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Player Features and Ideas Discussion

 
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[Carnyx] The Jackdaw

First post
Author
James Baboli
Warp to Pharmacy
#501 - 2015-05-21 04:08:45 UTC
Caleb Seremshur wrote:
Count Szadek wrote:
Any chance of us getting the reload bonus as a Caldari thing? Would not mind at all seeing this on say a Osprey Navy Issue.


It can't because of rapid launchers.

It might be workable as say, a single offensive bonus during the t3 rebalance for the tengu, with maybe some of the ECM bonus retained.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Caleb Seremshur
Commando Guri
Guristas Pirates
#502 - 2015-05-21 04:25:31 UTC
I wish they'd just fix ECM before slapping bonuses on to more ****.
James Baboli
Warp to Pharmacy
#503 - 2015-05-21 04:29:57 UTC
Caleb Seremshur wrote:
I wish they'd just fix ECM before slapping bonuses on to more ****.

Tengu already has a pair (one offensive, one electronic) which bonus ECM.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Caleb Seremshur
Commando Guri
Guristas Pirates
#504 - 2015-05-21 04:39:31 UTC
That was not my point. The point is ECM as a system sucks and I'd like to see it modified.
James Baboli
Warp to Pharmacy
#505 - 2015-05-21 04:41:57 UTC
Caleb Seremshur wrote:
That was not my point. The point is ECM as a system sucks and I'd like to see it modified.

Got a good suggestion? One which scales acceptably (not like the remote reps, which scales far too well, nor active tanking, which scales not at all), does not make blackbird/falcon/whatever an absolute requirement and doesn't make it almost impossible to counter ECM?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Fergus Runkle
Truth and Reconciliation Council
#506 - 2015-05-21 08:44:48 UTC
James Baboli wrote:
Caleb Seremshur wrote:
That was not my point. The point is ECM as a system sucks and I'd like to see it modified.

Got a good suggestion? One which scales acceptably (not like the remote reps, which scales far too well, nor active tanking, which scales not at all), does not make blackbird/falcon/whatever an absolute requirement and doesn't make it almost impossible to counter ECM?



And that does not nerf it (even more) into the ground for those of us that use it.

I don't get the ECM hate these days, its not like you seen fleets of griffins or blackbirds .. unlike the damp boats that are our there.
Caleb Seremshur
Commando Guri
Guristas Pirates
#507 - 2015-05-21 09:23:33 UTC
When ECM goes on the table I'll state my opinion, until then it's navel gazing.
Iroquoiss Pliskin
9B30FF Labs
#508 - 2015-05-21 12:46:13 UTC  |  Edited by: Iroquoiss Pliskin
Aven Heleneto wrote:
Caleb Seremshur wrote:
This all makes me wonder where t3s are going. 5 subsystems with 3 modes each?

each set independently for 75 different ways to fly it?


A gameplay balance director's dream. Cool

Kaarous Aldurald wrote:
So, had a rough few days at work, haven't been able to keep up until now.

But does anyone else find the "50HP per level" thing to be downright insulting? I can barely believe that it wasn't a joke. Whether that actually made it to release or not, it's still strange that it was even up for consideration at all.


Where's the insult?

Base 900 hp + 250 hp from the bonus = 1,150.
Base 900 hp * 1.25 from the 5% hp bonus = 1,125.

I, too, love and adore drama!

James Baboli wrote:

Got a good suggestion? One which scales acceptably (not like the remote reps, which scales far too well, nor active tanking, which scales not at all), does not make blackbird/falcon/whatever an absolute requirement and doesn't make it almost impossible to counter ECM?


Depends.

I have one that involves increasing the target's Heat levels for the respective H/M/L slot layouts, if any modules are active there, even if not overheated. With the usual consequences, of course - keep firing, or reping and burn out your guns/RR. Blink

Heat increase rate is subject to testing.

How stacking penalised it would be, if not outright limited to 1 per ship, would require testing™. P lore-oriented, well within the realms of ECM, unique™, not overly OP, just like TDs, neuts, TP. Well, damps will be damps. Smile

Externally unexplored mechanic, which also is an excellent candidate for ECM.
Aven Heleneto
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#509 - 2015-05-21 13:21:02 UTC
Iroquoiss Pliskin wrote:
Aven Heleneto wrote:
Caleb Seremshur wrote:
This all makes me wonder where t3s are going. 5 subsystems with 3 modes each?

each set independently for 75 different ways to fly it?


A gameplay balance director's dream. Cool


but which kind? nightmare? recurring?

(wet?)
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#510 - 2015-05-21 16:19:38 UTC
Iroquoiss Pliskin wrote:
Aven Heleneto wrote:
Caleb Seremshur wrote:
This all makes me wonder where t3s are going. 5 subsystems with 3 modes each?

each set independently for 75 different ways to fly it?


A gameplay balance director's dream. Cool

Kaarous Aldurald wrote:
So, had a rough few days at work, haven't been able to keep up until now.

But does anyone else find the "50HP per level" thing to be downright insulting? I can barely believe that it wasn't a joke. Whether that actually made it to release or not, it's still strange that it was even up for consideration at all.


Where's the insult?

Base 900 hp + 250 hp from the bonus = 1,150.
Base 900 hp * 1.25 from the 5% hp bonus = 1,125.

I, too, love and adore drama!

James Baboli wrote:

Got a good suggestion? One which scales acceptably (not like the remote reps, which scales far too well, nor active tanking, which scales not at all), does not make blackbird/falcon/whatever an absolute requirement and doesn't make it almost impossible to counter ECM?


Depends.

I have one that involves increasing the target's Heat levels for the respective H/M/L slot layouts, if any modules are active there, even if not overheated. With the usual consequences, of course - keep firing, or reping and burn out your guns/RR. Blink

Heat increase rate is subject to testing.

How stacking penalised it would be, if not outright limited to 1 per ship, would require testing™. P lore-oriented, well within the realms of ECM, unique™, not overly OP, just like TDs, neuts, TP. Well, damps will be damps. Smile

Externally unexplored mechanic, which also is an excellent candidate for ECM.


ECM
I too like the exploration of the idea for overheating modules or causing heat damage to modules to break them. It could also be paired with an effect to reduce Drone Bandwidth on a target ship hull (which would fit Caldari against Gallente lore).

ECCM then could be given the attributes of an anti heat damage module (meaning it has a use even when you are not subject to attack from ECM) along with other anti ECM attributes.

There are 5x ECM module types to consider though. How to differentiate the racials? Perhaps by giving them a bonus to their applicaton or projection whilst fitted to the hull of the same race? Multifreq gives benefits for all at higher cap usage.

Then you have signal distortion amplifiers that also need to be considered (a low slot module for which no other EW module has a parallel). What will they do?

ECM rigs then need a rebalance.

You can see why the subject as been avoided for sooo long.

As a final extra nicety, it could be considered allowing ECM modules to be used for ship hijacking - once all the modules fitted are overloaded (destroyed) the ECM module can overload the capacitor (run it to over 100%) forcing a capsule ejection. ...now that would make piracy interesting. Hasn't everyone wanted to steal someone's ship from them whilst they watch?


Jackdaw
Either make it tanky or make it faster. Personally I'd prefer an incline to a Rocket hull. A Brawler that can douche it out as good as any in it's class.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Hakaari Inkuran
State War Academy
Caldari State
#511 - 2015-05-21 16:56:19 UTC
Oh my bad. Feel free to delete
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#512 - 2015-05-21 18:00:24 UTC  |  Edited by: Solj RichPopolous
Master Sergeant MacRobert wrote:



Jackdaw
Either make it tanky or make it faster. Personally I'd prefer an incline to a Rocket hull. A Brawler that can douche it out as good as any in it's class.


Pls explain the different classes of douche.
Fourteen Maken
Karma and Causality
#513 - 2015-05-21 18:38:52 UTC
Any chance of testing a web strength bonus on this instead? I think it would suit the hull well without making it OP, it would make people chose rockets instead of light missiles, and it would make up for the lower speed in brawling range.
Frostys Virpio
State War Academy
Caldari State
#514 - 2015-05-21 19:15:53 UTC
Fourteen Maken wrote:
Any chance of testing a web strength bonus on this instead? I think it would suit the hull well without making it OP, it would make people chose rockets instead of light missiles, and it would make up for the lower speed in brawling range.


It won't happen because it's not fitting for the race...
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#515 - 2015-05-22 07:47:18 UTC
Solj RichPopolous wrote:
Master Sergeant MacRobert wrote:



Jackdaw
Either make it tanky or make it faster. Personally I'd prefer an incline to a Rocket hull. A Brawler that can douche it out as good as any in it's class.


Pls explain the different classes of douche.


LOL

That should read "Duke"

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Specia1 K
State Protectorate
Caldari State
#516 - 2015-05-22 09:11:56 UTC
Master Sergeant MacRobert wrote:
Solj RichPopolous wrote:
Master Sergeant MacRobert wrote:



Jackdaw
Either make it tanky or make it faster. Personally I'd prefer an incline to a Rocket hull. A Brawler that can douche it out as good as any in it's class.


Pls explain the different classes of douche.


LOL

That should read "Duke"


Nah, I like the first oneBlink
Naming my ship "Massengill"

Champion of the Knights of the General Discussion

Thunderdome

Ellendras Silver
CrashCat Corporation
#517 - 2015-05-22 11:01:59 UTC
when will this ship be available?

[u]Carpe noctem[/u]

Estella Osoka
Cranky Bitches Who PMS
#518 - 2015-05-22 14:15:44 UTC
Fourteen Maken wrote:
Any chance of testing a web strength bonus on this instead? I think it would suit the hull well without making it OP, it would make people chose rockets instead of light missiles, and it would make up for the lower speed in brawling range.


Why in hell would a missile ship using mainly rockets need a web?
James Baboli
Warp to Pharmacy
#519 - 2015-05-22 15:32:28 UTC
Estella Osoka wrote:
Fourteen Maken wrote:
Any chance of testing a web strength bonus on this instead? I think it would suit the hull well without making it OP, it would make people chose rockets instead of light missiles, and it would make up for the lower speed in brawling range.


Why in hell would a missile ship using mainly rockets need a web?

To keep opponents inside brawling range.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#520 - 2015-05-22 15:37:29 UTC
Iroquoiss Pliskin wrote:

James Baboli wrote:

Got a good suggestion? One which scales acceptably (not like the remote reps, which scales far too well, nor active tanking, which scales not at all), does not make blackbird/falcon/whatever an absolute requirement and doesn't make it almost impossible to counter ECM?


Depends.

I have one that involves increasing the target's Heat levels for the respective H/M/L slot layouts, if any modules are active there, even if not overheated. With the usual consequences, of course - keep firing, or reping and burn out your guns/RR. Blink

Heat increase rate is subject to testing.

How stacking penalised it would be, if not outright limited to 1 per ship, would require testing™. P lore-oriented, well within the realms of ECM, unique™, not overly OP, just like TDs, neuts, TP. Well, damps will be damps. Smile

Externally unexplored mechanic, which also is an excellent candidate for ECM.


And also a great way to force passive tanking, meaning that hardeners burn out or need to be turned off, dropping EHP levels on fleet ships significantly and mostly disadvantaging shields due to the complete lack of a passive omni-resist module for shields.

I like it, but I like it as an addition to ECM, with very moderate heat generation so that 8 people stacking their one on the logi in something like the AT doesn't automagically burn their reps out, and so that 200 people stacking their one on the primary doesn't instantly burn out their tank.

Please put this up as it's own thread bro.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp