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What do you think CCP needs to focus on?

First post
Author
Delt0r Garsk
Shits N Giggles
#41 - 2015-05-21 12:32:13 UTC
Scarlett Anstian wrote:
CCP needs to work on Walking in Stations, in its current capacity its pretty much redundant. I know this is a game about spaceships but iI joined in 2011 because of Incarna and the ideas they had for the future. Player run bars, clubs and shops would just be fantastic and would really help diversify the tedious nature of high sec pve and mining.

As much as people may complain the new avatars are here to stay and right now it just feels like a front for the NEX Store. There are other games coming out which will have avatars walking around in stations AND spaceship combat. If EVE Online is going to stay the top dog for space its got to follow through on those great ideas and implement them to the best of their ability.

I do believe star citizen is for you. Or second life. Is that still a thing? Second life?

Oh and eve never was top dog. But it has staying power because of space ships. Not space toilets!

AKA the scientist.

Death and Glory!

Well fun is also good.

Zel Juk
Doomheim
#42 - 2015-05-21 13:13:02 UTC
CCP need to keep doing what they're doing. They're updating and fixing the core mechanics of the game as well as expanding on them, all the while adding even more content to the game (shattered WH, Thera, T3, Drifters).

Once they've eliminated the structure grind from 0.0 they can focus on sorting something else out, like mining mechanics or WiS.
Jenn aSide
Worthless Carebears
The Initiative.
#43 - 2015-05-21 13:39:47 UTC
Scarlett Anstian wrote:
CCP needs to work on Walking in Stations, in its current capacity its pretty much redundant. I know this is a game about spaceships but iI joined in 2011 because of Incarna and the ideas they had for the future. Player run bars, clubs and shops would just be fantastic and would really help diversify the tedious nature of high sec pve and mining.


You know what really helps diversify the tedious nature of high sec pve and mining? Experiencing the other 86.5% of EVE space that isn't High Sec.

As for WiS wishing (WiShing? lol), I will never understand the concept of asking a company to pull back (even if just a little) on doing what they do very well (spaceships and spaceship gameplay) so they can spend time on something that they have proven time and time again they are not good at doing (ie anything that is not spaceships and spaceship gameplay). Everything CCP has done that involved legs (Incarna, DUST, the way Legion isn't even mentioned anymore) has been disappointing at best.

How many times does a company have to do something badly before people say "ok dudes, nevermind, just do what you know best"?
Brant Tivianne
The Scope
Gallente Federation
#44 - 2015-05-21 14:05:59 UTC
Perhaps not something they should focus on next, but I do think an upgrade to WiS will help with the new player experience.

Having only been playing for a few years, WiS has always been there for my experience of EVE.

As a wide-eyed newbro, the experience of sitting on the WiS couch, realizing I could click on the TV screen and see updates in real time of different happenings around New Eden, really helped flesh out the universe. As much as this is a game about spaceships, having the human element in it, it's something new players can identify with a little easier and helps the atmosphere. It's something a new player wants more of, then they get shut down when they try to use the door.

------------- Break -----------------

Now I'd like to recommend something I know is probably not possible, but I can dream right?

One of the things that I used to do as a new player is try to visualize just how BIG the ships are. I would use the little lights on them to help visualize it by picturing they were all windows. I would zoom in as much as possible to change my perspective while cruising around and it helped some, but unfortunately, the ship models can be only so-detailed.

When we are in a station in the ship view, can we get tiny little maintenance craft and crews to come out and pretend-work on our ships? Something, anything to give us a better sense of scale? The ships in EVE just don't seem BIG like they should. We need more visual cues to show it.
Delt0r Garsk
Shits N Giggles
#45 - 2015-05-21 14:11:04 UTC
Brant Tivianne wrote:

When we are in a station in the ship view, can we get tiny little maintenance craft and crews to come out and pretend-work on our ships? Something, anything to give us a better sense of scale? The ships in EVE just don't seem BIG like they should. We need more visual cues to show it.

When you fly a cruiser around a dread, and your the same size as the turret, you get a pretty good sense of scale.

AKA the scientist.

Death and Glory!

Well fun is also good.

Brant Tivianne
The Scope
Gallente Federation
#46 - 2015-05-21 14:18:57 UTC
Delt0r Garsk wrote:
Brant Tivianne wrote:

When we are in a station in the ship view, can we get tiny little maintenance craft and crews to come out and pretend-work on our ships? Something, anything to give us a better sense of scale? The ships in EVE just don't seem BIG like they should. We need more visual cues to show it.

When you fly a cruiser around a dread, and your the same size as the turret, you get a pretty good sense of scale.


Exactly! Flying a small ship by a much larger ship definately helps give you an idea of how large the ships actually are and it's those types of visual cues we need more of.
DaReaper
Net 7
Cannon.Fodder
#47 - 2015-05-21 16:28:32 UTC
Lutz wrote:
DaReaper wrote:
Lutz wrote:
I think devs focus way too much on tweaking/updating what's already in EVE and too little on adding new cool stuff. New icons or ships or skins, even substantial changes to sov, are basically only tweaking an aspect of the game or barely more than that. Ofc a mmo needs that and regularly and I think EVE is doing it admiringly. But it also needs brand new stuff, it needs something outside the eve box. While being very careful to not change the spirit of the game ofc, that would be catastrophic...but Nordgren seems to understand that well, so time to experiment a bit more IMHO.

And time to bring Dust, Legion, whatever it's called, to the master race. You could make it open, make dev tools available and modders will turn it into the best fps for you, once you include their work in the game, maybe with recurring competitions w/ prizes.

you were not here before the summer of rage i take it?

CCP adding new stuff will not help eve. Because the old stuff being left to roit is what will kill eve. This was eve before the summer of rage:

2003: ok guys this is our new house! it might be small now, but we will make improvements over time, come on over and hang out.

2011:

Guys we just installed a second story! Whats that? yea i know the walls are sagging, i know the floor is a mess with holes, i know the kitchen remodle is not finished, i know the basement is not finished, i know the yard is not finished, but guys this second story is shiney! We will add more to... no we will then go for a thrid story! (house fals)


Any new stuff being added right now, is just like adding a second story on a house that has a sub par about to fall apart first story. it doenslt add to the valus eof the game, and will quickly see the issues. becuase it has to be built on what was there before. CCP MUST finish fixing the old issues before they can expand. And for some issues, like pos' its been 10 years since that feature was addressed. Let that sink in.

So no, adding new stuff before old is repaired is bad,


The game is 12 years old, it's been "fixed", done, tweaked, re-tweaked, changed and re-changed several times over. If something hasnt been fixed yet for you, they either are unable to or it's just not gonna happen if not by sheer luck. Usually MMOs are never "fixed" for the entire player base anyways, since changes usually please one and displease the other, I'm afraid it's just a case of "deal with it".




Oh noobs are so cute! as said above me, no alot of systems have not been fixed. would you like a list? Alright then..

Dogma is a huge one, this is the system that controls attributes and states, suchs as bounus'thouse 4 alone and effects TIDI

POS system has not changed in 10 years.

Corp system and roles have not changed in 12 years. (no cosmetic is not a change)

The porecurser to BIAB has bene here form day one. BIAB is that replacement

thouse 4 alone are huge and intertwined with a boat load of other systems.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Memphis Baas
#48 - 2015-05-21 17:17:43 UTC
Keep doing what they're doing. Personally I don't give a **** anymore.
Xtreem
Knockaround Guys Inc.
#49 - 2015-05-21 18:22:05 UTC
New player experience and decent tv/film advertising
March rabbit
Aliastra
Gallente Federation
#50 - 2015-05-21 18:38:10 UTC
Paranoid Loyd wrote:
Ponies, possibly Unicorns. A Panda or two couldn't hurt either.

/thread

The Mittani: "the inappropriate drunked joke"

Krell Kroenen
The Devil's Shadow
#51 - 2015-05-21 19:51:36 UTC
Brant Tivianne wrote:
Delt0r Garsk wrote:
Brant Tivianne wrote:

When we are in a station in the ship view, can we get tiny little maintenance craft and crews to come out and pretend-work on our ships? Something, anything to give us a better sense of scale? The ships in EVE just don't seem BIG like they should. We need more visual cues to show it.

When you fly a cruiser around a dread, and your the same size as the turret, you get a pretty good sense of scale.


Exactly! Flying a small ship by a much larger ship definately helps give you an idea of how large the ships actually are and it's those types of visual cues we need more of.


It might be a fine example of scale but it isn't very awe inspiring when you know that the dreadnought can't do much of anything to the cruiser.

*shrugs*
Gully Alex Foyle
The Scope
Gallente Federation
#52 - 2015-05-21 19:56:12 UTC
DaReaper wrote:
The porecurser to BIAB has bene here form day one. BIAB is that replacement
What's a biab?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Ishtanchuk Fazmarai
#53 - 2015-05-21 20:07:51 UTC
Gully Alex Foyle wrote:
DaReaper wrote:
The porecurser to BIAB has bene here form day one. BIAB is that replacement
What's a biab?


"Brain in a box". It's an ancilary server which calculates skillpoints and reduces them to a simpler data feed so Tranquility is relieved of some massive calculation tasks each time a player enters space. That should improve the performance during any big battles.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Gully Alex Foyle
The Scope
Gallente Federation
#54 - 2015-05-21 20:09:30 UTC
Ishtanchuk Fazmarai wrote:
Gully Alex Foyle wrote:
DaReaper wrote:
The porecurser to BIAB has bene here form day one. BIAB is that replacement
What's a biab?


"Brain in a box". It's an ancilary server which calculates skillpoints and reduces them to a simpler data feed so Tranquility is relieved of some massive calculation tasks each time a player enters space. That should improve the performance during any big battles.
Thanks!

Aye, read about that, sounds cool.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#55 - 2015-05-21 20:11:10 UTC
Break the big null blobs and make sure that they can never happen anymore. Null space should be a place where smaller entities can thrive, just like worm space. I hope the new sov system will help with that.
I would also do something with the "pipes" to access null space. They are much too few and too easy to block. By multiplicating the stargates between low and null, null space would become a much more dynamic environment.
Ishtanchuk Fazmarai
#56 - 2015-05-21 20:25:43 UTC
As for the topic of the thread:

Everybody does some PvE.
62% of players do mostly PvE.
25% of players do ONLY PvE.

PvE content is totally sub-par and fails to allow the kind of content generation which makes EVE PvP so successful, and that translates into shorter tenures and a faster turnout rate for PvE players despite how they are the backbone of the subscriber base.

Thus, CCP should focus on wormhole gameplay by adding new wormhole space with new different rewards and mechanics, and this time with the intent of it being colonized. This worked great in 2009 with Apochrypha and certainly the 5% of players who actually play inside of wormholes love that content.

Oh excuse me: this thread is NOT about what CCP is actually focusing on, but on what should they focus according to me...

According to me, CCP should focus on PvE. But I have the advantage that I'm not going to lose my job no matter how Hilmar Veigar Petursson and Andie Nordgren do theirs.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Memphis Baas
#57 - 2015-05-21 21:12:20 UTC
Delt0r Garsk wrote:
When you fly a cruiser around a dread, and your the same size as the turret, you get a pretty good sense of scale.
Yeah but they screwed up the "windows" on a lot of the ships; you have some cruisers that have portholes sized as if they were carriers, so that breaks the whole perspective completely.

Not to mention the fact that the ship models appear to be the same size because the camera doesn't zoom in to all ships in a universal way. For example, zoom to within 1 m of the surface of the ship, regardless of whether it's a frigate or titan. They'd need much bigger textures for the titans, so I understand that it's a performance issue, but still, the camera controls break perspective too.
Velarra
#58 - 2015-05-21 21:15:18 UTC
Cookies, milk and cake as unique separate market commodities.
Vic Jefferson
Stimulus
Rote Kapelle
#59 - 2015-05-21 23:44:12 UTC
Shederov Blood wrote:
Harsher penalties for criminals.
Quicker CONCORD responses.
More HP for industrials, barges and freighters.
Better pay for missions and incursions.
Higher war-dec fees.


Procurer/Skiff are already some of the most tanky ships in their size class. Change definitely not needed there. Nereus and several others are also capable of fitting insane tanks or more than 4 warp stabs. Industrials as a whole are already questionable, if anything they need to be toned down. Freighters as well are in a good spot - they need to be gankable for the game to work.

Missions and Incursions already pay way too much; the fact that they meet or exceed low/null income streams while being in Hi Sec means an emptier low and nullsec.

Ship balance really needs to be addressed; there's a lot of work being done on giving better frameworks for getting ships on grid with each other, which is good, but the speed creep meta is really toxic to things being actually fun.

Vote Vic Jefferson for CSM X.....XI.....XII?

Paranoid Loyd
#60 - 2015-05-21 23:46:27 UTC
Shederov definitely wins this thread.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!