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Dev Blog: Textures, Shaders, and Dirt, Oh My!

First post First post
Author
Galphii
Caldari Provisions
Caldari State
#81 - 2015-05-22 00:13:54 UTC
I love the dirty looking ships and eagerly await their application to TQ. It's tricky to think of how to use them appropriately - age could be achieved simply by sitting in a hanger. Flying in dusty environments should contribute to dirt layers in some way (belts, anoms and site with cloud effects etc).

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

CowRocket Void
Of Tears and ISK
ISK.Net
#82 - 2015-05-22 01:07:39 UTC
Bah.. dirt...


I want pod goo splattersPirate

bleeding shadow darkness > did i just saw a red procurer? :P

Louanne Barros
Brutor Tribe
Minmatar Republic
#83 - 2015-05-22 01:38:28 UTC
So, the ship hull is supposedly eutectic enough to use the Kerr effect on efficiently.
Minmatar corporations developed ships in the Marauder and Black Ops classes, and these ships are not particularly cheap.

...and the designers didn't consider rust, where their colleagues in the other empires did?
Down with rust; this part of the lore is silly, especially with not-so-recent changes.

Is the Sebiestor Hel going to get rusty? Are the Krusual skins going to rust? The whole thing just seems silly to me.
Dersen Lowery
The Scope
#84 - 2015-05-22 02:00:09 UTC
Louanne Barros wrote:
So, the ship hull is supposedly eutectic enough to use the Kerr effect on efficiently.
Minmatar corporations developed ships in the Marauder and Black Ops classes, and these ships are not particularly cheap.

...and the designers didn't consider rust, where their colleagues in the other empires did?
Down with rust; this part of the lore is silly, especially with not-so-recent changes.

Is the Sebiestor Hel going to get rusty? Are the Krusual skins going to rust? The whole thing just seems silly to me.


It's a nod back to their history now. They do it on purpose, as an aesthetic.

Controlled oxidization is actually a great way to prevent corrosion. Look at every green (copper, bronze) or brown-black (brass) dome. East Indians even figured out a way to make iron statues that coated themselves in a thin rust over time that sealed them against significant corrosion.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Yeza
Doomheim
#85 - 2015-05-22 02:25:09 UTC
Evil a lot of work for very little. Though I agree that the Amarr gold layer was a bit much. But redesign the Gallente Industrials - they look like crap imho.

And what's up with the Prospect? Hold twice as much ore as the Venture, but is the same damn size. That's just dumb.

I could go on, but you rather play with dirt....
Wendrika Hydreiga
#86 - 2015-05-22 02:52:54 UTC  |  Edited by: Wendrika Hydreiga
Yeza wrote:

And what's up with the Prospect? Hold twice as much ore as the Venture, but is the same damn size. That's just dumb.


Those inbuilt warp core stabilizers take a lot of space. Obviously!
Kikusama
Ministry of War
Amarr Empire
#87 - 2015-05-22 04:17:21 UTC
What I'd really like to know is when will you get rid of the hexagonal engine exhausts on the Megathron models (and possibly other ships). It struck me as horrible (apart from antialiasing not working properly and dodgy textures on my Vindicator) for 2015, honestly.

Dirt, paint, stuff like this is nice and I can appreciate the effort of the GFX team. But I'd like to see some details literally ironed out and brought up to speed.

Guns make the news. Science doesn't.

Cristl
#88 - 2015-05-22 04:32:20 UTC
The Talos is really confusing: some parts seem to look less rusty when you 'swipe left'. The 'shoulder bits' near the front for example.
Mr Epeen
It's All About Me
#89 - 2015-05-22 04:55:35 UTC
Nice weathering...for a ship operating in a planetary atmosphere under one gravity. But pretty poor for a ship operating in space.

I see some skill, just not much imagination to go with it.

I spent many years modeling planes for combat flight sims. If I were weathering spaceships to look like planes, what you have done is how I would have painted them. The most glaring example is the streaking from between panels. Vertical streaks as though these things were sitting on a runway while being rained on. That's pretty amateur or just not thought out. Leaks, streaks and chipping should be alined horizontal to the movement of the ship, not dripping down from top to bottom. There is no gravity for that to happen.

There is much more I could point out. But instead I ask your painters to use some common sense. Like I said, they are technically proficient, just not imaginative.

Mr Epeen Cool
Verite Rendition
F.R.E.E. Explorer
#90 - 2015-05-22 05:46:46 UTC  |  Edited by: Verite Rendition
l0rd carlos wrote:
CCP Sledgehammer wrote:
l0rd carlos wrote:
Some of the images are not loading for me. Everything under: "Below are a few examples of ships going from 0% dirt to 100% dirt"
For example:
https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG


There seems to be an issue with certain browsers, are you using Chrome perchance?

Does not matter, the browser can't even get the file.


wget https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG
--2015-05-21 17:43:09--  https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG
Resolving cdn1.eveonline.com (cdn1.eveonline.com)... 205.185.216.10, 205.185.216.42
Connecting to cdn1.eveonline.com (cdn1.eveonline.com)|205.185.216.10|:443...

Until timeout.

Edit: IT'S BECAUSE OF HTTPS!
Confirming that I can't see diddly on Firefox or Internet Explorer.

205.185.216.10 does not support HTTPS. https://www.ssllabs.com/ssltest/analyze.html?d=cdn1.eveonline.com&s=205.185.216.10
Jeremiah Saken
The Fall of Leviathan
#91 - 2015-05-22 06:11:33 UTC
This is great!
How much time till my Stratios become 100% dirty?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Rivr Luzade
Coreli Corporation
Pandemic Legion
#92 - 2015-05-22 06:36:00 UTC
So, I am stuck now with a dirt-caked Providence and Ark even though I take great care of my ships ... well, let my volunteer workers take great care of my ships every time I dock. Also, when will we get the 2 shades of gold back on the Ark and Providence? The Ark's red base color looks a lot better, a lot less plasticy with the new V5; however, it is still nowhere near the matte glory of old. That needs to be fixed.
Furthermore, when are Angel ships going to get their wet shell effect back? Their current hull shine is the exact same semi-matte shine as all the other ships in EVE, even though they are supposed to be built with lots of technology of Jove origin uncovered in the Curse region. It is completely illogical that they look just like any other T1 ship. When are they going to look like this again: Cynabal, Dramiel, Machariel.

And what about the obsolete textures that Sarmatiko pointed out on page 1? Will your "better system" be ready for the patch release?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

tasman devil
Puritans
#93 - 2015-05-22 07:32:23 UTC
CCP Logibro wrote:
The Art department has been busy at work bring an even newer coat of paint to every ship in the game. But at the same time, they've been working to cover them in layers of certified Minmatar dirt. If your ships looking good is something you hold near and dear to your heart, you should read this dev blog by the illustrious CCP Antiquarian.


Nice, but please enable this only for minmatar ships. I like my Amarr ships nice golden and shiny!

I don't belive in reincarnation I've never believed in it in my previous lives either...

CCP Mankiller
C C P
C C P Alliance
#94 - 2015-05-22 09:12:08 UTC
Manssell wrote:
Sooo then shouldn't you have put a disclaimer at the bottom of the dev blog saying "Cool new dirt feature not available to our Mac customers"?

Since the most of the mac clients have no shader option higher than medium since your "partners" have put a clamp of medium shader setting on all AMD macs, this becomes yet another feature that will not roll out to you Mac customers.


We are totally aware of this and it does concern us a lot. Some work has been done to make all shader settings available, but at the moment the Mac version has other more pressing issues...
Mike Whiite
Deep Core Mining Inc.
Caldari State
#95 - 2015-05-22 09:29:02 UTC
Looks great,

Ships getting dirtier over time/ blast and burn marks, yes please and a way to carve kills on the hull :)
keep doing the good work.
Damjan Fox
Fox Industries and Exploration
#96 - 2015-05-22 09:37:38 UTC
Ok, so V5++ is awesome. Working with textures and shaders is so much easier/better now and all that.
Sounds great and i'm happy to see, that the Devs got better tools to work with.
But a dirt layer? Of all the things you could have done (e.g. visible damage on the ship), you chose dirt?
Maybe it's just me, but i can't see, what that adds to the game.

I'll just quote the devblog:
Quote:
What’s the Point?
Altrue
Exploration Frontier inc
Tactical-Retreat
#97 - 2015-05-22 12:19:16 UTC
Damjan Fox wrote:

But a dirt layer? Of all the things you could have done (e.g. visible damage on the ship), you chose dirt?
Maybe it's just me, but i can't see, what that adds to the game.

I'll just quote the devblog:
Quote:
What’s the Point?


Completely agree with that. Dirt is nice, but it does not belong in a SPACEship game. I'd infinitely prefer to see some ship damage...

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Olivia Moon
School of Applied Knowledge
Caldari State
#98 - 2015-05-22 13:31:06 UTC
I love every patch that improves the ships appearances!!
Just making them look more awesome and cooooool!

But I'm quite curious, what the point of making the ship coated with dust?
I mean, the outer space is quite "clean".
By that, I mean no oxygen, hence no oxidation and therefore no rusting.
Also, outer space is so cold that not even organisms can survive.
With regard to these, making a ship rust and etc should majorly occur during parking in stations.

But thinking deeper, that also doesnt seem to make sense.
Because ships parked in the area that is connected to outer space.
It means the atmosphere surrounding the ships is actually the atmosphere of the outer space.
By definition, we can't even call these "space" as atmosphere because there is no air.

Anyway, I appreciate the graphical enhancement and my ships are gonna look better, so what I should say is thanks!

By the way, can we have more emphasis on shaders, reflection and textures?
I would love to see my ships reflecting ambient lights in kind of "real time", and especially, more realistic and higher resolution texture!!!!yay!!!
Aeril Malkyre
Knights of the Ouroboros
#99 - 2015-05-22 14:20:24 UTC
Dat Fenrir... Shocked

Keep it up Art folks. You are doing amazing work. I pretty much exclusively fly Minmatar, so bring on the rust. And when you bring in dynamic rust based on how long some ships have been plying the space lanes... My gods, it'll be beautiful.
Ahed Sten
#100 - 2015-05-22 14:46:04 UTC
Great work, can't wait to see this in-game. Big smile

On a totally unrelated note, I hope you can fix the Curse and the Pilgrim while you're at it.