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Player Features and Ideas Discussion

 
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The answer to the ultimate question of Life, the Universe, and Cloaking.

Author
Cearain
Plus 10 NV
#321 - 2011-12-27 18:04:13 UTC  |  Edited by: Cearain
Ingvar Angst wrote:
Lord Zim wrote:
And when I point out at least some of the flaws, were they taken aboard, or shut down with "htfu carebear, botter, RMTer"?


I never promised to agree with all perceived flaws. Blink

Bleh... I should be a little clearer on that... I'm seeing what... 70 likes now for this concept, yet at most two or three people against. As such, it's difficult to accept the idea as inherently flawed when the vast majority favors it. I'm certain tweaks and refinements may be necessary, but not certain a complete abandonment of the idea is justified at this time.


You have constantly bumped this to the top page since we have had these new forums. You now have 71 likes for your op after 4,467 views. How is that a vast majority?

Edit: and just because people don't go into the same arguments about how nerfing local will majorly screw the game over in every thread doesn't mean they recognize it. You can't dislike a thread so you assume that everyone that reads this and decides they do not want to "like" this idea and also do not want to bump this thread couldn't possibly be against this idea. Nice logic.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#322 - 2011-12-27 18:06:52 UTC
Torin Corax wrote:
Did you miss the part where I specified war-decs for that example?
I'm talking about how much info local gives you. I'm a scout, I have the patience to actively hunt wartargets if needed. I'll spend time building lists of names/ ships/ ship names (and naming conventions if any). I'll track movement patterns and time zones if required.

Without the flagging system this activity actually becomes a lot harder for me, but I'm still willing to do it in order to gain the advantage in war. I'm not the only one willing to do this if it means I get to use my main as a scout rather than an alt. Those who are unwilling to put in that effort are the ones desperately clinging to their free intel channel.

It's not about "pressing a button" it's about exercising patience and dedication to give you an edge. If my opposite number is willing to do the same it becomes a contest as to who is better at it. Do you really think this is unfair?


Ok I think we both agree on the effect this will have on pvp - you will need more patience to find quality pvp.

We just disagree on whether this is good or bad.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mag's
Azn Empire
#323 - 2011-12-28 12:34:43 UTC  |  Edited by: Mag's
Lord Zim wrote:
Mag's wrote:
Heisenburg Certainty wrote:
later that day when faction and t2 battleships are out
Heisenburg Certainty wrote:
a faction or t2 bs pretty much anytime they wanted
Why don't you rat in PvP fit ships instead? Or don't you think you should have to reduce the risk and feel it's your god given right to farm at maximum ISK per hour?

Do you have any numbers on how much that'd affect the ISK/hour rate, and how much time they'd spend regaining the lost isk when they've lost a ship to a gang?
So you don't want to answer the question either?
No I don't have the numbers, but if you want to take the risk and use T2/Faction, then do it. It's called risk v reward. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#324 - 2011-12-28 14:03:07 UTC
Mag's wrote:
Lord Zim wrote:
Mag's wrote:
Heisenburg Certainty wrote:
later that day when faction and t2 battleships are out
Heisenburg Certainty wrote:
a faction or t2 bs pretty much anytime they wanted
Why don't you rat in PvP fit ships instead? Or don't you think you should have to reduce the risk and feel it's your god given right to farm at maximum ISK per hour?

Do you have any numbers on how much that'd affect the ISK/hour rate, and how much time they'd spend regaining the lost isk when they've lost a ship to a gang?
So you don't want to answer the question either?
No I don't have the numbers, but if you want to take the risk and use T2/Faction, then do it. It's called risk v reward. Blink

The reason I asked is because no matter how you fit your ship, it will be popped at some point. So add that to the cost of securing the system, and what do you get? Yep, that's right, hisec is looking more and more inviting.

I'm going to pull a shocking fact out of the hat at this point, and point out that we're talking about a game here. A game where the PVE isn't very fun, and you have to maintain your vigilence for hours at a time, just to be able to afford to do the fun things in eve, i.e. blow other people's **** up. With Ingvar's changes, this would turn into a game where everyone would have to expend a lot of time and energy just to keep a system safeish, let alone actually make isk or even recoup isk lost due to ganks. And after all that's done, you can start recouping isk lost while PVPing.

Now, pray tell, just how much of this do you suppose normal people would deal with, with the reward that's possible, before saying **** this, and doing their isk-making in hisec, where while boring, at least would give them the possibility of doing something other than just grind isk all day long?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#325 - 2011-12-28 14:10:47 UTC
Lord Zim wrote:
The reason I asked is because no matter how you fit your ship, it will be popped at some point. So add that to the cost of securing the system, and what do you get? Yep, that's right, hisec is looking more and more inviting.
High sec has been far more inviting for years and many have asked for that to be adjusted. Yes your ship will pop at some point, but whether you risk a 200mill ship or a 1 bill ship is your choice and risk to take. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#326 - 2011-12-28 14:16:23 UTC
Mag's wrote:
Lord Zim wrote:
The reason I asked is because no matter how you fit your ship, it will be popped at some point. So add that to the cost of securing the system, and what do you get? Yep, that's right, hisec is looking more and more inviting.
High sec has been far more inviting for years and many have asked for that to be adjusted. Yes your ship will pop at some point, but whether you risk a 200mill ship or a 1 bill ship is your choice and risk to take. Blink

And? I'm having a problem seeing your point as it pertains to this thread.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#327 - 2011-12-28 14:31:58 UTC
Lord Zim wrote:
Mag's wrote:
Lord Zim wrote:
The reason I asked is because no matter how you fit your ship, it will be popped at some point. So add that to the cost of securing the system, and what do you get? Yep, that's right, hisec is looking more and more inviting.
High sec has been far more inviting for years and many have asked for that to be adjusted. Yes your ship will pop at some point, but whether you risk a 200mill ship or a 1 bill ship is your choice and risk to take. Blink

And? I'm having a problem seeing your point as it pertains to this thread.
You answered a question I put to someone else, with a question. You then extended the parameters of your question, still without actually answering the first question. This is indeed a problem you have.

Maybe you should actually read what the guy posted, then you will see why I asked what I asked. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#328 - 2011-12-28 15:15:00 UTC
Actually, that just makes the proposed local change even worse, because I'm such an accomplished ratter I didn't even remember that lots of people use faction ships or t3s to make a boring part of the game suck less ****.

I guess it'll actually be a more severe move back than I first expected if Ingvar's changes are implemented. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Dr Karsun
Coffee Lovers Brewing Club
#329 - 2011-12-28 15:17:04 UTC
This is a quite well thought over idea about nerfing the cloaks and I agree to it. As long as both ends are met - he loses local and we don't see him in local.

I'd also advise to keep d-scan but remove the on board scanner. Probes would naturally still work, I just want the on board scanner gone.

Reason? Cloakers would have an unfair advantage above anomaly runners if it didn't happen, since in fact they COULD see where the anomaly runners are, bu tthe anomaly runners wouldn't know about the cloaker, who would have access to ALL of the system (Except plexes).

And I'd approve of BO and recons not having the cyno delay - after all they are designed for lighting up cynos and hotdropping.


The solution, even if implemented without my ideas would still be by far better than the current situation.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

eleve
Doomheim
#330 - 2011-12-28 15:28:58 UTC
So basically this would make 0.0 anomalys totally worthless.

Well yeah, you could always do anomalys with combination which won't be killed easily even if someone lights a cyno up, but that would make anomaly income suck even more.
eleve
Doomheim
#331 - 2011-12-28 15:34:59 UTC  |  Edited by: eleve
Dr Karsun wrote:
This is a quite well thought over idea about nerfing the cloaks and I agree to it. As long as both ends are met - he loses local and we don't see him in local.

I'd also advise to keep d-scan but remove the on board scanner. Probes would naturally still work, I just want the on board scanner gone.

Reason? Cloakers would have an unfair advantage above anomaly runners if it didn't happen, since in fact they COULD see where the anomaly runners are, bu tthe anomaly runners wouldn't know about the cloaker, who would have access to ALL of the system (Except plexes).

And I'd approve of BO and recons not having the cyno delay - after all they are designed for lighting up cynos and hotdropping.


The solution, even if implemented without my ideas would still be by far better than the current situation.


Removing onboard scanner wouldn't do a ****. It just makes every 0.0 bears life even more miserable. Cloakers would have (and even currently usually always has) probe launcher. One combat probe launched at location where is no ships in d-scan and kept carefully away from any planets would enable cloakers to get every anomaly location without carebears never seeing any probe.
Cearain
Plus 10 NV
#332 - 2011-12-28 15:55:30 UTC
Lord Zim wrote:
Now, pray tell, just how much of this do you suppose normal people would deal with....


This proposal is not for normal people. Its for people who are happy to sit at their computers for hours on end waiting for the opportunity to blow someones internet spaceship up.

These are the people who say there is "plenty" of pvp in wormholes even though low sec has 3xs as much per person.

These are the people who want to make low sec and null sec like wh space. Slow, tedious and boring.

Normal people play a computer game, understandably want some sort of action within an hour or 2. That is normal.

This idea of scouting around for hours in order to blow up a virtual spaceship is anything but normal.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

eleve
Doomheim
#333 - 2011-12-28 16:15:10 UTC
The only way which I could think this work, is make two kinds of cloaks. Current cloaks stays right as they are, but these new cloaks, let's call them supercloaks, would make user to lose contact with local.

Addition to local disappearing, supercloaks would have some other effects too:
- 1 minute targeting delay when uncloaking
- cyno and covert cyno modules don't work / can't be fitted with supercloak
- interdiction sphere launcher and warp disruption field generators don't work / can't be fitted with supercloak

So supercloaks would be purely intelligence gathering tools.

But well, I don't even like this idea of cloaking, this is just stupid too.
Ingvar Angst
Nasty Pope Holding Corp
#334 - 2011-12-28 17:33:01 UTC
eleve wrote:
Dr Karsun wrote:
This is a quite well thought over idea about nerfing the cloaks and I agree to it. As long as both ends are met - he loses local and we don't see him in local.

I'd also advise to keep d-scan but remove the on board scanner. Probes would naturally still work, I just want the on board scanner gone.

Reason? Cloakers would have an unfair advantage above anomaly runners if it didn't happen, since in fact they COULD see where the anomaly runners are, bu tthe anomaly runners wouldn't know about the cloaker, who would have access to ALL of the system (Except plexes).

And I'd approve of BO and recons not having the cyno delay - after all they are designed for lighting up cynos and hotdropping.


The solution, even if implemented without my ideas would still be by far better than the current situation.


Removing onboard scanner wouldn't do a ****. It just makes every 0.0 bears life even more miserable. Cloakers would have (and even currently usually always has) probe launcher. One combat probe launched at location where is no ships in d-scan and kept carefully away from any planets would enable cloakers to get every anomaly location without carebears never seeing any probe.


I believe he means remove the onboard scanner when cloaked... i.e. it won't work as result of being cloaked. I have to admit... that's an intruiging concept. It adds a further limitation the cloaked vessel.

The only "problem" I could see is that that would indeed make running in sites a little safer as well... but then again, if someone isn't paying attention to DScan they probably wouldn't notice the enemy ship in there just long enough to scan then cloak.

Six months in the hole... it changes a man.

Cearain
Plus 10 NV
#335 - 2011-12-28 17:53:43 UTC
eleve wrote:
The only way which I could think this work, is make two kinds of cloaks. Current cloaks stays right as they are, but these new cloaks, let's call them supercloaks, would make user to lose contact with local.

Addition to local disappearing, supercloaks would have some other effects too:
- 1 minute targeting delay when uncloaking
- cyno and covert cyno modules don't work / can't be fitted with supercloak
- interdiction sphere launcher and warp disruption field generators don't work / can't be fitted with supercloak

So supercloaks would be purely intelligence gathering tools.

But well, I don't even like this idea of cloaking, this is just stupid too.



Make it so the supercloaked ships can't lock targets at all. After all if this is just so you can scout then they don't need to lock targets.

But this has nothing to do with scouting it has to do with blobbing and ganking pve ships.

Op will say this won't help those worried about people who afk cloak (with regular cloaks) in local. But his proposal actually made it worse for people who worry about that not better.

For them his proposal amounts to telling them to hide their head in the sand. You don't like seeing cloaked hostiles in local? Ok we will make it so you can't see them anymore. Roll

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Oddsodz
Federal Navy Academy
Gallente Federation
#336 - 2011-12-28 20:38:38 UTC  |  Edited by: Oddsodz
Cearain wrote:
eleve wrote:
The only way which I could think this work, is make two kinds of cloaks. Current cloaks stays right as they are, but these new cloaks, let's call them supercloaks, would make user to lose contact with local.

Addition to local disappearing, supercloaks would have some other effects too:
- 1 minute targeting delay when uncloaking
- cyno and covert cyno modules don't work / can't be fitted with supercloak
- interdiction sphere launcher and warp disruption field generators don't work / can't be fitted with supercloak

So supercloaks would be purely intelligence gathering tools.

But well, I don't even like this idea of cloaking, this is just stupid too.



Make it so the supercloaked ships can't lock targets at all. After all if this is just so you can scout then they don't need to lock targets.

But this has nothing to do with scouting it has to do with blobbing and ganking pve ships.

Op will say this won't help those worried about people who afk cloak (with regular cloaks) in local. But his proposal actually made it worse for people who worry about that not better.

For them his proposal amounts to telling them to hide their head in the sand. You don't like seeing cloaked hostiles in local? Ok we will make it so you can't see them anymore. Roll



But also the AFK cloaker will not see you. Unles they are willing to put some work in and go warp around and use D-scan to find you. It does work both ways. He will have a hard time working out the true numbers of pilots in a system if he can't see local.
Nova Fox
Novafox Shipyards
#337 - 2011-12-28 20:50:14 UTC
This needs to be sticked.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nemesis Factor
Deep Core Mining Inc.
Caldari State
#338 - 2011-12-28 21:52:23 UTC  |  Edited by: Nemesis Factor
For the most part I like this idea, but it doesn't jive with one thought I have always had since playing Eve.

I think it should be possible to use a cov ops cyno without anyone ever knowing you were there. Bring in a fleet of stealth bombers, get into position around the unwary target and then just go a' rapin.' Just.... really go to town on 'em.

And to those who say it would be too much of a nerf to PVE, I say if it was working properly now, no one would be ratting in anything more expensive than a CNR. If they feel so safe in a billion isk ship solo, then something is wrong.
Cearain
Plus 10 NV
#339 - 2011-12-28 22:44:20 UTC
Oddsodz wrote:
Cearain wrote:
eleve wrote:
The only way which I could think this work, is make two kinds of cloaks. Current cloaks stays right as they are, but these new cloaks, let's call them supercloaks, would make user to lose contact with local.

Addition to local disappearing, supercloaks would have some other effects too:
- 1 minute targeting delay when uncloaking
- cyno and covert cyno modules don't work / can't be fitted with supercloak
- interdiction sphere launcher and warp disruption field generators don't work / can't be fitted with supercloak

So supercloaks would be purely intelligence gathering tools.

But well, I don't even like this idea of cloaking, this is just stupid too.



Make it so the supercloaked ships can't lock targets at all. After all if this is just so you can scout then they don't need to lock targets.

But this has nothing to do with scouting it has to do with blobbing and ganking pve ships.

Op will say this won't help those worried about people who afk cloak (with regular cloaks) in local. But his proposal actually made it worse for people who worry about that not better.

For them his proposal amounts to telling them to hide their head in the sand. You don't like seeing cloaked hostiles in local? Ok we will make it so you can't see them anymore. Roll



But also the AFK cloaker will not see you. Unles they are willing to put some work in and go warp around and use D-scan to find you. It does work both ways. He will have a hard time working out the true numbers of pilots in a system if he can't see local.


Or he can just deactivate his cloak see local numbers and then immediately reactivate it. Roll

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lord Zim
Gallente Federation
#340 - 2011-12-28 22:46:18 UTC
Or he can do what everyone else does when they can't get kills the good oldfashioned way: stick a guy in a blue corp.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat