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Dev Blog: Textures, Shaders, and Dirt, Oh My!

First post First post
Author
D'Kmal
Jump 2 Beacon
OnlyFleets.
#121 - 2015-05-23 17:41:13 UTC  |  Edited by: D'Kmal
I adore these new changes on every ship - bar one type: Are the Core Complexion/Sebiestor ships now meant to have a green tint to them? I loved the pure black of old, but this new green tint looks a bit odd, especially when the Minmatar Navy are green as well.

I'm loving the Minmatar ships now though, especially the Nefantar, and the Nugoeihuvi (however you spell it) looks much better with the angular camo patterns on the Caldari ships IMO - I might actually buy it for the Caracal...

Great job with the Sansha ships (<3 that shimmery look on sleeper and Sansha ships, so good), and the Gallente ships, for the first time in forever, actually look really really nice. Outstanding job on everything though, keep it up, I love the work of the graphics team recently.
Unezka Turigahl
Det Som Engang Var
#122 - 2015-05-24 05:34:45 UTC
Sexier than a pair of tight-fit $1000 jeans. So much pssshhhhhh!
Celly Smunt
Neutin Local LLC
#123 - 2015-05-24 13:10:16 UTC  |  Edited by: Celly S
Nam Dnilb wrote:
Will there be a ship-wash station service?



^^^this^^^

my question also


While it would not be a huge isk sink, I certainly wouldn't want to fly no dirty ship...

with the obvious exception of my minmatar ships which might fall apart if washed... *wink*

o/
Celly Smunt

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Lfod Shi
Lfod's Ratting and Salvage
#124 - 2015-05-24 15:01:56 UTC
I'll never wash my ship again!

Unless the dirt interferes with flight characteristics. Then it's: Wash at will!

♪ They'll always be bloodclaws to me ♫

CCP Darwin
C C P
C C P Alliance
#125 - 2015-05-24 15:55:34 UTC  |  Edited by: CCP Darwin
Steroidastroid Ormand wrote:
Now I'm a new player and I don't know what was before. What I am saying is when I undock on a newly boarded ship I always see it at maximum zoom like this - and it always scares me for a moment until I quickly zoom out.
I'm not asking to be able to see myself there in the window waving Blink but those pixels are kinda tearing my eyes.


As CCP Seagull mentioned in the keynote at EVE Fanfest, we are planning to deliver slightly higher-resolution textures for a number of ships by the end of the year.

That said, while that update will improve the looks of those ships when viewed, say, full-screen, it won't make it impossible to zoom in and see pixels because of the wide range of scales for objects in the EVE universe.

Quoting myself from an earlier thread (and please check out the original post for more context):

CCP Darwin wrote:
It is quite likely that we will never be able to deliver a solution that makes ships appear sharp and detailed at all zoom levels. Unlike many MMOs out there, which focus on human-sized characters in an environment that's suited to their scale, objects in EVE range from a meter wide to tens of kilometers wide, and those scale differences mean that no conceivable high-res texture would ever make large objects look sharp when zoomed in closely.

https://forums.eveonline.com/default.aspx?g=posts&m=5603306#post5603306

Also, there is more technical detail here about this:

https://forums.eveonline.com/default.aspx?g=posts&m=5608523#post5608523

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Cal Ransa
The Scope
Gallente Federation
#126 - 2015-05-24 20:28:57 UTC
The Amarr dirt looks too intense in the preview but overall I like what I'm seeing. The dirt layers seem to give more depth to some of the more subtle details and lend some of the illumination details greater contrast.

Are you planning to eliminate texture stretching and mirrored mesh textures any time soon?
Rain6637
GoonWaffe
Goonswarm Federation
#127 - 2015-05-24 23:34:57 UTC  |  Edited by: Rain6637
I don't even know what to say. I guess all there is to do at this point is wait this feature out and look forward to the next thing you work on, and hope it will be for the better. Take the good with the bad. "I'm not upset I'm just disappointed."
CCP Darwin
C C P
C C P Alliance
#128 - 2015-05-25 00:48:50 UTC
Rain6637 wrote:
I don't even know what to say.

If there's something you don't like, specific feedback would be helpful.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Dangeresque Too
Pistols for Pandas
#129 - 2015-05-25 01:40:05 UTC
So, the dirt, it sticks to the hull, which has the nanite coating that controls how your ship looks. And when you change your SKIN, even though it is re-writing those nanites, the dirt remains unaffected?

I can't seem to dig up the science stuff they listed as being the basis for the SKIN stuff, but the way it was described and explained, would completely negate ships accumulating dirt if the ship's SKIN refreshes itself every time you undock or jump through a gate.

Both idea's are great (well, not the SKIN idea in the way it was developed 200% disregarding any feedback), but they don't seem to have been ever considered together. There wasn't much consideration at all for the main ideas about how to better implement the SKIN system from day one of Sisi feedback even on the first BPC iteration. They went a completely different direction entirely than what any of the feedback was asking for.
Malakai Asamov
Van Diemen's Demise
Northern Coalition.
#130 - 2015-05-25 01:44:50 UTC
I hope this is a precursor to a remote hull cleaning module in the lead up to a new structure that involves some sponges and nano foam cleaning booth that I can load some exotic dancers into and set a service fee.
Soleil Fournier
Perfusus Sanguine
Pandemic Horde
#131 - 2015-05-25 02:35:14 UTC
Please give us a way to remove dirt without having to buy new ships. Ship wash service. Good isk sink too.
Rain6637
GoonWaffe
Goonswarm Federation
#132 - 2015-05-25 04:33:27 UTC
CCP Darwin wrote:
Rain6637 wrote:
I don't even know what to say.

If there's something you don't like, specific feedback would be helpful.

I would prefer to keep my ships shiny. So basically all of this effort I'm just going to sit it out. Do I have another choice? I can hope you allow us to wash our ships, but so far that's only being considered as a maybe.

It's ok, once this washes over and is done with, there will be something else new. Unless you have plans to make ship stats degrade with age too. I'm going to vote 'no' on such an idea just in case.
Rowells
Pator Tech School
Minmatar Republic
#133 - 2015-05-25 08:26:08 UTC
if any of you are curious about rust in space, feel free to read this thread: http://space.stackexchange.com/questions/4154/would-unpainted-iron-or-steel-rust-in-space

It should give some light as to how metals (particularly iron) interact differently in a vaccum.

And the space in new eden isnt as clear as t would seem. After decades and centuries of traffic and activity, there is plenty of debris and gas floating around certain areas to interact properly with craft flying through.
Altrue
Exploration Frontier inc
Tactical-Retreat
#134 - 2015-05-25 09:40:23 UTC
Rowells wrote:

And the space in new eden isnt as clear as t would seem. After decades and centuries of traffic and activity, there is plenty of debris and gas floating around certain areas to interact properly with craft flying through.


Please, space is big, and gases spread as soon as they can, as much as they can.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Rawketsled
Generic Corp Name
#135 - 2015-05-25 09:49:45 UTC
Altrue wrote:
Rowells wrote:

And the space in new eden isnt as clear as t would seem. After decades and centuries of traffic and activity, there is plenty of debris and gas floating around certain areas to interact properly with craft flying through.


Please, space is big, and gases spread as soon as they can, as much as they can.

Just exactly how much can they?
Mnehal
Ta'un tribe
#136 - 2015-05-25 10:03:34 UTC
I'm not against grime and dust slowly building up over time. It can look cool if you can tell how old a ship is by looking at its dirty hull. I think battle wear would be time better spent though.

One thing that really makes no sense is rust on Minmatar ships. EVE ships don't normally spend time within planets atmosphere (unless they crash) as far as i know.

Yes they spend time in dry dock in stations and yes there are traces of oxygen etc. in space. The fact that Minmatar ships traditionally has the same amount of rust (if not more) than an abandoned submarine in Murmansk is however outright stupid.

Minmatar ships are not made of steel, they are made of "A revolutionary ceramic carbide compound, much favored by the Matari both for its earthy quality and its extremely wide range of technological uses."

Does this oxidate? Well if it did it would probably not be used for ship plating.

To me the each factions ships look brown, blue, green, gold because of impurities found in any and all building materials from the nebulas the Empires are in. Not because they rust.

This is also why Minmatar faction ships should have red/burgundy camo and not green. Unless Minmatar faction ships want to be extra stealthy after they crash and rust on jungle planets.



tl:dr : dirt is ok - rust is dumb.
Louanne Barros
Brutor Tribe
Minmatar Republic
#137 - 2015-05-25 10:32:53 UTC
Mnehal wrote:

Does this oxidate? Well if it did it would probably not be used for ship plating.

To me the each factions ships look brown, blue, green, gold because of impurities found in any and all building materials from the nebulas the Empires are in. Not because they rust.


I couldn't agree more with this. This planned change makes no lore sense at all; if rust is all-important and some people just have to have it, release some rusty skins.

To CCP; the new texture format looks great, and opens a lot of possibilities up. Please do not waste channels on dirt, just roll out the new texture format and save that channel for possible future dynamic things like armor damage.

Think about the dev blog you will be writing four years from now, about how you want to pack in more channels, because you've run out of room for layers..
Paul Burpitt
Bastage Network
The Ivana Trading Federation Federation
#138 - 2015-05-25 12:50:34 UTC
Afternoon... I popped onto Singularity and checked out all the new shaders, they look really good. Great work there, I can't wait to see these drop onto TQ. Is there any specific date yet? Not seen any mention of that.

Also I'd like to pick up on a comment on the first page where you're saying ships wont get dirtier yet. I thought the idea was that it would be dynamic. If not how is this going to work, updates on a monthly basis to the db to 'update' dirtyness or when it does become dynamic are we suddenly going to gain another 3months of dirt or...? Sorry if I seem picky it just seems a bit of a confusing way to go forward with it if the function is not finished yet. Or is that why there's not been a date mentioned in the posts detailing this shader update?


Thanks for your time, I am enjoying all the updates coming along currently. Bring on the next T3 dessies! :)
Rain6637
GoonWaffe
Goonswarm Federation
#139 - 2015-05-25 17:06:22 UTC
Louanne Barros wrote:
save that channel for possible future dynamic things like armor damage.

That... is a worthwhile effort.
Rowells
Pator Tech School
Minmatar Republic
#140 - 2015-05-25 17:09:25 UTC
Altrue wrote:
Rowells wrote:

And the space in new eden isnt as clear as t would seem. After decades and centuries of traffic and activity, there is plenty of debris and gas floating around certain areas to interact properly with craft flying through.


Please, space is big, and gases spread as soon as they can, as much as they can.

'As much as they can' is also dependent on other factors. Gravity, radiation, even attraction at the atomic and molecular level can keep certain gases from dispersing across the known universe. Obviously not enough to create what we recognize as an atmosphere but definitely enough to interact with material around there.

Aside from a real life explanation, gas clouds do exist in new eden so whatever physics it runs off of sure allows it to happen.