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[Carnyx] Sentry Drone Adjustments

First post First post First post
Author
Imperium Romanus
Yamagata Syndicate
Northern Coalition.
#121 - 2015-05-21 17:28:31 UTC
I welcome these much needed changes. Drone boats are the primary doctrines of most big alliances and are getting boring to be honest.

Bring back variety! ;)
Sir Constantin
#122 - 2015-05-21 17:29:26 UTC
Gardes optimal and tracking nerf is too strong for my PVE ishtar.

I guess it's time to look for alternatives.
Desudes
The Scope
Gallente Federation
#123 - 2015-05-21 17:30:21 UTC
Zafrena Tyrleon wrote:
Iroquoiss Pliskin wrote:
Zafrena Tyrleon wrote:

You're directing the nerfs to the wrong place. Re-adjust drone bandwidth across the board. Change Heavy Drones to 20 (and Geckos to 40), leave sentries alone and then juggle bandwidth on the hulls.

More work? Absolutely. But it's not a bandaid, it's a proper fix. If the Ishtar (and whatever other cruisers) can field only 4 Sentries, it's not quite BS-level damage anymore.


That would still be a N+1 problem - just bring 1 more Ishtar for every 5 other you field to match old DPS.


The problem with this argument is that you completely devalue pilot numbers. If pilots and ships are free and not a balance point at all, then I guess everyone should show up in Supercarriers instead and we can all go home and not worry about this.


What happens after your suggestion is that people still able to retain critical mass continue to be overpowered, while smaller entities that can no longer hold critical mass are unable to use ishtars as a fleet doctrine.

The exact same thing counters ishtars, though you potentially need a little less of it, and the exact same thing dies to ishtars, though the ishtars potentially need more numbers.

Every ishtar engagement I've seen or been in has been a landslide in one direction or the other, or a stalemate of not enough dps on both sides.

Excuse me, but what the f*ck are you desu?

Xe'Cara'eos
A Big Enough Lever
#124 - 2015-05-21 17:33:36 UTC  |  Edited by: Xe'Cara'eos
what if sentries were split into small (10m3, 25 mbits), and large, (as current) with perhaps X-L (for use with supers), and seperate drone bay from fighter bay?

However, I DO feel (whatever else), that CCP is missing the real issue with drones here....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Sof0s
Parental Control
Didn't want that Sov anyway.
#125 - 2015-05-21 17:36:16 UTC  |  Edited by: Sof0s
I think the proposed adjustments are bad .
First because the reason that ishtar is used and is succesfull in big fights is not the damage or tracking . Desudes has explained why ishtars are good .
Second cause its wrong to make adjustments just for the ishtar overuse in big fights because in small fights 2-3 people ishtars are nothing special . Also sentry drones in others ships are not that good .
Obil Que
Star Explorers
Solis Tenebris
#126 - 2015-05-21 17:38:07 UTC
Alundil wrote:
Bouncers and Curators - sure. The optimal/damage/tracking to the gardes is a bit much, imo.
Also, this is going to have some pretty negative downstream effects on non-bonused hulls. Reducing, overall, the "flavor" of ships seen out an about as those hulls become further sub-optimal.


I might have this totally wrong but...

Geddon Garde Mosaic: 84 dps, 30km optimal, 18km falloff, 0.036 tracking
Geddon Garde Carnyx: 82 dps, 22.5km optimal, 23.94km falloff, 0.0336 tracking
Net change: -2 dps, -7.5km optimal, +5.94km falloff, -0.0024 tracking
Mosaic falloff Damage projection: 42dps out to 48km
Carnyx falloff Damage projection: 41dps out to 46.44km

Dominix Garde Mosaic: 84 dps, 45km optimal, 18km falloff, 0.054 tracking
Dominix Garde Carnyx: 82 dps, 33.75km optimal, 23.94km falloff, 0.0504 tracking
Net change: -2 dps, -11.25km optimal, +5.94km falloff, -0.0036 tracking
Mosaic falloff damage projection: 42 dps out to 63km
Carnyx falloff damage projection: 41 dps out to 57.69

The Geddon vs. Dominix is
Mosaic falloff difference: 15km in favor of the Dominix
Carnyx falloff difference: 11.25km in favor of the Dominix

It seems that in terms of falloff distances, the Geddon is actually closing the gap to the Dominix rather than being more severely punished. It's the same basically for the optimal calculations too. Again, unless I've totally messed up the math.
Alexis Nightwish
#127 - 2015-05-21 17:48:09 UTC
CCP Fozzie wrote:
Hey everyone! For our Carnyx release at the beginning of June we're planning on making some moderate tweaks to sentry drones, part of our ongoing process of massaging drone combat into a healthier place in the meta.

These are a very specific and limited set of changes that we believe will benefit the game, but it's important to know that these are explicitly not intended to be a "once and for all" fix for every problem related to sentries. There's no such thing as a balance silver bullet.

The main goals of these changes are to further improve the intra-class balance between sentry drones (smoothing out the progression in tracking speed and compressing the damage spread a bit) and slightly reducing the power level of some sentry fits and doctrines, especially for Bouncers and Curators that are quite dominant in a few areas.

Current plan is:
Gardes: -25% Optimal, +33% Falloff, -3% Damage, -6.67% Tracking
Curators: -3.1% Damage, -13% Tracking
Bouncers: -3.3% Damage, -12.5% Tracking

We welcome feedback as always!

Still treating symptoms and not the cause.

The cause is cruisers having bandwidth over 50mb. It's not an issue with the sentries themselves.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Desudes
The Scope
Gallente Federation
#128 - 2015-05-21 17:58:03 UTC
The irony of all this is nerfing this continues the trend of making sentries only useful for large blobs, which is supposedly what is being fixed. Ishtar sentries apply dps so poorly now that they are incredibly rare in small fights due to so many other ships being better. I changed from ishtar to nomen, a ship 1/4 the ishtars price, for small/micro gang due to how poorly the ishtar spplies dps at range now, as well as it has the fundamental issue of being unable to recall them if people start shooting them/you need to leave the field.

Excuse me, but what the f*ck are you desu?

Iroquoiss Pliskin
9B30FF Labs
#129 - 2015-05-21 17:58:25 UTC  |  Edited by: Iroquoiss Pliskin
Obil Que wrote:
Alundil wrote:
Bouncers and Curators - sure. The optimal/damage/tracking to the gardes is a bit much, imo.
Also, this is going to have some pretty negative downstream effects on non-bonused hulls. Reducing, overall, the "flavor" of ships seen out an about as those hulls become further sub-optimal.


I might have this totally wrong but...

Geddon Garde Mosaic: 84 dps, 30km optimal, 18km falloff, 0.036 tracking
Geddon Garde Carnyx: 82 dps, 22.5km optimal, 23.94km falloff, 0.0336 tracking
Net change: -2 dps, -7.5km optimal, +5.94km falloff, -0.0024 tracking
Mosaic falloff Damage projection: 42dps out to 48km
Carnyx falloff Damage projection: 41dps out to 46.44km

Dominix Garde Mosaic: 84 dps, 45km optimal, 18km falloff, 0.054 tracking
Dominix Garde Carnyx: 82 dps, 33.75km optimal, 23.94km falloff, 0.0504 tracking
Net change: -2 dps, -11.25km optimal, +5.94km falloff, -0.0036 tracking
Mosaic falloff damage projection: 42 dps out to 63km
Carnyx falloff damage projection: 41 dps out to 57.69

The Geddon vs. Dominix is
Mosaic falloff difference: 15km in favor of the Dominix
Carnyx falloff difference: 11.25km in favor of the Dominix

It seems that in terms of falloff distances, the Geddon is actually closing the gap to the Dominix rather than being more severely punished. It's the same basically for the optimal calculations too. Again, unless I've totally messed up the math.


Sounds about right, and spot on conclusion.

Goodpoast.
Frostys Virpio
State War Academy
Caldari State
#130 - 2015-05-21 17:59:29 UTC
Why does the double bonus on the problematic hulls are allowed to stay for so damn long on ship that even CCP acknowledge are problematic?

Is there any other weapon where a bonus to application and projection (tracking + optimal) in any form is present on the same bonus slot for a hull?
Jafit McJafitson
Viziam
Amarr Empire
#131 - 2015-05-21 18:02:30 UTC
Alexis Nightwish wrote:

Still treating symptoms and not the cause.

The cause is cruisers having bandwidth over 50mb. It's not an issue with the sentries themselves.


Bandwidth. Double bonuses. 375m^3 dronebay so you can spam 3 different flights of sentries, along with a mobile depot for more spares in your cargo.

Enough grid and CPU to fit a full rack of cruiser-class highslot modules, yet the primary weapon system doesn't require any grid/cpu, so instead you can devote those fitting resources to tank or oversized propmods if you want.

CCP never fails to go after the weapon system instead of fixing the ships that use those systems.

Missiles get nerfed because of the Drake and the Tengu. Medium rails come in and the Tengu is back in force because they didn't fix the actual problem, which was the Tengu. But for good measure they did also nerf the Drake to the point where nobody uses it anymore.

Then they do a balance pass on all sub-cruiser class ships, and THEN they come along and completely blow all that hard work away by introducing T3 destroyers.

I've gotten past expecting any kind of sensible changes anymore. Just hang on to something and wait for them spin the wheel, and see what the next flavor-of-the-year ships are going to be. Thankfully after years of wheel spinning I can already fly all subcaps so I don't care where it lands.
Beta Maoye
#132 - 2015-05-21 18:03:05 UTC
People spent long training time to brush up drone skills. Sentry is the most powerful drone for sub-capitals. Players will not give them up easily. If you find many people shifted to use other weapons, that means you have already nerfed drone to hell.

Why do you give us Ishtar and Domi in first place? Isn't drone a weapon system on par with gun and missile?
Mario Putzo
#133 - 2015-05-21 18:05:59 UTC  |  Edited by: Mario Putzo
Why not just remove them from the game if only hull bonused ships have capacity to make them useful.

Just give all combat drones a sentry mode, and a mobile mode.

Sentry mode
+ Optimal
+ Tracking
- ROF
Immobile

Mobile Mode
+Fall Off
+ ROF
- Tracking
Mobile.

Remove sentries, and the tier the remaining 3 drone sizes to size appropriate hulls
Frig/Dessie Drone Boats, bonused to Lights
Cruiser/BC Hulls bonused to Meds
BS hulls Bonused to Heavies.

Things done to balance sentries
- Numerous hull changes
- Entire new drone system for Guristas
- One previous balance pass for sentries
- Additional changes to drone application modules
- Rework of the drone assist system
- Moving sentries behind further behind a training wall + net reduction in all drone capability
- more direct nerfs to hulls
- yet another balance pass at sentries
- a "nerf" to the Ishtar
- yet another sentry balance pass

Want a silver bullet...press delete.
Iroquoiss Pliskin
9B30FF Labs
#134 - 2015-05-21 18:08:44 UTC  |  Edited by: Iroquoiss Pliskin
Jafit McJafitson wrote:
Alexis Nightwish wrote:

Still treating symptoms and not the cause.

The cause is cruisers having bandwidth over 50mb. It's not an issue with the sentries themselves.


Bandwidth. Double bonuses. 375m^3 dronebay so you can spam 3 different flights of sentries, along with a mobile depot for more spares in your cargo.

Enough grid and CPU to fit a full rack of cruiser-class highslot modules, yet the primary weapon system doesn't require any grid/cpu, so instead you can devote those fitting resources to tank or oversized propmods if you want.

CCP never fails to go after the weapon system instead of fixing the ships that use those systems.


Well, they've proven to be flexible with T3Ds, though those hulls are very new. Perhaps Ishtar subscription numbers are far too strong?

Quote:
Missiles get nerfed because of the Drake and the Tengu. Medium rails come in and the Tengu is back in force because they didn't fix the actual problem, which was the Tengu. But for good measure they did also nerf the Drake to the point where nobody uses it anymore.


To be fair, Hybrids were overbuffed and later rectified.

T3s still broken, but something something will be done soon™.

Quote:
I've gotten past expecting any kind of sensible changes anymore. Just hang on to something and wait for them spin the wheel, and see what the next flavor-of-the-year ships are going to be. Thankfully after years of wheel spinning I can already fly all subcaps so I don't care where it lands.


Flavour of the year sounds about right. Smile

Odyssey 1.1 update is from Sept, 2013.

Mario Putzo wrote:
Why not just remove them from the game if only hull bonused ships have capacity to make them useful.

Just give all combat drones a sentry mode, and a mobile mode.

Sentry mode
+ Optimal
+ Tracking
- ROF
Immobile

Mobile Mode
+Fall Off
+ ROF
- Tracking
Mobile.


Interesting idea, the Mode thing would have to happen either while in the Dronebay, or even before you undock. Muahaha.

RoF penalty would have to be substantial if it's the former - can't have Mega Pulses and Tachyon Beams rolled into one.

P.S. Sentry module. Passive. Or Active with OMGBBQ penalties. Blink
Corey Lean
No Vacancies
No Vacancies.
#135 - 2015-05-21 18:13:39 UTC
Just delete the Ishtar
Nasar Vyron
S0utherN Comfort
#136 - 2015-05-21 18:14:04 UTC  |  Edited by: Nasar Vyron
The issue, I have said a dozen times and more already, is that sentries are a stationary weapon platform which allow for their user to kite around them forcing their opponents to stay within optimal - or hug the drone cluster. If they go with the latter, Ishtars (the main offender) will simply drop another flight of sentries which will now be at optimal of their target forcing them to leave field or run the gauntlet in an attempt to close the gap. If they choose the former, then they can attempt to slug it out while taking optimal damage from a battleship level drone.

The problem is the level of power granted to a cruiser hull which is capable of both fitting tank and kite. You can either:
a) continue to nerf sentries which affect multiple hulls not just the Ishtar's which exacerbate the problem. (if it didn't work the first 5 times maybe the 6th?)

b) attack the ship by reducing the drone drone bay making the kite away and drop a new flight impossible. (this is stupid)

c) go after the problem, which is the control range on sentries which allow for agile ships to force their opponents into their optimal rather than treating them like the stationary-sniping platform that they are. Give sentries a 20km control range, after which the pilot will lose control and the sentries drop locks.


Notice how option c stops nerfing the slower BS hulls which this particular weapon system was designed for. At the same time forces cruiser hulls to accept the drawbacks of a BS sniping platform by either remaining relatively close to their stationary drones, or switch to mobile (light/medium/heavy) drones if they desire to keep their mobility. In short, it accomplishes hitting the damage projection currently seen from kiting drone doctrines without further nerfing completely unrelated hulls which make proper use of sentries - as a sniping platform.
SFM Hobb3s
Perkone
Caldari State
#137 - 2015-05-21 18:14:56 UTC
Liking the change. In general I've always hated droneboats. Anything that discourages their use is fine by me. Makes those huge battles much easier on the Hamsters when there aren't 10's of thousands of drones being abandoned into space (sometimes purposefully to induce more tidi)
motie one
Secret Passage
#138 - 2015-05-21 18:16:27 UTC  |  Edited by: motie one
I do understand, that most uses of the sentry drones of the affected types, have been causing problems with certain ships, especially the Ishtar, but other ships, with the bandwidth to use them (rattlesnake etc) are getting a little chipped away at. This adds up.

Now if Heavy drones were actually useful other than close up, then it would not be an issue.
The gila shows that Fast, strong, medium drones are effective as a mid range weapon, heavies are appalling as a long range choice, so sentries are always selected, so to give choices, how about the following?

Increase heavy drone speed by a large amount, make them comparable to medium drones in speed.
Due to the size, and space for additional electronics, allow a built in drone control range extension.
Allow inbuilt ecm to break "rat" lock on recall, so they do not always die to the first webbing rat frigate.

This would allow heavy drones to actually have a role, other than ultra close range and not the case of " choose sentries always".

Choices to be made as which works better in each tactical situation, is that not the general idea we should be aiming at?
Terra Chrall
Doomheim
#139 - 2015-05-21 18:19:14 UTC
Taram Caldar wrote:
Just my opinion but sentries aren't the problem, currently. The problem is the bonuses on the ishtar that push their drone damage, in general, so over and above the damage output of other ships in their peer group...

Ishtar Sentry damage is already in line with ships of their class. This happened the last balance pass on the hull when damage bonus was cut in half from 50% to 25%. They have maximal dps with Heavy Drones which have their own shortcomings.

The tracking/optimal bonus of 25% on the Ishtar Sentries and 37.5% on the Domi ones are significant but not out of line with other ranged systems.

Let's compare 3 HACs, bonuses only:

An Eagle gets: 20% shield resists, 50% optimal, 50% optimal, 25% damage.
A Zealot gets a 50% weapon cap use bonus, 25% RoF bonus, 50% optimal bonus, and 25% raw damage bonus.
An Ishtar gets 25% drone HP, 25% damage, 25% optimal, and 25% tracking.

The Eagle gets 1x tank bonus, 2x range, 1x damage,
The Zealot gets 2x damage bonuses and 1x range bonus
The Ishtar gets 1x damage, 1x range, and 1x applicaiton.

The bonuses are all in line with each other. It is the weapon system that then makes them stand apart.

******************
The problem with drone boats is this: the different ship classes share 1 ranged weapon type with no size variance. It has been brought up in the past that there should be a Medium Sentry and a Large Sentry. And now that Sentries are coming under the knife it is time to address this problem.

Some people complain that cruisers should not be able to use a battleship weapon system. But sentries have never been exclusively battleship and up. The issue is they had to be strong enough for BS and that has caused issues with the Ishtar balance. Hence why they nerfed all the sentry bonuses on that hull.

Are the sentry stats too strong when used by the Dominix and Armageddon? Or are they too good on cruiser hulls? If the latter then the solution is introduce a new set of sentries balanced for medium weapon strengths, and adjust appropriate hull bonuses in line with these new drones.
Then rebalance the original sentry into a BS+ system and be done. No need to put restrictions or new bandwidths in place, if a cruiser is only bonused for medium sentries it will likely not make sense to field the larger size.
Iroquoiss Pliskin
9B30FF Labs
#140 - 2015-05-21 18:24:30 UTC  |  Edited by: Iroquoiss Pliskin
Terra Chrall wrote:
Taram Caldar wrote:
Just my opinion but sentries aren't the problem, currently. The problem is the bonuses on the ishtar that push their drone damage, in general, so over and above the damage output of other ships in their peer group...

Ishtar Sentry damage is already in line with ships of their class. This happened the last balance pass on the hull when damage bonus was cut in half from 50% to 25%. They have maximal dps with Heavy Drones which have their own shortcomings.

The tracking/optimal bonus of 25% on the Ishtar Sentries and 37.5% on the Domi ones are significant but not out of line with other ranged systems.

Let's compare 3 HACs, bonuses only:

An Eagle gets: 20% shield resists, 50% optimal, 50% optimal, 25% damage.
A Zealot gets a 50% weapon cap use bonus, 25% RoF bonus, 50% optimal bonus, and 25% raw damage bonus.
An Ishtar gets 25% drone HP, 25% damage, 25% optimal, and 25% tracking.

The Eagle gets 1x tank bonus, 2x range, 1x damage,
The Zealot gets 2x damage bonuses and 1x range bonus
The Ishtar gets 1x damage, 1x range, and 1x applicaiton.

The bonuses are all in line with each other.


Still waiting for a Zealot setup that can do 420 dps at 160 km.

Eagle can reach that with CN Plutonium at 58+20 km.

To be completely fair to the Public, the actual bonuses are:

Zealot:

Amarr Cruiser bonuses (per skill level):

10% reduction in Medium Energy Turret activation cost
5% bonus to Medium Energy Turret rate of fire

Heavy Assault Cruisers bonuses (per skill level):

10% bonus to Medium Energy Turret optimal range
5% bonus to Medium Energy Turret damage
________________

Ishtar:
Gallente Cruiser bonuses (per skill level):

7.5% bonus to Heavy Drone max velocity and tracking speed
10% bonus to Light, Medium, and Heavy Drone hit points and damage, 5% bonus to Sentry Drone hit points and damage

Heavy Assault Cruisers bonuses (per skill level):

5000m bonus to Drone operation range
5% bonus to Sentry Drone optimal range and tracking speed

Double bonuses all the way. Big smile

Quote:
It is the weapon system that then makes them stand apart.


So just a battleship-sized weapons system. Roll