These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Carnyx] The Jackdaw

First post
Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#381 - 2015-05-19 03:43:32 UTC
Specia1 K wrote:
ShockedWhat?Sad

+More damage. Application of, alpha, ROF, velocity, explosion radius or whatever it takes to effectively kill things faster.
Any bonus to missiles is welcome, please.

Pilot 1: "My ship does 4000km/s, I can outrun you"
Pilot 2: "My missiles do 7000km/s. Outrun those"


I've made a significant number of posts in the past about why high-speed missile combat doesn't work and this would result in so much damage bleed you'd still lose.
w1ndstrike
White Talon Holdings
#382 - 2015-05-19 04:03:44 UTC
Nikolai Agnon wrote:
Confessor:
+ Damage (10%/level)
+ Reduction in activation cost (10%/level) (matches the Coercer 10%-per-level)

Svipul:
+ Damage (10%/level)
+ Range (10%/level) (at level 5, matches the Thrasher passive 50%)

Jackdaw:
+ ROF (5%/level)
+ ...tank? (50 flat/level)

The Confessor is already hard on cap, so that's really important. Great utility bonus.

The Svipul needs the range in order to compete with pretty much every other Minmatar gunboat frigate. It makes sense.

The Jackdaw's utility bonus should be for the weapon, not the tank. The Corax's passive 50% bonus is to missile velocity, which is already being applied via the sharpshooter mode. However, it's still missing any kind of actual precision bonus. Can we get a +10% missile explosion velocity bonus per level? This will put the Jackdaw's damage application bonus on par with its T1 counterpart. Otherwise, a T1 Corax would be more effective at shooting anything fast enough to catch a T3 destroyer.


pretty much this, drop the tank bonus and add an application bonus
Solarus Explorer
The Veterans' Lounge
#383 - 2015-05-19 04:05:09 UTC  |  Edited by: Solarus Explorer
The way i see it, the Jackdaw sacrifices speed and raw dps compared to its t3d brethren, and leaves itself open to be kited. To survive in this situation, it should have a really good tank, else it just becomes 'kiter-food'.

Might I suggest a weaker version of the resist bonus for the hull bonus of the ship.....

+3% to Shield Resists per level
MeBiatch
GRR GOONS
#384 - 2015-05-19 04:21:45 UTC
The Jackdaw we want to see wrote:


Jackdaw
Caldari Tactical Destroyer Bonuses Per Level:
7.5% bonus to Rocket and Light Missile Launcher damage per level
+5% reduction in shield recharge time per level
5% reduction in heat damage generated by modules
Role Bonus:
50% bonus to Rocket and Light Missile damage
95% reduction in Scan Probe Launcher CPU requirements

Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
Defense Mode:

33.3% bonus to all shield resistances while Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
Propulsion Mode:
33.3% bonus to max velocity while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
Sharpshooter Mode:
66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

Slot layout: 5 H, 6 M, 3 L, 5 launchers
3 Rig Slots, 400 Calibration
Fittings: 57 PWG, 270 CPU
Defense (shields / armor / hull) : 1225 / 600 / 600
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10
Capacitor (amount / recharge rate / average cap per second): 700 / 300s / 2.333
Mobility (max velocity / agility / mass / warp speed / align time): 170 / 6.6 / 1,000,000 / 4.5 / 9.15s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7
Sensor strength: 15 Gravimetric
Signature radius: 70
Cargo capacity: 450

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Specia1 K
State Protectorate
Caldari State
#385 - 2015-05-19 05:44:15 UTC
Caleb Seremshur wrote:
Specia1 K wrote:
ShockedWhat?Sad

+More damage. Application of, alpha, ROF, velocity, explosion radius or whatever it takes to effectively kill things faster.
Any bonus to missiles is welcome, please.

Pilot 1: "My ship does 4000km/s, I can outrun you"
Pilot 2: "My missiles do 7000km/s. Outrun those"


I've made a significant number of posts in the past about why high-speed missile combat doesn't work and this would result in so much damage bleed you'd still lose.


Oh ya I know greater missile velocity doesn't equal more damage . Was just a comment to say I don't care as much about being kited for flying something slower, if I had more ability to inflict damage. The hecate will be a beast, so just plugging for moar nowBlink

Missile bonuses please...

Champion of the Knights of the General Discussion

Thunderdome

Fourteen Maken
Karma and Causality
#386 - 2015-05-19 06:12:39 UTC
Give it a bonus to webifier strength to make up for the lower speed in scram range without making it viable for light missile kiting.
Fourteen Maken
Karma and Causality
#387 - 2015-05-19 06:20:28 UTC
CCP Fozzie wrote:

  • -25 scan resolution
  • [/list]


    Also did you mean +25 scan res?
    Caleb Seremshur
    Commando Guri
    Guristas Pirates
    #388 - 2015-05-19 06:57:49 UTC
    Not one normally to participate in an echo chamber but CCP changing the speed of the Jackdaw is appreciated while the interia and mass changes make using (oversized) prop mods even more penalising (my interpretation) in terms of acceleration.

    I don't think the jackdaw should be 6/5/3 or anything but what it is because that would be homogenising the races and you'll just ***** about it should that happen.

    I think that the jackdaw does respectable dps as it is, my (as yet unkilled fit) does 250dps with light missiles and can still burn and tank quite well. A rocket variant of the fit does some 340dps which makes it nearly catalyst levels of beastly. I don't think at this time that modifying the jackdaws damage output is a good move.

    The changes to the tank of the jackdaw surprises me slightly but at the same time it kind of doesn't. I never considered a 5%/level hp buff as being overly strong compared to active tank fits which can stay alive for much longer. Buffer only protects against alpha, local reps protects against high dps. I never built myself an MSE jackdaw so my commentary here can only be somewhat limited.

    Increasing damage application is also something I don't think the jackdaw needs or deserves. As one gentleman long ago pointed out most shield ships tend to fit upwards of 50% more tank than armour fits at the expense of any application mods/rigs and that this was the area which required attention. While I only partially agreed with him at the time now I see more of his side of the debate and tend to fit my missile ships with at least one rigor rig in order to press home that damage mechanic advantage missiles have over turrets.

    I think that the real issues we're facing with the jackdaw is that we're still using modules which haven't undergone a comprehensive rebalancing yet, whereas small projectiles at least have - and things like hulltanking benefits armour tanking ships more than it does shield tanks. This is limiting for shield ships as they're already starved for slots and particularly for missile users who have trouble with application and/or range. Our ships have less flexibility in fitting. Some outlier gimmick ships like buffer-armour ravens exist but battleships are in a league of their own and comparing them to smaller ships is kind of a disservice to everyone involved.

    So at the moment instead of everyone flipping the **** out and hurling abuse at Fozzie&co give the changes a chance to get tested by the player base, observe the new fitting meta and then provide feedback. Everything in EvE has a butterfly effect - we know this - fits fit to fight a fit get counter-fits fit to fight that fit and then the original fit is modified to fight against the fit fit to fight its fit.

    I'm calling for moderation here people. I'm calling for rationality to prevail and give the jackdaw the testing it NEEDS before criticism is leveled. The jackdaw has already seen one interim balance pass which leaves it more balanced right now than the svipul and confessor were on release.
    Azami Nevinyrall
    172.0.0.1
    #389 - 2015-05-19 09:02:52 UTC
    CCP Fozzie wrote:

    Changing the 5% shield HP bonus to a +50 shield HP per level (generally toning down the bonus a bit, especially when fitting multiple extenders)


    Makes no sense...

    50hp/level bonus?

    OK, sure maybe on............well nothing!

    I think Iceland is getting to you, have a shot of Maple Syrup and come back and fix this next level of stupid...

    (seriously, what kinda buff is that?)

    ...

    Azami Nevinyrall
    172.0.0.1
    #390 - 2015-05-19 09:13:36 UTC  |  Edited by: Azami Nevinyrall
    CCP Fozzie wrote:
    Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.

    Giving the Jackdaw an ECCM bonus would make it inconsistent with the rest of the T3.

    Look at the other ships in the T3 line and follow suit when it comes to bonuses.

    ...

    Great Cegun
    Nomads of Republic
    Smile 'n' Wave
    #391 - 2015-05-19 10:52:21 UTC
    I see that the jackdaw is to become, a speedtank kiter. His bonuses on agility this show fully, but I think you are missing an important point that the speed tank means primarily speed. 170m \ c is not even a cruiser, this BC. On 1 mN afterberner, jackdaw will achieve a maximum of 800 in prop mode, even with two track disruptor allows get 150-mm guns. It is not necessary to speak about the so popular drones. I guess kite Tristan takes a lot of inconvenience to jackdaw.

    СCP, pls do not make jackdaws sucking ****!!!!

    I think that Alture is right.

    Like
    Altrue wrote:
    How to fix the Jackdaw:

    The Jackdaw should be as fast as a confessor.
    You should change the layout to 6/5/3,
    Give it 4 launchers instead of 5,
    Increase the role bonus to accomodate the DPS for the lost launcher, (maybe not a full increase to slightly nerf its dps?)
    Keep the current PWG and lower the CPU a bit
    Make a meaningful bonus with percentages, not this awful flat rate hp that has never been used before for a reason (its the complete opposite of what the fitting system in EVE is, as it is completely impermeable to changes in fitting, as opposed to a % bonus)
    Swap the agility / speed bonus to 33 / 66%
    Fix its god damned inertia
    Increase its mass because otherwise it would
    TrouserDeagle
    Beyond Divinity Inc
    Shadow Cartel
    #392 - 2015-05-19 11:01:39 UTC
    rabble rabble fix corax pg/cpu/speed
    Caleb Seremshur
    Commando Guri
    Guristas Pirates
    #393 - 2015-05-19 11:02:15 UTC
    Great Cegun wrote:


    The Jackdaw should be as fast as a confessor.
    You should change the layout to 6/5/3,
    Give it 4 launchers instead of 5,
    Increase the role bonus to accomodate the DPS for the lost launcher, (maybe not a full increase to slightly nerf its dps?)
    Keep the current PWG and lower the CPU a bit
    Make a meaningful bonus with percentages, not this awful flat rate hp that has never been used before for a reason (its the complete opposite of what the fitting system in EVE is, as it is completely impermeable to changes in fitting, as opposed to a % bonus)
    Swap the agility / speed bonus to 33 / 66%
    Fix its god damned inertia
    Increase its mass because otherwise it would


    Can you produce a single justification of why this should be done?

    Quote:
    I guess kite Tristan takes a lot of inconvenience to jackdaw.


    The above quote is not a justification. Fit light missiles or suffer being kited with rockets.
    Xavier Azabu
    Half Empty
    xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
    #394 - 2015-05-19 11:21:41 UTC  |  Edited by: Xavier Azabu
    Specia1 K wrote:
    Caleb Seremshur wrote:
    Specia1 K wrote:
    ShockedWhat?Sad

    +More damage. Application of, alpha, ROF, velocity, explosion radius or whatever it takes to effectively kill things faster.
    Any bonus to missiles is welcome, please.

    Pilot 1: "My ship does 4000km/s, I can outrun you"
    Pilot 2: "My missiles do 7000km/s. Outrun those"


    I've made a significant number of posts in the past about why high-speed missile combat doesn't work and this would result in so much damage bleed you'd still lose.


    Oh ya I know greater missile velocity doesn't equal more damage . Was just a comment to say I don't care as much about being kited for flying something slower, if I had more ability to inflict damage. The hecate will be a beast, so just plugging for moar nowBlink

    Missile bonuses please...


    For LML and rocket boats with tank and missile damage/range/velocity type bonuses we already have the Garmur, Talwar, (the ineffective in PVP) Corax, and various Flycatcher and Heretic "combat interdictor" fits. Also as mentioned earlier in this thread, the Caracal is king of cheap light missile barrages and will outperform the Jackdaw in many ways. Only the Orthrus and Scythe Fleet Issue can be fit in a way that challenges the Caracal's status. But both are reasonably expensive to balance it out.

    My point is - why do we want to make another version of any of these ships? We already have so many boats with missile velocity and explosion bonuses. I'd rather have fitting warriors pop on Hydraulic Bay Thrusters to make the Jackdaw perform similarly.

    That's why I'm still in favor of a few "grab bag" bonuses. Unique bonuses that are suited to Caldari and add to the Jackdaw's versatility.

    A broad ECM range bonus or effectiveness bonus would be very cool. The Jackdaw should be difficult to probe in the tradition of the Tengu with high sensor strength.

    For the final one how about either an afterburner bonus (seen on Sansha faction ships with Caldari requirements), a strong missile launcher reload speed bonus, or something else unique. Cycle bonuses are often hard to wrap our heads around, but could be interesting. Imagine a bonus to Afterburner cycles allowing quick pulsing.

    I agree with these repeated comments that it is lacking in stats. But it should find a niche and then be fine-tuned.
    Warde Guildencrantz
    Caldari Provisions
    Caldari State
    #395 - 2015-05-19 11:29:07 UTC
    CCP Fozzie wrote:
    Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.


    Lets see:

    Reduction in shield extender sig radius penalty per level

    1.5% bonus to shield resists per level (or even 1%)

    Increased effectiveness of Shield Flux Coils (AKA trade alpha resistance for passive tank)

    +10% missile velocity and -10% (5%?) missile flight time per level

    5% reduction in heat damage generated by propulsion modules

    TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

    Nagarythe Tinurandir
    Einheit X-6
    #396 - 2015-05-19 11:32:33 UTC  |  Edited by: Nagarythe Tinurandir
    Azami Nevinyrall wrote:
    CCP Fozzie wrote:
    Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.

    Giving the Jackdaw an ECCM bonus would make it inconsistent with the rest of the T3.

    Look at the other ships in the T3 line and follow suit when it comes to bonuses.


    And while we're at it, just make every HAC a Ishtar copy?

    Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new.
    People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...

    The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots...Twisted

    edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome.
    Saerin Korvalu
    Deep Core Mining Inc.
    Caldari State
    #397 - 2015-05-19 12:18:17 UTC
    Nagarythe Tinurandir wrote:
    Azami Nevinyrall wrote:
    CCP Fozzie wrote:
    Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.

    Giving the Jackdaw an ECCM bonus would make it inconsistent with the rest of the T3.

    Look at the other ships in the T3 line and follow suit when it comes to bonuses.


    And while we're at it, just make every HAC a Ishtar copy?

    Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new.
    People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...

    The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots...Twisted

    edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome.


    So you're saying ships shouldn't have an equal footing?

    Alright, let's give the Jackdaw extremely limited capabilities for the sake of making it 'unique'. Roll
    Nagarythe Tinurandir
    Einheit X-6
    #398 - 2015-05-19 12:44:06 UTC
    Saerin Korvalu wrote:
    Nagarythe Tinurandir wrote:
    Azami Nevinyrall wrote:
    CCP Fozzie wrote:
    Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.

    Giving the Jackdaw an ECCM bonus would make it inconsistent with the rest of the T3.

    Look at the other ships in the T3 line and follow suit when it comes to bonuses.


    And while we're at it, just make every HAC a Ishtar copy?

    Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new.
    People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...

    The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots...Twisted

    edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome.


    So you're saying ships shouldn't have an equal footing?

    Alright, let's give the Jackdaw extremely limited capabilities for the sake of making it 'unique'. Roll


    oh no!1!, two of the logistic cruisers do not have cap transfer bonus and are more aligned to small gang than big fleets. CCP please fix this issue! I detect unequal footing.
    -> better make the jackdaw use hybrids then, we do not want the T3Ds to be too different from each other...

    of course one can troll with semantics Roll

    Azami Nevinyrall
    172.0.0.1
    #399 - 2015-05-19 12:52:01 UTC  |  Edited by: Azami Nevinyrall
    Nagarythe Tinurandir wrote:
    Azami Nevinyrall wrote:
    CCP Fozzie wrote:
    Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.

    Giving the Jackdaw an ECCM bonus would make it inconsistent with the rest of the T3.

    Look at the other ships in the T3 line and follow suit when it comes to bonuses.


    And while we're at it, just make every HAC a Ishtar copy?

    Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new.
    People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...

    The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots...Twisted

    edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome.


    Yes, nobody can and will force me to fly anything. (Can't say that about Nullsec Coalitions.)

    What we have here is inconsistences between ships of the same class.

    Confessor - 10% bonus to damage/10% reduction in activation cost.

    Svipul - 10% bonus to damage/10% to optimum range.

    Jackdaw - 5% bonus to rate of fire/+50 additional base Shield Hitpoints and/or "bonus" to ECCM?

    Don't you see in inconsistences here? I'm hoping you're not this dense!

    It should be - 10% rate of fire/10% to explosion velocity or damage or speed

    ...

    MeBiatch
    GRR GOONS
    #400 - 2015-05-19 12:53:13 UTC
    How about this for a bonus.

    Give the ship a 7% reduction in cap effect from shield power relays. That way at level v you dont loose any cap from using a srp.

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.