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Struggling with some L3s - pesky interceptors - suggestions?

Author
Tir Connaill
The Scope
Gallente Federation
#1 - 2015-05-24 15:07:58 UTC
Hi there,

firstly please don't let my character's age fool you - I've only got weeks actual game time (have had many years off!)

My character is c. 8M skillpoints, 5 of those in Drones (I loves them drones)

I've been playing solo on L3 security missions and some breeze by in my Vexor but a couple of times I've lost the ship really fast - realizing too late I'm dealing with a couple of interceptors and just get pumelled to death while they lock me down.

So - what are the basics I'm getting wrong?

Will T2 drones deal quickly enough with them and if so do they need to be small drones or will mediums do for an Interceptor? (I'm guessing heavies will be too slow?)

I've been trying to armor tank the Vexor - is that the best approach?

What other info do you need to know if I'm doing anything dumb - skill tree?

sincere thanks from a returning noob for any pointers.

Tir

Gh0stBust3rs
Destruction and Pacification Services
#2 - 2015-05-24 16:46:28 UTC
Tir Connaill wrote:
Hi there,

firstly please don't let my character's age fool you - I've only got weeks actual game time (have had many years off!)

My character is c. 8M skillpoints, 5 of those in Drones (I loves them drones)

I've been playing solo on L3 security missions and some breeze by in my Vexor but a couple of times I've lost the ship really fast - realizing too late I'm dealing with a couple of interceptors and just get pumelled to death while they lock me down.

So - what are the basics I'm getting wrong?

Will T2 drones deal quickly enough with them and if so do they need to be small drones or will mediums do for an Interceptor? (I'm guessing heavies will be too slow?)

I've been trying to armor tank the Vexor - is that the best approach?

What other info do you need to know if I'm doing anything dumb - skill tree?

sincere thanks from a returning noob for any pointers.

Tir



Do you have drone damage amps fit? = more drone dps

Level 3s might be time to consider a myrmydon(Sp?)

Target any frigate with 3 names like dire pithi scout and have your drones kill them first. That way you can warp out as needed.

Tir Connaill
The Scope
Gallente Federation
#3 - 2015-05-24 17:27:35 UTC
Thanks - yes it might as simple as just spotting the interceptors and targetting quick enough I suppose
Gh0stBust3rs
Destruction and Pacification Services
#4 - 2015-05-24 17:37:07 UTC
[Myrmidon, Myrmidon Missions]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Dark Blood Medium Armor Repairer
Reactive Armor Hardener

Omnidirectional Tracking Link II, Tracking Speed Script
Omnidirectional Tracking Link II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
Experimental 10MN Afterburner I
Tracking Computer II, Optimal Range Script

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Capacitor Control Circuit II


Hobgoblin II x5
Ogre II x4
Hammerhead II x5

add more tank/downgrade whatever you need to.
RavenPaine
RaVeN Alliance
#5 - 2015-05-24 20:42:37 UTC
I think the upgrade to a Myrm is excellent advice.
I'd swap 1 tracking mod for a target painter if it were me, and I'd keep a 'back up' flight of 5 more hobs in there..
Amanda Chan
Garoun Investment Bank
Gallente Federation
#6 - 2015-05-25 08:47:34 UTC  |  Edited by: Amanda Chan
While, I don't know your budget a T2 Gila will complete pretty much every level 3 mission blind folded.

[Gila, test]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

Rapid Light Missile Launcher II, Inferno Light Missile
Rapid Light Missile Launcher II, Inferno Light Missile
Rapid Light Missile Launcher II, Inferno Light Missile
Rapid Light Missile Launcher II, Inferno Light Missile
[empty high slot]

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

Infiltrator II x2
Vespa II x2
Hammerhead II x2
Valkyrie II x2

Omni-Tanked, 237 ehp/s vs mordu through 304 ehp/s vs angel, Cap stable(not even trying), 835 dps(685 from hobs).

Use missiles on frigs and medium drones on cruisers+ until you run out of targets. Estimated price under 400 mil. You can probably take it into level 4s and speed tank most of it(killing webbing frigates). I haven't really bothered though since I have other options. This is just my level 3 standing farming boat.

PS. The empty high slot, I personally throw in a small armor repper to fix up my drones and it's an exact fit. Meta 4 to taste, it'll make it easier to fit.
Tir Connaill
The Scope
Gallente Federation
#7 - 2015-05-25 11:41:27 UTC
Thanks folks.

The Gila is way out of budget but I had been thinking about it (PLEX -> ISK)
It'd need a significant investment in skills too - currently have very little in missiles or shields

thanks
Barrak
The Painted Ones
#8 - 2015-05-25 12:00:56 UTC
In missions generally the best thing to do (and this is generic) is to take down the faster and smaller ships first. This is easier at range if you are using guns and more effective (though not as much) when using drones.

The reason for this is that as they zoom towards you their transversal will be low which means that tracking is not an issue and it should simply be a straight shot.

Once they are in under your guns the best strategy would be to web them down (and TP) if you're able.

If they are webbing you and you, even in a small capacity, rely on speed tanking then you must take them down earlier.

Keep a group of small drones just for the frigates.

Barrak
Ion Kirst
KIRSTONE ALLIANCE
#9 - 2015-05-25 14:56:47 UTC
Don't feel too bad, there are quite a few posts where people are having trouble using a Vexor in L3s.

So it's probably not you.

That leaves only one thing left then, the ship itself. Maybe there's a better ship that could be used as suggested.

-Kirst

Always remember Tovil-Toba, and what was done there.

Caleidascope
Republic Military School
Minmatar Republic
#10 - 2015-05-25 15:19:50 UTC
Like others have said, normal people use bc for l3. Once you train up to t2 ships, you can bring smaller ship to do l3, but until then t1 bc is the way to go.

Life is short and dinner time is chancy

Eat dessert first!

Donnachadh
United Allegiance of Undesirables
#11 - 2015-05-25 15:29:33 UTC
Newer player with lower skills = battle cruiser for level 3's, since a lot of you SP is in drones here are some Myrmidon fits. In all of the fits that follow change the hardeners for each mission, trying to omni tank is not recommended when you have low skills.

This one is shield tanked but works well in case you want to go that route. Provided simply to be as through as possible.
[Myrmidon, Shield Mission]

4x 220mm Vulcan AutoCannon II (Fusion M)
Drone Link Augmentor II

3x Large Shield Extender II
2x Adaptive Invulnerability Field II - change per mission

4x Shield Power Relay II
2x Drone Damage Amplifier II

2x Medium Capacitor Control Circuit II
Medium Core Defense Field Purger I

5x Hobgoblin II
5x Hammerhead II
4x Bouncer II
4x Light Armor Maintenance Bot II


A twin rep armor fit that I like for a level 3 Myrm.
Anything T2 that you do not have skills for change to a meta level or faction equivalent as your budget allows.
[Myrmidon, Twin Rep Mission]

4x 220mm Vulcan AutoCannon II (Fusion M)
Drone Link Augmentor II

3x Cap Recharger II
Tracking Computer II
10MN Afterburner II

2x Medium Armor Repairer II
2x Drone Damage Amplifier II
Armor Kinetic Hardener II - change per mission
Armor Explosive Hardener II - change per mission

Medium Nanobot Accelerator II
Medium Auxiliary Nano Pump II
Medium Capacitor Control Circuit I

5x Hobgoblin II
5x Hammerhead II
4x Medium Armor Maintenance Bot II


Here is a single rep fit that a corp mate uses for lvl 3's.
Again if you cannot use the T2 change to meta level or faction per your budget.
[Myrmidon, Single Rep]

4x 220mm Vulcan AutoCannon II (Fusion M)
Drone Link Augmentor II

3x Cap Recharger II
Tracking Computer II
10MN Afterburner II

Medium Armor Repairer II
Damage Control II
2x Drone Damage Amplifier II
Armor Kinetic Hardener II
Armor Explosive Hardener II

Medium Nanobot Accelerator II
Medium Auxiliary Nano Pump II
Medium Capacitor Control Circuit I

5x Hobgoblin II
5x Hammerhead II
4x Medium Armor Maintenance Bot II



Daniela Doran
Doomheim
#12 - 2015-05-30 03:27:10 UTC  |  Edited by: Daniela Doran
Tir Connaill wrote:
Thanks folks.

The Gila is way out of budget but I had been thinking about it (PLEX -> ISK)
It'd need a significant investment in skills too - currently have very little in missiles or shields

thanks


You don't need missiles for a gila to be effective, just fit for max drone damage and your hammerheads would wreck any Lev 3 mission dishing out 600+ dps.

Btw 2 Gilas with drones only completely crushes any level 4 mission (well at least the way I fit my Gilas).
Daniela Doran
Doomheim
#13 - 2015-05-30 03:31:45 UTC
Daniela Doran wrote:
Tir Connaill wrote:
Thanks folks.

The Gila is way out of budget but I had been thinking about it (PLEX -> ISK)
It'd need a significant investment in skills too - currently have very little in missiles or shields

thanks


You don't need missiles for a gila to be effective, just fit for max drone damage and your hammerheads would wreck any Lev 3 mission dishing out 600+ dps.

Btw 2 Gilas with drones only completely crushes any level 4 mission (well at least the way I fit my Gilas).


Forgot to add, for small inties you'd want to fit a web or TP.
Chainsaw Plankton
FaDoyToy
#14 - 2015-05-30 03:59:50 UTC
for npcs the answers get kinda funny. Honestly heavies may be the best option as npcs like straight lines, andslow orbits, and that lets the heavy drones catch up and hit for nearly max damage. Lights are probably the next best option, and it has been a long time since I've used medium drones.

there is also the issue of drone aggro. elite NPC frigs will shoot at any drones, bigger classes of npcs will shoot at other bigger drones. that might change the decision for which is best. Because of this I really like sentry drones, as they do nice damage, hit at range, and you can scoop them if they take damage.

I in general agree with the myrm advice. I like BCs for lv3s

@ChainsawPlankto on twitter

Amanda Chan
Garoun Investment Bank
Gallente Federation
#15 - 2015-05-30 06:28:07 UTC
Also, due to drone changes. Tech I drones are good enough. Tech II does offer better tracking/hp/etc but the difference is not as large as it once was. I would say make that a low priority and get your more pressing skills, if any, in order.
Paranoid Loyd
#16 - 2015-05-30 19:55:31 UTC  |  Edited by: Paranoid Loyd
I see you like drones but a lot of time is wasted while they fly to the target and when they get aggroed you waste even more time pulling them, so I prefer to use rails. I have been destroying level 3s with this:

[Deimos, Level3s]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Corpum C-Type Medium Armor Repairer

Republic Fleet 10MN Afterburner
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II


Hobgoblin II x10

You won't need any additional tank for Therm/Kin NPCs, most of the time you don't need any for EM & Exp NPCs as things die way before they get in range and I usually take little or no damage, but for the harder missions one or two damage specific hardeners are more than enough.

It will reliably apply damage (593 dps) out to 60KM with Anitmatter and projects out past 100KM with Spike (max targeting range is 106KM). Switching to tracking scripts allows you to kill the interceptors before they even get close and in the event they do, you still have your hobs.

Tengu and Proteus do this better but this takes less time to skill and costs less to use a Deimos for similar performance.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Celise Katelo
State War Academy
Caldari State
#17 - 2015-05-31 18:12:11 UTC
I would take a quick look at this EVE-Survival : HomePage . before you start your missions. This way you can figure out what stuff you shouldn't shoot at (Triggers).

EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

Kitty Bear
Deep Core Mining Inc.
Caldari State
#18 - 2015-06-01 11:05:52 UTC
Myrmidon is a sensible upgrade path
Ishtar is a more expensive option (ISK and SP's)

both are native Armour tankers that also have effective Shield Tank alternatives

which then makes the Gila another viable alternative, you'd just need a few missile skills to be trained.

eve is all about the long haul ... isk is just a tool, don't be too attached to it

personally I'd recommend you train for ALL 3 of the ships mentioned
The drones must fly !!

Hasikan Miallok
Republic University
Minmatar Republic
#19 - 2015-06-04 07:10:03 UTC
Meanwhile, until you get a bigger ship, deploy Warriors (Minmatar drones are faster and track better) when fighting fast small stuff instead of Hobs and fit mods that improve tracking and damage.