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Social Corps

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Author
beakerax
Pator Tech School
#461 - 2015-05-25 20:28:22 UTC
Mr Epeen wrote:
From the huge amount of nerf NPC even more threads, I guess not so well.

Well, you know what they say. Just one more nerf…
Lucas Kell
Solitude Trading
S.N.O.T.
#462 - 2015-05-25 20:37:03 UTC
Feyd Rautha Harkonnen wrote:
Lucas Kell wrote:
You can keep quoting Falcon until the end of time and it will still never be relevant.
Aaaaand you lost me.
I've lost you on why the personal feelings of the community manager aren't the be all and end all of the development of EVE?

Feyd Rautha Harkonnen wrote:
Hey, know what my favorite nerf in the long list of crimes against EvE HTFU was? The new "Don't awox me bro!" setting for fail-CEO's...good god that one really took the cake....

But you're completely right, CCP isn't nerfing EvE, nothing to see here, move along.
I didn't say CCP haven't nerfed anything, I've simply stated that your list showing ONLY nerfs isn't accurate. Besides, there's nothing wrong with nerfs when systems are obviously out of balance or hindering the progression of the game. The awox mechanics was dumb, it put people off of recruiting newbies, regardless of whether or not they were a fail-ceo, and for what? So a handful of people could gank orcas and chuckle to themselves. No big loss there.

Feyd Rautha Harkonnen wrote:
Seriously Lucas, I think its just all the extended foreplay that gets me -- CCP should just get on with it and lock safeties to GREEN upon entering hisec, and remove wardec mechanics entirely; instead of this constant BS of making small nerfs each year in that direction while pretending otherwise...
Alternatively they could look at each mechanic in turn and find a good way to balance the game between entertaining and harsh, you know, like they are doing.

Feyd Rautha Harkonnen wrote:
Either Falcon's words *mean things* and those implementing all these nerfs need their pee-pee's slapped, or it was all just bullcrap and CCP should just finish hisec content-creators off already. This water torture of nerfs is cruel and unusual.
Falcons words mean nothing. He even qualified them himself as his personal point of view, and his position doesn't lend itself to dictating the direction of EVE development. By the way, I think that our definition of content creator differs quite greatly, since I don't consider groups who continuously wardec farm newbie PvE groups so they can fap over their killboards as the groups creating good content. I think we'd be better served with a new set of mechanics which rewarded people for fighting other players who can realistically fight back rather than farming players with no skill with or interest in PvP.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#463 - 2015-05-25 20:44:28 UTC
Mr Epeen wrote:
I still remember how the forum was full of people like Feyd posting how grand a game it would be when the 10% tax was going to be added to NPC corps. They were positively giddy with the joy of how all EVEs problems would be solved as everyone left the NPC corps in droves to create a target rich environment for the vocal minority that were dedicated to risk free PVP.

I guess they just misjudged how risk averse some people can be.

You could set NPC Corp tax at 100% and people would still stay there. Increasing tax is a punitive measure that won't change the way people play, just the risk:reward balance associated with choosing a very risk averse play style.

As to risk free pvp, when it's offered by those who make the choice not to defend themselves, that's hardly the fault of the person prepared to shoot.
Lucas Kell
Solitude Trading
S.N.O.T.
#464 - 2015-05-25 23:17:55 UTC
Scipio Artelius wrote:
Mr Epeen wrote:
I still remember how the forum was full of people like Feyd posting how grand a game it would be when the 10% tax was going to be added to NPC corps. They were positively giddy with the joy of how all EVEs problems would be solved as everyone left the NPC corps in droves to create a target rich environment for the vocal minority that were dedicated to risk free PVP.
I guess they just misjudged how risk averse some people can be.

You could set NPC Corp tax at 100% and people would still stay there. Increasing tax is a punitive measure that won't change the way people play, just the risk:reward balance associated with choosing a very risk averse play style.

As to risk free pvp, when it's offered by those who make the choice not to defend themselves, that's hardly the fault of the person prepared to shoot.
So what you are saying is that if a PvP player chooses risk free PvP, that's the carebears fault for being a carebear, but if the carebear chooses risk free PvE, that's also the carebears fault and he should be punished for it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#465 - 2015-05-25 23:41:39 UTC  |  Edited by: Scipio Artelius
Lucas Kell wrote:
So what you are saying is that if a PvP player chooses risk free PvP, that's the carebears fault for being a carebear, but if the carebear chooses risk free PvE, that's also the carebears fault and he should be punished for it.

What I'm saying is we are all responsible for the things we choose and the things that happen to us. It's not the fault of someone else for the choices I make.

Fault is a poor word to use in relation to this and I should have chosen a different word in my previous post, because it's no ones fault. There's no blame to be apportioned.

If someone chooses not to defend themselves and their ship is destroyed following that, it's just the consequence of their choice. It applies equally on the ganker side of the situation in highsec. If they attack someone and fail the gank, they still have the normal consequences of that. Poor choice of target in that situation and everyone has the opportunity to make themselves a poor choice of target. Nobody's fault either way. Everyone is responsible for themselves.

Laying blame on someone else is just a way to avoid taking responsibility for something. "It wasn't my fault, it was his". It not only shifts responsibility, it usually also leads to a continuation of the same behaviour rather than better managing the risk in future.
Kaely Tanniss
Black Lotus Society.
#466 - 2015-05-26 05:50:11 UTC  |  Edited by: Kaely Tanniss
Steve Ronuken wrote:
There are two proposals with social groups, which don't majorly overlap.

Corp lite: It's like an npc corp, but with your own name and logo.
For those people who would otherwise stay in NPC corps.

Cross Corp Social Groups: For gatherings of players, like the various NPSI communities, where people want a way to organise, without requiring people to leave their current corporation. So you can have fleet adverts, shared fittings, bulletins and so on, restricted to that group. Also, searchable, to improve discoverability which can be a real problem in Eve. (also handy for groupings within a corporation/alliance, like MinLuv)


tbh, I'm in favor of both. How often have you heard of a group of newbies, being 'griefed out of the game', when all they wanted was a name of their own. I'd like Corp lite to be able to be upgraded to full corporations, but not the opposite.


Corp lit: We already have this, it's called being in an NPC corp and creating a chat channel to socialize in. There is no need to create "un-deccable" corps. It would defeat the purpose of what Eve is all about.

I am aware some people don't like the way Eve is. Why would you change the entire aspect of a game because some people who can do something else don't like it. It's like this...Some people don't like Hockey..they say it's too violent, boring, whatever...so why would someone who doesn't like hockey buy a season pass and go to all of the games? Same with Eve, if what a game is all about isn't what you like..why play it. Would you cry to the NHL to change the way hockey is played because you don't like that it's so violent? Of course not...so why would CCP cater to those who probably have no business playing Eve to begin with.

The bottom line is..if something is not your cup of tea...do something else, not demand that everything be changed to cater to the selfish. Eve is about being social, it's about war, it's about conflict, criminals, edginess and uncertainty, and protecting what you have and what you want. THIS is what Eve is all about. If this concept is too much for some, go elsewhere and leave Eve to the players who like it the way it is. Twisted

With all due respect, stop catering to those who can't hack it. There are other games out there. I'm sure CCP won't hurt too much from losing those who probably won't stay playing anyways.

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Lucas Kell
Solitude Trading
S.N.O.T.
#467 - 2015-05-26 06:53:31 UTC
Scipio Artelius wrote:
Lucas Kell wrote:
So what you are saying is that if a PvP player chooses risk free PvP, that's the carebears fault for being a carebear, but if the carebear chooses risk free PvE, that's also the carebears fault and he should be punished for it.

What I'm saying is we are all responsible for the things we choose and the things that happen to us. It's not the fault of someone else for the choices I make.

Fault is a poor word to use in relation to this and I should have chosen a different word in my previous post, because it's no ones fault. There's no blame to be apportioned.

If someone chooses not to defend themselves and their ship is destroyed following that, it's just the consequence of their choice. It applies equally on the ganker side of the situation in highsec. If they attack someone and fail the gank, they still have the normal consequences of that. Poor choice of target in that situation and everyone has the opportunity to make themselves a poor choice of target. Nobody's fault either way. Everyone is responsible for themselves.

Laying blame on someone else is just a way to avoid taking responsibility for something. "It wasn't my fault, it was his". It not only shifts responsibility, it usually also leads to a continuation of the same behaviour rather than better managing the risk in future.
Sure, though again I wonder why it's OK for PvPers, yet carebears must be punished and refused gameplay improvements for making those same choices.

Also that doesn't mean that the systems as they currently stand are right. As they are, wardecs encourage players to attack the weakest targets as reward doesn't scale with risk. I'm not saying anyone's at fault for choosing the most effective path of shooting noobs, but there should be more incentive to take fights which you stand a chance of wining over slam-dunk fights against rookies.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#468 - 2015-05-26 07:29:45 UTC  |  Edited by: Scipio Artelius
Lucas Kell wrote:
Sure, though again I wonder why it's OK for PvPers, yet carebears must be punished and refused gameplay improvements for making those same choices.

Carebears shouldn't be refused gameplay improvements more than anyone else and I don't think CCP has a history of that. If anything the recent history of changes have been more beneficial to the carebear play style than the pvp playstyle.

Access to gameplay improvements =/= reduced risk

Until any details of this proposal are posted, we don't know if that will be the outcome.

Quote:
Also that doesn't mean that the systems as they currently stand are right. As they are, wardecs encourage players to attack the weakest targets as reward doesn't scale with risk. I'm not saying anyone's at fault for choosing the most effective path of shooting noobs, but there should be more incentive to take fights which you stand a chance of wining over slam-dunk fights against rookies.

I would agree that systems as they stand aren't perfect. Fozzie mentioned the wardec system at Fanfest (not on any timetable for change though), a lot of wardeccers acknowledge that the system could be changed.

Either way, we'll still have the eternal battle over where the balance sits for risk and changes to the wardec system won't necessarily move where that currently sits. Carebears are no more likely to fight under a new system than they are now, because they're carebears.
Dun'Gal
Myriad Contractors Inc.
#469 - 2015-05-26 08:50:30 UTC
I have no idea what this is all about, but it sounds to me like a step towards abolishing all but noob NPC corps, the ones you can't rejoin after you leave them. Which frankly is exactly how it always should've been, once you leave NPC you must find yourself a new home, by either a) being forced to create/join your own one man, or b) joining another, already made corp. Or take it a step further and create an "independant" flag. You are a person with no allegiance but can be engaged through already existing in-game means, ie. a wardec, but directed specifically at you. The idea of being forced into a corporation always did seem silly to me, except for the whole "multiplayer game" thing......
Feyd Rautha Harkonnen
Doomheim
#470 - 2015-05-26 15:03:20 UTC
Ultimately what the EvE community needs to decide, is if it's ok that non-consensual conflict and content drivers in hisec should keep being nerfed.

We also need to acknowledge that there is a war for the soul of EvE hisec going on right now, but many aren't even showing up to it, because the nerfs are being implemented by stealth, or in slow increments over time as to go unnoticed by most.

I however noticed. Others have also.

This isn't just about wardec mechanics though. It's about if we as a community continue to allow hisec to be transformed into a carebear (and nullbear) Disneyland theme park.

I don't remember that question being asked openly by CCP. All I hear is rationalizations from carebears and nullbears about mechanics 'improvements' that mystically (like the magical force that disappears one sock from the dryer when you do laundry) only ever land on the nerf side of the equation, never 'improvements' to mechanics that buff non-consensual conflict drivers.

Why is that?

If true balance were being pursued here we would expect statistically to see an equal amount of buffs to non-consensual conflict drivers, yet magically it's only nerfs lately.

Did I miss a memo somewhere, buried in the subtext of CCP statements about 'improving the new player experience', that once run through a babel-fish actually means 'we are going to make hisec a disneyland theme park by nerfing the hell out of its mechanics'? Not teach new players to better adapt and survive by putting brain and knowledge in gear mind you, nerf actual mechanics.

So you decide EvE community, but don't do it in a vacuum put to sleep by the carebear and nullbear advocates, who will never stop wanting their cake and eat it too, WoW style.

Today its 'social corps' to drive yet another stake through the heart of the wardec mechanic. Tomorrow they will be coming after gankers...again.

F
Mr Epeen
It's All About Me
#471 - 2015-05-26 15:16:45 UTC
Feyd Rautha Harkonnen wrote:
Ultimately what the EvE community needs to decide, is if it's ok that non-consensual conflict and content drivers in hisec should keep being nerfed.

We also need to acknowledge that there is a war for the soul of EvE hisec going on right now, but many aren't even showing up to it, because the nerfs are being implemented by stealth, or in slow increments over time as to go unnoticed by most.

I however noticed. Others have also.

This isn't just about wardec mechanics though. It's about if we as a community continue to allow hisec to be transformed into a carebear (and nullbear) Disneyland theme park.

I don't remember that question being asked openly by CCP. All I hear is rationalizations from carebears and nullbears about mechanics 'improvements' that mystically (like the magical force that disappears one sock from the dryer when you do laundry) only ever land on the nerf side of the equation, never 'improvements' to mechanics that buff non-consensual conflict drivers.

Why is that?

If true balance were being pursued here we would expect statistically to see an equal amount of buffs to non-consensual conflict drivers, yet magically it's only nerfs lately.

Did I miss a memo somewhere, buried in the subtext of CCP statements about 'improving the new player experience', that once run through a babel-fish actually means 'we are going to make hisec a disneyland theme park by nerfing the hell out of its mechanics'? Not teach new players to better adapt and survive by putting brain and knowledge in gear mind you, nerf actual mechanics.

So you decide EvE community, but don't do it in a vacuum put to sleep by the carebear and nullbear advocates, who will never stop wanting their cake and eat it too, WoW style.

Today its 'social corps' to drive yet another stake through the heart of the wardec mechanic. Tomorrow they will be coming after gankers...again.

F


Seriously, what a pile of entitled crap.

Here's what you need to decide. Unsub or keep playing. Period.

All other decisions are not in any way made by the community's special needs contingent. They are made by CCP. You need to HTFU and live by what CCP says or find another game. That goes for everyone that thinks the game should revolve around the tiny little piece of this massively difficult to balance game that they choose to bottleneck themselves into.

Mr Epeen Cool
Lucas Kell
Solitude Trading
S.N.O.T.
#472 - 2015-05-26 16:56:25 UTC
Feyd Rautha Harkonnen wrote:
Ultimately what the EvE community needs to decide, is if it's ok that non-consensual conflict and content drivers in hisec should keep being nerfed.
If by that you mean should they continue their current development process and direction which has received vast amounts of praise, then yes, it's OK. If you want to make up reason why it's so nerfy and cry through your tinfoil at how unfair it is, that's your problem.

Feyd Rautha Harkonnen wrote:
We also need to acknowledge that there is a war for the soul of EvE hisec going on right now, but many aren't even showing up to it, because the nerfs are being implemented by stealth, or in slow increments over time as to go unnoticed by most.

I however noticed. Others have also.
This is a load of rubbish. You've just cherry picked and misrepresented changes and refused to acknowledge buffs. Take for example how you go on about wardec costs increasing. OK, they did. But they also change the way they scale and how they move between entities meaning that players can now declare vast numbers of wars and defenders can't artificially inflate that price. Prior to those changes, you simply couldn't have 200 active wars like you can now.

Changes like the aggressive drones and MTUs, that wasn't even a nerf to gameplay, that was simply removing a loophole they'd not considered following. Prior to that you couldn't trigger people's drone to allow you to attack them anyway. That's the equivalent of saying "stopping the ESS in wormhole space is a nerf to wormhole safety, as when the ESS was first put in we could throw them up at the entrance to announce people arriving". It's not a nerf, it's simply correcting a bug.

You also miss changes like the Orca change allowing loot to drop from them making them worth gank targets, and the bowhead making solo freighter ganking a possibility.

How can you expect to be taken seriously when you refuse to view things rationally?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaely Tanniss
Black Lotus Society.
#473 - 2015-05-26 21:49:52 UTC  |  Edited by: Kaely Tanniss
You're wasting your time Feyd. There are those who cannot see, those who choose not to see, and those who see, but are so contentions and eager to be right they are blinded by their own ideas. All of them are equally frustrating and an exercise in futility to attempt to change a view that is so concrete in their minds.

The bottom line is, no one here is thinking for second about the well being of Eve..only their own personal wants. No one, not for one second, cares about the "greater good for other players", no matter how much they want to fool themselves into believing that. It's all about selfishness and whay THEY want...under the guise that it serves a "greater good". At least be willing to admit it's for their own selfishness, not everyone else.

Eve has its quirks, there's no doubt about that. Anyone who's been around long enough knows this. Complete change is not what Eve needs. Eve needs strong players. Not theme park weaklings who want to avoid conflict or being social. Everyone who joins Eve has placed themselves in a galaxy of turmoil and conflict. To think for one second they deserve to be excluded and immune from such conflict is not only selfish, but a false sense of entitlement. You are entitled to one thing in Eve, the right to log on. After that, what happens is beyond your control unless you take steps to make it within your control..and even then you are bound by the state of the galaxy and its dangers.

If this is too much, move on. Hand holding and kumbaya mentality do not belong in Eve. Eve is a sandbox like no other..for a reason. Crying for change because you cannot accept or adapt to the game style only serves to show weakness and ineptness. The only way to enjoy Eve is to accept what it is and take the proper steps to survive. If you're not willing or able to do that...you will die...and end up here on the forums complaining about it. Twisted

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

beakerax
Pator Tech School
#474 - 2015-05-26 21:56:54 UTC
Kaely Tanniss wrote:
Crying for change because you cannot accept or adapt to the game style only serves to show weakness and ineptness. The only way to enjoy Eve is to accept what it is and take the proper steps to survive. If you're not willing or able to do that...you will die...and end up here on the forums complaining about it. Twisted

hm
Lucas Kell
Solitude Trading
S.N.O.T.
#475 - 2015-05-26 22:22:22 UTC
Kaely Tanniss wrote:
Everyone who joins Eve has placed themselves in a galaxy of turmoil and conflict. To think for one second they deserve to be excluded and immune from such conflict is not only selfish
I guess they should get rid of stations then. How datre those people trade and not get ganked!

At the end of the day mate, conflict is not just shooting, that's where you've got yourself confused. You seem to think that if you don't want to be shot (and not, even in a social corp you are in no way immune to being shot) that you're opting out of conflict. That's simply wrong.

Kaely Tanniss wrote:
The only way to enjoy Eve is to accept what it is
Then sod off. EVE is a sandbox game that evolves. You can't accept that, so can I have your stuff?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaely Tanniss
Black Lotus Society.
#476 - 2015-05-27 01:27:38 UTC  |  Edited by: Kaely Tanniss
Lucas Kell wrote:
Kaely Tanniss wrote:
Everyone who joins Eve has placed themselves in a galaxy of turmoil and conflict. To think for one second they deserve to be excluded and immune from such conflict is not only selfish
I guess they should get rid of stations then. How datre those people trade and not get ganked!

At the end of the day mate, conflict is not just shooting, that's where you've got yourself confused. You seem to think that if you don't want to be shot (and not, even in a social corp you are in no way immune to being shot) that you're opting out of conflict. That's simply wrong.

Kaely Tanniss wrote:
The only way to enjoy Eve is to accept what it is
Then sod off. EVE is a sandbox game that evolves. You can't accept that, so can I have your stuff?


Conflict is composed of all kinds of thing. Shooting is just one of them. But to think you can be excluded from the shooting too is just selfish...isn't it? Stations are where you go afk or do other things...but when in space, be prepared for conflict..this includes getting shot at..yes..even in "safe-sec". Your comparison is ludicrous. Attempt to troll someone else, it doesn't work on me sweetheart.

You see, the difference between myself and the others who whine about Eve is I accept it for what it is. I will not "SOD" off. I have been here and will stay as long as CCP doesn't turn it into another theme park. I accept risk and embrace it. It's good when something evolves..but what Eve does NOT need is rampant de-evolution due to the whiney minority... Just like in rl. It is what it is..adapt or fail.

Also, just so you understand that I DO know what Eve is about...PvP encompasses a variety of actions..from shooting ships to market trading. AGAIN...so you don't misunderstand, since it seems you do, you cannot and should not be excluded from ANY for of PvP or conflict just because you don't like it. Those who choose to stay in station do not have to deal with the other forms of risk..but once they undock, they are a potential target like anyone else. This goes for haulers, miners, and PvPers alike.

Just because other MMO's such as WoW are having drop offs and players are seeking a new game doesn't mean since they choose to come to Eve that we, or anyone, should cater to them. Eve is a completely different kind of animal. Love her or leave her..but don't claim to be "championing for a greater good" when the truth is it's all for selfish reasons that you want change. I want progression...not regression. There's a big difference. It would do you good to learn the difference sweetie. If people feel the need to be forum warriors because it gives them a feeling of self importance, so be it..just be honest about your motivations.

Most of us pay to sub, we all have a right to speak what we think...but not to cry about it because it's not what you want it to be. ...and no, you can't haz my stuff Blink

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#477 - 2015-05-27 02:14:58 UTC
Kaely Tanniss wrote:
Corp lit: We already have this, it's called being in an NPC corp and creating a chat channel to socialize in. There is no need to create "un-deccable" corps. It would defeat the purpose of what Eve is all about.
So basically we can't have it because it already exists? If it already exists there is no harm in formalizing it with the same abilities that the current workaround allows. Why, if we're conceding that these groups already exist, are we pretending to find a problem with them if they're given a formal name?
Kaely Tanniss
Black Lotus Society.
#478 - 2015-05-27 03:20:59 UTC  |  Edited by: Kaely Tanniss
Tyberius Franklin wrote:
Kaely Tanniss wrote:
Corp lit: We already have this, it's called being in an NPC corp and creating a chat channel to socialize in. There is no need to create "un-deccable" corps. It would defeat the purpose of what Eve is all about.
So basically we can't have it because it already exists? If it already exists there is no harm in formalizing it with the same abilities that the current workaround allows. Why, if we're conceding that these groups already exist, are we pretending to find a problem with them if they're given a formal name?


Why you ask? Because having a named corp and the benefits of such should be reserved for those who actually want to function as a corp. Don't get me wrong, I never said I was against the idea..just that it is redundant in the fact it is something that can/is already doable. Npc corps can't be decced..channels can be made for anything at any time. Why the need to push for what seems like yet another entitlement. If you want a name, make a corp..it's that simple. If you want to avoid decs and talk in groups, stay in a npc corp and make a channel. It's that simple. Next thing you know, people will be asking for un-deccable alliances and a place where all risk is gone...where does it end.

There's nothing wrong with the way it is now. To have a corp and a name, there is risk. That's how it should be..just like any other corp..in rl or in game. If you don't want the risk, you don't form a corp.

To take it a step further, there are entities in Eve that are groups that don't have a "formal" name that's a label on thier char sheets. For example..CFC, Anti-Ganking, The New Order, etc. There are large groups that share a social or other interest that are not formally part of a single corp or alliance. Should they be given a new "sub alliance" or "group" title or name. No. The difference is, the groups mentioned all manage to do what it is they do regarless..and don't try to ask for a title and make them "undeccable". It just seems like another entitlement grab at trying to get something at no risk...when the very core of Eve is the balance between risk and worth. If you want something, you need to be willing to lose something..or at least accept the fact it is possible, if not inevitable.

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#479 - 2015-05-27 04:09:28 UTC
Having a name alone has no meaning. Each known corp is known for what they do, and if a social group becomes similarly known, it will be for the same reason. Names have no value on their own and aren't worth protecting, which is why so few try to protect them. Corps have their worth only in what they allow, which to many is useless over an NPC corp.

You also provide a counter to your own argument of a name needing the limits or structure of a corp as you list several entities that persist in name only. Either a name has worth in being aggressable through wardecs or it doesn't. And if any name can have worth without a wardecable entity attached to it there should be no issue with other named entities immune to wardecs.

Also, where was it suggested that a society would override the mechanics of a players corp? An NPC corp member won't be unable to be wardec'd because of being in a society, but rather for being in an NPC corp. I've seen no suggestion that societies override the mechanics of corps or alliances, or that they should grant or remove any abilities provided by the players corp occupancy. The whole thing reeks of intentional misinterpretation to create something easier to argue against since there isn't any real reason to oppose this.

All of this and the closest thing we have to an actual reason for opposition is some intangible and baseless pride for the act of naming collections of characters.
Kaely Tanniss
Black Lotus Society.
#480 - 2015-05-27 05:49:32 UTC
Tyberius Franklin wrote:
Having a name alone has no meaning. Each known corp is known for what they do, and if a social group becomes similarly known, it will be for the same reason. Names have no value on their own and aren't worth protecting, which is why so few try to protect them. Corps have their worth only in what they allow, which to many is useless over an NPC corp.

You also provide a counter to your own argument of a name needing the limits or structure of a corp as you list several entities that persist in name only. Either a name has worth in being aggressable through wardecs or it doesn't. And if any name can have worth without a wardecable entity attached to it there should be no issue with other named entities immune to wardecs.

Also, where was it suggested that a society would override the mechanics of a players corp? An NPC corp member won't be unable to be wardec'd because of being in a society, but rather for being in an NPC corp. I've seen no suggestion that societies override the mechanics of corps or alliances, or that they should grant or remove any abilities provided by the players corp occupancy. The whole thing reeks of intentional misinterpretation to create something easier to argue against since there isn't any real reason to oppose this.

All of this and the closest thing we have to an actual reason for opposition is some intangible and baseless pride for the act of naming collections of characters.


But wait...if it doesn't matter...then why does it matter? Isn't that the argument you're trying to present?

All of the entities I mentioned consist of corps or alliances which are deccable, except a lot of AG...so that argument become a bit counter intuitive in that regard. You are entitled to your opinion, as am I. But by your own argument..it doesn't matter...so why the need for the name?

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..