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Battlecruisers: Projection Role Bonus

Author
Nevyn Auscent
Broke Sauce
#121 - 2015-05-15 21:36:01 UTC
Stitch Kaneland wrote:
Nevyn Auscent wrote:
I'm still thinking 25% bonus would be enough, however it should be to both Fall off & Optimal. Lets stop this 'Only Optimal' or 'Only Falloff' which causes especially for Minmatar real issues.
25% bonus to optimal is not actually a full 25% increase in effective range for a turret, 25% bonus to both is what's needed for a full 25% increase in range.
Unlike missiles where 25% to velocity is a real 25% increase in range (and often far more than 25% in effective range since missiles must chase their target, so overtake velocity is what really defines range in a lot of cases)


Lets discuss. Care to elaborate on what you think would cause a 50% bonus to projection to make BC's too powerful?

I do need to correct you on something though. If i'm understanding it correctly anyway.

Quote:
Lets stop this 'Only Optimal' or 'Only Falloff' which causes especially for Minmatar real issues

Actually with your proposal, that would hurt minmatar more than my proposal. Since i mentioned minmatar (hurricane) would receive a 50% fall-off bonus as per its role bonus, not optimal. This goes well with minmatar being the fall-off race. A/C's operate strictly in fall-off, and arty operates more in fall-off than hybrids/lasers.

50% range on a medium weapon takes them well into large weapon ranges, with superior tracking and almost the same DPS. We can see how well that works out with Sentries having medium weapon racking and sig radius with large weapon range and DPS. In saying that I wouldn't instantly scream to high heaven if CCP did go with 50%, or 37.5%. But I don't think BC's need that big a buff to bring them back into more use.
I'm also of the opinion that T1 BC's need the projection bonus also. Though you could go 25% for T1 & T2, 37.5% for Navy & Pirate. Or something like that if you really wanted to.

You also weren't understanding me. I was using the 25% to both Optimal & Falloff as intended to bring a real 25% increase in range regardless of weapon system. Not halving the 50% bonus between the two.
Your Fall off only bonus doesn't benefit Arty nearly as much as AC's.
So if we were talking a 50% bonus, I'd be meaning a 50% bonus to both Optimal & Fall Off. While it sounds powerful on paper, nearly every weapon actually has most of it's range in either Optimal or Fall Off, so the bonus won't really overpower anything relative to the 'correct' bonus of either optimal or fall off, but it means you can chose short or long range systems without being locked into just one because of the range bonus.
And that way you actually are getting a real 25%/50%/whatever% increase to range, rather than only a portion of that increase.
Iroquoiss Pliskin
9B30FF Labs
#122 - 2015-05-16 02:33:16 UTC
Daniela Doran wrote:
Nevyn Auscent wrote:
I'm still thinking 25% bonus would be enough, however it should be to both Fall off & Optimal. Lets stop this 'Only Optimal' or 'Only Falloff' which causes especially for Minmatar real issues.
25% bonus to optimal is not actually a full 25% increase in effective range for a turret, 25% bonus to both is what's needed for a full 25% increase in range.
Unlike missiles where 25% to velocity is a real 25% increase in range (and often far more than 25% in effective range since missiles must chase their target, so overtake velocity is what really defines range in a lot of cases)



Very interesting. I wish someone from CCP would experiment with these implementations on SiSi.


First they would have to acknowledge the existence of this thread. Idle speculation is idle, when not given the impetus to develop the idea further with all the nuances and specifics.

BC & BS are in a good position™
James Baboli
Warp to Pharmacy
#123 - 2015-05-16 04:20:55 UTC
Iroquoiss Pliskin wrote:


BC & BS are in a good position™

The ishtar is balanced ™
We'll fix links soon ™
Tech 1 is useful™
Gevlon isn't trolling™

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#124 - 2015-05-16 04:23:54 UTC
Much like with the un-******* of battleships thread, CCP hasn't acknowledge there's even a problem with these ships, even though they're plainly apparent to anyone actually trying to fly those ships. They also haven't appeared as part of any roadmap CCP has put out, so at this point we're basically just hoping against hope.
Iroquoiss Pliskin
9B30FF Labs
#125 - 2015-05-16 04:26:33 UTC  |  Edited by: Iroquoiss Pliskin
James Baboli wrote:
Iroquoiss Pliskin wrote:


BC & BS are in a good position™

The ishtar is balanced ™


Ishtar fix alone would distribute the segments, possibly towards more Battleship use, as it is employed due to its Battleship-sized weapons systems, ranges and damage.

Another thing is T3 cruiser EHP levels due to exact T2 resist profile and the percentage bonus amount on the Augmented Plating subsystems - but that issue is Ishtar squared.

http://i.imgur.com/afJycoE.png?1

It is somewhat of a joke, though the data is from pre Railgun fix and Ishtar splintering of the damage bonus for Sentires - with the latter having minimal effect, because the problem is in the Optimal range + Tracking double bonus for Sentries.

Vimsy Vortis wrote:
Much like with the un-******* of battleships thread, CCP hasn't acknowledge there's even a problem with these ships, even though they're plainly apparent to anyone actually trying to fly those ships. They also haven't appeared as part of any roadmap CCP has put out, so at this point we're basically just hoping against hope.


http://i.imgur.com/z4ynWV9.png

Yep.

Drone Cruisers & Everything Else Drones Online
Reaver Glitterstim
The Scope
Gallente Federation
#126 - 2015-05-16 07:22:19 UTC  |  Edited by: Reaver Glitterstim
I'd like to see the existing combat battlecruisers divided into combat battlecruisers and command battlecruisers, with the former category losing the link bonuses and gaining the projection bonus (nobody even uses it anyway), and the command battlecruisers being built into a proper tech 1 command ship, with at least 2 utility highs and the ability to fit 2 ganglinks before using command processors.

Prophecy: command, 3 utility highs - 7 highs, 4 turrets, 4 launchers
Harbinger: combat, +50% laser optimal
Ferox: command, 2 utility highs - 8 highs, 6 turrets, 2 launchers
Drake: combat, +50% missile velocity
Brutix: command, 2 utility highs - 7 highs, 5 turrets, 50mbit/sec drone bandwidth
Myrmidon: combat, +50% drone MWD
Cyclone: command, 3 utility highs (bring back the old layout with 8 highs, 5/3 setup except reversed, 5 launchers and 3 turrets)
Hurricane: combat, +50% projectile falloff

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Daniela Doran
Doomheim
#127 - 2015-05-16 09:18:29 UTC
Reaver Glitterstim wrote:
I'd like to see the existing combat battlecruisers divided into combat battlecruisers and command battlecruisers, with the former category losing the link bonuses and gaining the projection bonus (nobody even uses it anyway), and the command battlecruisers being built into a proper tech 1 command ship, with at least 2 utility highs and the ability to fit 2 ganglinks before using command processors.

Prophecy: command, 3 utility highs - 7 highs, 4 turrets, 4 launchers
Harbinger: combat, +50% laser optimal
Ferox: command, 2 utility highs - 8 highs, 6 turrets, 2 launchers
Drake: combat, +50% missile velocity
Brutix: command, 2 utility highs - 7 highs, 5 turrets, 50mbit/sec drone bandwidth
Myrmidon: combat, +50% drone MWD
Cyclone: command, 3 utility highs (bring back the old layout with 8 highs, 5/3 setup except reversed, 5 launchers and 3 turrets)
Hurricane: combat, +50% projectile falloff


I believe CCP intended the FACTION battlecruisers to be the COMBAT battlecruisers as you described, but failed. Adding the Optimal/Fallout range role bonus could get them back on track on what they were suppose to be.
Badman Lasermouse
Run and Gun Mercenary Corps
#128 - 2015-05-18 17:17:51 UTC
This thread should remain on the front page.

-Badman

Stitch Kaneland
The Tuskers
The Tuskers Co.
#129 - 2015-05-18 17:25:04 UTC
Reaver Glitterstim wrote:
I'd like to see the existing combat battlecruisers divided into combat battlecruisers and command battlecruisers, with the former category losing the link bonuses and gaining the projection bonus (nobody even uses it anyway), and the command battlecruisers being built into a proper tech 1 command ship, with at least 2 utility highs and the ability to fit 2 ganglinks before using command processors.

Prophecy: command, 3 utility highs - 7 highs, 4 turrets, 4 launchers
Harbinger: combat, +50% laser optimal
Ferox: command, 2 utility highs - 8 highs, 6 turrets, 2 launchers
Drake: combat, +50% missile velocity
Brutix: command, 2 utility highs - 7 highs, 5 turrets, 50mbit/sec drone bandwidth
Myrmidon: combat, +50% drone MWD
Cyclone: command, 3 utility highs (bring back the old layout with 8 highs, 5/3 setup except reversed, 5 launchers and 3 turrets)
Hurricane: combat, +50% projectile falloff


This is how BCs were originally (minus the projection), and no one used them, or they were heavily outclassed by another BC. I see nothing wrong with making them all link boats, or all capable of combat. It should be dependent on fit and what that person wants to do with said ship.

Maybe someone prefers a cane to a cyclone or myrm to a brutix. Why should we limit links to only 1 hull like it was in the past? I dont see anything game breaking by having all t1/faction bcs having a link/projection bonus.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#130 - 2015-05-18 17:37:27 UTC
Nevyn Auscent wrote:
Stitch Kaneland wrote:
Nevyn Auscent wrote:
I'm still thinking 25% bonus would be enough, however it should be to both Fall off & Optimal. Lets stop this 'Only Optimal' or 'Only Falloff' which causes especially for Minmatar real issues.
25% bonus to optimal is not actually a full 25% increase in effective range for a turret, 25% bonus to both is what's needed for a full 25% increase in range.
Unlike missiles where 25% to velocity is a real 25% increase in range (and often far more than 25% in effective range since missiles must chase their target, so overtake velocity is what really defines range in a lot of cases)


Lets discuss. Care to elaborate on what you think would cause a 50% bonus to projection to make BC's too powerful?

I do need to correct you on something though. If i'm understanding it correctly anyway.

Quote:
Lets stop this 'Only Optimal' or 'Only Falloff' which causes especially for Minmatar real issues

Actually with your proposal, that would hurt minmatar more than my proposal. Since i mentioned minmatar (hurricane) would receive a 50% fall-off bonus as per its role bonus, not optimal. This goes well with minmatar being the fall-off race. A/C's operate strictly in fall-off, and arty operates more in fall-off than hybrids/lasers.

50% range on a medium weapon takes them well into large weapon ranges, with superior tracking and almost the same DPS. We can see how well that works out with Sentries having medium weapon racking and sig radius with large weapon range and DPS. In saying that I wouldn't instantly scream to high heaven if CCP did go with 50%, or 37.5%. But I don't think BC's need that big a buff to bring them back into more use.
I'm also of the opinion that T1 BC's need the projection bonus also. Though you could go 25% for T1 & T2, 37.5% for Navy & Pirate. Or something like that if you really wanted to.

You also weren't understanding me. I was using the 25% to both Optimal & Falloff as intended to bring a real 25% increase in range regardless of weapon system. Not halving the 50% bonus between the two.
Your Fall off only bonus doesn't benefit Arty nearly as much as AC's.
So if we were talking a 50% bonus, I'd be meaning a 50% bonus to both Optimal & Fall Off. While it sounds powerful on paper, nearly every weapon actually has most of it's range in either Optimal or Fall Off, so the bonus won't really overpower anything relative to the 'correct' bonus of either optimal or fall off, but it means you can chose short or long range systems without being locked into just one because of the range bonus.
And that way you actually are getting a real 25%/50%/whatever% increase to range, rather than only a portion of that increase.


Hm, things i should consider. 37.5% bonus could be used to keep it balanced and still give a good boost.

Then again t1/faction cruisers get bonuses to falloff or optimal and arent crazy. Theyre more about speed/projection. BCs are more about EHP and projection (with proposal).

The other thing id like to remind you of is IF people started using BCs en masse`, then their natural predator will come out and destroy them. Battleships will beat BCs in just about anycase. Unlike ishtars, BCs have big sigs, move slowly and dont project 70km+, except maybe with beams, HML, arty, rail. By fitting long range weapons, most BCs have to make tank compromises (ishtars dont). Which makes BS all the more viable at dunking them.

BC might have similar projection as BS with these changes, but they certainly wont out dps or tank them. In fact, a fleet of BCs might be good at countering ishtar fleets since the weapons will track better at similar ranges. Again, reinforcing the anti-cruiser role.
Reaver Glitterstim
The Scope
Gallente Federation
#131 - 2015-05-18 22:10:46 UTC
Stitch Kaneland wrote:
This is how BCs were originally (minus the projection), and no one used them, or they were heavily outclassed by another BC. I see nothing wrong with making them all link boats, or all capable of combat. It should be dependent on fit and what that person wants to do with said ship.

Maybe someone prefers a cane to a cyclone or myrm to a brutix. Why should we limit links to only 1 hull like it was in the past? I dont see anything game breaking by having all t1/faction bcs having a link/projection bonus.


I agree, all should be able to fit links. And they should at least be able to go to 2 links without command processor or people simply won't use them for links.

The main reason a lot of the old battlecruisers weren't flown in combat were ancillary to their layouts. The Prophecy had one too few turret hardpoints to be useful with the tiny drone bay it used to have, but all the rest had problems elsewhere than the hull. Hybrid weapons had cost way too much powergrid, which made it impossible to put a decent fit onto a Brutix, and the Ferox was ALWAYS superior when fit like a Drake to a Ferox fit any other way--which made it nothing more than a lousy Drake. The Cyclone's mediocre turret DPS was somewhat boosted by its rather significant drone bandwidth, barely making it useful when you beefed up its defenses and made use of its three utility high slots. Alternatively, it made a decent frigate killer when fit with a faction webifier and a mix of autocannons and light missile launchers. But even it was not a popular hull.

The tier 2 battlecruisers were all popular, in contrast. The Myrmidon was mostly used in PVE. The Harbinger was mostly used in solo or small gang PVP, but it also was often fit with autocannons not because it wasn't able to fit lasers but because lasers were simply underpowered when you considered fitting costs, and that gave it somewhat of a bad name. The Hurricane was rather popular and used here and there, sometimes in large gang warfare; and Drakes were used anywhere and everywhere due to their sheer defensive power.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nagarythe Tinurandir
Einheit X-6
#132 - 2015-05-20 11:09:41 UTC
Badman Lasermouse wrote:
This thread should remain on the front page.


quoted for truth.
Iroquoiss Pliskin
9B30FF Labs
#133 - 2015-05-20 17:08:16 UTC  |  Edited by: Iroquoiss Pliskin
Stitch Kaneland wrote:

Hm, things i should consider. 37.5% bonus could be used to keep it balanced and still give a good boost.


Indeed.

The 37.5% figure seems like an excellent spot, highest Tier closest range weapon systems with T2 long-range ammo: Cane 3+18 km vs 3+24.75 falloff, Tempest is at 6+36 km with Barrage, Scorch Harbi at 22+6.3 km vs 30.25+6.3 km optimal against Abaddon's 44+13 km and Brutix 6.3+8.8 km vs 6.3+12.1 km versus Mega's 13+18 km.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#134 - 2015-05-20 17:16:17 UTC
Reaver Glitterstim wrote:
Stitch Kaneland wrote:
This is how BCs were originally (minus the projection), and no one used them, or they were heavily outclassed by another BC. I see nothing wrong with making them all link boats, or all capable of combat. It should be dependent on fit and what that person wants to do with said ship.

Maybe someone prefers a cane to a cyclone or myrm to a brutix. Why should we limit links to only 1 hull like it was in the past? I dont see anything game breaking by having all t1/faction bcs having a link/projection bonus.


I agree, all should be able to fit links. And they should at least be able to go to 2 links without command processor or people simply won't use them for links.

The main reason a lot of the old battlecruisers weren't flown in combat were ancillary to their layouts. The Prophecy had one too few turret hardpoints to be useful with the tiny drone bay it used to have, but all the rest had problems elsewhere than the hull. Hybrid weapons had cost way too much powergrid, which made it impossible to put a decent fit onto a Brutix, and the Ferox was ALWAYS superior when fit like a Drake to a Ferox fit any other way--which made it nothing more than a lousy Drake. The Cyclone's mediocre turret DPS was somewhat boosted by its rather significant drone bandwidth, barely making it useful when you beefed up its defenses and made use of its three utility high slots. Alternatively, it made a decent frigate killer when fit with a faction webifier and a mix of autocannons and light missile launchers. But even it was not a popular hull.

The tier 2 battlecruisers were all popular, in contrast. The Myrmidon was mostly used in PVE. The Harbinger was mostly used in solo or small gang PVP, but it also was often fit with autocannons not because it wasn't able to fit lasers but because lasers were simply underpowered when you considered fitting costs, and that gave it somewhat of a bad name. The Hurricane was rather popular and used here and there, sometimes in large gang warfare; and Drakes were used anywhere and everywhere due to their sheer defensive power.


Yes and it appears they may have overnerfed the cane/drake due to other BCs not being up to par. The drake can still brick tank with hams and be respectable.. but a 1600plate cane seems pretty inferior to things like the myrm/proph/brutix and other armor bcs. The thing that made the cane good was double neuts. Without the neuts and speed, its just a substandard armor BC.

Now thats not saying i havent killed things in a cane.. as i have a few niche fits that work, but it has lost a lot of what made the cane dangerous. Being able to cap out a target is what made the substandard tank/dps work well. Yes the fleet cane can field 2 med neuts.. but i dont care to spend 150m+ on what the t1 cane should be (without the extra EHP from faction cane).
Iroquoiss Pliskin
9B30FF Labs
#135 - 2015-05-20 17:22:47 UTC  |  Edited by: Iroquoiss Pliskin
http://www.reddit.com/r/Eve/comments/36i8qb/plate_and_extender_changes_on_sisi/

The 800mm RT plates just had their mass adjusted northward, with Tech 2 version reduced in mass. Tech 1 & 2 1600mm hp boosted, mass reduced in Tech 1 case, and RT 1600mm increased from 2750000 => 3500000.

LSEs are not getting signature changes, LSE II even goes down in power: 165 => 160.

Quote:
Federation Navy 1600mm Reinforced Steel Plates => Federation Navy 1600mm Steel Plates
Attributes:
  • armorHPBonusAdd: 4200 => 5000
  • cpu: 33 => 30
  • massAddition: 2062500 => 2250000
  • metaLevel: 7 => 8
  • power: 575 => 550

  • T3s needed even more EHP.

    Whatevski. v0v

    Two thirds of active playerbase is flying Ishtars/Gilas and/or T3Cs, c/d?
    Stitch Kaneland
    The Tuskers
    The Tuskers Co.
    #136 - 2015-05-20 19:53:11 UTC
    Well i guess my 100mn hurricane will be happy about plate changes (dont judge me). Ill need to dig into the details to see if its worth getting excited about.

    Iroquoiss Pliskin
    9B30FF Labs
    #137 - 2015-05-20 20:16:44 UTC
    Well, I guess that's that then - no XL plates for BCs/Battleships, PG remains the same for 1600mms. Smile

    T3 is King!
    Devasha Detrasha
    Doomheim
    #138 - 2015-05-21 03:03:45 UTC
    Well honestly I thought the BC's were only meant to be bait tankers and or support ships for fleets, so I ignored them completely and headed straight for the BS's (I gotta thing for big guns). If they had these range role bonuses, I'd gave them strong consideration as it takes forever to properly train for BS's. I seriously hope someone from CCP development staff take notice of this thread and test the 50% optimal/fallout role bonus on the factions BC's soon or the entire ship class would continue to be ignored by newer players.
    Nagarythe Tinurandir
    Einheit X-6
    #139 - 2015-05-21 06:13:18 UTC
    Iroquoiss Pliskin wrote:
    Well, I guess that's that then - no XL plates for BCs/Battleships, PG remains the same for 1600mms. Smile

    T3 is King!



    Introducing an XL tier in plates and extenders would be the wrong way imho.
    What might help is discouraging the smaller ships going for the biggest/bigger tanking modules by default.
    Bait-Maller is nice and all, but fitting the biggest extender or plate on a cruiser should be something that requires more dedication.
    James Baboli
    Warp to Pharmacy
    #140 - 2015-05-21 06:23:11 UTC
    Nagarythe Tinurandir wrote:
    Iroquoiss Pliskin wrote:
    Well, I guess that's that then - no XL plates for BCs/Battleships, PG remains the same for 1600mms. Smile

    T3 is King!



    Introducing an XL tier in plates and extenders would be the wrong way imho.
    What might help is discouraging the smaller ships going for the biggest/bigger tanking modules by default.
    Bait-Maller is nice and all, but fitting the biggest extender or plate on a cruiser should be something that requires more dedication.

    which would either require reigning in the fitting room, which makes them very hard for newbies to fit guns+prop + any tank on, an increase in plate/extender fitting requirements and corresponding increase in battleship and battlecruiser fitting room, or the sort of buff to the middle tier of buffer modules that the small shield extender is slated to get, which does not solve the problem of cruisers doubling their EHP with a single buffer module while battleships need triple plates and rigs for similar effect or battlecruisers needing double plates and rigs. While the battleships and battlecruisers have more slots, 3 slots for resists + 2 for buffer is still a much larger chunk of their fitting space than 3 slots for resists +1 for buffer due to the hard cap of 8 slots.

    Talking more,

    Flying crazier,

    And drinking more

    Making battleships worth the warp