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Are POS's being removed from the game??

First post First post
Author
Kiandoshia
Pator Tech School
Minmatar Republic
#21 - 2015-05-24 16:26:01 UTC
permion wrote:
Eventually.


This eventually means in 2 or 3 years ^^
CCP Darwin
C C P
C C P Alliance
#22 - 2015-05-24 16:43:48 UTC  |  Edited by: CCP Darwin
Cyborg Girl86 wrote:
Being in a tiny one-man corp consisting of a handful of Alts with absolutely no ability to defend against something like a fleet of POS-bashing Apocs, I used brains over brawn. Will the new structure mechanics still allow this? I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available.

The goal is for the new structure systems to offer more, not fewer, options for small groups.

I would suggest posting your specific experience, and your question, in the comments thread for the Citadels dev blog, here.

Edit: I'm not on the structures team, so I am not able to answer specific questions. However, posting in that thread will get the question you raise in front of the right team.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Carrie-Anne Moss
The Scope
Gallente Federation
#23 - 2015-05-24 17:23:03 UTC
CCP Darwin wrote:
Cyborg Girl86 wrote:
Being in a tiny one-man corp consisting of a handful of Alts with absolutely no ability to defend against something like a fleet of POS-bashing Apocs, I used brains over brawn. Will the new structure mechanics still allow this? I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available.

The goal is for the new structure systems to offer more, not fewer, options for small groups.

I would suggest posting your specific experience, and your question, in the comments thread for the Citadels dev blog, here.

Edit: I'm not on the structures team, so I am not able to answer specific questions. However, posting in that thread will get the question you raise in front of the right team.

Guns arent automatic though so you or your alts need to be online to defend against the apoc fleet.
So no you will lose it but dont worry ccp will protect your ships and stuff with their Unlimited storage or whatever its called where a can only you can access and that is un-scanable and un dieable gets put randomonly somewhere in space and gives you a bookmark to it.



Also Ccp Darwin, you seemed to talk to us a lot about all that skill attribute stuff and other topics like this. Since you are an art dude, can you give us an update on the Skins Devblog Falcon promised us over 2 weeks ago and give us an eta on it? Thanks
Vol Arm'OOO
Central Co-Prosperity Union
#24 - 2015-05-24 17:48:34 UTC
Carrie-Anne Moss wrote:
CCP Darwin wrote:
Cyborg Girl86 wrote:
Being in a tiny one-man corp consisting of a handful of Alts with absolutely no ability to defend against something like a fleet of POS-bashing Apocs, I used brains over brawn. Will the new structure mechanics still allow this? I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available.

The goal is for the new structure systems to offer more, not fewer, options for small groups.

I would suggest posting your specific experience, and your question, in the comments thread for the Citadels dev blog, here.

Edit: I'm not on the structures team, so I am not able to answer specific questions. However, posting in that thread will get the question you raise in front of the right team.

Guns arent automatic though so you or your alts need to be online to defend against the apoc fleet.
So no you will lose it but dont worry ccp will protect your ships and stuff with their Unlimited storage or whatever its called where a can only you can access and that is un-scanable and un dieable gets put randomonly somewhere in space and gives you a bookmark to it.



Also Ccp Darwin, you seemed to talk to us a lot about all that skill attribute stuff and other topics like this. Since you are an art dude, can you give us an update on the Skins Devblog Falcon promised us over 2 weeks ago and give us an eta on it? Thanks


apoc fleet wont matter b/c they cant damage the structure - instead its going to be some nonsense ship with an entosis link circling you flashing its magic light beam. They are taking the worst features of fw (circling a button for control) and grafting it onto structures ftl.

I don't play, I just fourm warrior.

Phoenix Jones
Small-Arms Fire
#25 - 2015-05-24 17:53:05 UTC
Except they should be able to encap the weapons to make that entosising thing be able to entosis.

We really don't know how the implementation will work.

You will still need the apoc fleet.

Yaay!!!!

Kashadin
Caldari Provisions
Caldari State
#26 - 2015-05-24 17:54:55 UTC
They have already said several times that they are planning on making sure that a single ship with a entosis link WON'T be able to take down a Citadel structure as long as that structure has some kinda defenses, even if they aren't manned. That being said you will nee to defend against a dedicated force attacking you, but seeing as how the defenses of the things are going to be made to be able to defend against Caps, you should be ok unless they show up with a lot of stuff.
evotta
Territorial Hanseatic League
#27 - 2015-05-24 18:52:05 UTC
Still i haven't understand if citadels are gonna replace POSs or outposts.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#28 - 2015-05-24 18:59:18 UTC  |  Edited by: Steve Ronuken
evotta wrote:
Still i haven't understand if citadels are gonna replace POSs or outposts.



Yes and no.

Outpost and POS are going away.

Citadels are one of the options for replacements. They're just the first to be talked about. There will, likely, be many of other options. As per the blog and fanfest presentation.

It won't be a 'citadels are release, all outposts and POS vanish'. It'll be a phased approach.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Carrie-Anne Moss
The Scope
Gallente Federation
#29 - 2015-05-24 19:42:50 UTC
Kashadin wrote:
They have already said several times that they are planning on making sure that a single ship with a entosis link WON'T be able to take down a Citadel structure as long as that structure has some kinda defenses, even if they aren't manned. That being said you will nee to defend against a dedicated force attacking you, but seeing as how the defenses of the things are going to be made to be able to defend against Caps, you should be ok unless they show up with a lot of stuff.

Stop lying to the poor dude.
He was asking SPECIFICALLY about a corp of him and his alts in hisec.
That means the window time frame thing will be like 18hrs cuz only null can upgrade the system to get a smaller engagement window hour.
Also the citadel will be able to repel a SINGLE ship. Not several with entosises while the dude is asleep. And if he gets wardecced for one week, im sure the attackers will show up to the timers and if dude misses one cuz of work or sleep or real life anything, goes to next timer.

I.e. a corp in hisec filled with only alts CAN NOT STOP A CITADEL LOSS FROM WAR.
Kashadin
Caldari Provisions
Caldari State
#30 - 2015-05-24 19:54:42 UTC  |  Edited by: Kashadin
Then play the multilayer part of this MMO. Get friends or even hire someone to fight the war for you.

Helpful video for those who can't be arsed to interact to defend their stuff.
Cyborg Girl86
Federal Navy Academy
Gallente Federation
#31 - 2015-05-24 21:01:54 UTC
Kashadin wrote:
Then play the multilayer part of this MMO. Get friends or even hire someone to fight the war for you.

Helpful video for those who can't be arsed to interact to defend their stuff.


Honestly I'd probably, actually more than likely, just go back to Null P

I've lived in Null before, it isn't so bad actually. I only went back to highsec to try my hand at operating my own manufacturing business, which was going really well until I found out about all of this Roll
CCP Darwin
C C P
C C P Alliance
#32 - 2015-05-24 23:34:55 UTC
Carrie-Anne Moss wrote:
Also Ccp Darwin, you seemed to talk to us a lot about all that skill attribute stuff and other topics like this. Since you are an art dude, can you give us an update on the Skins Devblog Falcon promised us over 2 weeks ago and give us an eta on it? Thanks


No, sorry I can't. :)

That said, here's what I'd like to see on my ship in the new SKINs!

[img]https://media.giphy.com/media/gK59ZlkQjLSTu/giphy.gif[/img]

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Ivant Sumboodi
Science and Trade Institute
Caldari State
#33 - 2015-05-24 23:42:00 UTC
Okay so basically the emerging idea here is that

1) new POSs will be 'deadlier' for the bashers, yet have less hp

2) when successfully bashed, your blueprints will fall into an Only For Me box

3) the difference here is that once your tower is popped, you just have to physically grab your Only For Me box at some point in time

4) no one is 100% sure if there is still the 24h griefer dec grace period
Cyborg Girl86
Federal Navy Academy
Gallente Federation
#34 - 2015-05-25 00:01:13 UTC
Ivant Sumboodi wrote:
Okay so basically the emerging idea here is that

1) new POSs will be 'deadlier' for the bashers, yet have less hp

2) when successfully bashed, your blueprints will fall into an Only For Me box

3) the difference here is that once your tower is popped, you just have to physically grab your Only For Me box at some point in time

4) no one is 100% sure if there is still the 24h griefer dec grace period


Yep, I think its safe to say we've arrived at that so far P
Yarda Black
The Black Redemption
#35 - 2015-05-25 00:23:58 UTC
evotta wrote:
Still i haven't understand if citadels are gonna replace POSs or outposts.


If you put all the options both give into one pool and clean out overlap, you can make new (destroyable) structures with new distributions of those options. Including your own (destroyable) station.

And cool new structure models in space (most important really)

Thats what I make of it sofar anyway.
Ivant Sumboodi
Science and Trade Institute
Caldari State
#36 - 2015-05-25 00:36:49 UTC
It would seem "most important" is that you have to go retrieve your box, during a griefer dec which could/should get you killed if you didnt skill for a cloaky frigate.



These new POSs will be popped as easily as the old ones and maybe even cost a newbie more money, will be popped by the same griefers, but now the griefers actually get to hawk over your box and laugh while you try to retrieve it over and over.
Cyborg Girl86
Federal Navy Academy
Gallente Federation
#37 - 2015-05-25 00:56:26 UTC  |  Edited by: Cyborg Girl86
Quote:
These new POSs will be popped as easily as the old ones and maybe even cost a newbie more money, will be popped by the same griefers, but now the griefers actually get to hawk over your box and laugh while you try to retrieve it over and over.


It's for this reason why I'm anxious to see if the 24hr griefer dec grace period will still be there after the changes, and on top of that if it will still be possible to use the deactivate>unanchor>store safely in an NPC station method of avoiding such a thing from happening to the structures in the first place Ugh
Ivant Sumboodi
Science and Trade Institute
Caldari State
#38 - 2015-05-25 01:17:03 UTC
yeah the NPC station storage was really 1 of 2 reasons to even attempt Industry in HS, at least initiating jobs from NPC station and having the spoils of a grief dec reverting to NPC corp storage. That was the main reason really. People so desperate to pop your tower wasn't a big deal to me if they wanted it so so bad to go throught all the trouble. It made me sad for them really.


It looks like the MMO just wants to up the price for the same operation by a lot, and make the whole thing a lot worse for the owner, at face value.

I
Cyborg Girl86
Federal Navy Academy
Gallente Federation
#39 - 2015-05-25 01:20:28 UTC
That's what I'm worried about Sad

Worst case scenario I convert my corp into nothing more than an entity to store all my stuff and alts and move my main back to Null. Not the ideal, but at least I have a backup plan P
Lil' Brudder Too
Pistols for Pandas
#40 - 2015-05-25 01:21:20 UTC
CCP Darwin wrote:

The goal is for the new structure systems to offer more, not fewer, options for small groups.


Except that all indications from the relatively few useful Dev responses makes it seem like it won't be worth the hassle for small/solo groups to even try.

CCP Darwin wrote:

I would suggest posting your specific experience, and your question, in the comments thread for the Citadels dev blog, here.

You mean the thread that most Dev responses have been answering the same repeated dumb questions that were actually answered in the initial blog?

They have deliberately avoided responding to many of the legitimate concerns that have been raised, like for instance, the absolute ease that a single ship will have at RF'ing these new structures if the owners don't spend their whole window POS-sitting. (just as an example)

The most recent (over a week ago) response was the token "We're noting things, thanks for your feedback." Which is usually CCP speak for, "we don't believe you, we're doing it our way because we know best." Occasionally it doesn't mean that, but more often than not, that's what happens.

--just remembered the likelyhood of this post actually getting posted due to this whole "connection reset" problem that is obviously not on CCP's end.--