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What if cynos couldn't be lit within 10 kilometers of a station?

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#241 - 2015-05-17 19:52:25 UTC
afkalt wrote:
Having tried to use logic, data and reasoning, I've now dropped to the level of the opposition. Thus allow me to retort with the same level of reasoning.

JF are not broken in the risk reward scheme. Because.


Pretty much.

JF's are fine. Because I said so.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iroquoiss Pliskin
9B30FF Labs
#242 - 2015-05-17 19:55:00 UTC  |  Edited by: Iroquoiss Pliskin
Could be a 200-page thread soon, rival the ISBoxers in infamy!

Vested interests in a broken, risk-less and super-efficient mechanic going to be vested. P
Teckos Pech
Hogyoku
Goonswarm Federation
#243 - 2015-05-17 19:57:32 UTC
Iroquoiss Pliskin wrote:
Teckos Pech wrote:
Iroquoiss Pliskin wrote:
Some Titans were also dieing when AoE Doomsdays could be fired through cynos. Smile

Likewise for SKYNET. Smile


There were clear problems there. So, not very good analogies. Just because drone assist ended up leading to a dominant strategy does not mean **** for JFs.


An exploit is an exploit is an exploit, though exploit is a heavy word, so lets call it a broken valid mechanic. Valid until it isn't.

Donuts do taste nice, though one can get fat and complacent as a result. Blink


Actually, I lost weight eating bacon and donuts (40-45 pounds). Cycled ketogenic diets are awesome for losing weight and improving your health.

That is probably the most informative this thread has ever gotten..... P

And JF's are fine because I said so.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iroquoiss Pliskin
9B30FF Labs
#244 - 2015-05-17 19:59:38 UTC
I'll edit this post later with total value of cargo lost for all JFs over these 7 years minus the cost of the hull.
Harrison Tato
Yamato Holdings
#245 - 2015-05-17 20:46:22 UTC
Teckos Pech wrote:


The OP failed to do this. His main beef was, "I can't think of a way to kill them." But as we've seen plenty of JFs die, both in HS and LS/NS. People are clearly doing it, so he needs to also figure it out like they did...or maybe go get into their corp/alliance/group/whatever and learn from them.


Wow, a mind reader! I have goosebumps!
afkalt
Republic Military School
Minmatar Republic
#246 - 2015-05-17 21:55:48 UTC  |  Edited by: afkalt
Iroquoiss Pliskin wrote:
I'll edit this post later with total value of cargo lost for all JFs over these 7 years minus the cost of the hull.


You realise if it's more than 1 JF, your 'invulnerable' arguement is more leaky than the titanic, right?
Iroquoiss Pliskin
9B30FF Labs
#247 - 2015-05-18 18:35:48 UTC  |  Edited by: Iroquoiss Pliskin
Iroquoiss Pliskin wrote:
I'll edit this post later with total value of cargo lost for all JFs over these 7 years minus the cost of the hull.


As per zKillboard, a total of 1,418 Rhea Jump Freighters have been destroyed to this point, with 12.60 Tn lost in this particular case; It is 682 ships destroyed for the Ark, and 5.88 Tn in ISK value; 534 Nomads have become space dust, 4.63 Tn in ISK lost and finally Anshars have died 1,330 times since the records began in early 2008, taking along 12.53 Trillion ISK in value along with them.

Total number of JF deaths: 3,964.
Total number of regular Freighters killed: 11,986.

Total ISK value destroyed in JF case: 35.64 Tn ISK.
Total ISK value lost by Freighters: 40.7 Trillion ISK.

The average JF hull price for the 2008-2015 period is around 5.7 bn ISK: 35.64 Tn - 5.7 bn * 3,964 = 13 Trillion ISK.

Freighters during the same time averaged around 1 bn ISK: 40.7 Tn - 1 bn * 11,986 = 28.74 Trillion ISK in cargo lost.

Prices taken from Eve-Markets.net for the time period. Smile
Serendipity Lost
Repo Industries
#248 - 2015-05-18 19:51:14 UTC
So we're all pretty much agreed that docking ring cynos are an old broken mechanic that doesn't fit in with the new improved eve. It's time for it to evolve into a proper mechanic that promotes team play and penalizes solo profiteering.

We also agree that there will be a need for some therapy channels for those who are having some difficulty coming to terms with eve evolving from a game of stagnant poo into something vibrant, dynamic and interesting. (I would recommend just using all the jump fatigue therapy channels everyone thought we would need, but were never used)

Let's get this over and done with so we can move on to the next improvement! These are exciting times indeed!
afkalt
Republic Military School
Minmatar Republic
#249 - 2015-05-18 20:58:42 UTC
You have a funny idea of 'all in agreement'

Read the post above yours and use that as a basis for how much loss is acceptable - keeping in mind it's apparently 'impossible' to lose a JF.....
Serendipity Lost
Repo Industries
#250 - 2015-05-18 21:21:14 UTC
Well, there will always be a small small (mostly 2 in this thread, but 4 or 5 total) group that are against game improvements.

I've survived and actually prosperred through the following Eve ending events:

Warp to zero (total game ender for commerce in eve)
Speed nerf (will end pvp in null)
Jump Fatigue (80% of null pilots will quit)

and now...

as with the above 'the sky is falling" there will always be a few folks trying to cling to the past as it vanishes in history. Don't be fooled by the tenacious (admirable in a sad sort of way) raging of 2 to 5 players. It's not like all of null, the industrial crowd, empire or any other groups are creating a massive threadnaught here. You have more fingers on your hands than there are guys proclaiming then end of the current null status quo, which will lead to the collapse of eves current great overlords, which will end SOV null, which will never recover (add a BOOOOM) random math facts and sketchy data, which will lead to.... to.... well they never quite get to the part after that, the one where eve players adapt and prosper as they always have. They keep leaving that out, but they know it's in there.

Take the 4 rabbid rabbits.... or was it a chicken that proclaimed the sky was falling... yes it was a little chicken... no.... it was chicken little.... anyway, take those 4 dudes out of the post and there is literally no negative feedback in this thread. 2 puffs of smoke and a pair of mirrors is NOTHING in this forum.

Don't confuse 4 tenacious dudes with the will of eve. If they can fool you with a bunch of repetative fluff, then you should meet me in Jita. I'll open a trade window with you and sell you a faction BS of your choosing for 100mil isk.
Serendipity Lost
Repo Industries
#251 - 2015-05-18 21:31:52 UTC
afkalt wrote:
You have a funny idea of 'all in agreement'

Read the post above yours and use that as a basis for how much loss is acceptable - keeping in mind it's apparently 'impossible' to lose a JF.....



This isn't about JF, balance sheets or the null economy. It's about fixing a poop mechanic that happens to effect JF (as you and the super hero have pointed out repeatedly).

I'll be honest with you. I want to kill cynoing dreads and carriers. I want them to call in support when I tackle them. I want to fight that support and make explosions.

Your whole premise that all of Eve will suddenly dogpile every freighter and smash them all into oblivion isn't glued down very well. Most of the pvp side of eve wants content. Big bulky loot pinatas aren't really content. They are boring kills. Your overdeveloped sense of self importance needs to sit down and take a rest. JF aren't THE ship that keeps Eve in existence. You guys are just cargo jockeys for the real game. That's it.

Get over yourself.
afkalt
Republic Military School
Minmatar Republic
#252 - 2015-05-19 06:51:27 UTC  |  Edited by: afkalt
Still waiting on an "acceptable" level of risk since tens of trillions lost over the years is "too safe" and that is JUST the JFs.

What level of risk do you need to help your sorry arse kill capitals?

Has the "they're invulnerable" line not been so thoroughly beaten to death, yet you still cling to it being "too safe".....so man up and tell us what level of risk you're crying for and why the existing, substantial losses are not enough and how it is that other people manage to kill these "invulnerable" ships.

Perhaps post some evidence instead of ranting and raving like a child told their brilliant plan is actually bad.
Dustpuppy
New Eden Ferengi
#253 - 2015-05-19 11:29:27 UTC  |  Edited by: Dustpuppy
Hi,
it seems you guys who favor this idea haven't flown a capital at all, because otherwise you would know how stupid your idea is.

First of all it's nonsense not to split capitals into groups because it's the reason why especially JF pilots are against this idea. When flying a carrier you can avoid crowded areas. PVE usage is limited to quiet areas, otherwise you loose them even sooner than you already do. For this purpose you can and should avoid crowded systems. When doing PVP you always fly together with a supporting fleet which protects you.
JF on the other side are only designed to bring goods to places where people are. Telling a JF pilot to stick to quiet areas is like telling a storm chaser to avoid strong winds.
Conclusion: this idea is a direct hit to anyone who must go to crowded areas and can't avoid it because the instant docking mechanism is gone.

Now let's have a look at the defense mechanism. A carrier can be fitted and adapted to changing situations. I can add cap rechargers and warp core stabs for travelling, I can fit a cloak, a mwd which brings me to warp in 9 secs and last but not least I can defend myself in such a ship. Nothing similar can be done with a JF. Its only defense is to dock as fast as possible and rely on the buffer tank for any attack happening during this period.
Conclusion: changing this mechanism would remove the only defense a JF currently has, another reason why any JF pilot doesn't like this idea.

Talking about price:
A JF costs 2-3x more than a fitted carrier and 30x more than a fitted astero - you don't want to lose it.

The "free money with no risk" can only be considered as a joke. There is no calculation how safe it is to use such a ship. All your "facts" rely on some observations and zkillboard shows that this shiptype can and is attacked. What you also forget is that you don't earn money by moving stuff from station A to station B. You make money selling items. So if you hate people who make money without risk, why don't you bring up ideas to eliminate station trading instead of thinking about funny ideas which would make one ship class obsolete?


Last but not least: Considering this mechanism here as "broken" only shows you have no clue about game mechanisms. Every ship is invulnerable as long as you don't make a mistake and use it in the wrong way.
Dustpuppy
New Eden Ferengi
#254 - 2015-05-19 12:24:13 UTC  |  Edited by: Dustpuppy
Serendipity Lost wrote:

I'll be honest with you. I want to kill cynoing dreads and carriers. I want them to call in support when I tackle them. I want to fight that support and make explosions.


Well then the reason why you support is not to balance/improve the game but because in the current situation you are not able to kill ships in a place where you want to do it.

What you don't understand is that carriers don't require stations. You can live out of them doing PVE for months without docking (tried it, it works). Second you don't take balance into account. While capitals can cyno&dock (which is a plus) they have the disadvantage that they have to announce themselves before doing it by giving anyone a warpable object at the point where they will appear.
Other ship types have the disadvantage of having to use gates but the advantage of being able to do this without telling you where they are and as soon as these ships have entered warp and land on grid of the station you also can't attack them before they dock.

The final result is the same. No matter if cynoing or warping to a station, all ships can dock immediately if they jump into the docking range of a station. This is a balanced situation.

If you want a balanced change in this mechanism which gives disadvantages to everyone and you want to keep cynos in the same way like they are you need to force all ship types of being exposed while moving to a station.

If you forbid cynos in a range 15km around the docking range of a station while still forcing them to announce where they jump in then you have to force any other ship type to land 15km outside the docking range of a station when warping to it. In such a case you have kept the balance. You can shoot capitals at the cyno and any other ship around a station - that's balanced.

Now what I doubt is that anyone would like this idea because suddenly not only the ones you want to use as targets become more vulnerable but anyone else, too.
Harrison Tato
Yamato Holdings
#255 - 2015-05-19 15:08:31 UTC  |  Edited by: Harrison Tato
Dustpuppy wrote:
Hi,
it seems you guys who favor this idea haven't flown a capital at all, because otherwise you would know how stupid your idea is.

First of all it's nonsense not to split capitals into groups because it's the reason why especially JF pilots are against this idea. When flying a carrier you can avoid crowded areas. PVE usage is limited to quiet areas, otherwise you loose them even sooner than you already do. For this purpose you can and should avoid crowded systems. When doing PVP you always fly together with a supporting fleet which protects you.
JF on the other side are only designed to bring goods to places where people are. Telling a JF pilot to stick to quiet areas is like telling a storm chaser to avoid strong winds.
Conclusion: this idea is a direct hit to anyone who must go to crowded areas and can't avoid it because the instant docking mechanism is gone.

Now let's have a look at the defense mechanism. A carrier can be fitted and adapted to changing situations. I can add cap rechargers and warp core stabs for travelling, I can fit a cloak, a mwd which brings me to warp in 9 secs and last but not least I can defend myself in such a ship. Nothing similar can be done with a JF. Its only defense is to dock as fast as possible and rely on the buffer tank for any attack happening during this period.
Conclusion: changing this mechanism would remove the only defense a JF currently has, another reason why any JF pilot doesn't like this idea.

Talking about price:
A JF costs 2-3x more than a fitted carrier and 30x more than a fitted astero - you don't want to lose it.

The "free money with no risk" can only be considered as a joke. There is no calculation how safe it is to use such a ship. All your "facts" rely on some observations and zkillboard shows that this shiptype can and is attacked. What you also forget is that you don't earn money by moving stuff from station A to station B. You make money selling items. So if you hate people who make money without risk, why don't you bring up ideas to eliminate station trading instead of thinking about funny ideas which would make one ship class obsolete?


Last but not least: Considering this mechanism here as "broken" only shows you have no clue about game mechanisms. Every ship is invulnerable as long as you don't make a mistake and use it in the wrong way.



These complaints sound like opportunities for corp and alliance members to work together doing something more than gate camps or offensive roams to me. What if you flood a system with combat ships before you jump a freighter in? What if your teammates create some sort of distraction in system? What if you jump into an adjacent system and offload cargo into bloackade runners, DSTs, or just T-1 cargo ships? Coordination and cooperation!
Harrison Tato
Yamato Holdings
#256 - 2015-05-19 15:10:06 UTC
Dustpuppy wrote:
Serendipity Lost wrote:

I'll be honest with you. I want to kill cynoing dreads and carriers. I want them to call in support when I tackle them. I want to fight that support and make explosions.


Well then the reason why you support is not to balance/improve the game but because in the current situation you are not able to kill ships in a place where you want to do it.

What you don't understand is that carriers don't require stations. You can live out of them doing PVE for months without docking (tried it, it works). Second you don't take balance into account. While capitals can cyno&dock (which is a plus) they have the disadvantage that they have to announce themselves before doing it by giving anyone a warpable object at the point where they will appear.
Other ship types have the disadvantage of having to use gates but the advantage of being able to do this without telling you where they are and as soon as these ships have entered warp and land on grid of the station you also can't attack them before they dock.

The final result is the same. No matter if cynoing or warping to a station, all ships can dock immediately if they jump into the docking range of a station. This is a balanced situation.

If you want a balanced change in this mechanism which gives disadvantages to everyone and you want to keep cynos in the same way like they are you need to force all ship types of being exposed while moving to a station.

If you forbid cynos in a range 15km around the docking range of a station while still forcing them to announce where they jump in then you have to force any other ship type to land 15km outside the docking range of a station when warping to it. In such a case you have kept the balance. You can shoot capitals at the cyno and any other ship around a station - that's balanced.

Now what I doubt is that anyone would like this idea because suddenly not only the ones you want to use as targets become more vulnerable but anyone else, too.



Once your JF is on grid it can warp inside the docking ring of a station just like my ships can as long as you are 150km away. I can't dock before I am on grid either.
Dustpuppy
New Eden Ferengi
#257 - 2015-05-19 15:50:20 UTC  |  Edited by: Dustpuppy
Harrison Tato wrote:

Once your JF is on grid it can warp inside the docking ring of a station just like my ships can as long as you are 150km away. I can't dock before I am on grid either.


Let me repeat it for the ones who are a bit slower in understanding things.

The advantage of being able to appear wherever they want (cynos and capitals) is countered by the disadvantage that the entry point must be launched before they jump and this point is visible and warpable to everyone. Other ships now have the disadvantage to use gates when entering a system but the advantage of not announcing their entry point.

-> So this is in balance.

All ship types now share the same feature of being able to immediately dock into a station when they reach the docking range, no matter if entering this range by using a cyno or by warping to the station from a location in the system. Both methods to dock are bullet proof, you can't be killed as long as you don't make a stupid error doing this.

-> Also in balance

If you now want to introduce something which changes this mechanism for one class (cynos/capitals) then you have to do the same for the rest - to keep the balance.

Your idea to forbid cynos around stations forces capital pilots to run through an additional flight phase during which they have to expose their ships to enemy fire. It's only fair to use a similar same approach then for any other ship type and also add some risks here.

One idea would be to force them to slow boat 15km until they reach the docking range of the station. Another idea would be to for them to slow boat 15km until they reach a jump gate and another one to drop the initial cloak so they can be warp scrambled immediately. These restrictions should only apply to non capital ships.

All ideas offer an attacker an additional time frame to find and kill them - which was and is the intention of this thread, but only for capitals so far.

So choose whatever you want as "improvement" but don't try to change a balanced mechanism into an unbalanced one just because you would like to kill a specific ship type and in the current situation you are only too dumb to do what others can do: shoot them.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#258 - 2015-05-19 16:00:31 UTC  |  Edited by: Asuka Solo
Serendipity Lost wrote:
afkalt wrote:
You have a funny idea of 'all in agreement'

Read the post above yours and use that as a basis for how much loss is acceptable - keeping in mind it's apparently 'impossible' to lose a JF.....



This isn't about JF, balance sheets or the null economy. It's about fixing a poop mechanic that happens to effect JF (as you and the super hero have pointed out repeatedly).

I'll be honest with you. I want to kill cynoing dreads and carriers. I want them to call in support when I tackle them. I want to fight that support and make explosions.

Your whole premise that all of Eve will suddenly dogpile every freighter and smash them all into oblivion isn't glued down very well. Most of the pvp side of eve wants content. Big bulky loot pinatas aren't really content. They are boring kills. Your overdeveloped sense of self importance needs to sit down and take a rest. JF aren't THE ship that keeps Eve in existence. You guys are just cargo jockeys for the real game. That's it.

Get over yourself.


Game improvement:
Allow capitals to jump without cynos, use cynos for jump bridges only.

Result:
Watch people like you (And by that I'm referring to pro-frigate hobos who have a self inflated sense of importance) fail to get over yourself with forum tears.



As far as this topic goes... -10.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Mayhaw Morgan
State War Academy
Caldari State
#259 - 2015-05-19 17:11:49 UTC  |  Edited by: Mayhaw Morgan
Dustpuppy wrote:

1. When doing PVP you always fly together with a supporting fleet which protects you.
JF on the other side are only designed to bring goods to places where people are.
2. Telling a JF pilot to stick to quiet areas is like telling a storm chaser to avoid strong winds.
3. A carrier can be fitted and adapted to changing situations . . . Nothing similar can be done with a JF. Its only defense is to dock as fast as possible
4. A JF costs 2-3x more than a fitted carrier and 30x more than a fitted astero - you don't want to lose it.
5. The "free money with no risk" can only be considered as a joke. There is no calculation how safe it is to use such a ship. All your "facts" rely on some observations and zkillboard shows that this shiptype can and is attacked.
6. Every ship is invulnerable as long as you don't make a mistake and use it in the wrong way.
7. Other ship types have the disadvantage of having to use gates but the advantage of being able to do this without telling you where they are and as soon as these ships have entered warp and land on grid of the station you also can't attack them before they dock.
8. all ships can dock immediately if they jump into the docking range of a station. This is a balanced situation.
9. If you forbid cynos in a range 15km around the docking range of a station while still forcing them to announce where they jump in then you have to force any other ship type to land 15km outside the docking range of a station when warping to it.


1. When you haul billions in goods around from one regional market to another or millions of m3's around from source to the point where it is utilized, you are doing PVP. I would call it market PVP or even economic PVP, but that belittles it. What you are really doing is sustatining a war effort. A titan can't normally do its job without a support fleet. Should a jump freighter, doing the economic equivalent of doomsdaying an enemy, be able to operate without a support fleet?
2. Storm chasers sometimes get killed by the wind . . . and the wind isn't even TRYING to kill them. And, if they don't get killed by the wind, it's probably because they are smart enough not to dive head first into the storm. Can you guess what would happen if they drove into the middle of a tornado? Probably the same thing that should happen to your jump freighter if you cyno'ed into a hostile system without support.
3. A carrier is meant to operate in space. It doesn't do anything while docked. And, even being adaptable, they still die just doing what they were intended to do, without even having to make any sort of mistake or suffer some misfortune. A hostile player or group can just kill it while it is trying to do its job.
4. Nobody wants to lose a ship. What does that have to do with being invulnerable during the normal use of your ship?
5. Nothing is perfectly safe so long as people are involved. People can die riding their skateboard down the street. Air travel is the safest manner of traveling, statistically, yet even airliners crash sometimes. It's not evidence that skateboarding or flying on a commercial jet are dangerous. It is only evidence that people are dangerous, even to themselves. I'm sure that someone at some time has accidentally one of his own clones by clone jumping. That doesn't mean clone jumping has an "acceptable" level of risk.
6. Should any ship be invulnerable during normal and effective use? Recall the sentry drone/POS shield exploit where drone boats were making use of their drones from behind POS shields. CCP was threatening to BAN people. But your big, slow, speshul fairy boat gets to be invulnerable while you relentlessly reinforce the blue donut? **** that.
7. Are you kidding? The gate is a warpable celestial that is on at least one of peoples overview tabs, generally. There are rarely more than 3 or 4 gates in a system (versus how many stations), and traffic usually flows predictably. Couple that with the fact that you spawn 12 km from the inbound gate and, yeah, lots of people die to gate camps. If you think it's such a balanced mechanic, then why don't you use it instead of cynoing your jump freighter around?
As for being invulnerable by warping to 0km . . . warping to 0km could land you up to 2.5km away from your intended position. And, do you know what can happen in that last 2.5km before you reach the station?
8. Only ships with jump drives (or ships using jump portals) can "jump into the docking range of a station". Do you support the idea of putting gates and stations right next to eachother? If not, then your point is moot.
9. Jump gates are on most peoples' overview. Cynos are not, especially before and after the cynoing ship did his job (i.e. when there is no cyno lit). If you have a problem with warping to 0km, that's probably an issue for a separate thread. Whatever your suggestion, I just hope it applies to all ships and players equally.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#260 - 2015-05-19 19:15:10 UTC  |  Edited by: Asuka Solo
Mayhaw Morgan wrote:
Dustpuppy wrote:

stuff


1. When you haul billions in goods around from one regional market to another or millions of m3's around from source to the point where it is utilized, you are doing PVP. I would call it market PVP or even economic PVP, but that belittles it. What you are really doing is sustatining a war effort. A titan can't normally do its job without a support fleet. Should a jump freighter, doing the economic equivalent of doomsdaying an enemy, be able to operate without a support fleet?
2. Storm chasers sometimes get killed by the wind . . . and the wind isn't even TRYING to kill them. And, if they don't get killed by the wind, it's probably because they are smart enough not to dive head first into the storm. Can you guess what would happen if they drove into the middle of a tornado? Probably the same thing that should happen to your jump freighter if you cyno'ed into a hostile system without support.
3. A carrier is meant to operate in space. It doesn't do anything while docked. And, even being adaptable, they still die just doing what they were intended to do, without even having to make any sort of mistake or suffer some misfortune. A hostile player or group can just kill it while it is trying to do its job.
4. Nobody wants to lose a ship. What does that have to do with being invulnerable during the normal use of your ship?
5. Nothing is perfectly safe so long as people are involved. People can die riding their skateboard down the street. Air travel is the safest manner of traveling, statistically, yet even airliners crash sometimes. It's not evidence that skateboarding or flying on a commercial jet are dangerous. It is only evidence that people are dangerous, even to themselves. I'm sure that someone at some time has accidentally one of his own clones by clone jumping. That doesn't mean clone jumping has an "acceptable" level of risk.
6. Should any ship be invulnerable during normal and effective use? Recall the sentry drone/POS shield exploit where drone boats were making use of their drones from behind POS shields. CCP was threatening to BAN people. But your big, slow, speshul fairy boat gets to be invulnerable while you relentlessly reinforce the blue donut? **** that.
7. Are you kidding? The gate is a warpable celestial that is on at least one of peoples overview tabs, generally. There are rarely more than 3 or 4 gates in a system (versus how many stations), and traffic usually flows predictably. Couple that with the fact that you spawn 12 km from the inbound gate and, yeah, lots of people die to gate camps. If you think it's such a balanced mechanic, then why don't you use it instead of cynoing your jump freighter around?
As for being invulnerable by warping to 0km . . . warping to 0km could land you up to 2.5km away from your intended position. And, do you know what can happen in that last 2.5km before you reach the station?
8. Only ships with jump drives (or ships using jump portals) can "jump into the docking range of a station". Do you support the idea of putting gates and stations right next to eachother? If not, then your point is moot.
9. Jump gates are on most peoples' overview. Cynos are not, especially before and after the cynoing ship did his job (i.e. when there is no cyno lit). If you have a problem with warping to 0km, that's probably an issue for a separate thread. Whatever your suggestion, I just hope it applies to all ships and players equally.


1. Your definition of PvP should be pew pew. Not ching ching.

2. Storm chasers have their vehicles and their allowed to freely drive anywhere they chose. You're advocating that capital ships get nailed to an open field with a "Please mr tornado, strike here" sign on their necks. Poor analogy make point mute much?

3. Comparing the tactical battle value of a carrier to a JF is like comparing an Autobot Spartan armor clad Tiger to an aborted fetus.

4. I'm hearing you moaning because your incapable of taking down capitals if their on a station..... Your game style seems to fail here.

5. JFs die plenty, as is. You just fail at PvP more.

6. See point about your uselessness killing stuff on stations.

7. Caps can use gates now, like sub caps. But we have jump drives, meaning we don't need to use gates and can go places in space you don't spawn in. Deal with it. You mad bro? Get a carrier and provide this 10km from station content to others. See how you feel about it after a few of those.

8. All sub caps can dock immediately if they log into the docking range of a station, or get bridged into a station docking range, or worse, while pewing in docking range and letting the timer run out before they get ganked... normal use invul much?

9. Your overview is a personal problem, not something CCP has to fix when its on there by default..... Again, see point where your game style fails.

Eve is about Capital ships, WiS, Boobs, PI and Isk!