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Social Corps

First post First post
Author
Jayne Fillon
#341 - 2015-05-20 15:27:03 UTC  |  Edited by: Jayne Fillon
Feyd Rautha Harkonnen wrote:

If social corps were accessible to NPC corp members, said NPC corp members would be much more inclined to never leave NPC corps and get in the 'interact with real people' part of the game. Classic have your cake and eat it too conflict avoidance perpetuated. This is the opposite of what we want, more people getting out of NPC corps and into player corps and into the game.
So let me get this straight....
People shouldn't join "social corps" because that would prevent them from "interacting with real people".

I think the problem you have is that people are playing the game in ways that you don't want them to. Too bad, cupcake.

Can't shoot blues if you don't have any. Long Live NPSI.

Feyd Rautha Harkonnen
Doomheim
#342 - 2015-05-20 15:35:38 UTC  |  Edited by: Feyd Rautha Harkonnen
Jayne Fillon wrote:
Feyd Rautha Harkonnen wrote:
[quote=Tyberius Franklin]
If social corps were accessible to NPC corp members, said NPC corp members would be much more inclined to never leave NPC corps and get in the 'interact with real people' part of the game. Classic have your cake and eat it too conflict avoidance perpetuated. This is the opposite of what we want, more people getting out of NPC corps and into player corps and into the game.
So let me get this straight....
If people were to join "social corps" that would prevent them from "interacting with real people".

I think the problem you have is that people are playing the game in ways that you don't want them to. Too bad, cupcake.

Let me clarify the part you so clearly avoided digesting and 'forgot' to quote from my original response...

Social corporations are intended to allow risk-averse players to have their cake and eat it too, to be part of a player organization *without risk* while still hiding out in an NPC corp and be immune to wardecs.

PERIOD.

That is all this social corp movement is about, giving pansies more cake in the comfort of hisec without a risk or conflict counter-weight.

THAT IS NOT EVE.

Tell me CCP, why after a long list of nerfs to hisec agression mechanics, are you pursuing this 'social corp' bullcrap, while leaving the obvious exploits in wardec dodging unclosed? We are by my count at a -13 to baseline HTFU, and we are STILL talking about fricken nerf candy for the carebears?

Seriously CCP, why don't you just lock everyones safeties to 'GREEN' upon entering hisec and be done with it? Your doing the nerfs in small paper cuts to go 'unnoticed'...fricken COWARDS.

There once was a dream that was EvE online, this is not it. THIS IS NOT IT.

F
Jayne Fillon
#343 - 2015-05-20 15:44:42 UTC  |  Edited by: Jayne Fillon
Feyd Rautha Harkonnen wrote:
That is all this social corp movement is about, giving pansies more cake in the comfort of hisec without a risk or conflict counter-weight.
Do you have a source for this? Do you have a devblog for me showing the current social corp proposal from CCP? Do you have maybe a forum thread from a Dev talking about the mechanics of these social corps? Perhaps you have an example of where a social corp would shelter those currently affected by wardecs, instead of replacing activities that are already separate from the wardec system entirely? Maybe you have a reason why the social corp concept shouldn't be allowed to exist even for groups who don't operate in highsec at all?

Maybe, just maybe, you have no idea what you're talking about.

Quote:
There once was a dream that was EvE online, this is not it. THIS IS NOT IT.
Theses "dreams" are yours and yours alone.

Don't mind me if I crush them.

Can't shoot blues if you don't have any. Long Live NPSI.

Delt0r Garsk
Shits N Giggles
#344 - 2015-05-20 15:48:13 UTC
Feyd Rautha Harkonnen wrote:
Jayne Fillon wrote:
Feyd Rautha Harkonnen wrote:
[quote=Tyberius Franklin]
If social corps were accessible to NPC corp members, said NPC corp members would be much more inclined to never leave NPC corps and get in the 'interact with real people' part of the game. Classic have your cake and eat it too conflict avoidance perpetuated. This is the opposite of what we want, more people getting out of NPC corps and into player corps and into the game.
So let me get this straight....
If people were to join "social corps" that would prevent them from "interacting with real people".

I think the problem you have is that people are playing the game in ways that you don't want them to. Too bad, cupcake.

Let me clarify the part you so clearly avoided digesting and 'forgot' to quote from my original response...

Social corporations are intended to allow risk-averse players to have their cake and eat it too, to be part of a player organization *without risk* while still hiding out in an NPC corp and be immune to wardecs.

PERIOD.



No. Just no. You fail at even understanding the basic idea here. That is not why i fly NPSI, it is not why any of us fly NPSI with these public social groups. We do for fun and pvp. Most of us are not in NPC corps, we can be wardec and indeed are often close to constantly wardeced. We are not avoiding anything.

AKA the scientist.

Death and Glory!

Well fun is also good.

Feyd Rautha Harkonnen
Doomheim
#345 - 2015-05-20 15:55:45 UTC
Jayne Fillon wrote:
Feyd Rautha Harkonnen wrote:
That is all this social corp movement is about, giving pansies more cake in the comfort of hisec without a risk or conflict counter-weight.
Do you have a source for this? Do you have a devblog for me showing the current social corp proposal from CCP? Do you have maybe a forum thread from a Dev talking about the mechanics of these social corps? Perhaps you have an example of where a social corp would shelter those currently affected by wardecs, instead of replacing activities that are already separate from the wardec system entirely. Maybe you have a reason why the social corp concept shouldn't be allowed to exist even for groups who don't operate in highsec at all.

Maybe, just maybe, you have no idea what you're talking about.

Tell me princess, can social corporations be wardecced? Yes or No.

Not sure?

Then princess tell me why the existing 'corporation' mechanic is not sufficient and social corps are even being discussed? Why can't people just use the existing corporation membership mechanic? What capability does a 'social corp' provide that doesn't already exist in a full corporation?

Quote:
This "dream" is yours and yours alone.

Don't mind me if I crush them.

The delta of HTFU between EvE online and WoW or Hello Kitty is not my dream alone, it is what EvE was founded on and its main differentiator.

You aren't crushing anything, you are a nobody. It's CCP (and pansy CSM-bears) are the ones shooting themselves in the head with this constant road to nerfdom crap.

F
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#346 - 2015-05-20 15:58:23 UTC  |  Edited by: Vimsy Vortis
Why the actual **** are you calling anyone "princess" in a conversation where you clearly want to be taken seriously?

You may as well start every post by announcing "I'm a total sperg please ignore me."
Delt0r Garsk
Shits N Giggles
#347 - 2015-05-20 16:02:41 UTC
Feyd Rautha Harkonnen wrote:


Then princess tell me why the existing 'corporation' mechanic is not sufficient and social corps are even being discussed? Why can't people just use the existing corporation membership mechanic? What capability does a 'social corp' provide that doesn't already exist in a full corporation?


If you had bothered to read anything other than the foaming at the mouth drivel you would know why we want them. It about what we are *already doing in the game right now*. But rather than forcing everything though 3rd party out of game tools, we could get some in game support. It won't change who we are or what we do. While you can fleet with anyone, you can always have social fleets where every single person is in a NPC. What would be nice is to make it easier to post fittings and a few things like that.

We are already here. We are not leaving. So follow your own advice and HTFU.

AKA the scientist.

Death and Glory!

Well fun is also good.

Jayne Fillon
#348 - 2015-05-20 16:03:14 UTC
Feyd Rautha Harkonnen wrote:
Tell me princess, can social corporations be wardecced? Yes or No.

Not sure?

Then princess tell me why the existing 'corporation' mechanic is not sufficient and social corps are even being discussed? Why can't people just use the existing corporation membership mechanic? What capability does a 'social corp' provide that doesn't already exist in a full corporation?
Can chat channels be wardecced? Yes or No.

Feyd Rautha Harkonnen wrote:
The delta of HTFU between EvE online and WoW or Hello Kitty is not my dream alone, it is what EvE was founded on and its main differentiator. You aren't crushing anything, you are a nobody. It's CCP (and pansy CSM-bears) are the ones shooting themselves in the head with this constant road to nerfdom crap.

  1. Citation Needed
  2. If you're going to call me Princess, I demand a crown.
  3. If you don't know why social corps are needed or what purpose they fulfil, you should really STFU instead of HTFU.

Can't shoot blues if you don't have any. Long Live NPSI.

Feyd Rautha Harkonnen
Doomheim
#349 - 2015-05-20 16:06:40 UTC  |  Edited by: Feyd Rautha Harkonnen
Delt0r Garsk wrote:

No. Just no. You fail at even understanding the basic idea here. That is not why i fly NPSI, it is not why any of us fly NPSI with these public social groups. We do for fun and pvp. Most of us are not in NPC corps, we can be wardec and indeed are often close to constantly wardeced. We are not avoiding anything.

I am nothing but flexible. If there were a constraint on social corps or groups that you had to already be a member of a full corporation, then this is ok, nothing wrong with people who chip-in and accept corp membership risk to associate with other players in different groups.

What mustn't happen however is this corp-lite/group concept used to give NPC corp members the ability to group together under corp constructs or benefits, without exposure to risk of wardec...that is not EvE.

(We should of course also combine this with the closing of eixsting wardec dodging exploits, and wars should follow a player if they drop corp...but I digress...)

Now i'm guessing there will be no end of excuses as to why pre-existing full corp membership can't be a constraint on corp-lite/group memberships, or why the existing fleet mechanic isn't sufficient, or existing CHAT CHANNELS can't be used to organize; because again this social corp/group thing is ultimately about giving people hiding out in NPC corps the ability to form corps risk-free from wardecs...

All excuses to the contrary.

F
Feyd Rautha Harkonnen
Doomheim
#350 - 2015-05-20 16:08:22 UTC  |  Edited by: Feyd Rautha Harkonnen
Jayne Fillon wrote:
Feyd Rautha Harkonnen wrote:
Tell me princess, can social corporations be wardecced? Yes or No.

Not sure?

Then princess tell me why the existing 'corporation' mechanic is not sufficient and social corps are even being discussed? Why can't people just use the existing corporation membership mechanic? What capability does a 'social corp' provide that doesn't already exist in a full corporation?
Can chat channels be wardecced? Yes or No.

Excellent point, further invalidating the need for social corps at all. If people wanting social corps can today just use chat channels to organize, then what is the point of a formal 'social corp' construct?

WARDEC AVOIDANCE.

Think you shot yourself in the head there dude. :)
Delt0r Garsk
Shits N Giggles
#351 - 2015-05-20 16:13:16 UTC
Feyd Rautha Harkonnen wrote:
Delt0r Garsk wrote:

No. Just no. You fail at even understanding the basic idea here. That is not why i fly NPSI, it is not why any of us fly NPSI with these public social groups. We do for fun and pvp. Most of us are not in NPC corps, we can be wardec and indeed are often close to constantly wardeced. We are not avoiding anything.

I am nothing but flexible. If there were a constraint on social corps or groups that you had to already be a member of a full corporation, then this is ok, nothing wrong with people who chip-in and accept corp membership risk to associate with other players in different groups. What mustn't happen however is this corp-lite/group concept used to give NPC corp members the ability to group together under corp constructs or benefits, without exposure to risk of wardec...that is not EvE.

(We should of course also combine this with the closing of eixsting wardec dodging exploits, and wars should follow a player if they drop corp...but I digress...)

Now i'm guessing there will be no end of excuses as to why pre-existing full corp membership can't be a constraint on corp-lite/group memberships, or why the existing fleet mechanic isn't sufficient -- because again this social corp/group thing is ultimately about giving people hiding out in NPC corps the ability to form corps risk-free from wardecs...

All excuses to the contrary.

F

You are nothing but inflexible. You have literary just made up your own definition of corp lite, completely ignoring anything in the CSM minutes and are proceeding to run around foaming at the mouth about this imagined corp lite and the disaster of not being able wardec carebears.

You don't need to be in a corp to fleet. So you can already do what you claim is a big deal. Right now. Without any changes at all.

AKA the scientist.

Death and Glory!

Well fun is also good.

Jayne Fillon
#352 - 2015-05-20 16:17:56 UTC
Feyd Rautha Harkonnen wrote:
Jayne Fillon wrote:
Feyd Rautha Harkonnen wrote:
Tell me princess, can social corporations be wardecced? Yes or No.

Not sure?

Then princess tell me why the existing 'corporation' mechanic is not sufficient and social corps are even being discussed? Why can't people just use the existing corporation membership mechanic? What capability does a 'social corp' provide that doesn't already exist in a full corporation?
Can chat channels be wardecced? Yes or No.

Excellent point, further invalidating the need for social corps at all -- given people wanting social corps can today just use chat channels to organize, RIGHT?

Think you shot yourself in the head there dude.
I'd agree with you, but then we'd both be wrong.

You also missed my point entirely. Chat channels cannot be wardecced because they are a group of people who socialize, corporations can be wardecced because they are an entity that owns things. Unless you're doing the spaceship equivalent of declaring a "war on terror" or a "jihad on freedom" your war is pointless and changes nothing. To that extent, there is still the need for tools or an organizational structure in order to facilitate the creation of these social groups and allow new people to find them.

something something interact with real players something something.

Can't shoot blues if you don't have any. Long Live NPSI.

Jayne Fillon
#353 - 2015-05-20 16:22:54 UTC
Feyd Rautha Harkonnen wrote:
If there were a constraint on social corps or groups that you had to already be a member of a full corporation, then this is ok, nothing wrong with people who chip-in and accept corp membership risk to associate with other players in different groups
Simultaneously pulling out a "moving goalposts" and "strawman" in the same post! Impressive!

This section alone tells me that you really truly have no idea what you're talking about.

You're speaking like the mechanics for this proposal already exist, which they don't. Also, fun fact, social corps ARE in addition to regular corps, not a replacement thereof. Seriously, at least go read the last CSM minutes, or better yet just educate yourself before spewing your filth all over these forums with ideas that you don't even have the slightest inkling about. TIA.

Can't shoot blues if you don't have any. Long Live NPSI.

Feyd Rautha Harkonnen
Doomheim
#354 - 2015-05-20 17:07:07 UTC
Seems I struck a nerve, calling out what 'social corps' are really about; carebears be getting all riled up that the cat is out of the bag that its all about just making un-wardecable corporations.

It really is simple to fix kids though, as I said, I am flexible....

If you want the benefits of corporation mechanics with your 'corp lite' construct, then membership in said corp lite should allow for incoming wardecs, including those NPC members within.

Done. If we can simply agree on that, I am ok with corp lite.

Problem is, you pansies will never agree to those terms will you, because deep down YOU KNOW this whole social corp concept is just smoke and mirrors for creating un-wardecable corps.

Having your cake and eating it too IS NOT EVE.

Prove me wrong. Go on. Everyone who says I am out to lunch here, simply confirm support for that proposal; that everyone joining a corp-lite or social corp will become subject to war declarations just like a regular corp, and we can all move on.

I wont hold my breath. Sperg on o' carebears, sperg on.

F
Delt0r Garsk
Shits N Giggles
#355 - 2015-05-20 17:17:36 UTC
Are you even reading the posts? Are you reading your own posts out loud?

READ THE GOD DAM MINUTES ALREADY.

AKA the scientist.

Death and Glory!

Well fun is also good.

Feyd Rautha Harkonnen
Doomheim
#356 - 2015-05-20 17:19:43 UTC
Delt0r Garsk wrote:
Are you even reading the posts? Are you reading your own posts out loud?

READ THE GOD DAM MINUTES ALREADY.

Do you, or do you not, support the concept of corp-lite's or social corps being wardeccable? Yes or No.

Game. Set. Match.
Jayne Fillon
#357 - 2015-05-20 18:20:55 UTC
Feyd Rautha Harkonnen wrote:
Delt0r Garsk wrote:
Are you even reading the posts? Are you reading your own posts out loud?

READ THE GOD DAM MINUTES ALREADY.

Do you, or do you not, support the concept of corp-lite's or social corps being wardeccable? Yes or No.

Game. Set. Match.
You should really go into the scarecrow business since you seem to have an unlimited supply of strawman arguments. Seriously tho, pull your head out of the sand. Read the minutes, read what people are telling you, and then come back here. Call me a pansy, a princess, a carebear... whatever you want, but at least educate yourself. If you seriously want to have a say in the development process of this game, and not be completely ignored, then you best start talking about something that actually exists or is being seriously discussed. It might even be useful to have information that doesn't come from your own blogs or inane ramblings.

To answer your question in no uncertain terms, NO, I do not support the concept of social groups in Eve being wardecced.

I also think that wardecs are the cancer of Eve, so that's entirely unsurprising. Even if these social groups were being designed with the sole intention of allowing carebears to evade wardecs, you'd still be extremely hard pressed to convince me that it was a bad idea. Eve is not a PvP game, but a Sandbox game with PvP aspects. Community is another aspect within the Sandbox, and your misguided attempts to restrict positive player interaction will be the death of this game.

Hopefully the only game that dies is the perverted version of Eve that you're convinced should exist.

Can't shoot blues if you don't have any. Long Live NPSI.

Saeka Tyr
Sanctuary of Shadows
#358 - 2015-05-20 18:59:23 UTC
some people just don't know what to do when there aren't 20 neutral logi to support their fight against targets that can't fight back.
Carrie-Anne Moss
The Scope
Gallente Federation
#359 - 2015-05-20 19:42:20 UTC  |  Edited by: Carrie-Anne Moss
Jayne Fillon wrote:
You should really go into the scarecrow business since you seem to have an unlimited supply of strawman arguments. Seriously tho, pull your head out of the sand. Read the minutes, read what people are telling you, and then come back here. Call me a pansy, a princess, a carebear... whatever you want, but at least educate yourself. If you seriously want to have a say in the development process of this game, and not be completely ignored, then you best start talking about something that actually exists or is being seriously discussed. It might even be useful to have information that doesn't come from your own blogs or inane ramblings.

To answer your question in no uncertain terms, NO, I do not support the concept of social groups in Eve being wardecced.

I also think that wardecs are the cancer of Eve, so that's entirely unsurprising. Even if these social groups were being designed with the sole intention of allowing carebears to evade wardecs, you'd still be extremely hard pressed to convince me that it was a bad idea. Eve is not a PvP game,but a Sandbox game with PvP aspects. Community is another aspect within the Sandbox, and your misguided attempts to restrict positive player interaction will be the death of this game.

Hopefully the only game that dies is the perverted version of Eve that you're convinced should exist.


4 more years! The csm you want and need.
Yay csm
Eli Stan
Center for Advanced Studies
Gallente Federation
#360 - 2015-05-20 19:44:04 UTC
What are people envisioning for in-game social organizations?

Some brainstorming thoughts of mine, without consideration of their worth or completeness

Social groups are a collection of in-game tools to foster discussion, cooperation and interaction outside existing EVE alliances/corps.
  • Shared calendar to post events, triggering in-game notifications
  • Discussion mailing list
  • Fittings library
  • List of all kills and losses by members
  • List of current active fleets available to be joined
  • Friends/enemies list (possibly just a list, but maybe with the ability to "import standings" for such entities?)
  • Buy/sell market orders private to the group (this idea bothers me actually, but just throwing it out there)


Social groups, similar to player corps, have founders, organizer, and roles.
Founder starts as organizer, but that can be transferred.
Roles can be granted by the organizer and include:
  • Recruiter - can approve applications and kick members
  • Moderator - can mute players in chat channels and revoke posting privileges to mailing list
  • Scheduler - can add and remove calendar items
  • Editor - create and edit MOTD, fittings library, and frenemy lists
  • Etc


Social groups can NOT do the following:
  • Share hangars or wallets
  • Co-own structures or sovereignty
  • Allow friendly fire
  • Divulge members' locations


Players must apply to, and be accepted by, groups in order to participate.
A social group UI window will list all groups including name, number of members, last activity date, description...
The NPE will emphasize such groups to new players and advocate for their use.
Players may leave groups at any time without any delay.
Players may be members of multiple groups at the same time.


ps - off topic, but regarding highsec, ganking, wardecs and the like... I think the current mechanics would be great with one little tweak... Namely, zero consequences for aggressing a ship that has any offensive modules or drones fitted. (A POS would still be subject to CONCORD protection outside of a wardec.) So Ivicek can sit next to Jita 4-4 at his optimal and trade Tornados for multi-billion blockade runners all day long - but I can also aggress him in my Vexor because CONCORD figures he's in a combat ship and should be able to take care of himself. Similarly, Ivicek can proactively engage my Vexor without worrying about being CONCORDed for the exact same reason. Fleets of Catalysts and Taloses can still move around looking for Retreivers. But fleets of Police Pursuit Comets can fly around looking for Catalysts. And Gilas can fly around looking for Comets. Etc. Wardecs would continue allowing non combat ships and POSes to be shot without CONCORD interference, like normal. But 3rd parties can get involved and support either side. Or shoot both sides. And in turn be subject to involvement by 4th parties. (This would really screw with highsec Incursion and security mission runners, though.)