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Dev Blog: Textures, Shaders, and Dirt, Oh My!

First post First post
Author
CCP Sledgehammer
C C P
C C P Alliance
#101 - 2015-05-22 15:53:54 UTC
Ahed Sten wrote:
Great work, can't wait to see this in-game. Big smile

On a totally unrelated note, I hope you can fix the Curse and the Pilgrim while you're at it.


What's up with the Curse and Pilgrim? I can take a look. EVE Mail me.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

CCP Darwin
C C P
C C P Alliance
#102 - 2015-05-22 17:16:45 UTC  |  Edited by: CCP Darwin
Olivia Moon wrote:
But I'm quite curious, what the point of making the ship coated with dust?
I mean, the outer space is quite "clean".
By that, I mean no oxygen, hence no oxidation and therefore no rusting.
Also, outer space is so cold that not even organisms can survive.
With regard to these, making a ship rust and etc should majorly occur during parking in stations.

You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid?

All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface.

Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#103 - 2015-05-22 17:30:55 UTC
Yeza wrote:

And what's up with the Prospect? Hold twice as much ore as the Venture, but is the same damn size. That's just dumb.



Obviously it's got better planck compressors.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Moac Tor
Cyber Core
Immediate Destruction
#104 - 2015-05-22 17:47:41 UTC
After viewing the models on singularity I will give a bit more in depth feedback:

The Gallente look good now, you have massively improved those, I pretty much like all the new models, they look great.

Generally the Amarr, Minmatar, & Caldari all look stunning, I do find the Drake to look a little poor though compared to the rest of the Caldari line up. The surface doesn't have the same gritty feel which is applied to the other ship, and I think it could use improvement still. The Minmatar rust is fantastic, and the toned down gold trim give the Amarr a much more realistic and gritty feel which I really appreciate.

Sansha, hmm not sure if I like them as they look a little monotone; very green. Although I do like the effect you have given when the light hits the red windows. I think they could do with further tweaks though.

The bowhead looks very very nice, and I think you should apply that style to the rest of the Ore lineup as they still look a little too much like plastic toys rather than the gritty industrial ship effect you have achieved with the bowhead.

Anyway, that's my feedback for now, hope it is somewhat useful.
Valterra Craven
#105 - 2015-05-22 18:29:47 UTC
I'm not sure if this is a slider artifact or not, but on the demo on the dev blog the drake seems to have an art bug on it.

The second engine nacel on the bottom turns from grey to white as the slider passes over it, while all the other nacels maintain a grey panel with a white outline.
Max Kolonko
Caldari Provisions
Caldari State
#106 - 2015-05-22 19:22:15 UTC
CCP Darwin wrote:
Olivia Moon wrote:
But I'm quite curious, what the point of making the ship coated with dust?
I mean, the outer space is quite "clean".
By that, I mean no oxygen, hence no oxidation and therefore no rusting.
Also, outer space is so cold that not even organisms can survive.
With regard to these, making a ship rust and etc should majorly occur during parking in stations.

You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid?

All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface.

Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.


In a real world: TRUE, in a "I haz shieldz" world, not so much.
Killer Tempest
ThePeoplesParty
#107 - 2015-05-22 20:38:24 UTC
Instead of making rust and washing service which are totally irrelevant and overall not worth , why isn`t this tech applied on Shield Armor and Hull Damage effects , which has been promised many years ago

http://pozniak.pl/wp/wp-content/uploads/2012/03/IMG_0547.jpg

https://forums.eveonline.com/default.aspx?g=posts&t=344668

This would make Eve even greater!
Caviar Liberta
The Scope
Gallente Federation
#108 - 2015-05-22 21:45:48 UTC
CCP Sledgehammer wrote:
l0rd carlos wrote:
Some of the images are not loading for me. Everything under: "Below are a few examples of ships going from 0% dirt to 100% dirt"
For example:
https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG


There seems to be an issue with certain browsers, are you using Chrome perchance?


When I changed the URL to HTTP from HTTPS it worked just fine. HTTP
Steroidastroid Ormand
#109 - 2015-05-22 21:47:00 UTC
Now now CCP you may not know that SOE ships are painted with a special patented dust-resistant coat - they just can't get dirty!
P.S. Also yes, instead of this you should think of damage effects and better textures or LOD
Caviar Liberta
The Scope
Gallente Federation
#110 - 2015-05-22 21:49:14 UTC
Sarmatiko wrote:
So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx?
Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)?


With the changes in the launcher I have EvE client on an SSD and the shared cache on my secondary 2TB HD.
CCP Darwin
C C P
C C P Alliance
#111 - 2015-05-22 22:00:31 UTC  |  Edited by: CCP Darwin
Steroidastroid Ormand wrote:
you should think of damage effects and better textures or LOD

Damage effects have been discussed very seriously (and I believe the concept was mentioned at a previous Fanfest.)

Not sure what you mean by "better textures" or "LOD." Arguably, these V5++ textures are significantly better than what came before, and we're using both model and texture LODs right now.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#112 - 2015-05-22 22:25:19 UTC
Detail and material distinction seems greatly improved judging by the images provided. Also depth in some details which seemed lacking before. Looks pretty awesome.
stoicfaux
#113 - 2015-05-22 22:30:55 UTC
Dumb questions:
1) How much dirt is there in space?
2) How does this dirt get past our shields? (Please keep in mind that shields can repel anti-matter railgun rounds.)
3) How much dirt covers the hull of the International Space Station?



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Anika Ataru
Royal Amarr Institute
Amarr Empire
#114 - 2015-05-22 23:18:41 UTC
Maybe shields can react only against objects above certain speed/size etc. we can always made up some techno bubble bs for things like this, but I don't quite get why some people really need it.
Dangeresque Too
Pistols for Pandas
#115 - 2015-05-23 00:00:10 UTC
So, the dirt, it sticks to the hull, which has the nanite coating that controls how your ship looks. And when you change your SKIN, even though it is re-writing those nanites, the dirt remains unaffected?

I can't seem to dig up the science stuff they listed as being the basis for the SKIN stuff, but the way it was described and explained, would completely negate ships accumulating dirt if the ship's SKIN refreshes itself every time you undock or jump through a gate.

Both idea's are great, but don't seem to have been ever considered together. There wasn't much consideration at all for the main ideas about how to better implement the SKIN system from day one of Sisi feedback even on the first BPC iteration. They went a completely different direction entirely.
Rawketsled
Generic Corp Name
#116 - 2015-05-23 06:22:07 UTC
Dangeresque Too wrote:
So, the dirt, it sticks to the hull, which has the nanite coating that controls how your ship looks. And when you change your SKIN, even though it is re-writing those nanites, the dirt remains unaffected?

I can't seem to dig up the science stuff they listed as being the basis for the SKIN stuff, but the way it was described and explained, would completely negate ships accumulating dirt if the ship's SKIN refreshes itself every time you undock or jump through a gate.

Both idea's are great, but don't seem to have been ever considered together. There wasn't much consideration at all for the main ideas about how to better implement the SKIN system from day one of Sisi feedback even on the first BPC iteration. They went a completely different direction entirely.

There's nanites involved in skins? I thought it was electricity.
Louanne Barros
Brutor Tribe
Minmatar Republic
#117 - 2015-05-23 07:16:03 UTC
CCP Darwin wrote:

You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid?

All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface.

Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.


My ship has shields. Particulate matter isn't getting through them, or else we'd just nanite weapons on enemy ships, yes?
Kiddoomer
The Red Sequence
#118 - 2015-05-23 13:03:58 UTC
Looks great for the most part, but honestly I don't really care about dust/dirt, not a bad thing but I would prefer a lot seeing shields hit effect around our ships.

Anything new about the new visuals for engines ? Something nice have been showed at fanfest, but nothing since I think.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Steroidastroid Ormand
#119 - 2015-05-23 14:26:44 UTC
CCP Darwin wrote:
Not sure what you mean by "better textures" or "LOD." Arguably, these V5++ textures are significantly better than what came before, and we're using both model and texture LODs right now.


Now I'm a new player and I don't know what was before. What I am saying is when I undock on a newly boarded ship I always see it at maximum zoom like this - and it always scares me for a moment until I quickly zoom out.
I'm not asking to be able to see myself there in the window waving Blink but those pixels are kinda tearing my eyes.

On actual topic though - another voice against green tint on Sansha ships - they must be shiny to promote the Glory of the Nation.
And about the washing service: if you have !slaves! you should be able to right click and tell them to wash your ship Big smile
Keneb Banner
Republic University
Minmatar Republic
#120 - 2015-05-23 17:03:29 UTC
Great work, the new system along with the new maps looks awesome :)

A problem though, I got an error trying to import the 3 new .dds maps into photoshop to work them out, even though the old .dds (ap, n, and pgr) import without a flaw, did you change something in the .dds format ?