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why do players stay in npc corps?

First post
Author
Syn Shi
School of Applied Knowledge
Caldari State
#901 - 2015-05-23 02:06:23 UTC
Kaarous Aldurald wrote:
Syn Shi wrote:

You might try actually reading your own posts.


Try reading yours. Directly arguing against improving player retention, because it means attention being paid to a part of the game you irrationally dislike.

We've tried it your way for a decade, and it has been proven not to work. Time to go the other way for once.



I copied everything you said. So logic dictates you are arguing against player retention because it means players playing a part of the game you irrationally dislike.
Joe Risalo
State War Academy
Caldari State
#902 - 2015-05-23 02:07:13 UTC
Lets look at it this way.

There seem to be people that want to compare Eve to RL. So lets do a little comparison, seeing as how this comparison is valid, due to the Sandbox being modeled from RL.


In RL, you have your soldiers, police, medical, fire, corps that focus on combat, corps that focus on production, you even have those the profit from the death and/or loss of others.


In Eve, you have all of the same.

However, in both cases, much cannot exist without the others.


You can't have combat without people behind the lines producing and/or gathering materials.


Police are there to protect those that can't protect themselves.


There are also safer areas where people can prosper doing what you consider mundane, yet, their investment is just as important.



If you turned Eve into a PVP free universe, it would likely kill Eve.
Kaarous Aldurald
Black Hydra Consortium.
#903 - 2015-05-23 02:07:15 UTC
Demerius Xenocratus wrote:

They don't leave station so it's irrelevant. I did say that all the bittervet combat support and hauler alts hiding in NPC corps should be at risk also, rather than ONLY the people flying industrials or mission boats in highsec as their primary activity.


Why should people not generating income be brought up at all? Just because you want to be petulant about it?

Risk vs reward purely reflects against income generating activities. Try as you might, you can't shift those goal posts.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#904 - 2015-05-23 02:11:06 UTC
Syn Shi wrote:

I copied everything you said. So logic dictates you are arguing against player retention because it means players playing a part of the game you irrationally dislike.


Except for the part where CCP has outright said that your side is hurting retention, and mine is helping it.

You know, since logic dictates, and all.

Whether I dislike it or not is not relevant. I do, I hate this game's PvE with every ounce of my being. But my opinion doesn't matter, the facts do.

And the facts say that PvE centric game design is boring subscriptions to death.

The end. You lose. You can cry all you want about how you don't want it to be true, or how things shouldn't be changed because it would make me happy, but that doesn't change the truth. For whatever petty carebear reason you have concocted, you are the one standing in the way of making this game better.

And now everyone knows it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#905 - 2015-05-23 02:13:31 UTC
Where was the explicit statement that any specific individuals were hurting retention?
Kaarous Aldurald
Black Hydra Consortium.
#906 - 2015-05-23 02:16:51 UTC
Tyberius Franklin wrote:
Where was the explicit statement that any specific individuals were hurting retention?


I didn't say specific individuals, although I'd put down a few mil to suggest that a few of the more egregious carebear offenders in this thread have cost CCP a few subs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Yuri Ostrovskoy
Doomheim
#907 - 2015-05-23 02:17:20 UTC
Kaarous Aldurald wrote:
Syn Shi wrote:

I copied everything you said. So logic dictates you are arguing against player retention because it means players playing a part of the game you irrationally dislike.


Except for the part where CCP has outright said that your side is hurting retention, and mine is helping it.

You know, since logic dictates, and all.

Whether I dislike it or not is not relevant. I do, I hate this game's PvE with every ounce of my being. But my opinion doesn't matter, the facts do.

And the facts say that PvE centric game design is boring subscriptions to death.

The end. You lose. You can cry all you want about how you don't want it to be true, or how things shouldn't be changed because it would make me happy, but that doesn't change the truth. For whatever petty carebear reason you have concocted, you are the one standing in the way of making this game better.

And now everyone knows it.

"The end, you lose"

That's productive for conversation now isn't it. That's exactly the attitude needed to draw new players into doing exactly what you want them to. All it does is immediately put people on the defensive, make them combative and uncooperative.
Syn Shi
School of Applied Knowledge
Caldari State
#908 - 2015-05-23 02:17:38 UTC
Kaarous Aldurald wrote:
Syn Shi wrote:

I copied everything you said. So logic dictates you are arguing against player retention because it means players playing a part of the game you irrationally dislike.


Except for the part where CCP has outright said that your side is hurting retention, and mine is helping it.

You know, since logic dictates, and all.

Whether I dislike it or not is not relevant. I do, I hate this game's PvE with every ounce of my being. But my opinion doesn't matter, the facts do.

And the facts say that PvE centric game design is boring subscriptions to death.

The end. You lose. You can cry all you want about how you don't want it to be true, or how things shouldn't be changed because it would make me happy, but that doesn't change the truth. For whatever petty carebear reason you have concocted, you are the one standing in the way of making this game better.

And now everyone knows it.



I have played Eve for 2 years...solo. According to CCPs analysis I should have been gone...but I am still here.

So much for you data.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#909 - 2015-05-23 02:20:26 UTC
Kaarous Aldurald wrote:
Tyberius Franklin wrote:
Where was the explicit statement that any specific individuals were hurting retention?


I didn't say specific individuals, although I'd put down a few mil to suggest that a few of the more egregious carebear offenders in this thread have cost CCP a few subs.

"Your side" is a statement that would have to be pointed at someone, and even without identifying who that is the reasoning should stand. I've seen statements about specific positives, but few net negatives.

Even the supposed directly harmful influence of NPC corps was disproven the last I'd heard, granted they generally lack beneficial retention elements.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#910 - 2015-05-23 02:20:40 UTC  |  Edited by: Scipio Artelius
Joe Risalo wrote:
Lets look at it this way.

There seem to be people that want to compare Eve to RL. So lets do a little comparison, seeing as how this comparison is valid, due to the Sandbox being modeled from RL.


In RL, you have your soldiers, police, medical, fire, corps that focus on combat, corps that focus on production, you even have those the profit from the death and/or loss of others.


In Eve, you have all of the same.

However, in both cases, much cannot exist without the others.


You can't have combat without people behind the lines producing and/or gathering materials.


Police are there to protect those that can't protect themselves.


There are also safer areas where people can prosper doing what you consider mundane, yet, their investment is just as important.



If you turned Eve into a PVP free universe, it would likely kill Eve.

100% agree and it would be the same if Eve was a PvE free universe. It would cease to exist as Eve.

I think that's where a lot of people misinterpret Kaarous's posts though.

Kaarous has never been against PvE that I have ever read. He reacts strongly when people call for others play styles to be nerfed and when someone is judged as a sociopath or put in some other derogatory classification because of the way they choose to play a video game.

A lot of people interpret that as calling for people to be forced into one play style. In reality it's the opposite. Let everyone play the way they would like to play and because the game involves conflict through interaction, everyone is responsible for managing their own safety, not calling for CCP to implement a net nanny mechanic as protection.

There's also the ones who know exactly what he means but they pick a fight anyway.
Kaarous Aldurald
Black Hydra Consortium.
#911 - 2015-05-23 02:21:14 UTC
Yuri Ostrovskoy wrote:
[
That's productive for conversation now isn't it.


It's not supposed to be. Accept the facts, or don't. It doesn't matter to me which you choose.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#912 - 2015-05-23 02:22:44 UTC
Kaarous Aldurald wrote:
Syn Shi wrote:

I copied everything you said. So logic dictates you are arguing against player retention because it means players playing a part of the game you irrationally dislike.


Except for the part where CCP has outright said that your side is hurting retention, and mine is helping it.

You know, since logic dictates, and all.

Whether I dislike it or not is not relevant. I do, I hate this game's PvE with every ounce of my being. But my opinion doesn't matter, the facts do.

And the facts say that PvE centric game design is boring subscriptions to death.

The end. You lose. You can cry all you want about how you don't want it to be true, or how things shouldn't be changed because it would make me happy, but that doesn't change the truth. For whatever petty carebear reason you have concocted, you are the one standing in the way of making this game better.

And now everyone knows it.



So, your logic is that, since PVE content bores you to no end, it is deemed boring to everyone and therefore, at fault for everything.

Sound logic...Straight
Kaarous Aldurald
Black Hydra Consortium.
#913 - 2015-05-23 02:22:47 UTC
Syn Shi wrote:

I have played Eve for 2 years...solo. According to CCPs analysis I should have been gone...but I am still here.

So much for you data.


Ah, I love when someone tries to claim that a personal anecdote invalidates hard data.

Although it was funnier when that clown Dracvlad did it with Star Citizen forum dwellers, people who literally are not EVE players.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#914 - 2015-05-23 02:23:56 UTC
Joe Risalo wrote:

So, your logic is that, since PVE content bores you to no end, it is deemed boring to everyone and therefore, at fault for everything.


I'm not the one saying that. CCP is, I just happen to agree with them.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Yuri Ostrovskoy
Doomheim
#915 - 2015-05-23 02:29:29 UTC  |  Edited by: Yuri Ostrovskoy
Kaarous Aldurald wrote:
Joe Risalo wrote:

So, your logic is that, since PVE content bores you to no end, it is deemed boring to everyone and therefore, at fault for everything.


I'm not the one saying that. CCP is, I just happen to agree with them.


Yeah but Ccps running off of pure assumption here with this. Sure they have data showing that people who stick to npc based corps don't stay subbed for long, but that doesn't mean those people are sticking to pure pve. I do both personally, and I'm in a npc corp. Pves my afterwork relaxation, Pvps my day off fun.

Now yes, I will be moving into a player corp once I find a group of people that don't annoy the snot out of me. Will I be having required log on times and events dictate my playtime? No. I have a life, twelve hour workdays, a fiancé, a wedding in 28 days, and a cat. You ever had a cat? Children would be a calmer choice over that creature lol.
Syn Shi
School of Applied Knowledge
Caldari State
#916 - 2015-05-23 02:31:53 UTC
Kaarous Aldurald wrote:
Syn Shi wrote:

I have played Eve for 2 years...solo. According to CCPs analysis I should have been gone...but I am still here.

So much for you data.


Ah, I love when someone tries to claim that a personal anecdote invalidates hard data.

Although it was funnier when that clown Dracvlad did it with Star Citizen forum dwellers, people who literally are not EVE players.



Anecdotal: Based on casual observations or indications rather than rigorous or scientific analysis

Please explain how my 2 years of playing solo is anecdotal. I will just respond as you did a few posts up.

Wrong.

Joe Risalo
State War Academy
Caldari State
#917 - 2015-05-23 02:38:07 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

So, your logic is that, since PVE content bores you to no end, it is deemed boring to everyone and therefore, at fault for everything.


I'm not the one saying that. CCP is, I just happen to agree with them.



Well, the statistics that are shown everyday, in game, would counter your argument.

You are saying that CCP is saying, that high sec and PVE content in general are the cause of reduced player retention.
However, it appears that you (or they) have not been logging in and looking around high sec.

There are literally thousands of players who have been retained because they enjoy the PVE content.
However, in many cases, their loss of retention is due to the boredom induced by soloing.

That said, they end up essentially being forced into solo boredom due to game mechanics that try to enforce PVP that they don't want.

See, it would actually be better for player retention to reduce PVP potential in high sec, as more casual players would be retained and even CCP is willing to admit that casual players have significantly higher numbers.



What would significantly help player retention, and entice players to join player corps, would be to add more PVE content that favors fleets, and more specifically, small scale fleets.

If there was PVE content for small fleets that was enticing, I'm willing to bet you'd see more players in corps, and a higher player retention.

Not to mention, carebears would be more likely to stick around after a gank, as there is still entertainment they can be involved in without a big shiny ship.


It would also increase newbro retention if they added new fleet content for frig and cruiser fleets that didn't result in constant losses.


I would gladly hop in a logi frig and fly around running group content with a newbro, if the content existed, as he would eventually be at the level I am; able to fly in small fleet BS content.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#918 - 2015-05-23 02:38:17 UTC
Yuri Ostrovskoy wrote:
Kaarous Aldurald wrote:
Joe Risalo wrote:

So, your logic is that, since PVE content bores you to no end, it is deemed boring to everyone and therefore, at fault for everything.


I'm not the one saying that. CCP is, I just happen to agree with them.


Yeah but Ccps running off of pure assumption here with this. Sure they have data showing that people who stick to npc based corps don't stay subbed for long, but that doesn't mean those people are sticking to pure pve. I do both personally, and I'm in a npc corp. Pves my afterwork relaxation, Pvps my day off fun.

Now yes, I will be moving into a player corp once I find a group of people that don't annoy the snot out of me. Will I be having required log on times and events dictate my playtime? No. I have a life, twelve hour workdays, a fiancé, a wedding in 28 days, and a cat. You ever had a cat? Children would be a calmer choice over that creature lol.

There seems to be a good amount of reading too much into statements about data we haven't actually seen on both sides unless something is being missed here.

For instance, I've seen PvP as one element of aspects keeping people in game, but it's right up with market interaction and being in a corp in general.

I haven't seen that PvE'ers in PvE corps are specifically detracting. Rather that the old NPE only taught you PvE, which was an issue.

Basically I've not seen anything that supports making demands of established players and their ability to make a corp.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#919 - 2015-05-23 02:38:31 UTC  |  Edited by: Scipio Artelius
Syn Shi wrote:
I have played Eve for 2 years...solo. According to CCPs analysis I should have been gone...but I am still here.

So much for you data.

No, I don't believe that is a valid conclusion from CCPs analysis.

At Fanfest this year CCP Rise gave an anecdote about another CCP employee who had joined the game many years ago and had happily played in his starter Corp since then, involved in a range of highsec PvE activities. It is a perfectly fine choice. (e. It might have actually been the CCP employee himself and not Rise who relayed the anecdote. I'll try to find it)

However, when all the data is aggregated, that style of play is not the most successful way to produce long term subscribed players. For those it suits, it's great.

For the bulk of people, other experiences seem to be more likely to result in long term subscription.

CCP are also not interested in forcing people down one specific path. They just want to expose people to more varied experience early with some control to ensure they get the needed skills and then hopefully more will find the play style that hooks them, whether that's solo npc Corp play or not.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#920 - 2015-05-23 02:45:49 UTC
Scipio Artelius wrote:
Syn Shi wrote:
I have played Eve for 2 years...solo. According to CCPs analysis I should have been gone...but I am still here.

So much for you data.

No, I don't believe that is a valid conclusion from CCPs analysis.

At Fanfest this year CCP Rise gave an anecdote about another CCP employee who had joined the game many years ago and had happily played in his starter Corp since then, involved in a range of highsec PvE activities. It is a perfectly fine choice.

However, when all the data is aggregated, that style of play is not the most successful way to produce long term subscribed players. For those it suits, it's great.

For the bulk of people, other experiences seem to be more likely to result in long term subscription.

The issue causing the butting of heads now seems to be the idea that the CCP employee in Rise's story should, by some viewpoints, be barred from leaving his NPC corp, or at least from starting a corp even for like minded pilots unless dramatically changing to a more confrontational response to aggression such as a wardec.

Basically one party is saying that because that is not the optimal course, alongside possibly some other information, one following that course should not be allowed to make or be in a corp.