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[Updated] [June] Module Tiericide - Armor Plates and Shield Extenders

First post First post
Author
Jan Minayin
Black Rise Munitions
#61 - 2015-05-21 11:51:57 UTC
From the perspective of a T2 manufacturer, I'm a bit worried about this move towards faction mods having considerably higher bonuses than the T2 variant.

Given the relative ease of obtaining faction mods via faction warfare LP stores, I can't see anyone preferring the T2 over the faction.

Would it not be better to have faction mods share the best bonus with the T2, and have better fitting and lower drawbacks, to prevent them being better in literally every way.
Vibiana
Frontier Trading Company
#62 - 2015-05-21 12:33:20 UTC
Same as for damage mods. Faction damage mods are better in every way.
Do you see obsolense of t2 dam mods?
James Baboli
Warp to Pharmacy
#63 - 2015-05-21 12:42:06 UTC
Vibiana wrote:
Same as for damage mods. Faction damage mods are better in every way.
Do you see obsolense of t2 dam mods?

yep. 5-15% increase in overall performance for between 40 and 200 times the price is unlikely to create straight obsolescence.

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Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#64 - 2015-05-21 13:35:56 UTC
CCP Delegate Zero wrote:
Omnathious Deninard wrote:
So, what will happen to the 50mm reinforced steel plate BPOs and the micro shield extender BPOs?


Good question, the plan is to update the 50mm blueprints to 100mm plate prints. As these are BPOs they will be updated to the equivalent 100mm variants.

There are no micro shield extender blueprints with the exception of the existing storyline module print and that will shift to its new 100mm incarnation.


On the concerns raised about plates, primarily on tech II plates, we will take another look. This will likely involve a change to the respective balance of tech II and storyline plates.

We'll also take another look at the balance within the faction meta groups in light of feedback.

A general point on module tiericide as an aside: one of the main points of the exercise as a whole is to get the large range of modules in the game into a more coherent state that will actually facilitate balancing more frequently as needed in the future.


Will you ever look at LP store offerings/costs as a part of tiericide?
Thanatos Marathon
Moira.
#65 - 2015-05-21 13:45:49 UTC
Berluth Luthian wrote:


Will you ever look at LP store offerings/costs as a part of tiericide?


Please get rid of the need for tags to make items in the LP store and up the LP amount required to offset it.

Also, nerfing armor!?
Ben Ishikela
#66 - 2015-05-21 13:50:28 UTC
Is there something possible like wanting to buy a placeholder/emptyitem in the LP store. You need a Tag to buy it. It costs negative LP. ==> they pay you with LP for handing in Tags.
Thanatos Marathon wrote:
Berluth Luthian wrote:

Will you ever look at LP store offerings/costs as a part of tiericide?

Please get rid of the need for tags to make items in the LP store and up the LP amount required to offset it.
Also, nerfing armor!?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Andre Vauban
Federal Defense Union
Gallente Federation
#67 - 2015-05-21 14:27:03 UTC
Jan Minayin wrote:
From the perspective of a T2 manufacturer, I'm a bit worried about this move towards faction mods having considerably higher bonuses than the T2 variant.

Given the relative ease of obtaining faction mods via faction warfare LP stores, I can't see anyone preferring the T2 over the faction.

Would it not be better to have faction mods share the best bonus with the T2, and have better fitting and lower drawbacks, to prevent them being better in literally every way.


Faction modules are actually a very unpopular item to obtain from the FW LP stores. They require an insane number of tags to purchase. Faction plate prices will go through the roof as the supply won't be able to meet the demand because the tags are going to be a MAJOR bottleneck. I think T2 plates will still have a solid place for the price conscious (ie anything other than T3's or pirate/faction BS).

.

Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#68 - 2015-05-21 14:28:18 UTC
Xercodo wrote:
I think that the fitting of the plates and SEs need to reflect their active tanking counter parts.

You need an SSE to be comparable to a small booster to fit, and 1600mm plates should match a LAR.

Additionally, these modules should give benefits that reflect this. I want to see the day where a buffer fit doesnt require 3 plates to be competitive and then STILL need resists on top of that. Likewise goes fro LSEs

This also means that yes, like the other are saying, we need an XLSE to match the booster.

And while we're on the topic you need put a shield recharge penalty on SEs and buff the crap out of shield rechargers to make them worth it. There's no reason to fit a recharger over an SE at all, like ever. You need yo make the shield tankers pick between buffer to passive recharge, not give them both, because it makes them REALLY annoying to kill. They get a cap-free recharge buff to their buffer.

And since we're talking amount over recharge can we get another small buff to cap batteries? They use WAY too much PG and CPU for that tiny neuting defense. They help, but are still generally not worth it. Maybe make their benefits comparable to their SE counter parts?


I am not sure we need XLSE as Armor do not have XLAR so there is a trade off. I do like your idea about giving SE a regen penalty. They are getting dual bonuses while AP one get buffer. Also like the idea of buffing shield recharges and batteries as right now I do not know anyone that fits batteries they need to increase your cap pool by a significant amount or be changed to act something like cap boosters but able to store power generated by your ship to be able to be re injected back at a amount over time.
McChicken Combo HalfMayo
The Happy Meal
#69 - 2015-05-21 15:03:01 UTC  |  Edited by: McChicken Combo HalfMayo
The changes aren't bad, but it's a wasted opportunity. This was a chance to fix the meta of fitting oversized plates/extenders.

1600mm Plates are used for cruiser, battlecruiser and battleships.
Large Shield Extenders are used for cruiser, battlecruiser and battleships.

That's 3 size classes of ship that primarily use the same size buffer module. Only on select cruisers is it ever acceptable to use a 800mm Plate, and it's nearly never acceptable to use the Medium Shield Extender on a cruiser.

100mm Plates will still be practically useless. You may sometimes see a SSE used on a frigate but that won't stop the meta of them generally fitting MSE.

A good tiericide would have it so ships tend to fit buffer modules like this:
Frigates - 100-200mm plates / small extender
Destroyers - 200-400mm platers / small-medium extender
Cruisers - 400-800mm plates / medium extender
Battlecruisers - 800-1600mm plates / medium-large extender
Battleships - 1600mm plates / large extender

One of the positive results of this is the relative tank you'd get out of a battleship or tanked battlecruiser when compared to lower class ships would be better than it is today, providing more reason to use them.

Vibiana wrote:
Same as for damage mods. Faction damage mods are better in every way.
Do you see obsolense of t2 dam mods?

There is no reason to use a T2 damage mod except for price. If your ship and fit is already expensive, you always use faction. The same will be the case with plates and extenders.

Balancing modules just by price is a bad idea. For one you have to constantly adjust the drop rates and materials consumed to ensure the price differences are roughly as intended, which then steps on the idea of a player-driven market. Worse though is there isn't any smart, meaningful choice as it applies to your ship. The choice is entirely based on your wallet. The choice to use one mod over another should also include how it affects the ship.

Faction damage mods should use more CPU for example. These plates and extenders with more EHP should also be harder to fit or they should have increased mass/sig penalties.

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Masao Kurata
Perkone
Caldari State
#70 - 2015-05-21 15:14:42 UTC  |  Edited by: Masao Kurata
Hmm, I think you should increase the powergrid requirements of small shield extenders if you're going to buff their HP this much, they're too close to free now that they're not useless. Unlike most modules, you don't have to worry about breaking too many fits by changing fitting parameters drastically because any fit with an SSE before this patch was a bad fit.

Other than that, I wonder what the introduction of compact tank and propulsion modules in the same patch will do to fits. Many fits which were previously impossible or required prohibitive fitting implants will be possible with the new named modules.
Phaade
LowKey Ops
Shadow Cartel
#71 - 2015-05-21 16:03:22 UTC
Moac Tor wrote:
I'd be hesitant to go any larger than LSE's and 1600mms. Battleships already come equipped with massive tanks built into the ships base stats, allowing even larger buffers would have a big change on the current meta.

TrouserDeagle wrote:
I'd drop 100mm plates, they're never worth a slot. it's hard enough finding a use for 200mms (and 800mms). instead of fitting a small plate with tank rigs, it's often better and faster to use ACRs and a big plate.
small plate gank fits probably will still be bad compared to hull tank fits, because of hull tanks being stupid (capless, omni resist, 0 pg, no penalty buffer tank, just why).
so yeah, the high bang:buck of ancillary armour reps, and more recently bulkhead rigs, has gotten me to drop the 200mm plates from all my frigate fits except mwd + plate gang fits. I used to solo with AAR + 200mm plate fits, but swapping the plate for an adaptive nano plating typically improved the total ehp when factoring in the AAR, while also being easier fitting and having no mass increase.

I'm just going to guess that small extenders aren't going to be very useful even with that huge buff. midslots are life. people are armour tanking ships that have 5 mids and 2 lows because webs and ewar are so high value. I hope you guys see that this is bad, rather than celebrating it as some player driven emergent sandbox something something.

those restrained extenders seem to have much more lenient penalties than the restrained plates. currently the armour/shield rigs already add as much or more penalty than the actual plates/extenders. I guess they'll be way more after this. I'd like it if tank rigs were much lower impact, but with less crippling penalties.


I agree with this. Plates are overshadowed, 200mm or 800mm rarely get used in any of my fittings, and 100mm are non existant. Ancillary reppers have made this situation even more severe.


Perhaps, but look at how underused battleships are in general today. More tank wouldn't necessarily be a bad thing for them.
khaip ur
Pator Tech School
Minmatar Republic
#72 - 2015-05-21 16:35:51 UTC
I know the consensus is that 100mm plates are useless by my OCD insists that I bring this up. The restrained 100mm should be 30000 instead of 32500 so that it gives about the same percentage bonus as the other sizes. ~85%. Also 800mm restrained should be 1150000.
Xercodo
Cruor Angelicus
#73 - 2015-05-21 17:19:54 UTC
Fredric Wolf wrote:


I am not sure we need XLSE as Armor do not have XLAR so there is a trade off. I do like your idea about giving SE a regen penalty. They are getting dual bonuses while AP one get buffer. Also like the idea of buffing shield recharges and batteries as right now I do not know anyone that fits batteries they need to increase your cap pool by a significant amount or be changed to act something like cap boosters but able to store power generated by your ship to be able to be re injected back at a amount over time.


Yes but we DO have XL boosters.

Lets go ahead and continue the trend of shield modules being oversized all the time since it seems to be pretty unique to them. Just make sure that the costs are on par with the boosters, maybe a cap regen penalty?

Like what if you only needed one 1600mm plate to be fitted to a Abaddon to give it all the HP it needs, but it also uses more PG than a LAR and has a small cap penalty to make up for being passive?

Something to that effect. Since you'll have less slots devoted to spamming more plates/SEs then maybe fitting a cap recharger or power relay the counteract the penalty would make sense?

Can take or leave that last bit, point is, balance them so that only 1 plate or SE should be all you need and that while dual plates and SEs could be possible, will be hard to work with because of shear fitting needs, similarly to boosters and reppers.

The Drake is a Lie

Aristash
Imperial Academy
Amarr Empire
#74 - 2015-05-21 17:50:48 UTC
bad decision.

hate this ****** module tiercid

Brother Mercury
Brutor Tribe
Minmatar Republic
#75 - 2015-05-21 18:33:00 UTC
800 and 1600 plates (besides the imperial navy/fed navy versions) got a serious nerf here.

3 cpu increase on the 1600 plate is a HUGE nerf to Amarr fitting.

Let me be clear, I'm not saying there shouldn't be a small drawback/sacrifice to fitting 1600 plates -- there should be some drawback to fitting 1600 plates. However, this is exactly my point -- there already is a significant drawback to putting 1600 plates on Amarr ships.

Before this nerf (cpu increase) every Amarr ship I can think of worth fitting has to sacrifice some modules (either damage control, web, cap booster, point) to fit on decent plates. The CPU on Amarr ships is that tight -- fine.

But this takes it too far. Adding CPU to 800/1600 plates is going to require some serious fitting changes and will really hurt a ships combat capabilities. I honestly think it will not just require downgrading a damage control or an ewar module, but even forcing some Amarr ships to use CPU rigs.

This is too much.

Please consider this CCP, 3 CPU is nothing to laugh at for Amarr ships.
Eija-Riitta Veitonen
State War Academy
Caldari State
#76 - 2015-05-21 19:28:12 UTC
I like the changes. Especially to the shield extenders. The small ones will be much more usable now!
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#77 - 2015-05-21 19:45:56 UTC
Regolith shield extender is now better in all classes compared to azeotropic.

A TINY sig radius difference is not enough of a reason why anyone would want to fit zeotropic over regolith.



This should be changed. Regolith is lower powergrid, azeotropic is lower CPU requirement. now its meaningful.

To be fair, there should be a 3rd option, for lower sig radius penalty, but it will not be popular.
Freelancer117
So you want to be a Hero
#78 - 2015-05-21 19:54:28 UTC  |  Edited by: Freelancer117
Ripard Teg wrote:
Guys! You have a serious opportunity here to make Small Shield Extenders not useless! Please don't let it go by!

I have a dream. It is not a big dream. It is a small dream. In my dream, Small Shield Extenders are a good option for frigates and Medium Shield Extenders are a good option for cruisers. Must I abandon my dream?


Seconded Cool

PS: I really miss your blogs Ripard Teg, please come back to them

Perhaps you can cover stuff like this ?

http://www.vr.is/english/what-is-vr/

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Zappity
New Eden Tank Testing Services
#79 - 2015-05-21 20:02:15 UTC
I always imagined that you would address the use oversized tanking modules with tiericide. It is disappointing that this confusion will remain.

Also, you must really like the kiting meta to be nerfing plates. Could we see some usage stats?

Zappity's Adventures for a taste of lowsec and nullsec.

FT Diomedes
The Graduates
#80 - 2015-05-22 03:32:19 UTC
Zappity wrote:
I always imagined that you would address the use oversized tanking modules with tiericide. It is disappointing that this confusion will remain.

Also, you must really like the kiting meta to be nerfing plates. Could we see some usage stats?


This is far and away the most dissappointing aspect of this update. It would have been a wonderful opportunity to rationalize the idiotic system we currently have in Eve.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.