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ORE faction mining crystals.

Author
Deep Nine
Vigilante Carebears
#1 - 2015-05-23 19:03:31 UTC
Primarily, they last longer and have a slightly higher yield.

Level 5 training in refining is required to use faction crystals.

Almost every type of ammo has its faction equivalent except ORE.
FireFrenzy
Cynosural Samurai
#2 - 2015-05-23 19:25:34 UTC
This isnt even remotely as silly as i figured this thread was going to be...

+1
Samillian
Angry Mustellid
#3 - 2015-05-23 19:26:37 UTC
Seems reasonable as long as the drop rate is such that they don't obsolete T2 crystals.

NBSI shall be the whole of the Law

Deep Nine
Vigilante Carebears
#4 - 2015-05-23 20:01:10 UTC
Samillian wrote:
Seems reasonable as long as the drop rate is such that they don't obsolete T2 crystals.


Agreed, Demand would set the price too.

T2 crystals would be obsolete for players to reach level 5 in a resource harvesting category.
Iain Cariaba
#5 - 2015-05-23 20:01:16 UTC
How many times do you have to be told that increasing ore yields isn't actually going to increase your income? Between this idea, your overheating mining beams, and your improved mining boost implant, you're looking at crashing an already depressed mineral market.

For the fifth time, unless you have some way to increase demand for minerals, all increasing supply is going to do is lower prices.
Mr Thicke
Black Market Imperium
#6 - 2015-05-23 20:05:55 UTC
Deep Nine wrote:
Primarily, they last longer and have a slightly higher yield.

Level 5 training in refining is required to use faction crystals.

Almost every type of ammo has its faction equivalent except ORE.


a bean counters dream. Why not do deadspace and office crystals while your at it?
Specia1 K
State Protectorate
Caldari State
#7 - 2015-05-23 20:40:50 UTC
Mr Thicke wrote:
Deep Nine wrote:
Primarily, they last longer and have a slightly higher yield.

Level 5 training in refining is required to use faction crystals.

Almost every type of ammo has its faction equivalent except ORE.


a ganker's dream. Why not do deadspace and office crystals while your at it?


FTFY

Champion of the Knights of the General Discussion

Thunderdome

Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2015-05-23 21:11:10 UTC
They could last a very long time and be pretty expensive from the loyalty point store. This would help ensure they have a much higher price than t2 crystals as well as a much higher value.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Deep Nine
Vigilante Carebears
#9 - 2015-05-24 01:48:18 UTC
Reaver Glitterstim wrote:
They could last a very long time and be pretty expensive from the loyalty point store. This would help ensure they have a much higher price than t2 crystals as well as a much higher value.


Not completely out of the question, but I think they should be available on market like all other faction ammo.
FT Diomedes
The Graduates
#10 - 2015-05-24 02:44:31 UTC  |  Edited by: FT Diomedes
Deep Nine wrote:
Reaver Glitterstim wrote:
They could last a very long time and be pretty expensive from the loyalty point store. This would help ensure they have a much higher price than t2 crystals as well as a much higher value.


Not completely out of the question, but I think they should be available on market like all other faction ammo.


Where do you think the faction ammo currently on the market comes from? You keep suggesting ideas that show you don't have the first clue about supply, demand, opportunity cost, or any other basic economics. I would recommend at least learning something about how Eve works before suggesting further ways to make mining less profitable.

I'll give you a hint: Federation Navy ammo primarily comes from Gallente faction LP stores. Same goes for most of the other faction ammo (some comes from drops by faction rats). Once players convert T1 ammo into faction ammo by cashing in LP, they can use it to turn your shiny Hulk into a wreck or sell it on the market to other players (so that they can turn your shiny Hulk into a wreck). Suggesting ideas when you don't even understand how LP stores work is frankly pretty baffling.

So, in the case of faction mining crystals, they would presumably come from the Ore faction LP store. Players would run missions for Ore agents, earn LP, convert those LP into faction crystals, then export them to other regions for use.

As for the skill requirements for this bad idea, someone suggested requiring the appropriate processing skill to V. This makes them have a higher training requirement than the Tech II mining crystals. This is contrary to every other faction item in the game (faction has lower SP requirements than Tech II). Currently Tech I Arkonor mining crystals require Arkonor Processing III, while Tech II Arkonor mining crystals require Arkonor Processing IV. The Arkonor Processing skill does not itself make the miner any better - currently only a specialized reprocessing character gains any value from training the skill past four (which takes nearly two weeks to go from Level 4 to Level 5 with the proper remap and +5 implants, and does not affect mining yield, only reprocessing). In short, making Level 5 processing skills required to use anything is going to be a massive SP sink and make a lot of people very irritated.

And, when you start comparing faction ammo to Tech II ammo, the Tech II ammo always has highest maximum DPS (even if that comes at a cost of shorter range, worse tracking, crystals wear out faster, etc.). So, it would stand to reason that Tech II mining crystals would still be better than faction in terms of yield, but would wear out relatively quickly. For that to make sense, you would have to redo the skill requirements so that Tech I and faction mining crystals required the appropriate skills to Level 3, while Tech II required the skill at Level 4. Tech II, as the player produced item, would still be better in terms of maximum yield, but would wear out faster. It currently takes about 2d, 11h to train Arkonor Processing from Level 3 to Level 4, which is a reasonable time.

A reasonable progression, if one added faction mining crystals, would be:
Tech I mining crystal: 1.625 modifier, .10 volatility, 6m3 volume
Faction mining crystal: 1.7 modifier, .15 volatility, 5m3 volume
Tech II mining crystal: 1.75 modifier, .20 volatility, 10m3 volume

In short, your idea demonstrates a clear lack of understanding of basic Eve mechanics. You need to think about basic things before splurging out your threads.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Deep Nine
Vigilante Carebears
#11 - 2015-05-24 19:03:14 UTC
Could T3 crystals be a possible suggestion?
Iain Cariaba
#12 - 2015-05-24 19:20:09 UTC
Deep Nine wrote:
Could T3 crystals be a possible suggestion?

No.
James Baboli
Warp to Pharmacy
#13 - 2015-05-24 22:50:29 UTC
Iain Cariaba wrote:
Deep Nine wrote:
Could T3 crystals be a possible suggestion?

No.

How would T3 crystals make sense? t3 is adaptable, crystals are a set focused thing.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Deep Nine
Vigilante Carebears
#14 - 2015-05-25 00:12:37 UTC
James Baboli wrote:
Iain Cariaba wrote:
Deep Nine wrote:
Could T3 crystals be a possible suggestion?

No.

How would T3 crystals make sense? t3 is adaptable, crystals are a set focused thing.


A universal crystal for all types. It burns out faster then the rest but adapts to whatever your harvesting.

A great deal of training would be required.
Christopher Mabata
Northern Accounts and Systems
#15 - 2015-05-25 00:41:07 UTC
You really do seem bent on crashing the mineral market, but of the ideas ive read so far this is one of the more sane

So why not ill toss in my vote

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Deep Nine
Vigilante Carebears
#16 - 2015-05-25 13:35:26 UTC
This isent about the mineral market.
Christopher Mabata
Northern Accounts and Systems
#17 - 2015-05-25 15:31:21 UTC
Deep Nine wrote:
This isent about the mineral market.


Anything that has to do with mining is a part of the mineral market, except for gas harvesting and ice mining.

You cant separate the two, its impossible.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Deep Nine
Vigilante Carebears
#18 - 2015-05-25 17:58:13 UTC
Christopher Mabata wrote:
Deep Nine wrote:
This isent about the mineral market.


Anything that has to do with mining is a part of the mineral market, except for gas harvesting and ice mining.

You cant separate the two, its impossible.


I wouldent. This thread is about faction crystals, not mineral market prices.
Iain Cariaba
#19 - 2015-05-25 18:34:33 UTC
Deep Nine wrote:
Christopher Mabata wrote:
Deep Nine wrote:
This isent about the mineral market.


Anything that has to do with mining is a part of the mineral market, except for gas harvesting and ice mining.

You cant separate the two, its impossible.


I wouldent. This thread is about faction crystals, not mineral market prices.

[:Facepalm:]
If you really believe that, please, GTFO of the forums til you learn of what you speak.
Deep Nine
Vigilante Carebears
#20 - 2015-05-25 22:11:21 UTC
Iain Cariaba wrote:
Deep Nine wrote:
Christopher Mabata wrote:
Deep Nine wrote:
This isent about the mineral market.


Anything that has to do with mining is a part of the mineral market, except for gas harvesting and ice mining.

You cant separate the two, its impossible.


I wouldent. This thread is about faction crystals, not mineral market prices.

[:Facepalm:]
If you really believe that, please, GTFO of the forums til you learn of what you speak.


I don't.

No.
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