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The Big Rebalance : The story so far.....

Author
Zan Shiro
Doomheim
#21 - 2014-12-10 22:01:29 UTC  |  Edited by: Zan Shiro
War Kitten wrote:
Meyr wrote:


So, what, Fozzie (a 'former' Goon) and Rise are showing a bias toward gankers?

Color me shocked!


Fozzie was in PL, and Rise was an honorabru solo pvper, not a ganker.

A troll doesn't know what he's talking about? Color me shocked!



That and fozzie's metacide would be hurting goons. Unless they changed they take in the low sp players more readily than some sp elitist crews. A recruiting policy that I liked them for actually, even if it just gives them fleet fillers and cannon fodder. It still gave low sp a home in 0.0 that the you must be 100mil sp and fly everything max skill or you suck didn't.

They have more effective low sp players with the named gear mods (used lacking t2 or fitting skills to clear grids well) some complain about being better than or negate the need to run t2 mods. Once done...metacide actually a ding against this depending on how the metacide plays out.
Neugeniko
Insight Securities
#22 - 2014-12-18 22:23:49 UTC
Tuscor
13.
#23 - 2014-12-19 15:08:11 UTC  |  Edited by: Tuscor
Meyr wrote:
baltec1 wrote:
Meyr wrote:
Most worthless rebalance? Freighters, far and away. No capability added, and must sacrifice cargo capacity in order to come close to what they had for EHP before, or, if they sacrifice cargo capacity AND defense, they get a slight increase in agility.

Way to make life easier for gankers, the whiniest bunch of players in the game!


Gankers were the people who spent years warning high sec bears that if CCP added mods/rigs to freighters they would end up nerfing them. The bears got exactly what they asked for.


So, what, Fozzie (a 'former' Goon) and Rise are showing a bias toward gankers?

Color me shocked! That was obvious the day they introduced the Tornado.

So, no, it's not the 'Bears' who got exactly what they asked for, it was you, the Goons, and gankers (not that there's much to separate the two).



Feck off, Dinsdale. Your tinfoil hat is leaking bittervet tears from the seams.
Neugeniko
Insight Securities
#24 - 2015-01-03 00:32:18 UTC
Updated the OP going back to Incarna, since the whole rebalance initiative was pretty much in response to the Incarna backlash.

"We're sorry! Here have some attack battlecruisers" - CCP.

Cheers,
Neug
Neugeniko
Insight Securities
#25 - 2015-01-10 00:47:11 UTC  |  Edited by: Neugeniko
Updated the OP. Added Recons to the rebalanced category. Not many subcaps to go. All subcap categories should be done by middle of this year.

Cheers,
Neug
Tear Jar
New Order Logistics
CODE.
#26 - 2015-01-10 01:47:27 UTC
Neugeniko wrote:
Traders and people moving house overloading freighters has always been a problem. I did it, once, on a T1 Indy. They should really set themselves a cargo ISK per unit EHP and stick to it. ABCs dropped that metric by 40% when they were introduced on a per ganker account basis. I run about 2.7M isk per 1000 EHP nowdays (Smile and wave boys, Smile and wave).
I don't think the rebalance has had anywhere near the same effect. Traders get hit harder than miners because they haul more often.

Neug


The thing about hauling is tha the income is entirely determined by the player base. Making hauling harder does not mean that all haulers lose. Just the ones who want to autopilot and ignore basic security measures.

The haulers who play cautiously win, because they can charge more for their contracts.
Tear Jar
New Order Logistics
CODE.
#27 - 2015-01-10 01:49:52 UTC  |  Edited by: Tear Jar
Meyr wrote:
baltec1 wrote:
Meyr wrote:
Most worthless rebalance? Freighters, far and away. No capability added, and must sacrifice cargo capacity in order to come close to what they had for EHP before, or, if they sacrifice cargo capacity AND defense, they get a slight increase in agility.

Way to make life easier for gankers, the whiniest bunch of players in the game!


Gankers were the people who spent years warning high sec bears that if CCP added mods/rigs to freighters they would end up nerfing them. The bears got exactly what they asked for.


So, what, Fozzie (a 'former' Goon) and Rise are showing a bias toward gankers?

Color me shocked! That was obvious the day they introduced the Tornado.

So, no, it's not the 'Bears' who got exactly what they asked for, it was you, the Goons, and gankers (not that there's much to separate the two).


Its bias towards skilled haulers. Now the guys who play cautiously and take security measures get to charge more for their contracts while ones who autopilot or pilot oblivious to their surroundings fail.

Haulers should realize they are in active competition with each other. Every time another hauler dies your life becomes a little bit better.
Tear Jar
New Order Logistics
CODE.
#28 - 2015-01-10 01:53:00 UTC
Soldarius wrote:
T3s won't see a full rebalance anytime soon. Fozzie is scared to death of touching them because they are literally the only fleet ship besides Ishtars, bombers, and caps that are worth fielding anymore. Meanwhile, we're getting T3 destroyers to distract us.

And because recons are now and have been **** for fleets beyond about 10 pilots, they are under represented, and thus not a priority. You don't even see them in AT anymore. If you want recon abilities, you fly a T3. If you want the standard EWAR abilities like ECM or damps, you fly a T1 EWAR cruiser or frigate.

evenews24.com/2014/11/24/pandemic-legion-conquers-f4r2-q/

So, bombers v AFs. Bombers won. Frigates, especially AFs, are not the intended target of bombers. Yet they got plastered. I'm actually glad this happened. Hopefully it will draw attention to the obviously unbalanced state of bombs, NOT BOMBERS! Its the bombs that are a problem.

As far as OP's list, AFs were one of the first ships to get a major rebalance. They were categorically worse than faction frigates before getting a fix. Now they are competitive. It was one of the better rebalance efforts. Caps of all kinds have been "fixed" and "rebalanced" multiple times over the years.


People do field faction battleships(defensively). BSes just need a faster warp time because roaming in them is awful.
Neugeniko
Insight Securities
#29 - 2015-01-17 03:28:40 UTC
Updated the OP. Added the module categories that have been rebalanced so far.

Thus far module tiericide has allowed me to free up some cpu on a few fits and use that free cpu for more effective tank and EW. It's definitely worthwhile doing a review of your fits that use the rebalanced modules to see if you can improve on them.

Cheers,
Neug
Neugeniko
Insight Securities
#30 - 2015-02-27 03:51:34 UTC
Neugeniko
Insight Securities
#31 - 2015-05-23 20:52:05 UTC
Arla Sarain
#32 - 2015-05-23 22:30:58 UTC
Making a pass doesn't constitute balance.

There doesn't seem to be a lot of critical thought to the balance attempts.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#33 - 2015-05-24 05:02:07 UTC
TL;DR

Fly as much as you can because eventually you will be ******.

internet spaceships

are serious business sir.

and don't forget it

Lloyd Roses
Artificial Memories
#34 - 2015-05-24 10:49:39 UTC  |  Edited by: Lloyd Roses
Arla Sarain wrote:
Making a pass doesn't constitute balance.
There doesn't seem to be a lot of critical thought to the balance attempts.


I think balacing things perfectly right off the bat is asking for to much. You can't deny however that recons now are a fair bit more useful than before not only because they can finally warp through a system without semiconductors. Similar applies to about any ship that isn't a Drake/Cane. Then again people were whining that HAC rebalance isn't enough and will make them even more obsolete than before and yet, here we are.
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