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Social Corps

First post First post
Author
Tipa Riot
Federal Navy Academy
Gallente Federation
#441 - 2015-05-25 07:04:21 UTC
Vimsy Vortis wrote:


If you don't like non-consensual PVP and you don't think it should be in the game or you think it should be so heavily restricted that it's generally impractical we'd all appreciate it if you could just say that rather than thinly veiling your intent in tired, insipid arguments and totally disingenuous claims of caring about other players.

Lol You made my day. Lol

I'm my own NPC alt.

Lucas Kell
Solitude Trading
S.N.O.T.
#442 - 2015-05-25 07:18:36 UTC
Vimsy Vortis wrote:
Tipa Riot wrote:
Just to put that into perspective, highsec wardecs are abused to farm easy kills on noobs who neither have the knowledge nor the skills/power to defend themselves. This with the perverted safety of highsec in favour of the aggressor (read pimped, max implanted highend PvP ships).

And subsequently there is a magical button that allows them to publicly ask for help and for any willing party to help them near instantly, for no cost and without the aggressor being able to do anything about it or respond in a similar way.

Yet somehow that help, help that you would think would be provided by some of the people who proselytize at length the plight of the newbies and how the newbies need to be protected from bad highsec meanies never shows up.

People who continuously lament the plight of the newbies in the oh-so-harsh environment of highsec don't actually give a flying crap about helping newbies.

If you don't like non-consensual PVP and you don't think it should be in the game or you think it should be so heavily restricted that it's generally impractical we'd all appreciate it if you could just say that rather than thinly veiling your intent in tired, insipid arguments and totally disingenuous claims of caring about other players.
The problem is that groups like yours are designed specifically to excel at wardecs, and even if a successful counter group were made they would be overwhelmed in minutes by the merc groups that focus on farming war targets.

The thing is, it's not so much that the mechanics are in favour of aggressors, but more that the way aggressors use the mechanics ensure their own victory puts them at a natural advantage, with very little a defender can do besides evade. The mechanics don't reward people for taking a challenge, so aggressors will attack the weaker and more valuable targets over targets with a realistic chance of fighting back. To be quite honest it amuses when wardec groups go on about "the carebears" since what they generally take part in is carebear PvP (note for clarity: yes I'm in a null group which is another form of carebear PvP, and I've not claimed otherwise. I accept I'm a careber PvPer who takes only fights in groups where I'm unlikely to lose and where my ship is replaced for me).

This topic though isn't about wardeccers and their targets though, it's about social corps, and idea to have social groups separate to corporations to more readily allow people access to activities when their corp is unavailable or idle without having to advertise in forum posts and organise through a mix of mailing lists, chat channels and site like fleet-up. More often than not it will be used for casual lowsec and nullsec PvP. It's a good idea, and I honestly don't get why people are making such a fuss about it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sibyyl
Garoun Investment Bank
Gallente Federation
#443 - 2015-05-25 08:03:15 UTC

Lucas Kell wrote:
89% of all wars with recorded kills were won by the aggressor. 76% of all wars with recorded kills are completely one sided to the aggressor (no kills from the defender) . You can check this with CREST.


Nice data! I will have to chew on this..

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#444 - 2015-05-25 08:12:54 UTC  |  Edited by: Scipio Artelius
Lucas Kell wrote:
It's a good idea, and I honestly don't get why people are making such a fuss about it.

I can only offer my perspective on the reluctance I currently have for the idea and it's essentially 4 things:

  1. No details: we are all speculating at this point based on CSM minutes and comments by CSM members (see point 2)
  2. Distrust for some CSM members and some of the early comments made in this thread I found to be pretty distasteful when the CSM is supposed to be representative of the player group as a whole and not call part of it griefers for playing the game within the mechanics and rules
  3. Thin edge of the wedge: once this mechanic is introduced it will become another thing where additional buffs are called for to eventually provide a consequence free alternative to a full corporation; when already many groups (eg. Coalitions for which the game has no mechanics) manage perfectly well with thousands of members in their ranks, because they use 3rd party tools that provide better organisation and coordination mechanisms than CCP could ever incorporate into the game
  4. My own personal preference for accepting responsibility and in the absence of specific details, it is valid to look at this not only from the perspective of it providing tools for NPSI groups (and similar), but also an opportunity for people to dodge other mechanics while gaining access to additional tools

I'm open to changing all of those positions, but until there are specific details published, looking at the issue from only one perspective isn't the best way to a well-formed opinion.
Lucas Kell
Solitude Trading
S.N.O.T.
#445 - 2015-05-25 08:39:58 UTC
Well the most likely situation from what has been released is that this will be a chatroom/mailing list/shared fittings/calendar system for people in addition to their existing corps. People who want to take part and avoid wars by being in NPC corps will do so, but no more than they already do. People already avoid wardecs. From my point of view I see this as a way to encourage those same people to actually take part in more group content without having to commit themselves to being targets for mass wardeccers.

The main things to avoid which I believe they will is shared wallets/hangars/assets. Those are the things people would need to really abuse it. I run multiple characters in highsec many of whom are in self-run player corps and evade wardecs. They do so to share assets and industry jobs with ease. As it looks to be going, social corps won't make that any easier. As long as that remains the case, all I see is a good way to bring more people into more types of content.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#446 - 2015-05-25 08:46:58 UTC  |  Edited by: Scipio Artelius
Lucas Kell wrote:
...all I see is a good way to bring more people into more types of content.

Yeah sure; and at this point your view should be respected and treated just as validly as anyone else's.

We'll see once the details come out, if they ever come out and in what form.

CCP will be hard pressed as a game development company to develop social tools equivalent to what other companies specialise in. Thanksfully as gamers, not only in Eve but across a wide range of games, using 3rd party tools is a pretty natural extension of our play. TS and Mumble for example way outstrip the capabilities of eve voice. That's kind of the outcome that I hope any new in game social tools avoid, against some pretty slick alternatives.
Lucas Kell
Solitude Trading
S.N.O.T.
#447 - 2015-05-25 08:54:27 UTC
Scipio Artelius wrote:
Lucas Kell wrote:
...all I see is a good way to bring more people into more types of content.

Yeah sure; and at this point your view should be respected and treated just as validly as anyone else's.

We'll see once the details come out, if they ever come out and in what form.

CCP will be hard pressed as a game development company to develop social tools equivalent to what other companies specialise in. Thanksfully as gamers, not only in Eve but across a wide range of games, using 3rd party tools is a pretty natural extension of our play. TS and Mumble for example way outstrip the capabilities of eve voice. That's kind of the outcome that I hope any new in game social tools avoid, against some pretty slick alternatives.
Yeah, they will have to work to make them worthwhile. Voice is a bit different though as it's easy to run out of game. With social tools as they currently exists they are a bit all over the place and things like fittings trackers out of game rely on the IGB. Since the IGB is going in the bin, tools like that will be going anyway.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#448 - 2015-05-25 08:59:42 UTC
Lucas Kell wrote:
Since the IGB is going in the bin, tools like that will be going anyway.

Yeah eventually, if the outcry we already had just at the mention from CCP that they would like to remove it (for very valid reasons) doesn't escalate into a war cry.

But I don't think CCP currently have any timeline for it and they did mention that they want CREST to be able to replace the functionality, so when the browser goes there will hopefully be options to keep those tools working within the client.
Jacob Holland
Weyland-Vulcan Industries
#449 - 2015-05-25 09:43:29 UTC
Sibyyl wrote:

Lucas Kell wrote:
89% of all wars with recorded kills were won by the aggressor. 76% of all wars with recorded kills are completely one sided to the aggressor (no kills from the defender) . You can check this with CREST.


Nice data! I will have to chew on this..

One factor to query is the methods of "winning"...
The stats are probably skewed somewhat by the way wars end - If a merc group declare against a Science Alt's one man corp and then don't pay the war-bill because the alt never undocks, counterintuitively the result is recorded as the one man alt corp surrendering.
The 89% are recorded kills wars - so they aren't the same set-up - but if the agressor failing to pay a war-bill counts in those as the defender surrendering (and therefore a win for the agressor) it may be that a bunch of that 89% is merc groups biting off more than they expected to have to chew, losing heavily and then forcing a surrender by not paying the war-bill. I don't know if it's possible to burrow down through the CREST data to see this or not but...
Feyd Rautha Harkonnen
Doomheim
#450 - 2015-05-25 14:53:59 UTC
Urziel99 wrote:
Feyd Rautha Harkonnen wrote:
Urziel99 wrote:
Reading Feyd the wardec wackjob is always fun, kinda of like a wardec crazy version of dinsdale piranha.
As fun as listening to your horrible podcast about EvE, which is about anything but EvE Urz? I mean at least there is meat to my commentary, a point is made supported by facts. You guys however just stroke each other with intro's for half an hour, followed by an hour of clueless commentary (amounting to carebear and nullbear advocacy, usually centering around the Marmite boogey man..), followed by another half hour of shout-outs? Jeebus, worst...podcast...ever.

F

You wouldn't know going by our staying power and download counts. :trollface:

Do it for 3 years, then attempt to think to speak to me about it, kay?

Wait...did you just say the McDonalds of EvE podcasts is claiming 'quality' based on raw number of customers served when said product is free to a pre-established market of Eve players? ROFL!

Worst...podcast...ever Urz. Your only saving grace is Snotshot, who doesn't go all fetal position like the rest of you, spending all your time mumbling 'the horror...the horror...' whenever Marmite is at war with you. Poor nullbears. You really should rename the show 'Carebear & Nullbear crisis hotline' and have a 1-800 number for whenever Tora does push that big red button...

Why, tune in next week when AlwaysPuking says...

"AlwaysPuking > Hai carebear #2323 and welcome to the show...we are listening...

Carebear #2323 > Yeah, hi pukin...yesterday I was minding my own business in a level 4 mission, and these guys who declared war on us invaded MY MISSION and killed my 2b ISK Raven Navy!

AlwaysPuking > THAT IS HORRIBLE carebear #2323! Surely something must be done!

MikeAsariah > I will get right on this pukin! Let's see if we can't slip a social-corp construct past the CCP goalies of HTFU, as a way to make poor Carebear #2323 safer in hisec...first we neuter wars, then we go after the gankers! (Mike rubs hands together in machavelian moustache twisting glee..)

Urziel69 > Well as someone who hasn't actually done a damned thing in game since 2012, I am disgusted (DISGUSTED I TELL YOU!) that these damned griefers murdered my mission Harbinger...

AlwaysPuking > Damn those GRIEFERS! Damn them to hellllllllllllllll!"

F
March rabbit
Aliastra
Gallente Federation
#451 - 2015-05-25 15:23:28 UTC
Scipio Artelius wrote:
Lucas Kell wrote:
We are talking about this section:
Quote:
4) Corp recycling to evade war decs
Not an exploit. Players are free to close and recreate corporations as they see fit due to the inconveniences usually involved in closing down a corp and the (miniscule) costs of founding a new one.

Read it. It's says "Not an exploit". It doesn't say anything about it having ever been an exploit, it doesn't say "No longer an exploit".

So no, you're wrong. Learn to read.

I guess I might need to learn to read to Lucas, or maybe you are thinking you responded to something else that Feyd wrote:

https://forums.eveonline.com/default.aspx?g=posts&m=5764568#post5764568

Seems pretty clear you responded to corp hopping, not corp recycling.

I think you cannot do corp recycling without corp hopping.

The Mittani: "the inappropriate drunked joke"

Lucas Kell
Solitude Trading
S.N.O.T.
#452 - 2015-05-25 16:18:12 UTC
Scipio Artelius wrote:
Lucas Kell wrote:
Since the IGB is going in the bin, tools like that will be going anyway.

Yeah eventually, if the outcry we already had just at the mention from CCP that they would like to remove it (for very valid reasons) doesn't escalate into a war cry.

But I don't think CCP currently have any timeline for it and they did mention that they want CREST to be able to replace the functionality, so when the browser goes there will hopefully be options to keep those tools working within the client.
CREST will replace the outbound functionality. I asked about inbound, so links you click that do things in the client, at fanfest and the answer was that they would not be replaced when the IGB goes.

Jacob Holland wrote:
Sibyyl wrote:

Lucas Kell wrote:
89% of all wars with recorded kills were won by the aggressor. 76% of all wars with recorded kills are completely one sided to the aggressor (no kills from the defender) . You can check this with CREST.


Nice data! I will have to chew on this..

One factor to query is the methods of "winning"...
The stats are probably skewed somewhat by the way wars end - If a merc group declare against a Science Alt's one man corp and then don't pay the war-bill because the alt never undocks, counterintuitively the result is recorded as the one man alt corp surrendering.
The 89% are recorded kills wars - so they aren't the same set-up - but if the agressor failing to pay a war-bill counts in those as the defender surrendering (and therefore a win for the agressor) it may be that a bunch of that 89% is merc groups biting off more than they expected to have to chew, losing heavily and then forcing a surrender by not paying the war-bill. I don't know if it's possible to burrow down through the CREST data to see this or not but...
The data for that was quite simply ISK values. Whoever killed the most was counted as the winner. In both those stats I eliminated wars where neither side killed anything since there's no way to tell which side is more powerful than the other. It's just a quick way to determine how balanced aggressors are vs defenders. In a perfectly balanced system you would expect to see 50%.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mike Azariah
The Scope
Gallente Federation
#453 - 2015-05-25 16:21:03 UTC
Feyd Rautha Harkonnen wrote:
Urziel99 wrote:
Feyd Rautha Harkonnen wrote:
Urziel99 wrote:
Reading Feyd the wardec wackjob is always fun, kinda of like a wardec crazy version of dinsdale piranha.
As fun as listening to your horrible podcast about EvE, which is about anything but EvE Urz? I mean at least there is meat to my commentary, a point is made supported by facts. You guys however just stroke each other with intro's for half an hour, followed by an hour of clueless commentary (amounting to carebear and nullbear advocacy, usually centering around the Marmite boogey man..), followed by another half hour of shout-outs? Jeebus, worst...podcast...ever.

F

You wouldn't know going by our staying power and download counts. :trollface:

Do it for 3 years, then attempt to think to speak to me about it, kay?

Wait...did you just say the McDonalds of EvE podcasts is claiming 'quality' based on raw number of customers served when said product is free to a pre-established market of Eve players? ROFL!

Worst...podcast...ever Urz. Your only saving grace is Snotshot, who doesn't go all fetal position like the rest of you, spending all your time mumbling 'the horror...the horror...' whenever Marmite is at war with you. Poor nullbears. You really should rename the show 'Carebear & Nullbear crisis hotline' and have a 1-800 number for whenever Tora does push that big red button...

Why, tune in next week when AlwaysPuking says...

"AlwaysPuking > Hai carebear #2323 and welcome to the show...we are listening...

Carebear #2323 > Yeah, hi pukin...yesterday I was minding my own business in a level 4 mission, and these guys who declared war on us invaded MY MISSION and killed my 2b ISK Raven Navy!

AlwaysPuking > THAT IS HORRIBLE carebear #2323! Surely something must be done!

MikeAsariah > I will get right on this pukin! Let's see if we can't slip a social-corp construct past the CCP goalies of HTFU, as a way to make poor Carebear #2323 safer in hisec...first we neuter wars, then we go after the gankers! (Mike rubs hands together in machavelian moustache twisting glee..)

Urziel69 > Well as someone who hasn't actually done a damned thing in game since 2012, I am disgusted (DISGUSTED I TELL YOU!) that these damned griefers murdered my mission Harbinger...

AlwaysPuking > Damn those GRIEFERS! Damn them to hellllllllllllllll!"

F


Gorgeous, you even included my moustache. It and I thank you.

/me is still giggling

m

Mike Azariah  ┬──┬ ¯|(ツ)

Feyd Rautha Harkonnen
Doomheim
#454 - 2015-05-25 16:57:51 UTC
Destiny Corrupted wrote:
I don't really care what they do, but if they give these "social corps" even one practical corporation feature (no NPC tax, POSes, hangars/divisions, etc), I, and about a dozen of my friends, are out of here.

BINGO.

They would create a dynamic where more people will be incentivized to just stay in NPC corps and still get their corp-functionality cake also, without the risk of wardec. The question will be "why should I leave my NPC corp and join a full corp, when I can get corp functionality and association with my buddies while also being safe from wardecs?'.

Devious.

F
Feyd Rautha Harkonnen
Doomheim
#455 - 2015-05-25 17:00:20 UTC
Kaarous Aldurald wrote:
Sibyyl wrote:

I would think that the point of any game mechanic is for both involved parties to have fun.


It can be, but it's not being used correctly. Since it can be trivially dodged without consequence, people do not have to engage with the opposing side, and thus the fun of fighting is denied to everyone.

Fixing wardecs starts with making them not functionally consensual.

This is reason, this is logic. When we are now sitting at a -13 condition to HTFU with the long list of nerfs already done, why aren't we BUFFING war mechanics, instead of giving the carebears yet another way to dodge them?

Stop...the...insanity.

F
Lucas Kell
Solitude Trading
S.N.O.T.
#456 - 2015-05-25 17:42:15 UTC
Feyd Rautha Harkonnen wrote:
Destiny Corrupted wrote:
I don't really care what they do, but if they give these "social corps" even one practical corporation feature (no NPC tax, POSes, hangars/divisions, etc), I, and about a dozen of my friends, are out of here.

BINGO.

They would create a dynamic where more people will be incentivized to just stay in NPC corps and still get their corp-functionality cake also, without the risk of wardec. The question will be "why should I leave my NPC corp and join a full corp, when I can get corp functionality and association with my buddies while also being safe from wardecs?'.

Devious.

F
You mean like how now it's like "why should I leave my solo corp with NPC corp alts as I get the corp-functionality without the risk of wardec"? Social corps will not change that dynamic, they will simply add an easier way for people to engage in content - something people like you whine about people not doing enough. Quite honestly if people ragequit over them adding social corps then all I have to say is good riddance.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Feyd Rautha Harkonnen
Doomheim
#457 - 2015-05-25 17:59:03 UTC
Lucas Kell wrote:
You mean like how now it's like "why should I leave my solo corp with NPC corp alts as I get the corp-functionality without the risk of wardec"? Social corps will not change that dynamic, they will simply add an easier way for people to engage in content - something people like you whine about people not doing enough. Quite honestly if people ragequit over them adding social corps then all I have to say is good riddance.

We should be incentivizing people into leaving NPC corps by giving them more functionality/features for doing so, not giving them more incentives to stay there like with the proposed 'social corp' construct.

Also, quite honestly I would kick people out of NPC corps after 30-60 days never to return, and have wars follow someone who drops from a decced corp, and if people ragequit over that I say good riddance.

Why?

Wars are ridiculously easy to survive when putting brain and knowledge in gear. I know EvE and using the mushy thing in your head is hard, but that is EvE, or at least it used to be...

My problem is I am unable to reconcile that long list of nerfs to non-consensual agression mechanics, and CCP Falcon's 'words':

"Okay, so what follows is entirely my personal opinion.

It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.

Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience." -- CCP Falcon

F
Lucas Kell
Solitude Trading
S.N.O.T.
#458 - 2015-05-25 19:25:51 UTC
Feyd Rautha Harkonnen wrote:
We should be incentivizing people into leaving NPC corps by giving them more functionality/features for doing so, not giving them more incentives to stay there like with the proposed 'social corp' construct.

Also, quite honestly I would kick people out of NPC corps after 30-60 days never to return, and have wars follow someone who drops from a decced corp, and if people ragequit over that I say good riddance.
Why? NPC corps are a part of the game and remaining in them is a valid playstyle. They shouldn't be forced out or punished or refused improvements to their gameplay just because you don't like them. This game is a sandbox game for entertainment, and that comes even in forms that you don;t like. I doubt very much CCP will kick people out or have wardecs follow them, so get over it. Amusingly, even if they did all of those things you'd just end up seeing thousands and thousands of single man corps and we'd just be back here with people like yourself whining about how you have to pay 50m to wardec one guy who then evades you.

The main problem with wardecs is that they have no scale. There's absolutely no reason for a super elite mercenary group to take on a tough target, since they don't get anything more out of it. They may as well farm thousands of players who have no skill or interest in defending themselves. It's like if all levels of missions rewarded the same amount, there's be no reason to do anything except level 1s.

Feyd Rautha Harkonnen wrote:
Wars are ridiculously easy to survive when putting brain and knowledge in gear. I know EvE and using the mushy thing in your head is hard, but that is EvE, or at least it used to be...
Sure they are, but then most of the ways to survive waredecs involve not playing. I'd much rather people can just evade and move on playing in the way that entertains them than having to just sit docked up for a week. Either way the wardeccers gets nothing so it really doesn't matter. As for your ludicrous graph of "here's what I consider nerfs conveniently missing out all buffs" we've covered that before. It's complete and utter rubbish.

Feyd Rautha Harkonnen wrote:
My problem is I am unable to reconcile that long list of nerfs to non-consensual agression mechanics, and CCP Falcon's 'words'
You can keep quoting Falcon until the end of time and it will still never be relevant. EVE is a game. It's for entertainment. Players play it to have fun. What you want to do is take an entire portion of the game and remove it because you don't like it and think it will suddenly give you more targets to shoot. It won't, it will simply leave you with less people around to even consider shooting. In this thread you are arguing against a mechanic which would encourage people to more actively participate in combat by making NPSI far more accessible.

Clearly you're suffering from some next-level bittervet syndrome. Maybe it's time to move on friend.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mr Epeen
It's All About Me
#459 - 2015-05-25 19:37:51 UTC
I still remember how the forum was full of people like Feyd posting how grand a game it would be when the 10% tax was going to be added to NPC corps. They were positively giddy with the joy of how all EVEs problems would be solved as everyone left the NPC corps in droves to create a target rich environment for the vocal minority that were dedicated to risk free PVP.

So how did that work out?

From the huge amount of nerf NPC even more threads, I guess not so well.

I'll say now the same thing I said back then. You can force people out of the game but there's no way you'll force them out of NPC corps if they don't want to leave. Turns out I was right and the whiny high sec war griefers were wrong. They're still crying and have learned nothing.

Mr Epeen Cool
Feyd Rautha Harkonnen
Doomheim
#460 - 2015-05-25 20:26:45 UTC
Lucas Kell wrote:
You can keep quoting Falcon until the end of time and it will still never be relevant.

Aaaaand you lost me.

Hey, know what my favorite nerf in the long list of crimes against EvE HTFU was? The new "Don't awox me bro!" setting for fail-CEO's...good god that one really took the cake....

But you're completely right, CCP isn't nerfing EvE, nothing to see here, move along.

Seriously Lucas, I think its just all the extended foreplay that gets me -- CCP should just get on with it and lock safeties to GREEN upon entering hisec, and remove wardec mechanics entirely; instead of this constant BS of making small nerfs each year in that direction while pretending otherwise...

Either Falcon's words *mean things* and those implementing all these nerfs need their pee-pee's slapped, or it was all just bullcrap and CCP should just finish hisec content-creators off already. This water torture of nerfs is cruel and unusual.

F