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ATXIII Rules [Battlecruiser Points Change Reverted]

First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2015-05-20 15:10:15 UTC  |  Edited by: CCP Logibro
:Edit: New important change to Battlecruiser and Navy Battlecruiser points. We have increased the point value of BCs to 12 and Navy BCs to 13.

Edit Edit: Due to the Battlecruiser changes pushed back past the tournament, the points cost for Battlecruisers and Navy Battlecruisers has been reverted to the original values of 11 and 12 respectively.

Hey everyone. The rules for ATXIII, as well as the signup information and a bunch of important dates, can be found in this dev blog!

I'll quickly draw your attention to a few significant changes so that you don't miss them (I still heartily advise reading through the rules thoroughly):

  • Maximum of 2 ships per type.
  • No Bastion allowed.
  • Combat and Sentry drones limited to T1 (no faction, T2 or Geckos). T2 Logi drones are fine.
  • No scripts for sensor damps or tracking disruptors are allowed.


Putting a sticky in this section for visibility and so that we can keep the rules discussion in one place.

:Edit: I forgot to mention in the original rule document that Target Spectrum Breakers continue to be banned.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Heiress Pilton
Deep Core Mining Inc.
Caldari State
#2 - 2015-05-20 15:47:22 UTC  |  Edited by: Heiress Pilton
You must know something about Marauders that I don't. I don't see how they can be the same cost as a pirate BS when Bastion is disallowed.
Itkovian Beddict
Agony Unleashed
Agony Empire
#3 - 2015-05-20 17:33:33 UTC
I like the changes you've made. Would have preferred a 10 person format (80 points or something) personally but that because we small.
Shimozu Shinta
Backwater Redux
Tactical Narcotics Team
#4 - 2015-05-20 18:53:21 UTC
I noticed that the top 16 teams from last year will be seeded upon entry to the top 16 slots. Is there some place this ranking can be found prior to the tournament seeding for this year? Purely out of curiosity.

Thank you

TNT Alliance Tournament XII Team Captain

Worst. Goalie. Ever. - Fanfest 2015

Greygal
Redemption Road
Affirmative.
#5 - 2015-05-20 21:44:45 UTC  |  Edited by: Greygal
Shimozu Shinta wrote:
I noticed that the top 16 teams from last year will be seeded upon entry to the top 16 slots. Is there some place this ranking can be found prior to the tournament seeding for this year? Purely out of curiosity.

Thank you


I'm not entirely sure I have this right - I could be reading last year's bracket completely wrong - but I believe this is the top 16 teams from last year and the order of them:

The Camel Empire
Nulli Secunda
Pandemic Legion
The Tuskers Co.

(Not so sure about the following order or teams)
The Afterlife
THE RONIN
Triumvirate.
HYDRA RELOADED
Tactical Narcotics Team
Exodus
Test Alliance Please Ignore
Rote Kapelle
Outbreak.
Shadow Cartel
Pasta Syndicate
M.I.F

EDIT May 21st: Logibro posted the top 16 seeding order here: https://forums.eveonline.com/default.aspx?g=posts&m=5761521#post5761521 - it's the same teams I list, but different order. Refer to Logibro's post for correct/official top 16 seeding order.

What you do for yourself dies with you, what you do for others is immortal.

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Shimozu Shinta
Backwater Redux
Tactical Narcotics Team
#6 - 2015-05-21 00:30:22 UTC
Greygal wrote:
Shimozu Shinta wrote:
I noticed that the top 16 teams from last year will be seeded upon entry to the top 16 slots. Is there some place this ranking can be found prior to the tournament seeding for this year? Purely out of curiosity.

Thank you


I'm not entirely sure I have this right - I could be reading last year's bracket completely wrong - but I believe this is the top 16 teams from last year and the order of them:

The Camel Empire
Nulli Secunda
Pandemic Legion
The Tuskers Co.

(Not so sure about the following order or teams)
The Afterlife
THE RONIN
Triumvirate.
HYDRA RELOADED
Tactical Narcotics Team
Exodus
Test Alliance Please Ignore
Rote Kapelle
Outbreak.
Shadow Cartel
Pasta Syndicate
M.I.F



I'm 100% happy if that's the case. (As long as we beat TEST ♥)

TNT Alliance Tournament XII Team Captain

Worst. Goalie. Ever. - Fanfest 2015

Azure and Argent
Enlightened Industries
Goonswarm Federation
#7 - 2015-05-21 02:13:10 UTC
The term "Tech I Disruption Frigate", does that mean a crucifier, any tech I frigate fit with a tracking disruptor, any tech I frigate fit with ewar, or tech I frigate hulls bonused for ewar?
Greygal
Redemption Road
Affirmative.
#8 - 2015-05-21 02:35:47 UTC
Azure and Argent wrote:
The term "Tech I Disruption Frigate", does that mean a crucifier, any tech I frigate fit with a tracking disruptor, any tech I frigate fit with ewar, or tech I frigate hulls bonused for ewar?


In the past, it meant the T1 frigate hulls with an ewar bonus, such as the Maulus, Griffin, Vigil, and Crucifier.

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Basya
#9 - 2015-05-21 09:33:04 UTC
CCP Fozzie wrote:
No scripts for sensor damps or tracking disruptors are allowed.


Do I understand correctly that you are leave the ability to use scripts in Sensor Boosters and Remote Sensor Boosters?
Vail Plaude
Circumlunar Zaibatsu
#10 - 2015-05-21 10:45:19 UTC
Basya wrote:
CCP Fozzie wrote:
No scripts for sensor damps or tracking disruptors are allowed.


Do I understand correctly that you are leave the ability to use scripts in Sensor Boosters and Remote Sensor Boosters?


I was wondering the same thing but as far as I read it, you are allowed to use scripts in boosting modules just not offensive ones. I could be wrong, but will have to leave CCP to answer that question :)
CCP Fozzie
C C P
C C P Alliance
#11 - 2015-05-21 10:52:32 UTC
Greygal wrote:
Azure and Argent wrote:
The term "Tech I Disruption Frigate", does that mean a crucifier, any tech I frigate fit with a tracking disruptor, any tech I frigate fit with ewar, or tech I frigate hulls bonused for ewar?


In the past, it meant the T1 frigate hulls with an ewar bonus, such as the Maulus, Griffin, Vigil, and Crucifier.

This is correct. The term "Tech I Disruption Frigate" applies only to the Maulus, Griffin, Vigil, and Crucifier.

Basya wrote:
CCP Fozzie wrote:
No scripts for sensor damps or tracking disruptors are allowed.


Do I understand correctly that you are leave the ability to use scripts in Sensor Boosters and Remote Sensor Boosters?

Yup. The only two scripts that are disallowed are sensor dampener and tracking disruptor scripts. All other scripts are allowed.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#12 - 2015-05-21 13:22:56 UTC
Not sure if i read the rules correctly but does this mean you can bring multiple marauders this year, then?
also are you trying to make everyone bring ECM setups with the ban on sccripts or something?
Shimozu Shinta
Backwater Redux
Tactical Narcotics Team
#13 - 2015-05-21 14:28:41 UTC
I think it's less that "Everyone brings ECM" but more trying to stop the insta-damp from completely locking out the other team. Attempt at a balance pass for the tournament, and I think it'll be just fine. Can't rely only on ewar to win you a match. Sway it, sure, but not win. Same with only allowing T1 combat drones, as it effectively lowers the cost of participation for teams.

Also yes, I think multiple marauders are allowed per setup, since the Bastion module has been ruled out.

TNT Alliance Tournament XII Team Captain

Worst. Goalie. Ever. - Fanfest 2015

HELLBOUNDMAN
Aliastra
Gallente Federation
#14 - 2015-05-21 15:10:42 UTC
CCP Fozzie wrote:
Hey everyone. The rules for ATXIII, as well as the signup information and a bunch of important dates, can be found in this dev blog!

I'll quickly draw your attention to a few significant changes so that you don't miss them (I still heartily advise reading through the rules thoroughly):

  • Maximum of 2 ships per type.
  • No Bastion allowed.
  • Combat and Sentry drones limited to T1 (no faction, T2 or Geckos). T2 Logi drones are fine.
  • No scripts for sensor damps or tracking disruptors are allowed.


Putting a sticky in this section for visibility and so that we can keep the rules discussion in one place.



Yeah... Uhh...

I think Marauders will not be used unless you reduce their point cost by 1 or 2.
Yes, they'll have a ton of utility high slots, but from my experience, they melt without Bastion, due to high sig, weak SS, and lower DPS than pirate...


HOWEVER, if you allow Marauders to be used as flag ships, I think this would be extremely efficient and unique.. Also allowing you to keep them with the high point value.

They wouldn't be OP in nature if you allowed them to be flags because, in comparison.
Nightmare - High damage, good tracking, velocity bonus, utility highs
Bhaalgorn - Neuts, webs, all around utility boat
Rattlesnake - missiles, drones, high tank
Barghest - missiles, scram range, 1 utility high, armor comp potential/tank capability
Vindicator - high damage, strong tank, web bonus
machariel - damage, speed... not too sure on this one

In the case of marauders
You get utility highs, moderate range (without bastion), and tank... Though you must note that their tanks are specific to ACTIVE TANKING, which can be a weak point as well.
Their large sig, low SS, and moderate damage actually put them below pirate ships in overall functionality in the AT.


Back to the point though... I think they should be allowed as flag ships.
Or, have their point costs reduced..
Otherwise, I don't think we're going to see many of them, if any at all.
HELLBOUNDMAN
Aliastra
Gallente Federation
#15 - 2015-05-21 15:39:35 UTC
Also... Why is the Nestor not allowed?

Is it that OP???

I would think it would be fine, as long as it's not allowed to remote rep. (though, it likely isn't usable without it).
Though, the RR power of the Nestor is a good bit less than that of a t2 logi, especially when you factor that they may want to use it for damage and logi..
Perhaps give it a high point cost 20-22, and not allowed to be flagship?? and only one allowed.(can also be banned)

Could cause some really cool metas, and have a meaningful choice of more dps or more rep.
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#16 - 2015-05-21 16:10:58 UTC
nestor allows to refit in space which would be a big no-no. (along the lines of mobile depots and whatnot)
HELLBOUNDMAN
Aliastra
Gallente Federation
#17 - 2015-05-21 16:29:49 UTC
Henry Plantgenet wrote:
nestor allows to refit in space which would be a big no-no. (along the lines of mobile depots and whatnot)



ahhh... did not know that...

Though, I'm sure you can just say "no refitting in space"
Greygal
Redemption Road
Affirmative.
#18 - 2015-05-21 18:43:15 UTC
FYI: Logibro posted the seeding order for the top 16 teams here: https://forums.eveonline.com/default.aspx?g=posts&m=5761521#post5761521

The list of teams is the same as I posted above, however, the ordering is somewhat different.

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Shimozu Shinta
Backwater Redux
Tactical Narcotics Team
#19 - 2015-05-21 18:46:52 UTC
. . . well damn, ;_; Still, thanks for linking that! I would've completely missed it otherwise.

See y'all in the arena. >:{D

TNT Alliance Tournament XII Team Captain

Worst. Goalie. Ever. - Fanfest 2015

Kirkra
The Versa-Ex Corp
#20 - 2015-05-22 16:31:19 UTC
HELLBOUNDMAN wrote:
Henry Plantgenet wrote:
nestor allows to refit in space which would be a big no-no. (along the lines of mobile depots and whatnot)



ahhh... did not know that...

Though, I'm sure you can just say "no refitting in space"

Yeah, they can say a lot of things. They also said "no set fights", "no alt alliances" and some other stuff. Problem is how to enforce it. You either have to make more tech/tools to monitor ship fittings in realtime (work + buggy) or review logs post-match (work + possible bad publicity for declaring matches void post-fact).

The single ship is just not worth the extra trouble, especially since it won't be able to rep whatsoever - it's too powerful a logistics platform for AT.

As for marauders - I remember a certain tournament with a couple of rusty scrapheaps sitting in the center of the arena (probably busted engines) that were "too predictable to win", "will be easily countered with ECM" and "have no use in the AT meta". There was no Bastion back then.

I find it weird that there are so many ship classes that aren't used often or at all (Blops, SB, transports, almost all T1 BS), yet the only one you care for is the one that was overpowered in the last AT.
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