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Tengu in nullsec

Author
Jammer Tonaskit
Salishan Limited
Muffins of Mayhem
#1 - 2015-05-26 01:03:33 UTC  |  Edited by: Jammer Tonaskit
I've been watching various Tengu fitting and Tengu flying threads with interest. Here's my issue: my Tengu sucks.

First of all, some background. Some of it is important, some of it may not be as important as I think it is.

I live in nullsec, and I live alone. I run a Crane back and forth to supply myself, and I run missions and PI. I'm pretty good on an interceptor or on Caldari ships with a cloak. By "pretty good", I don't mean that I rack up pvp kills by the dozen, I've never made a solo pvp kill. I mean that most of the people who live in null can't catch me under most circumstances, and that I can fly right through gate camps and roving bands of ne'er-do-wells at will. My survival strategy is the same as a rabbits: instant, paranoid reflexes, and the ability to run early, run fast, change direction and vanish. If you count taking down an unarmed Crane as a pvp victory, then every time my Crane disappears and escapes or runs a gate camp is a pvp victory for me. And I have hundreds of them.

I got my Tengu mastery up to IV, but when I took my shiny new Tengu to my nullsec base I decided to run a few missions with it to get familiar with it, and even on level three missions, it quickly became apparent that my Tengu sucks.

The main issue is that I'm using 5/6th dps, because of my vaunted cloak. In null, everyone who sees my Tengu wants it on their killboard, and on a Friday or Saturday night, it seems like every time I jump into a system, some group of fools decides to give chase and take a shot at me. I know I could pick up another HAM or another HML, but I need to keep my cloak, because the first time I try to turn and fight, I'm going to lose my Tengu. I don't believe for a hot second that just because there's only one other person in local that the interceptor chasing me is really alone. A ship that can't kill me wouldn't chase me without comms and a plan.

So living alone in nullsec creates this set of requirements: a cloak and a way to deal with bubbles. Those requirements dictate two of the Tengu's subsystems: the Covert Reconfiguration and the Interdiction Nullifier. That makes it a cloaky ship that ignores bubbles. Getting the fifth missile launcher dictates another subsystem: the Augmented Capacitor.

With these requirements in mind, how can I increase my Tengu's dps? And by increase, I don't mean by five percent. I mean how can I triple my dps? I want to keep this ship.

Here's my current fit:

Obfuscation Manifold
Supplemental Screening
Augmented Capacitor Reservoir
Covert Reconfiguration
Interdiction Nullifier

Med. Rocket Fuel Cache Partition II
Med. Core Defense Shield Extender II
Med. Ancillary Current Router II

Covert Ops Cloaking Device II
5 x Heavy Missile Launcher II

Experimental 10mn Afterburner
EM Ward Field II
2 x Adaptive Invuln II
2 x Large Shield Extender II
Warp Scrambler II -- (left from the delusion of grandeur, thinking I was going to jump all bad with someone small, and finally get a solo kill)

Ballistic Control System II
Reactor Control System II

I could jettison the Warp Scrambler, now that I've come to terms with reality, which would give me power to replace the Reactor Control with another Ballistic Control. But that's going to be a tiny improvement, and after slamming my head against the brick wall of a puny level three mission, I looked at the dps, and this fit does 150 dps.

That's not enough.

Comments?
Iyokus Patrouette
University of Caille
Gallente Federation
#2 - 2015-05-26 01:26:14 UTC
If you want your tengu to not suck when it comes to DPS you simply need to drop the Cloaky subsystem and possibly even the interdictor nullifer. There are no if or buts about it, it comes down to the Risk v Reward aspect. You can possibly make a fit with a utility high slot and leave a normal cloak on it. warp to a safe and cloak when local pops.

Mobile depot and refits are your friend when it comes to travelling.

---- Advocate for the initiation of purple coloured wormholes----

RavenPaine
RaVeN Alliance
#3 - 2015-05-26 02:50:17 UTC
Cloaky and Nullified = crappy DPS, and there's nothing that can fix it.
I have heavy missile spec V
Perfect support skills
All subsystems at V
+V implants
Caldari Navy Ballistic Controls
And I still only get 390 DPS (Sometimes my exact same ship lists 405 DPS. I dunno wtf that is all about) Either way the DPS is poor.

Part of the problem is, Heavy missiles just suck right now.
Part of the problem is the sub-system effects.

Just don't get into fights with that set up. Grab your 'opportunity kills' and be elusive like you always have.

Or, like Iyokus said, carry a depot and swap fits in some system.

Traejun DiSanctis
Caldari Provisions
Caldari State
#4 - 2015-05-26 05:26:07 UTC
The Tengu is not the ship to do what you're looking to do. HML's are not great. HAM's give you more DPS, but require you to be closer and have shite damage application to small/fast ships. The issue, as has been mentioned, is that the required Interdiction Nullifier and Covert Reconfiguration subsystems are going to absolutely neuter your DPS. The really crappy part is that even without those subsystems (which is suicide), you're DPS isn't going to be all that great anyway. I'll even go so far as to say that any of the other T3 Cruisers are going to be better choices for what you're looking to do.

Legion: Ammo is a non-issue. Better for killing shield-tanked rats and neutrals - the latter of which most will be.

Loki: Less DPS loss for the covert/nully configuration. The standard web in the build will also be beneficial in PvP.

Proteus: Drones. That is all.

All in all, solo living in neutral/hostile null is a bad idea and a quick path to losing your blinged out ship. Running the anoms and probing down data/relic sites can certainly be valuable, but it's not valuable enough to warrant the risk.