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why do players stay in npc corps?

First post
Author
Eli Stan
Center for Advanced Studies
Gallente Federation
#741 - 2015-05-20 13:56:18 UTC
Carrie-Anne Moss wrote:

Lol ccp DID sort out the new player retention.
They said that players that stay in npc corps have significantly less retention and quit wayyyy more often.
To fix the retention they must then figure out how to force people out of the retention-killing npc corps.

Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention.
They thread is about why players refuse to leave npc corps so we can stop the retention bleeding


No, CCP did not say that NPC corps cause low retention rates of new players.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#742 - 2015-05-20 14:07:19 UTC  |  Edited by: Eve Solecist
Eli Stan wrote:
Carrie-Anne Moss wrote:

Lol ccp DID sort out the new player retention.
They said that players that stay in npc corps have significantly less retention and quit wayyyy more often.
To fix the retention they must then figure out how to force people out of the retention-killing npc corps.

Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention.
They thread is about why players refuse to leave npc corps so we can stop the retention bleeding


No, CCP did not say that NPC corps cause low retention rates of new players.

You might actually be interested in what I want to see happen.
It actually supports what you do and wants it to be standard as it should be.

And lol at all the clueless people here. Trying to explain them something
is like throwing pearls before swine. They will reject it,
because mud and dirt is just better.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Carrie-Anne Moss
The Scope
Gallente Federation
#743 - 2015-05-20 14:30:11 UTC
Eli Stan wrote:
Carrie-Anne Moss wrote:

Lol ccp DID sort out the new player retention.
They said that players that stay in npc corps have significantly less retention and quit wayyyy more often.
To fix the retention they must then figure out how to force people out of the retention-killing npc corps.

Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention.
They thread is about why players refuse to leave npc corps so we can stop the retention bleeding


No, CCP did not say that NPC corps cause low retention rates of new players.

My bad. They only said that the players with the lowest retention rate of the entire game are those players that stay in npc corps...


...
Open your mind. Ccp is telling you what their data says. Your opinion is nothing compared to their data and what they tell us. (Ie players in npc corps have lowest retention rate=FACT from ccp)
Avaelica Kuershin
Paper Cats
#744 - 2015-05-20 14:38:53 UTC
Carrie-Anne Moss wrote:
Eli Stan wrote:
Carrie-Anne Moss wrote:

Lol ccp DID sort out the new player retention.
They said that players that stay in npc corps have significantly less retention and quit wayyyy more often.
To fix the retention they must then figure out how to force people out of the retention-killing npc corps.

Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention.
They thread is about why players refuse to leave npc corps so we can stop the retention bleeding


No, CCP did not say that NPC corps cause low retention rates of new players.

My bad. They only said that the players with the lowest retention rate of the entire game are those players that stay in npc corps...


...
Open your mind. Ccp is telling you what their data says. Your opinion is nothing compared to their data and what they tell us. (Ie players in npc corps have lowest retention rate=FACT from ccp)


Please go and learn the difference between correlation and causation. CCP hasn't given us enough data for causation. Hopefully they do have that data internally.

P.S. You are sounding like another poster.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#745 - 2015-05-20 16:52:40 UTC
Removed some troll posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Kaarous Aldurald
Black Hydra Consortium.
#746 - 2015-05-20 17:41:19 UTC
Avaelica Kuershin wrote:

Please go and learn the difference between correlation and causation.


Please learn what that phrase actually means, instead of spouting pseudo intellectual nonsense at people who actually have a clue.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

xxxTRUSTxxx
Galactic Rangers
#747 - 2015-05-20 20:25:36 UTC
Eli Stan wrote:
xxxTRUSTxxx wrote:
so what's the issue,?


The issue is that you assume NPC corp members are not social. A player does not need to join a player corp to engage in significant social interactions in EVE.


again twisting what i'm saying, i never said NPC corps are anti social. i also said in this thread that each to their own, do what you want and feck what others say.

so how are you assuming i'm saying NPC corps are anti social ?

because im not!
Eli Stan
Center for Advanced Studies
Gallente Federation
#748 - 2015-05-20 20:35:12 UTC
Eve Solecist wrote:
You might actually be interested in what I want to see happen.
It actually supports what you do and wants it to be standard as it should be.

And lol at all the clueless people here. Trying to explain them something
is like throwing pearls before swine. They will reject it,
because mud and dirt is just better.


I'm not sure I fully understand your proposal, so I'll attempt to summarize it and you can tell me how close or far from the mark I am.

You are suggesting to eliminate the differences between starter corps (nee "schools," for example CAS or FNA) and NPC corps (for example, The Scope.) Instead, upon character creation, players will be given free reign to choose any joinable NPC corporation to start in, regardless of their racial choices. They will be presented with descriptions of each NPC corp and can choose the one that sounds best to them. They can then freely move from one NPC corp to another as their interests change, depending on their attraction to the activity and focus of various NPC corps.

Is that correct? Complete?
Nevil Oscillator
#749 - 2015-05-20 21:04:36 UTC  |  Edited by: Nevil Oscillator
Carrie-Anne Moss wrote:



Lol ccp DID sort out the new player retention.
They said that players that stay in npc corps have significantly less retention and quit wayyyy more often.
To fix the retention they must then figure out how to force people out of the retention-killing npc corps.

Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention.
They thread is about why players refuse to leave npc corps so we can stop the retention bleeding


Depends if you interpret those statistics in that way.

Players begin in NPC corps so the ones that don't progress are more likely to still be in NPC corps.

Doesn't mean that is the reason they haven't progressed or that all players in NPC corps have that problem.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#750 - 2015-05-20 21:48:48 UTC
Carrie-Anne Moss wrote:
My bad.

New players start in NPC corps and those players are the most likely to quit. Saying NPC corp players have the lowest retention is more a statement of fact since those would obviously be the players with the weakest link to the game socially.

The more important question is are there clear and obvious ways to engage the game and other players? If there are we see the players that want to play the game moving on to player corps through those engagements, leaving those who don't in NPC corps and leaving. If not we have players that would otherwise have flourished staying in NPC corps and quitting.

Notice how those leaving are likely to do so from NPC corps either way?

The thing is, unless CCP creates favored player groups by placing mew players directly into them this is an issue that won't go away no matter what incarnation NPC corps take.
beakerax
Pator Tech School
#751 - 2015-05-20 22:14:33 UTC
Tyberius Franklin wrote:
unless CCP creates favored player groups by placing mew players directly into them

this game would literally turn into Hello Kitty Online
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#752 - 2015-05-20 22:21:45 UTC  |  Edited by: Tyberius Franklin
beakerax wrote:
Tyberius Franklin wrote:
unless CCP creates favored player groups by placing mew players directly into them

this game would literally turn into Hello Kitty Online

Apparently I can't edit my posts or or quote more than a few words so my spelling errors must stand regardless of how distracting or amusing they may be.

Yet it let me post that quote... And it let me edit... but only this post... sigh.
Nevil Oscillator
#753 - 2015-05-21 03:53:09 UTC
Tyberius Franklin wrote:
Carrie-Anne Moss wrote:
My bad.

New players start in NPC corps and those players are the most likely to quit. .



If all players start in NPC corps , how can any of them be more likely to quit than the others ?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#754 - 2015-05-21 04:17:45 UTC  |  Edited by: Tyberius Franklin
Nevil Oscillator wrote:
Tyberius Franklin wrote:
Carrie-Anne Moss wrote:
My bad.

New players start in NPC corps and those players are the most likely to quit. .

If all players start in NPC corps , how can any of them be more likely to quit than the others ?

They aren't, though I'm not sure why you are asking since that isn't what I stated. I stated that new players were at greater risk of leaving, not that one new player was at a greater risk than another. And since those new players would be more likely to be in NPC corps because that is where they start, such corps would have comparatively lower retention.

Further, since retention is pretty engagement related, that skews retention even further away from new players who remain in NPC corps.
Nevil Oscillator
#755 - 2015-05-21 04:53:49 UTC
Tyberius Franklin wrote:
I stated that new players were at greater risk of leaving, not that one new player was at a greater risk than another. And since those new players would be more likely to be in NPC corps because that is where they start, such corps would have comparatively lower retention.

Further, since retention is pretty engagement related, that skews retention even further away from new players who remain in NPC corps.


Not sure how you intend to separate those two issues in the statistics to get an accurate view of the performance of NPC . Not really sure what you class as engagement either, certainly areas of the game seem duller than others from my perspective but again I'm not sure that my perspective is always the same as the opinion of other eve players.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#756 - 2015-05-21 05:01:22 UTC
Nevil Oscillator wrote:
Not sure how you intend to separate those two issues in the statistics to get an accurate view of the performance of NPC.

For new players seems rather easy, pick an age to define when a player stops being new and look at the accounts that quit before making it to that age. How many joined corps, how many used the chats and how often, how many were engaged in combat, etc?
Aza Ebanu
Brutor Tribe
Minmatar Republic
#757 - 2015-05-21 06:26:42 UTC
What if a player quits EVE before joining a player corp? Technically the player quit while in a npc corp, but that had more to do with the game than the corp type right?
PinkMonkey Dragon
Bittervets United
#758 - 2015-05-21 07:11:35 UTC
Said it better a long time ago in a post i can no longer find...

but, the reason mamy players stay in an NPC corp:

1. They were recruited into a player corp too soon in their eve-life, and not only didnt they have the skills to be there, no one else had the patience to put up with some one who literally couldnt even fit a web--or use ANY of the linked fits you used to help them. So, as a result, they associate player corps with incompetence, poor leadership, and lack of respect.

2. They joined a corp that was too small--no one was ever on to talk to or ask question to, and so they were playing alone anyway. When they left, and joined a NPC corp, a whole new world opened up, where there is always people on, and always a way to find out information if you need it. It's also vastly easier to do casual things with other people in an NPC corp if you choose to, from missions to pvp. Some NPC corps have a hard core group of pvprs, and it's fun that way.

3. Corps who recruit, try to do too much. We have all seen the ads. "you can mine, mission (4's in caldari space!), pvp. We're a WH corp with ties to null." ... just WHAT is that corp trying to do? If you like mining, you know you're going to be miserable. If you like low sec, they'll howl at you to get into a WH, if you're in a WH, they'll want you to roam null sec. There's no focus there, and no one wants to join something like that. a Good 90% of corp ads are like that.

4. Easier, once you reach a point, to do things yourself, from mining to lvl 4's. If you're in an NPC corp, you become accustomed to handling your own stuff, when you want to. If you're in a corp, a lot of the time (even more so the closer u get to nullsec), you're forced to WAIT for other people. I, for one, refuse to wait for anyone most of the time. I need a corp that either, doesnt plan anything--and can launch ops on the fly within a few minutes--or lets me join right in the middle of one. Or leave. Few corps do that.

5. I has literally nothing at all to do with war decs. Or taxes.

personally, i can do everything i ever wanted to, solo--i dont want to do incursions (and most corps dont have enough people or organization to do one either), i dont want to go to null to lose things i cant afford to lose (because i''m a filthy casual and dont want to grind isk with an alt, because doing it with the null character is banned by alliance), i have no interest in spamming d-scan every 5 seconds in a WH to mine some gas. I just want to log on, and go do something, and chat to people if i feel like it--and an NPC corp gives me exactly that.

That's why a lot of people stay there.

Sykaotic
Doomheim
#759 - 2015-05-21 08:37:48 UTC  |  Edited by: Sykaotic
Quote:
why do players stay in npc corps?


Quite simple my dear holmes.... once they lug all of their chit to the 300 man corps that *might* have 2 drunk guys logged in at any given time, they realize its a joke.

Should change the name from corps to corpse. Twisted
Malcanis
Vanishing Point.
The Initiative.
#760 - 2015-05-21 08:40:55 UTC
There were 37 logged into VANIS Corp channel last night. Join a Corp that doesn't suck, maybe?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016