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Player Features and Ideas Discussion

 
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Change low sec missions so as to not help attackers.

Author
Magnus Odinsson
State War Academy
Caldari State
#1 - 2011-12-27 22:41:33 UTC
I have been playing this game on and off for a while now and every time I do so I tend to go to low sec for missions
whenever I can since I like having to keep my wits about me.

That being said I confess that my combined experience is probably much lower than the average player but please dont hold that against me.

These are simply the musing of a tired nub or ravings of a lunatic which ever seems to suit better.

First and foremost I find that if people are to do missions in low security then there should
be some way to even out the fight if one were to be scanned and attacked inside mission pockets.

It can be a bit frustrating having a fleet of npc ships attacking me at the same time as the pirate and often the pirate
even gets one or more helping npc tacklers for him.

Last time I was playing the game there seemed to be a constant wailing and gnashing off teeth with regards to
hi security players and how they are making nearly risk free isk so I would very much appreciate if the low sec
circumstances could be changed to even out the situation in there.

There are of course numerous ways to deal with this, some better than others.

First there is the obvious way that if one is fired upon then the npc ships warp away. This is a non-solution since
this would probably be exploited in many ways, e.g. to save friendly ships from being overwhelmed.

Second there is the possibility of having a same size fleet of ships warp in and attack an aggressor or at the very least
have a preset suitable for the attackers ship class. This would help roaming fleets or solo pirates.

Third make the npc split the targets between them.

There are just some thoughts about what I think would help, if not greatly then at least somewhat, populate low security
and bring a bit of peace of mind to mission runners already doing them.

I'm sorry if this has been brought up before and as always I'm sorry about my horrid grammar but
english is my third language.
Aqriue
Center for Advanced Studies
Gallente Federation
#2 - 2011-12-27 22:49:03 UTC
Don't mission in lowsec, problem solved. If you want to mission in lowsec, thats the stinky smell that comes with it because lowsec is the shithole of EVE.
Magnus Odinsson
State War Academy
Caldari State
#3 - 2011-12-27 23:12:58 UTC
Aqriue wrote:
Don't mission in lowsec, problem solved. If you want to mission in lowsec, thats the stinky smell that comes with it because lowsec is the shithole of EVE.


It might be but it does not need to be.

I quite like being in low sec and was merely suggesting a smallish tweak to missions in there to even the odds of
defender and attacker.
Gypsio III
State War Academy
Caldari State
#4 - 2011-12-28 01:56:03 UTC
Sleeper AI in lowsec/0.0 missions/anomalies? Sounds very sensible.
Montevius Williams
The Scope
Gallente Federation
#5 - 2011-12-28 04:43:58 UTC
I think the most sensible would be to have some of the NPC's start attacking the pirating player.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Gerrick Palivorn
Caldari Provisions
Caldari State
#6 - 2011-12-28 04:58:34 UTC
The NPC AI (save for sansha's and sleepers) need to be redone.

Also I think that scanning a ship in a mission or a sight should be more difficult but not impossible.

MMOs come and go, but Eve remains.  -Garresh-

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2011-12-28 11:04:39 UTC
If someone warps in and starts shooting at the guy attacking the rats, why would the rats shoot him? He's helping them out!
Simi Kusoni
HelloKittyFanclub
#8 - 2011-12-28 11:28:34 UTC
To be honest neuts essentially mean that whether the attacker is being fired on or not, you will die first because you're in an active tank ship.

If mission NPC AI were to mimic sleeper AI (which, incidentally, I'm not against. Albeit for different reasons.) then it would merely mean you wouldn't get attacked by smaller ships. Even then, a solo hurricane with neuts and a slave set would probably be able to kill you before the NPCs and you killed him. If not, it just means he'd bring friends or something with a large tank.

I'd recommend just running missions in a very quiet system, if you absolutely must do it in low sec. And keeping an eye on directional.

A better "solution" would be to increase low sec mission rewards. I don't run them myself, but from what I've heard they aren't exactly great ISK/hour. Still, since you don't need to scan and they are relatively risk-free dependent on where you run them that's hardly surprising.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ya Huei
Imperial Collective
#9 - 2011-12-28 13:20:10 UTC
Gerrick Palivorn wrote:
The NPC AI (save for sansha's and sleepers) need to be redone.

Also I think that scanning a ship in a mission or a sight should be more difficult but not impossible.


It is already quite difficult to do this properly. You just get caught because you are not using your directional scanner properly to spot combat scanner probes.
Magnus Odinsson
State War Academy
Caldari State
#10 - 2011-12-28 13:34:41 UTC
Ya Huei wrote:
Gerrick Palivorn wrote:
The NPC AI (save for sansha's and sleepers) need to be redone.

Also I think that scanning a ship in a mission or a sight should be more difficult but not impossible.


It is already quite difficult to do this properly. You just get caught because you are not using your directional scanner properly to spot combat scanner probes.




Having to spam/press scan every 10 seconds is not the most engaging gameplay feature though. I do it of course whenever
there is a reason to but it feels a bit off for some reason.
Magnus Odinsson
State War Academy
Caldari State
#11 - 2011-12-29 22:07:14 UTC
First and last bump for a tad more feedback.
Heisenburg Certainty
State War Academy
Caldari State
#12 - 2011-12-30 04:25:10 UTC
Ya Huei wrote:
Gerrick Palivorn wrote:
The NPC AI (save for sansha's and sleepers) need to be redone.

Also I think that scanning a ship in a mission or a sight should be more difficult but not impossible.


It is already quite difficult to do this properly. You just get caught because you are not using your directional scanner properly to spot combat scanner probes.


^^ this, and yes i agree eventually something other than spamming scan every 10 secs should be found, maybe directional scan profiles seperate from just "use overview settings" and an auto scan every x seconds button eventually? could dock the scan window then and have it set on just combat probes and let it run? if this makes it too hard to scan people make faction scan probes or t2 scan probes that can't be dscaned as far as other objects?