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Are POS's being removed from the game??

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Author
Cyborg Girl86
Federal Navy Academy
Gallente Federation
#1 - 2015-05-23 11:13:59 UTC  |  Edited by: Cyborg Girl86
Hi Everyone,

So after skimming through the dev blogs something really caught my eye, and it has to do with the new gameplay mechanics CCP wants to introduce for Citadels and Starbases and stuff.

I read through them, but found it all to be a lot to take in and sort of confusing.

Long story short, are POS's, as they are now, being totally removed from the game and replaced by these new structures? When I say POS I mean the player-owned bases with the towers that make forcefield bubbles that require fuel and can have other stuff anchored around them.

Thanks for clarifying!!
permion
Federal Navy Academy
Gallente Federation
#2 - 2015-05-23 11:25:17 UTC
Eventually.
Solecist Punk
Brutor Tribe
Minmatar Republic
#3 - 2015-05-23 11:26:37 UTC

Yeah they are !

Cyborg Girl86
Federal Navy Academy
Gallente Federation
#4 - 2015-05-23 11:37:10 UTC  |  Edited by: Cyborg Girl86
Ah I see, thanks for clarifying!

I wonder how these new structures and their mechanics are going to affect small-scale manufacturers/indy groups consisting of only 1 or 2 players like myself in times of a war and how the offlining/repackaging/deploying mechanics will work.

A RL example of how the current POS mechanics saved my hide: I got wardecced by a griefer/wardeccer corp a month ago and immediately after finding out, tore down and stored my POS during the 24hr grace period. To my amusement, every other corp in my system got systematically wardecced by the same corp, and sure enough a fleet of 20+ Apocs showed up and began wiping out all of the other corps' POS's one-by-one until nearly two thirds of all the POS's in my home system were wiped out. I seemed to be the only smart person other than the wardeccer corp in that system that day Lol Let's just say I saved myself quite a bit of ISK

Being in a tiny one-man corp consisting of a handful of Alts with absolutely no ability to defend against something like a fleet of POS-bashing Apocs, I used brains over brawn. Will the new structure mechanics still allow this? I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available.
Abadayos
School of Applied Knowledge
Caldari State
#5 - 2015-05-23 12:42:34 UTC
Simply put, we don't know. The info released is pretty sparse on detail and big on vision.

Give it a month or two and we will find out more info regarding the PoS situation, new structures and how wardec mechanics will interact with them.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2015-05-23 18:16:49 UTC
As new structures and service modules for those structures are release, old structures will be phased out.

An example given in the fanfest presentation:

A new manufacturing facility (and the service modules to make it work) is released. The Old structures will continue to work for a while, but their bonuses will be removed. A while after that, they will cease to function. A while after that, they will be removed in some fashion. (refunded, allowed to be reprocessed, something. That's not detailed yet)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Jenshae Chiroptera
#7 - 2015-05-23 18:34:10 UTC
POSes won't have shields so something like this will be needed.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kashadin
Caldari Provisions
Caldari State
#8 - 2015-05-23 18:40:04 UTC
They are already saying that they are thinking of implementing some sort of "invulnerability link" for ships that just undocked/unmored from a Citadel. Ontop of that the personal defenses of the Citadels will outshine the old POS defenses.
Yazzinra
Scorpion Ventures
#9 - 2015-05-24 01:01:09 UTC
Cavemen had better weaponry than POS currently do. Let's no get excited just get.
Kashadin
Caldari Provisions
Caldari State
#10 - 2015-05-24 01:18:21 UTC
http://community.eveonline.com/news/dev-blogs/back-into-the-structure/

very bottom of the page. Hell, I will even link the little graphic they made to show the plan.

http://cdn1.eveonline.com/www/newssystem/media/67008/1/Transition2.png
13kr1d1
Hedion University
Amarr Empire
#11 - 2015-05-24 04:54:49 UTC  |  Edited by: 13kr1d1
Right now my industry character is running a chain of highsec POSes for logistics in mining operations. If they get removed and I can't run this chain effectively, due to costs or other issues, I'll be pretty upset.

Its nice to have an open field where ships can warp to an array, dump stuff, and immediately be warping back.

Some of us like having outposts rather than full-blown stations.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Mara Pahrdi
The Order of Anoyia
#12 - 2015-05-24 09:40:37 UTC
Cyborg Girl86 wrote:
I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available.

It is going to be pretty much this. Many small hs indy corps primary line of defense are POS structure hitpoints and a low profile. This is not going to work anymore. You will have to adapt.

Remove standings and insurance.

Drago Shouna
Doomheim
#13 - 2015-05-24 09:55:41 UTC
Mara Pahrdi wrote:
Cyborg Girl86 wrote:
I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available.

It is going to be pretty much this. Many small hs indy corps primary line of defense are POS structure hitpoints and a low profile. This is not going to work anymore. You will have to adapt.



Agreed..I only use my own POS for refining and compression so it only goes online now and then. But i'm still gonna be gutted when I have to lose it.

Like you, I'm not sure how it's going to end up, but it does seem to give everything to the big boys.

It is a kick in the teeth from CCP to small corps on the face of it.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Cyborg Girl86
Federal Navy Academy
Gallente Federation
#14 - 2015-05-24 10:07:26 UTC
Mara Pahrdi wrote:
Cyborg Girl86 wrote:
I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available.

It is going to be pretty much this. Many small hs indy corps primary line of defense are POS structure hitpoints and a low profile. This is not going to work anymore. You will have to adapt.


Kind of disappointing if you ask me Ugh

Still, its all just speculation and heresay for the time being. I did read somewhere, whether it was a forum post or a dev blog on the subject i can't recall, that the new citadels/starbases/whateverthef***theircallednow will no longer have to be anchored around a moon. Instead they can be anchored absolutely anywhere in the system and bookmarked.

This is kind of cool as theoretically you could hop in a BS, warp to any random location and MJD like 2 dozen times, bookmark the spot and then setup shop in a little corner of space only you know about Smile

I'd really like to see more info about the wardec mechanics and the new mechanics for setting up and tearing them down. Maybe I'll get lucky and my strategy of "Pack up shop and move like some kind of space Gypsy" will still work *fingers crossed*

Further still...f*** it if hs indy ops in a tiny HS corp are no longer feasible. My main gets offers to go back to Null every second day. I might just go back to Null and leave everything my corp has and my alts in my current home system, in-effect turning my once efficient HS Indy corp into a glorified offshore bank staffed by 3 beautiful ladies (myself included) Blink
Cyborg Girl86
Federal Navy Academy
Gallente Federation
#15 - 2015-05-24 10:08:14 UTC
Drago Shouna wrote:
Mara Pahrdi wrote:
Cyborg Girl86 wrote:
I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available.

It is going to be pretty much this. Many small hs indy corps primary line of defense are POS structure hitpoints and a low profile. This is not going to work anymore. You will have to adapt.



Agreed..I only use my own POS for refining and compression so it only goes online now and then. But i'm still gonna be gutted when I have to lose it.

Like you, I'm not sure how it's going to end up, but it does seem to give everything to the big boys.

It is a kick in the teeth from CCP to small corps on the face of it.


^Also This^
Mara Pahrdi
The Order of Anoyia
#16 - 2015-05-24 10:19:36 UTC
Drago Shouna wrote:
Like you, I'm not sure how it's going to end up, but it does seem to give everything to the big boys.

It is a kick in the teeth from CCP to small corps on the face of it.

CCP mentioned in the past, that they would look into improving single player and small group game play. They also mentioned personal structures somewhere. A highly specialized T2 variant of the Orca supporting compression and / or refining would also be an option for small groups.

We will simply have to wait and see what happens. And adapt.

Remove standings and insurance.

Mara Pahrdi
The Order of Anoyia
#17 - 2015-05-24 10:43:20 UTC
Cyborg Girl86 wrote:
Further still...f*** it if hs indy ops in a tiny HS corp are no longer feasible. My main gets offers to go back to Null every second day. I might just go back to Null and leave everything my corp has and my alts in my current home system, in-effect turning my once efficient HS Indy corp into a glorified offshore bank staffed by 3 beautiful ladies (myself included) Blink

Good for you. RL being what it is currently, I cannot be online regularly or for extended periods. I'll most likely unsub my indy accounts during the year. Maybe keep one to be able to build my own stuff when needed and go to lowsec for pi most of the time.

Remove standings and insurance.

Ekaterina 'Ghetto' Thurn
Department 10
#18 - 2015-05-24 10:51:51 UTC
Cyborg Girl86 wrote:
Hi Everyone,

So after skimming through the dev blogs something really caught my eye, and it has to do with the new gameplay mechanics CCP wants to introduce for Citadels and Starbases and stuff.

I read through them, but found it all to be a lot to take in and sort of confusing.

Long story short, are POS's, as they are now, being totally removed from the game and replaced by these new structures? When I say POS I mean the player-owned bases with the towers that make forcefield bubbles that require fuel and can have other stuff anchored around them.

Thanks for clarifying!!


You need to read the latest dev blog on Citadels properly.

There isn't any mention of labs and production arrays in it but I presume they will be fitted to the new Citadel structures. The medium sized Citadel description states it will be for single pilot or small groups of capsuleers to use so similar to the small and medium POS we currently have.

They will be attackable using the Entosis Link system. The dev blog doesn't mention war-decs but I presume, or hope, that a war-dec has to be initiated first before an attack can begin. Alternatively an attack can take place within a time window of your choice without a war-dec which wouldn't be quite so attractive.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#19 - 2015-05-24 13:47:01 UTC  |  Edited by: Seven Koskanaiken
Given that safe towers, super staging, fleet form ups and titan bridging are so ingrained into the game I'd say the chance of the forcefield style POS disappearing was close to zero. The clue is in "announced at fanfest".
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2015-05-24 15:56:25 UTC
Ekaterina 'Ghetto' Thurn wrote:
Cyborg Girl86 wrote:
Hi Everyone,

So after skimming through the dev blogs something really caught my eye, and it has to do with the new gameplay mechanics CCP wants to introduce for Citadels and Starbases and stuff.

I read through them, but found it all to be a lot to take in and sort of confusing.

Long story short, are POS's, as they are now, being totally removed from the game and replaced by these new structures? When I say POS I mean the player-owned bases with the towers that make forcefield bubbles that require fuel and can have other stuff anchored around them.

Thanks for clarifying!!


You need to read the latest dev blog on Citadels properly.

There isn't any mention of labs and production arrays in it but I presume they will be fitted to the new Citadel structures. The medium sized Citadel description states it will be for single pilot or small groups of capsuleers to use so similar to the small and medium POS we currently have.

They will be attackable using the Entosis Link system. The dev blog doesn't mention war-decs but I presume, or hope, that a war-dec has to be initiated first before an attack can begin. Alternatively an attack can take place within a time window of your choice without a war-dec which wouldn't be quite so attractive.



The ability to do things in structures will depend on the service modules you fit to the structure. (High, mid, low, rigs, services)

Most services won't be limited to particular types of structure. However, there'll be bonuses on the structure itself, which you may want. Citadel are the defensive storage structures. You'll be able to build in them, but it won't be optimal. (once the service modules are released)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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