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[Carnyx] Sentry Drone Adjustments

First post First post First post
Author
Sniper Smith
Center for Advanced Studies
Gallente Federation
#321 - 2015-05-22 16:08:34 UTC
MasterGlorfy wrote:
Aplysia Vejun wrote:
The slowest HAC is kity and hard to catch??


I believe the point the poster was making was that they kite well and are hard to catch in relation to other ships that wield battleship sized weaponry.

Correct.

Also they don't need to worry about tracking, they don't need cap for their guns, they don't need to worry about their range to the enemy (only their sentries range).. Other platforms that put out similar DPS need to actually fit a solid tank, cause they need to be at point blank range.. Ishtars can put out the same DPS, but be 100km away with Drone Links and sebo's.. Not to mention they are immune to EWAR, ECM, TC's, Damps, have no effect on their ability to apply DPS.

Agree or disagree that they are OP, the point is, all this talk about sentries is strictly about ONE Hull. Ishtars. Stratios with Sentries isn't OP. Myrm with Sentries isn't OP. Yet they are getting hit with the nerf hammer because CCP doesn't want to, or is unable to address Ishtars.
per
Terpene Conglomerate
#322 - 2015-05-22 16:21:38 UTC
is this the right time to ask about electronic warfare drones and combat utility drones, any progress on them or plans to fix/remove them in near future (5+ years?) since they are broken "few" years now
Dentia Caecus
Native Freshfood
Minmatar Republic
#323 - 2015-05-22 16:24:57 UTC  |  Edited by: Dentia Caecus
Sniper Smith wrote:
I've gotta say I agree with a lot of the comments here. You keep nerfing sentries, but they aren't the problem, it's the hulls with bonus that make them OP. It would be like nerfing Stasis Web's because of Vindi's. You're making it so the ONLY way Sentries are viable, is on these platforms that are already, at least debatably, OP.


Ishtars are the problem. It's not Sentries. It's the fact that not only can a cruiser platform use a full flight of BS grade weapons, but it can do so while remaining kity and hard to catch....


Sniper Smith wrote:
MasterGlorfy wrote:
Aplysia Vejun wrote:
The slowest HAC is kity and hard to catch??


I believe the point the poster was making was that they kite well and are hard to catch in relation to other ships that wield battleship sized weaponry.

Correct.

Also they don't need to worry about tracking, they don't need cap for their guns, they don't need to worry about their range to the enemy (only their sentries range).. Other platforms that put out similar DPS need to actually fit a solid tank, cause they need to be at point blank range.. Ishtars can put out the same DPS, but be 100km away with Drone Links and sebo's.. Not to mention they are immune to EWAR, ECM, TC's, Damps, have no effect on their ability to apply DPS.

Agree or disagree that they are OP, the point is, all this talk about sentries is strictly about ONE Hull. Ishtars. Stratios with Sentries isn't OP. Myrm with Sentries isn't OP. Yet they are getting hit with the nerf hammer because CCP doesn't want to, or is unable to address Ishtars.


The community has overwhelmingly spoken: we have told CCP Fozzie the most workable solution. Instead, he sticks his fingers in his ears, and says, essentially " No matter what I say I will make 90% of you mad, therefore, I know best." Unfortunately for Fozzie, the majority of us are saying the same thing: cruisers (read-the Ishtar) should not have a Battleship weapons platform and have provided various solutions to this problem. Instead of listening to the community, the clients , the spokesperson for CCP says "the CSM wanted us to to do more."

CCP Fozzie and the CSM's voices are overwhelmed by the vast majority of the clients, a.k.a.the players, saying, very simply: " YOU GOT IT WRONG."


Bottom line: there is a reverse power creep, aka a "nerf creep" on sentries at work here. Multiple and varied platforms which have drone bonuses that use sentries are just fine: the Dominix and the Armageddon are probably the most widely used; however, there are other sub capital vessels that can field sentries, too and are therefore affected by this nerf: including the Eos, Myrmidon, the Nestor, Sin, Stratios and Vexor Navy. These vessels do not need a nerf at the present time. Fozzie mentioned some of these vessels in his post, but where is the data to support his conclusions, empirical or otherwise. While possible, I would be surprised to learn that fleets of VNI's or Armageddons are out there destroying every fleet encountered. Is it possible? Yes. Likely? No. Are the above hulls useful for other reasons, including, but not limited to mainline pve, skirmish pvp and roles within large pvp with their respective drone bonus intact? Yes.

The big offender here is the Ishtar. I happen to love the vessel but I both see and appreciate the bigger picture: Do not nerf an entire weapons system when the overwhelming problem is one **** hull.

Does the community always get it right? No, we don't. But in this instance a cacophony of voices are presenting well reasoned arguments why Fozzie and his team made a mistake. This situation is reminiscent of f the jump changes as applied to JF's. Former CCP Greyscale listened to the community, mea culpa-ed and acted accordingly. I hope Fozzie does the same. I sincerely doubt it, but I have hope.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#324 - 2015-05-22 16:47:43 UTC
Aplysia Vejun wrote:
The slowest HAC is kity and hard to catch??


The eagle is the slowest HAC with MWD. Though the ishtar isnt far behind. The problem is the ishtar can dump sentries and scurry off. Meaning if a ship chases and tackles the ishtar 15-20 seconds later, its sentries will be quite capable of killing the tackle. where as a turret ships dps can be mitigated by TD/close orbit with low sig/high speed. Course an ishtar has no guns, but most likely has neuts to make you immobile and an easy target for sentry blap.
James Baboli
Warp to Pharmacy
#325 - 2015-05-22 16:48:40 UTC
So, inspired by the communities reaction to this, and the repeated pointing out that the ishtar and dominix share a similar bonus which is powerful enough to distort how sentries are viewed and used, I put up a thread devoted to fixing those two bonuses, and any other overly powerful dual bonuses people bring to it.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Sniper Smith
Center for Advanced Studies
Gallente Federation
#326 - 2015-05-22 16:55:49 UTC
I don't necessarly think Cruisers shouldn't have access to Sentry (and heavy) drones. I do feel that they need to be balanced better.

Try this on for size..

Ishtar
Gal Cruiser Skills
- 7.5% Bonus to Heavy Drones Velocity and Tracking.
- 10% Bonus to Light, Medium, Heavy drone damage.

Heavy Assault Skills
- 5% Bonus to Medium and Heavy Drone MWD Speed
- 10% Bonus to Light, Medium, and Heavy Drone hitpoints

Splits the HP and DPS into separate skills. Gives an advantage to being able to Apply your DPS. Removes Sentries from being relevant in the equation.

Hell could also make the Ishtar really unique in giving it a bonus to more than just Combat drones.. Bonus Logistic Drones too, for HP, Speed, and Rep Amount?

Point is, this would be far better at dealing with the issues than nerfing sentry drones. Each time you Nerf sentries, it makes it so more and more the only Viable Sentry platforms are those with Bonus to them. Knock it off. Battleships and other boats that field Sentries should be made to suffer just because the Ishtar owns the market. As I said before, what you are doing would be the same as Nerfing web's to combat the Vindi, or Nerfing Neuts to combat the Bhaal.
afkalt
Republic Military School
Minmatar Republic
#327 - 2015-05-22 17:04:17 UTC
Stitch Kaneland wrote:
Aplysia Vejun wrote:
The slowest HAC is kity and hard to catch??


The eagle is the slowest HAC with MWD. Though the ishtar isnt far behind. The problem is the ishtar can dump sentries and scurry off. Meaning if a ship chases and tackles the ishtar 15-20 seconds later, its sentries will be quite capable of killing the tackle. where as a turret ships dps can be mitigated by TD/close orbit with low sig/high speed. Course an ishtar has no guns, but most likely has neuts to make you immobile and an easy target for sentry blap.


Eagle also isn't REMOTELY cap stable, ishtar just YOLOs about with better cap than most laser ships.

Also, try jamming a 100mn on any other HAC maintaining full firepower....
Styphon the Black
Forced Euthanasia
#328 - 2015-05-22 17:20:12 UTC
Stop the nerfs already you are killing my toon and all the skill training and time I have put into this character.

I started training toward carriers because I thought that would be cool. Months later nerf to the abilities.

So then I redirected and decided to alter course and fly and Ishtar. Then again another nerf.

Obviously since I use Gallente ships. Hybrid weapons are my weapon choice and then again nerf to medium hybrids.

Just completed training up to sentry drone 5 and not again nerf to sentries.

Training into a toon takes months and years of real time and that time equals "real" dollar amounts of keeping your account active and at every turn it seems that CCP pulls out the nerf bat.

CCP I also like to fly the Dominix, Gila, Stratios and Rattlesnake. I am also training into an Arazu. So would you like to get your nerf bat out and slaps some negatives onto those ships as well?X

James Baboli
Warp to Pharmacy
#329 - 2015-05-22 17:26:00 UTC
Styphon the Black wrote:
Stop the nerfs already you are killing my toon and all the skill training and time I have put into this character.

I started training toward carriers because I thought that would be cool. Months later nerf to the abilities.

So then I redirected and decided to alter course and fly and Ishtar. Then again another nerf.

Obviously since I use Gallente ships. Hybrid weapons are my weapon choice and then again nerf to medium hybrids.

Just completed training up to sentry drone 5 and not again nerf to sentries.

Training into a toon takes months and years of real time and that time equals "real" dollar amounts of keeping your account active and at every turn it seems that CCP pulls out the nerf bat.

CCP I also like to fly the Dominix, Gila, Stratios and Rattlesnake. I am also training into an Arazu. So would you like to get your nerf bat out and slaps some negatives onto those ships as well?X



Lets see, trained towards one OP ship, then another OP ship, then a weapon system nerf specific to a single OP variety of medium hybrids. Gila needs a bit of a bay reduction to bring it in line for staying power, but everything else there ought to be fine. At least it isn't anything like as bad as the TE nerf, or the battlecruiser nuke.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Valterra Craven
#330 - 2015-05-22 17:55:53 UTC
Kitty Bear wrote:
Valterra Craven wrote:
Kitty Bear wrote:
Lady Aesir wrote:
Ishtar

A Cruiser should not be able to field sentries PERIOD


oh noes ... the stealth bombers .....



Yeah a whole class of ships designed to die if a flea landed on them... again not comparable.


yes it is ..

the point raised was
cruisers should not have access to battleship sized weapons

but without a supporting thread demanding the removal of battleship sized weapons from frigates
the point is redundant




No... it isn't.

The problem is that drone cruisers are the only ships in their entire class that have access to oversized weapons and are not appropriately balanced.

Stealth Bombers exist for all races and have been balanced.

Battlecurisers with BS weapons for all races exist and have been balanced.

There is NO appropriate comparison to cruiser drone ships.
Styphon the Black
Forced Euthanasia
#331 - 2015-05-22 18:01:35 UTC  |  Edited by: Styphon the Black
James Baboli wrote:
Styphon the Black wrote:
Stop the nerfs already you are killing my toon and all the skill training and time I have put into this character.

I started training toward carriers because I thought that would be cool. Months later nerf to the abilities.

So then I redirected and decided to alter course and fly and Ishtar. Then again another nerf.

Obviously since I use Gallente ships. Hybrid weapons are my weapon choice and then again nerf to medium hybrids.

Just completed training up to sentry drone 5 and not again nerf to sentries.

Training into a toon takes months and years of real time and that time equals "real" dollar amounts of keeping your account active and at every turn it seems that CCP pulls out the nerf bat.

CCP I also like to fly the Dominix, Gila, Stratios and Rattlesnake. I am also training into an Arazu. So would you like to get your nerf bat out and slaps some negatives onto those ships as well?X



Lets see, trained towards one OP ship, then another OP ship, then a weapon system nerf specific to a single OP variety of medium hybrids. Gila needs a bit of a bay reduction to bring it in line for staying power, but everything else there ought to be fine. At least it isn't anything like as bad as the TE nerf, or the battlecruiser nuke.


I haven't been playing this game for the last decade like some folks. I have been playing for the under a year. I didn't choose the kind of ship I wanted to train towards because it was the "meta" or flavor of the month. I wanted to fly it because it was the type of platform that I wanted to fly. However, within the last year. I have seen numerous changes to kill every single platform that I have trained towards. Drones ships!

I think it is silly to nerf the weapon system so badly... like they did with the Medium Hybrids. Which is used on a lot more ships than just the few OP platforms that made the numbers appear off. Same thing goes for Sentries. Sentries are not the problem. The problem is the couple of small hull bonused platforms being used in large alliance meta.

These are pointless and endless changes. So if you kill sentries and ishtars and all drone ships for that matter. You will just end up with another ship type or weapon system that is OP that the large allainces adopt. Than again CCP will pull out the nerf bat. So then other people that have trained into those ships and weapon systems, have a bunch of skill that they have spent lost of time and money training toward made to be worth "less" and be not as useful as they were today (when they were not considered OP today).
Sticky wizzleteats
Doomheim
#332 - 2015-05-22 18:34:52 UTC
Sabriz Adoudel wrote:
You're making the right call.

If you nerf Ishtars hard, then the Vexor Navy Issue or the Dominix or the Armageddon or the Rattlesnake will just replace it as the sentry platform of choice.

That said, monitor closely how this change works in practice, and if the Ishtar remains better than the second and third best cruiser-size hulls combined, it's time for a little more nerfbat loving for that hull; maybe dropping the role bonus from 5% to 4% or even 3% for sentinels

Also remember the nuclear option on sentries if needed - making heavies 20mb/s bandwidth, sentries 30mb/s, and then making the Ishtar and VNI both 100mb/s while battleship droneboats get 120 or 150mb/s as appropriate to the hull. If this patch PLUS a recalibration of the Ishtar hull don't solve the problem, bring out that nuclear option.



This guy has a great idea. CCP please consider this.
Terra Chrall
Doomheim
#333 - 2015-05-22 18:38:58 UTC
Frostys Virpio wrote:
Hilti Enaka wrote:
I've said this many times after seeing the game become more and more "balanced", nice way of saying nerf BTW.

When things are "unbalanced" they game is exciting and you have people trying to theory craft ways to counter the trends.

Many times over I've seen exciting gameplays get it's arsed ripped out because CCP decided to nerf rather than be proactive and think of ways to allow us gamers to counter act. Part of what made/makes eve so exciting is the freedom but the rules and the constant tiers of "this needs balancing" annoys me rotten. This is what made Eve so formidable as a MMORPG.

Please Fozzie, rather than nerf things and sugar coat it as balancing, think in the opposite direction to allow us to think strategically about being able to play out counter-attacks. The way it is at the moment you nerf one thing and another gameplay will emerge that you will nerf *cough* balance again.


It's been months and the statu quo is still that Ishtar are dominant. You'd think the playerbase would of found other counter by now beside faction battleships? Do you think people didn't look at the ship roster to find what was possible with the current setup? How long do we let something unbalanced to push people to try new things? How long before we consider the baalnce was actually FUBAR and need to be modified because the ideas just plainly don't work?


Yes but consider this:
You fly and own OP ship A.
OP ship A gets nerfed to Very Strong.
There are other Very Strong ships, but you don't own them nor are fully trained into them.
What will you fly? You will likely still fly ship A.

It takes a long time for a small change to have a wide spread impact. If they nerfed the Ishtar so that 3-4 other ships are cleary better than it, then you would see a much more rapid change in ship use. But over-nerfing is bad for games. We don't want that.

The Ishtar might still be too strong, but only more time will tell for sure.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#334 - 2015-05-22 18:43:54 UTC
afkalt wrote:
Stitch Kaneland wrote:
Aplysia Vejun wrote:
The slowest HAC is kity and hard to catch??


The eagle is the slowest HAC with MWD. Though the ishtar isnt far behind. The problem is the ishtar can dump sentries and scurry off. Meaning if a ship chases and tackles the ishtar 15-20 seconds later, its sentries will be quite capable of killing the tackle. where as a turret ships dps can be mitigated by TD/close orbit with low sig/high speed. Course an ishtar has no guns, but most likely has neuts to make you immobile and an easy target for sentry blap.


Eagle also isn't REMOTELY cap stable, ishtar just YOLOs about with better cap than most laser ships.

Also, try jamming a 100mn on any other HAC maintaining full firepower....


Vagabond is okish with 100mn+XLASB with alittle pimp. But i understand your point, and the ishtar probably doesnt need to sacrifice much to make 100mn work.
James Baboli
Warp to Pharmacy
#335 - 2015-05-22 18:46:30 UTC
Styphon the Black wrote:


I haven't been playing this game for the last decade like some folks. I have been playing for the under a year. I didn't choose the kind of ship I wanted to train towards because it was the "meta" or flavor of the month. I wanted to fly it because it was the type of platform that I wanted to fly. However, within the last year. I have seen numerous changes to kill every single platform that I have trained towards. Drones ships!

I think it is silly to nerf the weapon system so badly... like they did with the Medium Hybrids. Which is used on a lot more ships than just the few OP platforms that made the numbers appear off. Same thing goes for Sentries. Sentries are not the problem. The problem is the couple of small hull bonused platforms being used in large alliance meta.

These are pointless and endless changes. So if you kill sentries and ishtars and all drone ships for that matter. You will just end up with another ship type or weapon system that is OP that the large allainces adopt. Than again CCP will pull out the nerf bat. So then other people that have trained into those ships and weapon systems, have a bunch of skill that they have spent lost of time and money training toward made to be worth "less" and be not as useful as they were today (when they were not considered OP today).


Medium rails got nerfed, and they needed it, bad. 250s had almost the same DPS as blasters, the best range, low cap use and reasonably priced ammo. They obsoleted anything else that can go on a medium hull but drones beyond scram range.
As for the other part of hybrids, blasters remain blasters. lovable, epic damage, and all the range you expect from someone in a wheelchair trying to punch you.

Sentries are part of the problem. The other side is the hulls. A big part of the problem with ishtars is the combo of great applied DPS at range with all the fitting room in the world if you don't decide to fit guns and just rely on the strongly bonused drones. The other HACs could theoretically murder ishtars (other than the eagle) if there was more nearly damage parity, or range parity.

As for drone ships in general, they are epic in part because drone damage amps and other drone bonused equipment was added without a strong look at polishing the drones themselves along with them, and the synergistic effects between the modules, the drones and the hulls took them from being "okay, I guess, but remember that drones aren't a primary weapon" to "why bother fitting guns? you can just use drones and neuts" and there was no loss of fitting room or more than the 1 slot to bring them back closer into line.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

evotta
Territorial Hanseatic League
#336 - 2015-05-22 18:46:42 UTC
+1 for the small change. However it is quite small
James Baboli
Warp to Pharmacy
#337 - 2015-05-22 18:48:15 UTC
Stitch Kaneland wrote:
afkalt wrote:
Stitch Kaneland wrote:
Aplysia Vejun wrote:
The slowest HAC is kity and hard to catch??


The eagle is the slowest HAC with MWD. Though the ishtar isnt far behind. The problem is the ishtar can dump sentries and scurry off. Meaning if a ship chases and tackles the ishtar 15-20 seconds later, its sentries will be quite capable of killing the tackle. where as a turret ships dps can be mitigated by TD/close orbit with low sig/high speed. Course an ishtar has no guns, but most likely has neuts to make you immobile and an easy target for sentry blap.


Eagle also isn't REMOTELY cap stable, ishtar just YOLOs about with better cap than most laser ships.

Also, try jamming a 100mn on any other HAC maintaining full firepower....


Vagabond is okish with 100mn+XLASB with alittle pimp. But i understand your point, and the ishtar probably doesnt need to sacrifice much to make 100mn work.

can literally drop a 100mn AB into most shield ishtar setups in place of a 10mn micro without any change.
Can make 100mn AB and 1600 plate work on the same cruiser, something nothing only it and t3s can do.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Sticky wizzleteats
Doomheim
#338 - 2015-05-22 18:51:10 UTC
Valterra Craven wrote:
Kitty Bear wrote:
Valterra Craven wrote:
Kitty Bear wrote:
Lady Aesir wrote:
Ishtar

A Cruiser should not be able to field sentries PERIOD


oh noes ... the stealth bombers .....



Yeah a whole class of ships designed to die if a flea landed on them... again not comparable.


yes it is ..

the point raised was
cruisers should not have access to battleship sized weapons

but without a supporting thread demanding the removal of battleship sized weapons from frigates
the point is redundant




No... it isn't.

The problem is that drone cruisers are the only ships in their entire class that have access to oversized weapons and are not appropriately balanced.

Stealth Bombers exist for all races and have been balanced.

Battlecurisers with BS weapons for all races exist and have been balanced.

There is NO appropriate comparison to cruiser drone ships.


I disagree Stealth bombers have not been balanced....they don't decloak each other... And bombs are op when 100 people in wave after wave of bombers can hit you controled by on person squad warping people, and they just have to fire the bomb when told.

Also instead of taking sentries away from drone boats, instead reduce their bandwidth to 100. I've 4 drones
Terra Chrall
Doomheim
#339 - 2015-05-22 19:02:29 UTC
Stitch Kaneland wrote:


What about cutting out some of the ishtars dronebay so it cant have extra sets of almost every sentry? Fairly mild change and makes killing its drones a bit more feasible.

You do know that an Ishtar can carry 3 sets of sentries in total, right? That usually means 1 or 2 types with 1 to 2 spares sets. I highly doubt that having a spare set of sentry drones is what makes the Ishtar too good.
Starain
SoT
DarkSide.
#340 - 2015-05-22 19:07:32 UTC
At first I thought "At last! Finally", but then... tracking penalty for drones working from long range, optimal penalty, BUT falloff boosting. Rename thread in "So, we in CCP decided to nerf drones... by boosting drones...dunno, don't ask me, police raid in our office was a loooooooong time ago, it's not smoke, it's just morning fog in our building, it will disappear, soon!"