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[Carnyx] The Jackdaw

First post
Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#401 - 2015-05-19 12:54:55 UTC
TrouserDeagle wrote:
rabble rabble fix corax pg/cpu/speed


Yeah I'd definitely agree that the corax needs more help than the jackdaw, that's for sure.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#402 - 2015-05-19 13:02:35 UTC
CCP Fozzie wrote:
Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.

What could possibly be more Caldari than a kiting missile spamming ship doctrine? It might be hard to balance, but I think the tactical subsystems could be a way to make that work. Either you get range, tank, or speed. But not all three at once. I think a 10% sig radius bonus per level would work well. With that bonus the Jackdaw could perhaps not have as large of a buffer, but could sig/speed tank a lot of the damage. It would still be a fine brawler with all of it's mids and high resists. But I would love to see a "mini-drake" bringing back the kiting missile spam doctrines.
Ab'del Abu
Atlantis Ascendant
#403 - 2015-05-19 13:03:47 UTC
CCP Fozzie wrote:
Hey everyone. Thanks for the feedback so far, especially those of you who have been testing on SISI.

We're making a couple tweaks that should be in the next SISI build for you to try out.

  • Changing the 5% shield HP bonus to a +50 shield HP per level (generally toning down the bonus a bit, especially when fitting multiple extenders)
  • +1 Powergrid
  • -50 Shield HP
  • +50 Armor HP
  • +10 Velocity
  • +0.2 Inertia
  • -50,000kg mass
  • -25 scan resolution


Why not change the +5% to +4%. +50 shield HP is a weird bonus imho
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#404 - 2015-05-19 13:08:32 UTC
Aliventi wrote:
CCP Fozzie wrote:
Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.

What could possibly be more Caldari than a kiting missile spamming ship doctrine? It might be hard to balance, but I think the tactical subsystems could be a way to make that work. Either you get range, tank, or speed. But not all three at once. I think a 10% sig radius bonus per level would work well. With that bonus the Jackdaw could perhaps not have as large of a buffer, but could sig/speed tank a lot of the damage. It would still be a fine brawler with all of it's mids and high resists. But I would love to see a "mini-drake" bringing back the kiting missile spam doctrines.


caldari are supposed to like slowkiting imo. it bothers me when they get good speed and sig for no reason.
Caleb Seremshur
Commando Guri
Guristas Pirates
#405 - 2015-05-19 13:20:11 UTC
Aliventi wrote:
CCP Fozzie wrote:
Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.

What could possibly be more Caldari than a kiting missile spamming ship doctrine? It might be hard to balance, but I think the tactical subsystems could be a way to make that work. Either you get range, tank, or speed. But not all three at once. I think a 10% sig radius bonus per level would work well. With that bonus the Jackdaw could perhaps not have as large of a buffer, but could sig/speed tank a lot of the damage. It would still be a fine brawler with all of it's mids and high resists. But I would love to see a "mini-drake" bringing back the kiting missile spam doctrines.


I believe minmatar have the 'kiting missile' thing in their basket. Caldari are more the tanky brawler missile kind. Minmatar also are the guys who most commonly get the shield boost amount (with the hawk, bustard and golem being high-profile exceptions).

If Fozzie is prepared to accept different bonuses for the Jackdaw then I would posit something a little rarer, something a little more off the beaten path.

Something like warp speed acceleration, or 5%/level to overheat effectiveness or a -5% cap use on shield boosters bonus. Things that introduce more aggressive and risky behaviour (Rise's favourite).
Lloyd Roses
Artificial Memories
#406 - 2015-05-19 13:21:54 UTC
Nagarythe Tinurandir wrote:

People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...


Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that.
CCP Fozzie
C C P
C C P Alliance
#407 - 2015-05-19 13:28:12 UTC
Lloyd Roses wrote:
Nagarythe Tinurandir wrote:

People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...


Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that.


The most commonly expressed opinions in the Svipul feedback thread said it would be terrible and that nobody would fly it. We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Altrue
Exploration Frontier inc
Tactical-Retreat
#408 - 2015-05-19 13:32:53 UTC  |  Edited by: Altrue
CCP Fozzie wrote:

We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.


I'd rather say that you tried to make a better version of their T1 counterpart.

The Confessor has inspiration from the Coercer

The Svipul has inspiration from the Thrasher

The Jackdaw has inspiration from the Corax Lol


No but seriously though, the Svipul uses turrets, but for all intents and purposes, Jackdaw vs Svipul will follow the same path than Corax vs Talwar. For a reason. Not because the "community as a whole" is bad at EVE.

Again, people fly destroyers because they are fast. You make a slow destroyer, but there are equally resilient and viable choices available (Talwar, Caracal, even Flycatcher or Heretic), so people just won't bother flying it. Even more so given the pricetag.

The Jackdaw should've been, for all intent and purposes, a T2 Talwar. That's what people were expecting. If we want a slow and fat light missile ship, we can pick a caracal. You cannot objectively think that the Jackdaw is only underestimated when EFT says Caracal is better.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

MeBiatch
GRR GOONS
#409 - 2015-05-19 13:33:05 UTC
In the op you dont post shield recharge time...

Just curious if you would be willing to up the rof bonus so you can reduce to 4 missile hard points and give us 3 low slots... then we could make old school pure passive tanks and be mini drakes.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#410 - 2015-05-19 13:48:57 UTC
Super - Crazy - Random Idea:

Jackdaw gets a fitting bonus to propulsion mods. Allowing it to fit a M-MJD with -50% jump range and activation time. Give it another bonus that reduces the MJD cooldown timer to 30 seconds.

Then the Jackdaw can be a slow ass ****** destroyer that just blinks around the grid laughing at people whilst it spams missiles
Frostys Virpio
State War Academy
Caldari State
#411 - 2015-05-19 13:49:35 UTC
CCP Fozzie wrote:
Lloyd Roses wrote:
Nagarythe Tinurandir wrote:

People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...


Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that.


The most commonly expressed opinions in the Svipul feedback thread said it would be terrible and that nobody would fly it. We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.


What's your vision of it? What are you trying to build with it? Is it supposed to be a good solo ship like the previous 2 T3D or is it supposed to be used differently?

I don't think it's an outright bad ship but it would be nice to know what you are trying to accomplish with this hull so feedback can be targeted at realising this goal instead of pulling in every direction and ending up with stuff like a "free* SSE at skill V".

*Not actually free since you "paid" a bonus slot for it.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#412 - 2015-05-19 14:24:34 UTC
Spugg Galdon wrote:
Super - Crazy - Random Idea:

Jackdaw gets a fitting bonus to propulsion mods. Allowing it to fit a M-MJD with -50% jump range and activation time. Give it another bonus that reduces the MJD cooldown timer to 30 seconds.

Then the Jackdaw can be a slow ass ****** destroyer that just blinks around the grid laughing at people whilst it spams missiles



Building on this daft idea:

Jackdaw
Caldari Tactical Destroyer Bonuses Per Level:
10% bonus to Rocket and Light Missile damage
5% bonus to rocket and light missile launcher RoF
5% reduction in heat damage generated by modules
Role Bonus:
80% reduction in M-MJD PG and CPU requirements
-50% to MJD jump distance, activation time and activation cost
95% reduction in Scan Probe Launcher CPU requirements

Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
Defense Mode:

33.3% bonus to all shield resistances while Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
Propulsion Mode:
66.6% reduction to MJD cooldown while Propulsion Mode is active
33.3% bonus to ship agility while Propulsion Mode is active
Sharpshooter Mode:
66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

Slot layout: 6 H, 6 M, 2 L, 5 launchers
Shailagh
6Six6Six6Six
#413 - 2015-05-19 14:30:23 UTC
CCP Fozzie wrote:
Lloyd Roses wrote:
Nagarythe Tinurandir wrote:

People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...


Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that.


The most commonly expressed opinions in the Svipul feedback thread said it would be terrible and that nobody would fly it. We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.


Im pretty sure the community knows that T3 Destroyers are the most OP and biggest power creepers the game has seen since the introduction of T3 Cruisers.

Seriously, who thinks T3 anythings are not over powered???
Power leeeeap
Nagarythe Tinurandir
Einheit X-6
#414 - 2015-05-19 14:41:44 UTC
Azami Nevinyrall wrote:
Nagarythe Tinurandir wrote:
Azami Nevinyrall wrote:
[quote=CCP Fozzie]snip.


And while we're at it, just make every HAC a Ishtar copy?

Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new.
People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...

The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots...Twisted

edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome.


Yes, nobody can and will force me to fly anything. (Can't say that about Nullsec Coalitions.)

What we have here is inconsistences between ships of the same class.

Confessor - 10% bonus to damage/10% reduction in activation cost.

Svipul - 10% bonus to damage/10% to optimum range.

Jackdaw - 5% bonus to rate of fire/+50 additional base Shield Hitpoints and/or "bonus" to ECCM?

Don't you see in inconsistences here? I'm hoping you're not this dense!

It should be - 10% rate of fire/10% to explosion velocity or damage or speed



Oh I understand what you want perfectly. I just have a different point of view. That is exactly why I brought up the logistic cruisers. Similar situation there. 2 sets of logistics catering to different kinds of fleets.
I'd like the idea of at least one or two T3Ds giving the option of playing the support role.

But I am with you on switching out the 50HPflat bonus. o7

Frostys Virpio
State War Academy
Caldari State
#415 - 2015-05-19 14:44:41 UTC
Shailagh wrote:
CCP Fozzie wrote:
Lloyd Roses wrote:
Nagarythe Tinurandir wrote:

People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...


Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that.


The most commonly expressed opinions in the Svipul feedback thread said it would be terrible and that nobody would fly it. We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.


Im pretty sure the community knows that T3 Destroyers are the most OP and biggest power creepers the game has seen since the introduction of T3 Cruisers.

Seriously, who thinks T3 anythings are not over powered???
Power leeeeap


If you read the thread back they were announcing the svipul, a **** load of people were saying it would be UP at least compared to to the confessor. People were saying it would not get flown at all.

Of course we won't try to expose every single of of them but there were a lot of negative comment.
afkalt
Republic Military School
Minmatar Republic
#416 - 2015-05-19 14:48:04 UTC
Wtf. MMJD on a destroyer being proposed?

And you complain CCP don't listen?!

Sheeeeeeeeesh.
John Eod
Merlins Online
#417 - 2015-05-19 14:52:23 UTC
It will be a strong ship, as a brawler it has great range control and range; there should be no arguing that. But please make the bonus something meaningful (I personally liked someone's suggestion of more launcher capacity per level), 250hp is very underwhelming.
Lloyd Roses
Artificial Memories
#418 - 2015-05-19 14:59:37 UTC
Frostys Virpio wrote:
Shailagh wrote:
CCP Fozzie wrote:
Lloyd Roses wrote:
Nagarythe Tinurandir wrote:

People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...


Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that.


The most commonly expressed opinions in the Svipul feedback thread said it would be terrible and that nobody would fly it. We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.


Im pretty sure the community knows that T3 Destroyers are the most OP and biggest power creepers the game has seen since the introduction of T3 Cruisers.

Seriously, who thinks T3 anythings are not over powered???
Power leeeeap


If you read the thread back they were announcing the svipul, a **** load of people were saying it would be UP at least compared to to the confessor. People were saying it would not get flown at all.

Of course we won't try to expose every single of of them but there were a lot of negative comment.


Unlike a dev, I can be very selective regarding which posters I read Oops. So when they announced the svipul, was kinda *wtf optimal in the hull to that speed and volley, are they mad or something?* and must've missed some comments.

Out of curiosity, are snakes/links/propmode stacking penalized? I got 2km/s in defensive mode and 2.5km/s in propulsion mode with a 10mn, and that's most certainly not the speed boost on the packaging.
Azami Nevinyrall
172.0.0.1
#419 - 2015-05-19 15:01:41 UTC  |  Edited by: Azami Nevinyrall
Nagarythe Tinurandir wrote:
Azami Nevinyrall wrote:
Nagarythe Tinurandir wrote:
Azami Nevinyrall wrote:
[quote=CCP Fozzie]snip.


And while we're at it, just make every HAC a Ishtar copy?

Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new.
People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...

The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots...Twisted

edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome.


Yes, nobody can and will force me to fly anything. (Can't say that about Nullsec Coalitions.)

What we have here is inconsistences between ships of the same class.

Confessor - 10% bonus to damage/10% reduction in activation cost.

Svipul - 10% bonus to damage/10% to optimum range.

Jackdaw - 5% bonus to rate of fire/+50 additional base Shield Hitpoints and/or "bonus" to ECCM?

Don't you see in inconsistences here? I'm hoping you're not this dense!

It should be - 10% rate of fire/10% to explosion velocity or damage or speed



Oh I understand what you want perfectly. I just have a different point of view. That is exactly why I brought up the logistic cruisers. Similar situation there. 2 sets of logistics catering to different kinds of fleets.
I'd like the idea of at least one or two T3Ds giving the option of playing the support role.

But I am with you on switching out the 50HPflat bonus. o7



Then why not all 4 of them?
Why specifically the Caldari T3 play logi?
Why not the Amarr and Gallente play support?

If you have 1 or 2 playing the support roles, you'll be stepping on the logi frigs and the T1/T2/T3 logi Cruisers' toes.

Keep the ships inline with the other ships in the same role. It makes next to no sense to do it otherwise!

...

Maximus Andendare
Stimulus
Rote Kapelle
#420 - 2015-05-19 15:09:20 UTC
Max Kolonko wrote:
CCP Fozzie wrote:
Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.


4% res per level?
A resist bonus feels like the best fit for a Caldari hull, still gives some shield benefit and doesn't wreck the hull too much. It could even be a 2% per level if a 20% resist bonus would be too powerful for a hull this size. A +boost amount (or any bonus affecting active tanking) doesn't really fit Caldari's "fantasy," and it'd send a mixed message to new players looking to learn various factions' philosophies.

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