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Speculate - What would happen if EVE added New Server Options?

First post
Author
DaReaper
Net 7
Cannon.Fodder
#21 - 2015-05-18 23:43:24 UTC
Vincent Athena wrote:
If CCP started a PvE server, then the people who have that main interest would go there. The people who are interested in empire building and so on, that is those who create most of the player driven content, would stay on TQ. As a result Eve would continue to be Eve. There would be fewer people on TQ, but how many "All I want to do is level up my Raven" type players does TQ need?



no it wouldn't. you need the pve'ers and the miners and builders to make your stuff. Without them the pvpers would then have to become misison runners and miners full time to be able to produce the things they need.

In addition and i have seen a lot of post like this over the years, when a new eve killer comes about, a game the promises what eve has but on different people will jump to it, but often, like 9 or out every 10 who tired the eve killer, comes back. Because people may sit here and complain that they don;t like the ganking, or the risk of loss, when it actually comes down to it.. its one of the reasons a lot of people do play eve. No other game gives you this. So when people say they don;t want parts of eve.. they just don't know that without thous parts, eve is not eve.. and other games are boring.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#22 - 2015-05-18 23:44:27 UTC
Shederov Blood wrote:
EVE would have millions of subscriptions if it had a PVE-only server where griefing sociopath scumbags couldn't destroy the game.



no it wouldn't. Thous people and the care bears is what makes eve, eve

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#23 - 2015-05-18 23:45:40 UTC
I will add:


The only way i see eve as EVER getting a second server is if CCP decides to make an 'EVE 2" as in a complete rewrite and overhaul of the game in one go and start fresh. But as long as they can keep upgrading current systems there is no need to do that

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Marsha Mallow
#24 - 2015-05-18 23:50:24 UTC
ISD Ezwal wrote:
EvE would stop to be EvE. This game has more or less organically grown in the years since it started in 2003, such a growth process can not be replicated.

You would end up with people checking out the 'New' thing, only to find out that what differences compared to the real EvE there might be that drew them there might look good on paper, but do not make it EvE.
In the mean time the drain on the real EvE, the old EvE, in terms of players leaving looking for greener pastures on the 'New' server, could very well be the end of EvE itself.

Never.

If the servers were to close the people rambling on about EvE would go up, not down. We're already immortal, perhaps more so than die-hard UO and ENB fans at this stage.

Assuming this is an innocent query, there is already a second server btw [Serenity], and there have been numerous projects launched there from Tranq players. But it seems like this question comes from a desire to restart the game on a level playing field without bloc dominance so you can make a name for yourself and have fun without having to either become a subordinate to or be crushed by larger groups. It seems like the wrong way of thinking about it to me. If anything it's more of an achievement to carve a name out now than it was in the early days. Just do it, what's the worst that can happen?

There's no reason not see fonziesov as an opportunity to burn them all. This game belongs to us after all. Why should we bugger about with a new server?

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#25 - 2015-05-19 00:04:06 UTC
Tau Cabalander wrote:
The split into Felucca and Trammel were the death of Ultima Online.

Nonsense. UO became more successful than ever after the split.
The only people who said it died were the sociopaths who had their easy-mode carebear-ganking taken away.

Who put the goat in there?

Memphis Baas
#26 - 2015-05-19 00:12:49 UTC
In my opinion (and this is just an opinion):

CCP doesn't do PVE; the mission system is 1995-era, they added incursions (equivalent to world boss raids) relatively recently, and are just beginning to think about possible instanced raid content (drifters, eventually, maybe, and that's a big maybe). So, if they release a PVE "server", it'll be a ****** game -- almost EVERY other MMO out there is better at PVE, from the aging WoW to the more recent SWTOR to all the other copycats.

The CCP rhetoric that they just want to provide tools for us, and otherwise let us "create the content" is not rhetoric at all; it takes a lot more developer man-hours to create the kinds of quests and orchestrated raids that WoW has, compared to just creating and balancing a bunch of ships. They really would have to work a lot harder to release new raid content for the PVE server, that will then be defeated and then farmed within a couple weeks. It's just not worth the effort for them to do that.

PVE servers are a grind; the developers have to grind at keeping the playerbase numbers interested, by churning out content. They have to put in 10x the effort, and hope that they get WoW-like subscription numbers AND that they can keep them interested for more than a month after each expansion release. But developers are explorers, they like to fiddle with new technology and lose interest quickly when it comes to following up on features; there's no way they're going to grind anything, they just don't have the achiever personalities required for that.

There would be issues with the left-over PVP server, too. The PVP server will atrophy as a result of the much lower population of victims that the "leet" PVP kids can farm to pad their killboard scores. The state of Lowsec is a pretty good indicator of what happens if you give people the option to avoid PVP somehow; they just stay in high-sec. "Prey" will just stay on the PVE server and get bored, and PVP'ers will just victimize each other, get frustrated by the red killboards, and stop playing.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#27 - 2015-05-19 00:42:32 UTC
Shederov Blood wrote:
Tau Cabalander wrote:
The split into Felucca and Trammel were the death of Ultima Online.

Nonsense. UO became more successful than ever after the split.
The only people who said it died were the sociopaths who had their easy-mode carebear-ganking taken away.

Nobody believes you.

^_^
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Griefer Eve
Doomheim
#28 - 2015-05-19 00:57:38 UTC
Shederov Blood wrote:
Tau Cabalander wrote:
The split into Felucca and Trammel were the death of Ultima Online.

Nonsense. UO became more successful than ever after the split.
The only people who said it died were the sociopaths who had their easy-mode carebear-ganking taken away.


Oh dear, you were serious.
Don't you think that in a PvP free server there'd be a lot lower demand for industry of all kinds... except perhaps ammo and drones. I'd hate to think what the economy would be like.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#29 - 2015-05-19 01:03:19 UTC
Griefer Eve wrote:
Shederov Blood wrote:
Tau Cabalander wrote:
The split into Felucca and Trammel were the death of Ultima Online.

Nonsense. UO became more successful than ever after the split.
The only people who said it died were the sociopaths who had their easy-mode carebear-ganking taken away.


Oh dear, you were serious.
Don't you think that in a PvP free server there'd be a lot lower demand for industry of all kinds... except perhaps ammo and drones. I'd hate to think what the economy would be like.

There'd be none, because barely any ships are lost ...
... thus barely any ships or modules have to be produced.

Prices would skyrocket before a group of people would start producing ships ...
... and prices would stay high, because literally everyone has billions at his disposal anyway.

As there is no market, there is nothing to trade.


The money is sitting in the wallet.


It's meaningless.



Someone tell me what that says about these people.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Bienator II
madmen of the skies
#30 - 2015-05-19 01:15:33 UTC
would probably kill it. Splitting player bases is a bad idea in general. Unless you have already so many that one instance of an universe can't handle it.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Kaye Kaye
Doomheim
#31 - 2015-05-19 03:31:09 UTC  |  Edited by: Kaye Kaye
Eve Solecist wrote:
Griefer Eve wrote:
Shederov Blood wrote:
Tau Cabalander wrote:
The split into Felucca and Trammel were the death of Ultima Online.

Nonsense. UO became more successful than ever after the split.
The only people who said it died were the sociopaths who had their easy-mode carebear-ganking taken away.


Oh dear, you were serious.
Don't you think that in a PvP free server there'd be a lot lower demand for industry of all kinds... except perhaps ammo and drones. I'd hate to think what the economy would be like.

There'd be none, because barely any ships are lost ...
... thus barely any ships or modules have to be produced.

Prices would skyrocket before a group of people would start producing ships ...
... and prices would stay high, because literally everyone has billions at his disposal anyway.

As there is no market, there is nothing to trade.

The money is sitting in the wallet.

It's meaningless.

Someone tell me what that says about these people.


I think you're limiting your thought process on this one. This is what most likely would have to happen.

PVP = Anarchy Server; There is no PVE content, No NPC's, All Players create Missions and content for others, player corp factions instead of NPC, no hand holding of any sort by CCP. Players maintain the law and order of their territories, police their boundaries, etc. If they want gate guns, they have to mount them, etc. There is no High Sec, Low Sec or Null... Just space and no limits.

PVE = CCP Allows NPC spawns all over New Eden, Spawns like Burner Anomic NPC units, CCP creates NPC traders, mission runners, miners, etc... all running their own AI dynamic scripts. PC's could be pirates just the same, but just ganking AI instead of PC's. Random AI could disrupt PC missions, mining, etc.. The market would be far more interesting than the .01 Grind if an AI economy was robust.

Both servers could be limitless if they didn't have to balance two play styles.
Quenching Waters
Doomheim
#32 - 2015-05-19 05:37:14 UTC
Kaye Kaye wrote:
Eve Solecist wrote:
Griefer Eve wrote:
Shederov Blood wrote:
Tau Cabalander wrote:
The split into Felucca and Trammel were the death of Ultima Online.

Nonsense. UO became more successful than ever after the split.
The only people who said it died were the sociopaths who had their easy-mode carebear-ganking taken away.


Oh dear, you were serious.
Don't you think that in a PvP free server there'd be a lot lower demand for industry of all kinds... except perhaps ammo and drones. I'd hate to think what the economy would be like.

There'd be none, because barely any ships are lost ...
... thus barely any ships or modules have to be produced.

Prices would skyrocket before a group of people would start producing ships ...
... and prices would stay high, because literally everyone has billions at his disposal anyway.

As there is no market, there is nothing to trade.

The money is sitting in the wallet.

It's meaningless.

Someone tell me what that says about these people.


I think you're limiting your thought process on this one. This is what most likely would have to happen.

PVP = Anarchy Server; There is no PVE content, No NPC's, All Players create Missions and content for others, player corp factions instead of NPC, no hand holding of any sort by CCP. Players maintain the law and order of their territories, police their boundaries, etc. If they want gate guns, they have to mount them, etc. There is no High Sec, Low Sec or Null... Just space and no limits.

PVE = CCP Allows NPC spawns all over New Eden, Spawns like Burner Anomic NPC units, CCP creates NPC traders, mission runners, miners, etc... all running their own AI dynamic scripts. PC's could be pirates just the same, but just ganking AI instead of PC's. Random AI could disrupt PC missions, mining, etc.. The market would be far more interesting than the .01 Grind if an AI economy was robust.

Both servers could be limitless if they didn't have to balance two play styles.


I feel you have made a major mistake in thinking the 'PVP' server would missing the NPCs and other PVE content.
There are players who do mostly PVE in Null, Low and WH. Why would it be any different than what we have now?

As for the 'PVE' server... it wouldn't be EVE.... I can't see how it could possibly work as a sandbox game.
Mag's
Azn Empire
#33 - 2015-05-19 05:39:51 UTC
Kaye Kaye wrote:
This is not a change EVE to suite me thread.

More a question to the Vets and almost Vets.

After so many years with the same PU, what would happen if EVE started over?
The old server would stay, but new server options were added.

1) Would you try to make a home on a new server?
2) Would you want a difference game strategy or play option, such as All PVP or All PVE?
3) Do you think it would add subs or take away subs, giving players these new options?

Chime in if you feel talkative.



GTFO

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#34 - 2015-05-19 09:44:14 UTC
Mr Epeen wrote:
Not trying to tell you how to do your job or anything, ...
Then don't. Cool

ISD Ezwal Community Communication Liaisons (CCLs)

Liafcipe9000
Critically Preposterous
#35 - 2015-05-19 09:47:48 UTC
Kaye Kaye wrote:
The old server would stay, but new server options were added.

WHAT?!

WHAT THE FU-?!
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#36 - 2015-05-19 09:57:52 UTC  |  Edited by: Aralyn Cormallen
EvE has a PVE server; you can literally start playing on Singularity today. No PVP, NPC's selling everything you want so you don't have to rely on other players building it, you can grind away collecting meaningless mountains of isk to your hearts content.
Lan Wang
Federal Navy Academy
Gallente Federation
#37 - 2015-05-19 09:59:55 UTC
Shederov Blood wrote:
EVE would have millions of subscriptions if it had a PVE-only server where griefing sociopath scumbags couldn't destroy the game.


hey its like you didnt realise this could happen when you started the game, its like going into a boxing match and then complaining that someone is punching you

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Hevymetal
POT Corp
#38 - 2015-05-19 11:46:50 UTC  |  Edited by: Hevymetal
ISD Ezwal wrote:
Mr Epeen wrote:
Not trying to tell you how to do your job or anything, ...
Then don't. Cool


ISD Ezwal for the win :)

/ontopic

Any rules or modifications to gameplay you want can be accomplished already in the single instance of a game that Eve is. Having multiple servers would dilute the playerbase cause CCP massive rage cancelations and destroy the meaning of what Eve is (a continually evolving universe that does not center around you or I) This is what makes Eve unique amongst all other MMORPGs. The universe we live in now has been built by player driven actions over the last decade. Yes CCP has changed things up but thats helps make things interesting.

Also surprised noone has brought this up already, If you really want to play on another Eve server instance. It already exists, however the requirements to play on it include the ability to read/write Chinese and a proxy within China or an allowed IP range.
War Kitten
Panda McLegion
#39 - 2015-05-19 12:12:58 UTC
What a refreshingly new topic!

Q: "Let's take what makes Eve unique and successful and imagine we remove that concept. What would it be like?"
A: It would suck.

Duh!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Nakami Saans
Conclave of Independent Pilots
#40 - 2015-05-19 12:30:15 UTC
When I first joined EVE all those years ago, I probably would have said yes, but after many years of playing, coming back, playing, coming back, I say no. I'm an explorer at heart and running around nullsec\wh wouldn't be the same without the constant threat of death on my neck when hacking.

People: "You shouldn't burn bridges." Me: "I don't, I bomb them from orbit."