These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Blockade Runner Suicide ganking survival High sec space

Author
Black Pedro
Mine.
#21 - 2015-05-13 18:12:14 UTC
Gallente Citizen 54682487 wrote:
I am working my way to a blockade runner and wanted to get the nuts and bolts of high sec transport survival. Basically suicide ganking.

I am looking for very detailed game mechanics information.

You didn't ask this but just to be complete I will point out to all the new players that you can be equally, or even more vulnerable on a station as on a gate. Make sure you have proper insta-dock and insta-undock bookmarks for all the stations you regularly visit in a Blockade Runner.
Degnar Oskold
Moira.
#22 - 2015-05-13 19:20:43 UTC
I've lost 2 blockade runners in hisec. Both were in Jita. Once when undocking (then I started using insta undocks) and once when I accidentally warped to station instead of to my insta undock.

Since the last situation I took the additional precaution of putting enough of a buffer on my Prorator in hisec to withstand one volley of republic fleet phased plasma from a Tornado. In Jita, a Tornado can't get a second shot before Concord jams.
Chainsaw Plankton
FaDoyToy
#23 - 2015-05-13 19:42:32 UTC
my blockade runners are mostly fit for align time and warp speed. If I want capacity a Deep Space Transport is rather useful. MWD+cloak works, plus they can fit for a ton of ehp, not to mention that super overload bonus. I mostly fly in high and some low sec.

@ChainsawPlankto on twitter

Tau Cabalander
Retirement Retreat
Working Stiffs
#24 - 2015-05-13 21:46:41 UTC
Chainsaw Plankton wrote:
my blockade runners are mostly fit for align time and warp speed. If I want capacity a Deep Space Transport is rather useful. MWD+cloak works, plus they can fit for a ton of ehp, not to mention that super overload bonus. I mostly fly in high and some low sec.

My Bustard DST has about as much EHP as a freighter.

Only thing is, I have to re-activate many modules after every jump Cry
Sabriz Adoudel
Move along there is nothing here
#25 - 2015-05-14 02:39:40 UTC
OP, your best bet to learn how not to get ganked is to experiment with ganking yourself.

Learn what makes us say "ah, F it, we'll go for the other target instead".

I support the New Order and CODE. alliance. www.minerbumping.com

Samantha Falco
University of Caille
Gallente Federation
#26 - 2015-05-14 19:19:51 UTC
Freya Sertan wrote:


All of that worry for highsec travel seems a bit excessive. I fly a Crane in highsec all the time and all I *ever* do is jump through a gate, hit Jump, hit cloak, wait.


While it may seem excessive, there is nothing wrong with learning and practicing low/null sec survival techniques all the time, even in high sec. The more you use them, the more ingrained they become as a habit and will aid in survival when and were it counts.
Jori McKie
Hedion University
Amarr Empire
#27 - 2015-05-16 16:41:53 UTC  |  Edited by: Jori McKie
This is effective in high and low.
Running a BR active there is not much you can do wrong. You won't get caught in 95% of all cases using the cloak. That said you should always passive shield fit you BR for tank and as long as you don't haul maximum cargo for align.
All BRs have more or less the same maximum cargo (~13k m^3), the same EHP passive tank (~21k-23k) and the same align time (< 4s). Exception is the Prorator due to the 4x lows you can have 2.9s align time but only 17k shield tank because it was meant to armor tank.
As example Viator, rigged for max warp speed:
ALL V
20.5k EHP
3.7s align
Quote:
[Viator, Travel Passive]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Expanded Cargohold II

Large Shield Extender II
Medium Shield Extender II
EM Ward Amplifier II

Covert Ops Cloaking Device II
[empty high slot]

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II



With 20k EHP and no resistance hole (~45%) you can survive at least 5 to 6 smartbombing BS (Rokhs with 3k volley) and easily 2x Tornado volley.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Harrison Tato
Yamato Holdings
#28 - 2015-05-17 14:24:47 UTC
Samantha Falco wrote:
Freya Sertan wrote:


All of that worry for highsec travel seems a bit excessive. I fly a Crane in highsec all the time and all I *ever* do is jump through a gate, hit Jump, hit cloak, wait.


While it may seem excessive, there is nothing wrong with learning and practicing low/null sec survival techniques all the time, even in high sec. The more you use them, the more ingrained they become as a habit and will aid in survival when and were it counts.


Fight like you train. Train like you fight!
Mike Whiite
Deep Core Mining Inc.
Caldari State
#29 - 2015-05-19 07:16:47 UTC
Within high and low sec you'll need to be very unlucky or very bad at the game to get caught in a blockade runner.

They are most vulnerable when undocking, so try to put station instajumps in place.

oh and use nano's instead of inertia stabilisers, and shield resistance amplifiers /shield boosters instead of shield extenders. (for the occasional smart bomb)

keeping your signature as low as possible, keeps you from getting locked
Jori McKie
Hedion University
Amarr Empire
#30 - 2015-05-21 08:02:00 UTC  |  Edited by: Jori McKie
Mike Whiite wrote:

oh and use nano's instead of inertia stabilisers, and shield resistance amplifiers /shield boosters instead of shield extenders. (for the occasional smart bomb)

keeping your signature as low as possible, keeps you from getting locked


Some errors:
- Smartbomb damage is not affect by signature only by Bombs in 0.0. To survive smartbombs you need a buffer tank not an active tank like a shield booster. Actually a shield booster will be your death against smartbombs.
- The sig bloom via stabs and/or shield extender doesn't really matter for locking times, the align time is what matters. In PvP sig plays a role in some combat situations.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Demerius Xenocratus
The Scope
Gallente Federation
#31 - 2015-05-21 19:50:54 UTC
Degnar Oskold wrote:
I've lost 2 blockade runners in hisec. Both were in Jita. Once when undocking (then I started using insta undocks) and once when I accidentally warped to station instead of to my insta undock.

Since the last situation I took the additional precaution of putting enough of a buffer on my Prorator in hisec to withstand one volley of republic fleet phased plasma from a Tornado. In Jita, a Tornado can't get a second shot before Concord jams.


I came here to say this. Fit enough tank to take at least one volley from a nado of any ammo type. If someone has to bring out more than one battlecruiser to gank you that lowers your risk significantly. There is no excuse for leaving slots empty, even on a hauler.

I've seen too many blockade runner killmails with a cloak and no tank mods, or just active and resist mods with no buffer, which is useless against an instanado.

My trusty nereus even has 32k+ EHP. That's almost equivalent to a buffer tanked cruiser and enough to discourage attempts by the bored ganker hanging out on a gate in his nado.

Medium shield extenders, adaptive invulns, 2x extender rigs and an EM rig. You can still be ganked but there's no excuse for being one-shotted.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#32 - 2015-05-22 11:13:36 UTC
Jori McKie wrote:
Mike Whiite wrote:

oh and use nano's instead of inertia stabilisers, and shield resistance amplifiers /shield boosters instead of shield extenders. (for the occasional smart bomb)

keeping your signature as low as possible, keeps you from getting locked


Some errors:
- Smartbomb damage is not affect by signature only by Bombs in 0.0. To survive smartbombs you need a buffer tank not an active tank like a shield booster. Actually a shield booster will be your death against smartbombs.
- The sig bloom via stabs and/or shield extender doesn't really matter for locking times, the align time is what matters. In PvP sig plays a role in some combat situations.



The resistance amplifiers are for the smart bombs.

why does the signature bloom don't matter for target times? it is quite a part of the locking time calculation?

Align time does matter yes and when ships exceed beyond a certain signature bloom I'd recommend inertia Stabilizers, though a blockade runner can reduce it's signature to the size of a frigate, the penalty of the stabilizers and the % from the Sebo is not worth the 0.3 seconds or something align time difference.
Jori McKie
Hedion University
Amarr Empire
#33 - 2015-05-22 17:37:38 UTC  |  Edited by: Jori McKie
Mike Whiite wrote:
Jori McKie wrote:
Mike Whiite wrote:

oh and use nano's instead of inertia stabilisers, and shield resistance amplifiers /shield boosters instead of shield extenders. (for the occasional smart bomb)

keeping your signature as low as possible, keeps you from getting locked


Some errors:
- Smartbomb damage is not affect by signature only by Bombs in 0.0. To survive smartbombs you need a buffer tank not an active tank like a shield booster. Actually a shield booster will be your death against smartbombs.
- The sig bloom via stabs and/or shield extender doesn't really matter for locking times, the align time is what matters. In PvP sig plays a role in some combat situations.



The resistance amplifiers are for the smart bombs.

why does the signature bloom don't matter for target times? it is quite a part of the locking time calculation?

Align time does matter yes and when ships exceed beyond a certain signature bloom I'd recommend inertia Stabilizers, though a blockade runner can reduce it's signature to the size of a frigate, the penalty of the stabilizers and the % from the Sebo is not worth the 0.3 seconds or something align time difference.

Resistance amplifier alone are not enough, you need buffer tank. Example : 3x Rohks with smarties dish out ~9k damage instantly, if you don't have the buffer tank you are dead that simple.

About locking times:
Eve works with 1s ticks, so in prinziple 3.9s = 3.0s as far as align time matters. The next thing that matters is your ping, living in Europe you should be fine contrary to Australia or anything Pacific.
So if you can get below x.9 with inertia stabs do it, if not use nanos.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Paranoid Loyd
#34 - 2015-05-22 17:51:00 UTC  |  Edited by: Paranoid Loyd
*3.9 = 4

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Gallente Citizen 54682487
Used Dildos Inc.
#35 - 2015-05-23 00:00:14 UTC
I took my new shiney blockade runner out and the second day out it got popped leaving the station. I made an instant warp for jita but not dodixie... my bad. Lost about 500 mil in cargo and ship. Though being the revenge seeking type I stalked the guy that killed me and stole the loot on two of his kills so I am back to even on the deal.

Lesson learned though. When I am in jita I harass the station gankers. I was there for nearly two days and they only got one ship. I have them all on my contacts list, the poppers and their alt looters. Mostly I sit afk but they are mostly too scared to pop someone and lose the load.

My biggest beef is, I was tracking the guy that popped me to loot his kills and I saw every time he popped someone he would lose security status (-1.5), then he disappeared for a half hour and came back with a positive security status (0.4).... Is it that easy to manipulate security status so you can go on endlessly popping ships leaving stations in high sec?

Anyway I have come to understand the mechanics the hard way, but I got off easy as I recovered my losses. Though I will be much tougher to kill I understand that I still can be killed with bad luck.

Sometimes my cloak fails due to lag or I come through a gate too close to a ship to cloak after aligning. And sometimes my instadock spot even comes up way short or lags while trying to dock. Harder to kill yes, impossible no.

As for the ship defenses I don't use them, I pack on cargo space to make my hauling more efficient. If I packed on defenses I might as well go back to a regular freighter with more cargo capacity.


Paranoid Loyd
#36 - 2015-05-23 00:07:28 UTC  |  Edited by: Paranoid Loyd
Right on, taking the situation into you own hands is always the most fun, even if you get you ass handed to you, as long as you learned from the experience it is a good thing, being successful is just topping on the cake. Glad to hear you got some revenge.

If he got his sec status back that fast, he is buying tags and turning them in to get his sec status back, it's not all that expensive, it works out to be about 7-20 mil per kill depending on the price of tags and the sec status you are trying to maintain. If you kill for profit it is the way to go.

Learning the mechanics the hardway is also always the way to go, you never forget that way. Blink

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Vortexo VonBrenner
Doomheim
#37 - 2015-05-24 08:17:37 UTC
In 0.0 space you can use the free-floating directional camera in conjunction with the f11 system map to plot an unexpected angle of approach to a gate. Maybe I've just been lucky, but I've avoided a lot of bubbles that way. Will be an extra warp (or sometimes two) to position yourself. Blockade Runner high slot maybe consider fitting a probe launcher. If you get really trapped in a system perhaps you can scan down a wormhole and get out through that.













Demerius Xenocratus
The Scope
Gallente Federation
#38 - 2015-05-24 19:52:29 UTC
Someone just tried to alpha my nereus with. Tornado. Went better than expected, he volleyed me for about 3600 ( about 1/3 of my shield buffer) and CONCORD removed him from my presence. Couldn't get back to loot the wreck in time, but after that demonstration I don't see why anyone wouldn't slap some proper buffer on their hauler. My lowest resist is to EM and that's 55%.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#39 - 2015-05-26 11:10:14 UTC
Jori McKie wrote:

Resistance amplifier alone are not enough, you need buffer tank. Example : 3x Rohks with smarties dish out ~9k damage instantly, if you don't have the buffer tank you are dead that simple.

About locking times:
Eve works with 1s ticks, so in prinziple 3.9s = 3.0s as far as align time matters. The next thing that matters is your ping, living in Europe you should be fine contrary to Australia or anything Pacific.
So if you can get below x.9 with inertia stabs do it, if not use nanos.


Intresting,

Though 3x Rokhs with smarties, how often does that happen in High sec?
is that a real threat in peace time?
that is a lot of isk, on a bare gamble that the blockade runner has any loot to drop in the first place.

I've my blockade runners fitted with low sec in mind and from my experiences there, when you're locked you're dead anyway, I have had quite some success with a super low sig, yes there are disco gate campers now and then a few of them don't get through my resistances if there are lots op people in the system you should proceed more careful than directly warp on a gate anyway.

Jori McKie
Hedion University
Amarr Empire
#40 - 2015-05-27 07:09:28 UTC  |  Edited by: Jori McKie
Mike Whiite wrote:
Jori McKie wrote:

Resistance amplifier alone are not enough, you need buffer tank. Example : 3x Rohks with smarties dish out ~9k damage instantly, if you don't have the buffer tank you are dead that simple.

About locking times:
Eve works with 1s ticks, so in prinziple 3.9s = 3.0s as far as align time matters. The next thing that matters is your ping, living in Europe you should be fine contrary to Australia or anything Pacific.
So if you can get below x.9 with inertia stabs do it, if not use nanos.


Intresting,

Though 3x Rokhs with smarties, how often does that happen in High sec?
is that a real threat in peace time?
that is a lot of isk, on a bare gamble that the blockade runner has any loot to drop in the first place.

I've my blockade runners fitted with low sec in mind and from my experiences there, when you're locked you're dead anyway, I have had quite some success with a super low sig, yes there are disco gate campers now and then a few of them don't get through my resistances if there are lots op people in the system you should proceed more careful than directly warp on a gate anyway.



The danger in highsec are Tornados, the danger in lowsec smartbombs or gates with lots of garbage around to decloak you.
A buffer tank is convenience and safety:
Highsec
BR with full of goodies = fly active, cloak in the notorious camped systems, no tank needed
BR empty = you may fly active but it is more convenient to just autopilot, you need buffer tank to survive the occasionally 2x Tornados trying to kill you

Lowsec
Always fly active, always use cloak, the only things you have to worry about are smartbomb or decloak gate camps.
With using cloak and not having a really really bad ping nothing ever can catch you, it is impossible. To survive smartbomb gatecamps you need the buffer tank and some eye on the local.
Decloak gatecamps are gamble, either you can cloak and get away or you aren't able to cloak and you are dead anyway as there is usually fast locking stuff to get you. To survive a fastlocking gate camp you need an align time below 1.9s and you can't get that with a BR. (actually you could but only with a Prorator full T2 inertia stabs + mid-grade Nomad + EM-706 + 2x Nozzle Joints TII)

Note on 1.9s, usually it is impossible to tackle you with a 1.9s align time. Some dude made some testing on SISI and found out that is actually possible to tackle you with 1.9s under very specific circumstances:
- Nearly empty system
- Tackle needs to be in Europe (because ping matters)
- Scanreso so tackle locking time is < 0.9s

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Previous page123Next page