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Player Features and Ideas Discussion

 
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Cargo hold, implants, boosts, and skill hard wiring,

Author
Deep Nine
Vigilante Carebears
#1 - 2015-05-25 22:18:36 UTC
Out of all the aforementioned, there are no augmentations for any cargo.

I figured there would be at least a boost to provide more sophisticated understanding of blocking, bracing, and proper packing of cargo to maximize space utilized by the cargo hold.

It's never been implemented.
James Baboli
Warp to Pharmacy
#2 - 2015-05-25 22:23:15 UTC
No. A standard 6% implant with best mods on a freighter lets you put another freighter in it.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Christopher Mabata
Northern Accounts and Systems
#3 - 2015-05-25 22:43:44 UTC
Also no, we have the tools to haul more than enough already, rigs, low slots, ship bonuses, etc
Implants are neither required nor add variety, if you need more cargo get a bigger boat.
Its been suggested before as well and met with the same response

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Tengu Grib
Caldari Provisions
Caldari State
#4 - 2015-05-25 22:51:00 UTC
As long as each % of extra cargo reduces the structure ehp by an equal % I'd be fine with it.

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Praise James, Supreme Protector of High Sec.

Panty Stocking
Doomheim
#5 - 2015-05-26 03:17:06 UTC
Deep Nine wrote:
Out of all the aforementioned, there are no augmentations for any cargo.

I figured there would be at least a boost to provide more sophisticated understanding of blocking, bracing, and proper packing of cargo to maximize space utilized by the cargo hold.

It's never been implemented.


this is the future right? like with computers and things? why would you need implants to play tetris in your cargo holds when a computer plans and packs it for you?

This isn't dune where things are done by mentats because machines did naughty things in eons past. Capsuleers make big decisions and leave small stuff to automation.

FireFrenzy
Cynosural Samurai
#6 - 2015-05-26 08:08:32 UTC
they dont have an implant because cargo hold increasers don't have a stacking penalty
Deep Nine
Vigilante Carebears
#7 - 2015-05-26 11:32:05 UTC
Quote:
this is the future right? like with computers and things? why would you need implants to play tetris in your cargo holds when a computer plans and packs it for you?

This isn't dune where things are done by mentats because machines did naughty things in eons past. Capsuleers make big decisions and leave small stuff to automation.



Right. Because it doesn't have a category and would be very useful.

However, I could see the mechanical problems with this, it would be too much work too calculate all its possible uses. So in essence, its too hard to think about, so we shouldn't do it.
Panty Stocking
Doomheim
#8 - 2015-05-26 14:21:51 UTC  |  Edited by: Panty Stocking
Deep Nine wrote:
*snip* we shouldn't do it.


this was the only part of your post that made any sense, but it is good you have admitted defeat.
your sarcasm was noted and ignored, your idea is just bad.

Nerfing everyone's cargo so an implant gives you max capacity means that implant is mandatory FOR EVERY SHIP THAT HAULS. Even if you are tank fitting, all haulers want max capacity in their cargo holds.

Continuing with the cargo Nerf: ships cargos are a balanced part of eve. Look at what happened with freighters when they were given low slots. The existence of such implants would mean a drop in every ships max cargo. Every ship. PvP cargo = more shield/cap boosters, more ammo, etc.

As mentioned above carrying freighters in freighters is bad. ("Shipping ships shipping shipping ships")
Reread the thread,try to comprehend.

Edit* damn autocorrect, even capitalizes when bad English, grammar and basic sentence/paragraph structure are my calling card
Lugh Crow-Slave
#9 - 2015-05-26 20:37:32 UTC
you know if they added such a thing they would just nerf the current cargo hold of things so that you would need this to get the same amount as cargos are already balanced around the current max
Frostys Virpio
State War Academy
Caldari State
#10 - 2015-05-26 20:43:21 UTC
James Baboli wrote:
No. A standard 6% implant with best mods on a freighter lets you put another freighter in it.


You mean the second packaged right?
Lugh Crow-Slave
#11 - 2015-05-26 21:31:05 UTC
Frostys Virpio wrote:
James Baboli wrote:
No. A standard 6% implant with best mods on a freighter lets you put another freighter in it.


You mean the second packaged right?


lol yes it would let you fit a packed one
Deep Nine
Vigilante Carebears
#12 - 2015-05-26 22:45:18 UTC
Into the scrap pile it goes.