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Dev Blog: Textures, Shaders, and Dirt, Oh My!

First post First post
Author
Zen BraZen
Atlantia Corp
#21 - 2015-05-21 15:55:40 UTC
Really great work guys!!! The extra V5++ detail really does just jump out of the screen.

I'm loving the rust too. I'm in full support of rust increase over time/use + ship washing facility mechanic.

Two ship graphic improvements in a year. You're spoiling us!!

Thank you for your hard work.


CCP Antiquarian
C C P
C C P Alliance
#22 - 2015-05-21 16:01:53 UTC
Thank you, Zen.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Trii Seo
Goonswarm Federation
#23 - 2015-05-21 16:02:12 UTC  |  Edited by: Trii Seo
Oh god yes. You guys are absolute and total coding and texturing machines!

Also, please rust ASAP. Just feels weird to fly one around without a protective layer of dirt&grit covering the vulnerable bits. Kinda naked.

Edit: on a scale of 1 to 10, how much of a ***** are T3s to do?

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

CCP Darwin
C C P
C C P Alliance
#24 - 2015-05-21 16:06:15 UTC
Trii Seo wrote:
Edit: on a scale of 1 to 10, how much of a ***** are T3s to do?


About a 7 for technical complexity, a 3 on the art side.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Urandas
The Scope
Gallente Federation
#25 - 2015-05-21 16:10:04 UTC
Stop it with the eye candy!
Vincent Athena
Photosynth
#26 - 2015-05-21 16:10:35 UTC
CCP Darwin wrote:
Sarmatiko wrote:
So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx?
Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)?

Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache.

I know there is a Mac version of this too, as once I got it to work. But I don;t remember exactly how.

Maybe you need to do a Wiki entry, and cover both clients?

Know a Frozen fan? Check this out

Frozen fanfiction

CCP Antiquarian
C C P
C C P Alliance
#27 - 2015-05-21 16:12:25 UTC
Trii Seo wrote:
O...n a scale of 1 to 10, how much of a ***** are T3s to do?


Brandy Glass of Brown M&Ms.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Vincent Athena
Photosynth
#28 - 2015-05-21 16:17:14 UTC
I am presently stuck having to use low settings, as I run three clients on a 5 year old laptop. The main issue is not fps, but lockups. Sometimes the entire computer will freeze for 30 seconds. I think it's due to excessive memory use in the graphics card. Everything just stops until the graphics card is done swapping, or doing some sort of memory management task. Low graphics settings (that is "optimize for memory") helps with this issue.

Will all the new stuff make my issue better, worse, or have little effect?

Know a Frozen fan? Check this out

Frozen fanfiction

CCP Darwin
C C P
C C P Alliance
#29 - 2015-05-21 16:20:46 UTC  |  Edited by: CCP Darwin
Vincent Athena wrote:
Will all the new stuff make my issue better, worse, or have little effect?

The look may change somewhat but it should have little effect on your performance. Edit: CCP Antiquarian is correct, though, that other changes this release may affect your performance depending on your setup.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

CCP Antiquarian
C C P
C C P Alliance
#30 - 2015-05-21 16:22:04 UTC
Vincent Athena wrote:
I am presently stuck having to use low settings, as I run three clients on a 5 year old laptop. The main issue is not fps, but lockups. Sometimes the entire computer will freeze for 30 seconds. I think it's due to excessive memory use in the graphics card. Everything just stops until the graphics card is done swapping, or doing some sort of memory management task. Low graphics settings (that is "optimize for memory") helps with this issue.

Will all the new stuff make my issue better, worse, or have little effect?


We try to minimize impact on low settings users as much as possible, so a lot of the elements of this feature won't be visible when you run your client.

That said, there are differences that may affect client performance both in this feature and in some of the other work coming out this release, which makes it really difficult to say how your set up in particular will react.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

CCP Antiquarian
C C P
C C P Alliance
#31 - 2015-05-21 16:23:32 UTC
CCP Darwin wrote:
Blah blah blah I answer everything instantaneously blah blah.


Curse your fleet fingers, Darwin!

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

CCP Maxwell
C C P
C C P Alliance
#32 - 2015-05-21 16:27:14 UTC
Vincent Athena wrote:
CCP Darwin wrote:
Sarmatiko wrote:
So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx?
Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)?

Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache.

I know there is a Mac version of this too, as once I got it to work. But I don;t remember exactly how.

Maybe you need to do a Wiki entry, and cover both clients?


I hope to have this published before the weekend. Feel free to call me out on it should I fail.

CCP Maxwell - QA Engineer - Team RnB

Vincent Athena
Photosynth
#33 - 2015-05-21 16:33:11 UTC
CCP Darwin wrote:
Vincent Athena wrote:
Will all the new stuff make my issue better, worse, or have little effect?

The look may change somewhat but it should have little effect on your performance.

How about if I were to go to medium settings? Is the new system more efficient, possibly allowing me to move up a step? Or will I still be stuck?
Then again, soon it may not matter. Support for my laptop is about to cease. Once it has a catastrophic failure, Ill Have to get a new one. And lose my 17" screen.

Know a Frozen fan? Check this out

Frozen fanfiction

CCP Antiquarian
C C P
C C P Alliance
#34 - 2015-05-21 16:38:30 UTC
Vincent Athena wrote:
CCP Darwin wrote:
Vincent Athena wrote:
Will all the new stuff make my issue better, worse, or have little effect?

The look may change somewhat but it should have little effect on your performance.

How about if I were to go to medium settings? Is the new system more efficient, possibly allowing me to move up a step? Or will I still be stuck?
Then again, soon it may not matter. Support for my laptop is about to cease. Once it has a catastrophic failure, Ill Have to get a new one. And lose my 17" screen.


If the machine couldn't run medium shader settings before V5++, it will likely remain unable to run them following the release.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Heinrich Rotwang
Spectre Fleet Corporation
#35 - 2015-05-21 16:42:00 UTC
I was already playing with the newly rendered hulls on SISI and I gotta say: out-fscking-standing job! The last Iteration was already great when it was finished but this is so much more detailed. I was always a bit sad when coming home from a battle and having fought all these fights and taken damage and escaped in 1% structure and then you go back to hisec and your ship looks exactly the same as the one of the guy that just got it from the market and never fired a shot with it. Thats when I wan't that "Frontsau" look on my ship. Maybe we can even have some bullet holes on it one day?

Also: Keep up doing that amazing work - it's appreciated! (now please go update the remaining old hulls XD)

Kaylin Drake
Profound Destiny
#36 - 2015-05-21 16:47:28 UTC
I feel like there must be some sorta of ironic humor in the idea of going to all of this effort to make changes to every ship in game to make them look visually stunning.. just to consider making them age with rust later on. Make 'em great looking, then make 'em ugly. I think heavy amounts of rust is ugly, I did not like it when it was presented on the test server during november briefly. I hope you don't do that aging to rust thing.. and if you do, please give it an optional check box in the settings window..

As far as this update, images look good, I'm going to the test server to have a closer look. I was very unhappy with BPR in december, I am thinking I will be happy with this update from what I see so far..
Lil' Brudder Too
Pistols for Pandas
#37 - 2015-05-21 16:52:38 UTC
Does this mean that the Medium Shaders on Gallente hulls have *finally* been fixed? That was a massive over sight in the first pass...has your process changed any to prevent a similar occurrence in the future?
chaosjj
Doomheim
#38 - 2015-05-21 16:52:49 UTC
I love the look of all new ships in V5++ its an enormous impovement.

that being said, i am highly against the dirt/rust on ships. To me it sounds like you want to punish ships that manage to survive for extended periods of time. for pvp the dirt system seems nice, but what about Mission runners? they use the same ship for extended periods of time (months in my case). if this system is indeed combined with a ship cleaning service, please include an option to have the ship cleaned automaticaly every time i dock, or something similar.

PS I know its probably made using some minmatar bits, but please, don't rust my Machariel.
Alexis Nightwish
#39 - 2015-05-21 16:57:24 UTC
CCP Sledgehammer wrote:
The first set of sliders indicate what a ship could look like if they were as dirty as we possibly allow, not as they will be on release. The second set of sliders are the comparative V5 vs V5++ images.

The dirt map looks amazing! Big smile

The V5++ images though... I don't like most of them.

The Prophecy becomes washed out and loses detail in the gold areas.

The Talos actually looks better in V5++ as many details pop rather than being almost invisible.

The Drake is a wash. I think I'd have to spin it around to see how the AO looks.

The Fenrir loses its charming, rusty look and just becomes drab cardboard.

The Barghest looks the worst. A huge amount of detail is lost in the V5++ image; some of it becomes very subdued, and the rest is lost completely!

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

CCP Antiquarian
C C P
C C P Alliance
#40 - 2015-05-21 16:58:07 UTC
chaosjj wrote:
To me it sounds like you want to punish ships that manage to survive for extended periods of time


We're definitely not out to punish successful capsuleers, and any features we take into consideration will get a lot of attention from people on all facets of the dirt diamond.

For now, the dirt is fixed (non-dynamic), and we think we've picked an appropriate level for that on all the hulls in New Eden.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.