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War Declaration Idea.

Author
Valei Khurelem
#41 - 2011-12-27 16:46:54 UTC  |  Edited by: Valei Khurelem
Angelo Cossa wrote:
Duchess Starbuckington wrote:
Quote:
that why there is no contry in the world without military...

Wrong, actually.

Ok, you have contries without military, but these are the ones that don't have becouse of some treatie after losing wars, or the ones that don't have why being invaded anyways..


We actually have organisations out there without military that practically own everything and win at life, they're called central banks for future reference.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Duchess Starbuckington
Doomheim
#42 - 2011-12-27 16:48:30 UTC  |  Edited by: Duchess Starbuckington
Quote:
Ok, you have contries without military, but these are the ones that don't have becouse of some treatie after losing wars, or the ones that don't have why being invaded anyways..

Oh don't worry I'm not challenging your points or anything, I just love being pedantic.

Quote:
but my suggestion was about making war declarations reasonable. You suggest me to put and effort in order to fly safe (gather intelligence)? i want PVP players put an effort before they be able to wardec someone, that's it, it wont stop suicide ganking or make Highsec very safe.

Ok, it seems I really do have to spell this out like I'm talking to a five year old.

There are two main groups that get wardecced within Eve.
- Newbie corps, who are attacked for the sake of easy kills. Typically too inept or new to the game to deal with it.
- Serious industry corps, who are usually attacked for money. Typically know the game well enough to either fight back with some success or avoid the wardec through a method of their choice.

Your idea puts the former group at greater risk and makes the latter group untouchable.
If you can't see why this is a bad thing - I feel genuinely sorry for you.

Quote:
How about you prove your point instead of insulting me? This kind of short answer actualy proves otherwise.

Right, more Eve for beginners then:
Within a few weeks of joining the game, pretty much anyone can be in a decently skilled battlecruiser, and then a battleship, sucking on the ISK faucet that is level 4 missions. With the exception of the odd ninja looter (another thing that's easily dealt with) this is a risk free and effortless way of making money.
Then there are the corps that have their deathstar of a POS churning out blueprints and whatever else, which can't be budged by anything short of a large fleet.

Those are just two of many, many ways of making stupid amounts of ISK in highsec and they're a hell of a lot easier than PVP.
Torin Corax
Republic Military School
Minmatar Republic
#43 - 2011-12-27 16:54:21 UTC
Juliana Stinger wrote:
It still just a suggestion and i haven't seen a reasonable answer why not? Most of replies are based on "We are ok with easy and fun pvp orientation in game".


OK I'll bite.

1) You have a high sec pos in a system that another corp would like to place a pos. How many ships would it take to suicide-gank your pos? Unless you commit some "crime" your pos is now immune to any assault for any practicle purpose. NO thanks.

2) You are trading in a system where someone else would like to try their hand at cornering the market. Market PvP is one way, but war-deccing is another way to try and convince you to move. Add in some suicide ganking of the haulers that drop into an NPC corp and some people will just up and move. Again, not viable under your idea.

3) Your miners keep mining out the belts...War-dec+suicide ganks to get you to go away.

4) You and/ or your corpmates are loud-mouth smack-tards in local > wardec incoming for your idiocy. Under this proposal petitions are the only recourse, adding to GM workload and taking away from one of the most fundamental, and for me at least, interesting aspects of EvE.....Actions have Consequences.

Do you really want a system where the only recourse for those that may have a reason to want to attack you is suicide ganks? Would you then support measures to make high-sec suicide ganking easier to allow for the fact that it now the only way to pursue any of several legitimate reasons for war-deccing someone?
Angelo Cossa
Sebiestor Tribe
Minmatar Republic
#44 - 2011-12-27 16:57:58 UTC
Valei Khurelem wrote:
without military


Just that part don't fit... try invade a bank and see if they are only counting on the police to protect themselfs, and see if any of their executives steps outside the doors without private security, or if their homes are not 24h protected....
Duchess Starbuckington
Doomheim
#45 - 2011-12-27 16:59:10 UTC
Quote:

1) You have a high sec pos in a system that another corp would like to place a pos. How many ships would it take to suicide-gank your pos? Unless you commit some "crime" your pos is now immune to any assault for any practicle purpose. NO thanks.

I've been trying to tell the idiot of an OP this for a good 2 pages now. They don't seem to get it.
Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#46 - 2011-12-27 17:01:48 UTC
Duchess Starbuckington wrote:
Quote:
Ok, you have contries without military, but these are the ones that don't have becouse of some treatie after losing wars, or the ones that don't have why being invaded anyways..

Oh don't worry I'm not challenging your points or anything, I just love being pedantic.

Quote:
but my suggestion was about making war declarations reasonable. You suggest me to put and effort in order to fly safe (gather intelligence)? i want PVP players put an effort before they be able to wardec someone, that's it, it wont stop suicide ganking or make Highsec very safe.

Ok, it seems I really do have to spell this out like I'm talking to a five year old.

There are two main groups that get wardecced within Eve.
- Newbie corps, who are attacked for the sake of easy kills. Typically too inept or new to the game to deal with it.
- Serious industry corps, who are usually attacked for money. Typically know the game well enough to either fight back with some success or avoid the wardec through a method of their choice.

Your idea puts the former group at greater risk and makes the latter group untouchable.
If you can't see why this is a bad thing - I feel genuinely sorry for you.


One of the reason i left my first corp in nul sec and never bothered to join the new one was third reason you didn't mention, corporation like The Orphanage who wardec nulsec corporations for camping when you "go shopping". I know this can be avoided by just not going shopping during the war, even if you get wardeced by additional corporation or alliance who are camping gates you use flying from nul sec to Jita or Amarr space. The moment you gather fleet to "punish" them they simply dock in to the station and wait. This part of "fun" i do not understand in this game.
Duchess Starbuckington
Doomheim
#47 - 2011-12-27 17:22:00 UTC  |  Edited by: Duchess Starbuckington
Quote:
This part of "fun" i do not understand in this game.

Presumably it's fun for them. Not quite my thing either but hey, if they enjoy it good for them.
Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#48 - 2011-12-27 17:25:43 UTC
Torin Corax wrote:
Juliana Stinger wrote:
It still just a suggestion and i haven't seen a reasonable answer why not? Most of replies are based on "We are ok with easy and fun pvp orientation in game".


OK I'll bite.

1) You have a high sec pos in a system that another corp would like to place a pos. How many ships would it take to suicide-gank your pos? Unless you commit some "crime" your pos is now immune to any assault for any practicle purpose. NO thanks.

2) You are trading in a system where someone else would like to try their hand at cornering the market. Market PvP is one way, but war-deccing is another way to try and convince you to move. Add in some suicide ganking of the haulers that drop into an NPC corp and some people will just up and move. Again, not viable under your idea.

3) Your miners keep mining out the belts...War-dec+suicide ganks to get you to go away.

4) You and/ or your corpmates are loud-mouth smack-tards in local > wardec incoming for your idiocy. Under this proposal petitions are the only recourse, adding to GM workload and taking away from one of the most fundamental, and for me at least, interesting aspects of EvE.....Actions have Consequences.

Do you really want a system where the only recourse for those that may have a reason to want to attack you is suicide ganks? Would you then support measures to make high-sec suicide ganking easier to allow for the fact that it now the only way to pursue any of several legitimate reasons for war-deccing someone?


Well i like your constructive reply, you have mentioned something i didn't take in to the account. There's no simple solution to to War Dec balance, but in my opinion atm it more benefits to PVP corporations while industrialists are left behnid and compelled to go deep in to nul sec or play "single player game" in npc corporation.
Duchess Starbuckington
Doomheim
#49 - 2011-12-27 17:27:24 UTC
Quote:
but in my opinion atm it more benefits to PVP corporations while industrialists are left behnid and compelled to go deep in to nul sec or play "single player game" in npc corporation.

You really have no idea how to handle a wardec =/ no wonder you're whining.
Petrus Blackshell
Rifterlings
#50 - 2011-12-27 17:30:52 UTC
Juliana Stinger wrote:
I think it's silly when i come to police station and tell them that i want to kill someone and they give me OK to do it for a limited time.

I don't know if anyone posted this before or not, but my idea is what if corp or alliance can wardec only if member of other corporation commited hostile action against its members in low or highsec? It would protect corporations who are trying to avoid confrontations and people would have less reasons to be in NPC corporations.


Congratulations, you have attracted all of the trolls ever.

Wardecs in Eve are not equivalent in real life to "asking a cop if it's okay to kill someone". There are provisions (lore-wise) in the Yulai Convention for allowing capsuleer organizations to settle their disputes in less-than-amicable ways. It is not CONCORD's problem if a it was just a deal of words that went sour between capsuleers, or if shots were actually already fired, they just want the capsuleers to have a way to vent such things without causing collateral mayhem. (And without disturbing CONCORD's donut-eating too much with GCCs)

However, it does allow for something of a big fish eats small fish scenario.

As a small corp with (what it sounds like) no combat backbone, you need to learn to evade combat via tactical spots, insta-warp spots, and a variety of other tricks. If the people wardeccing you have no reason to do it rather than just getting easy kills, denying them those easy kills will get them to leave you alone. Bore them to death!

If, on the contrary, they have a legitimate cause to harrass you and won't drop the war, you may need to pick up arms yourself or hire a merc group to help you.

Anyway this thread is not even a dead horse anymore. Everyone's just beating a faint pink spot on the ground now. It also tempts me to wardec you, to see how well you can dodge Rifters.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

McOboe
Viscosity
#51 - 2011-12-27 20:23:55 UTC
Gotta chime in again. This is why I think we need something other than our two current options of NPC corp vs Player Corp. Granted, to make real ISK in the game requires risk. Whether thats a mega-miner group hiding in an NPC corp but vulnerable to Hulkageddon or a Player Corp owning a POS- both require significant risk to make significant ISK. Perfectly understood that suicide-ganks and war decs are a reasonable means towards leveling the player field. Got it.

Now, newbies and/or casual players. Some are learning, and some play for the fun. If they a form Corps for learning (such as EVE University) or social groups, they are unfortunately vulnerable to war decs (and of course always vulnerable to suicide-ganks, but that's a fact of life in EVE). Let's make a Corp-"lite". Maybe a shared wallet. Shared hangar space. Email address list. Chat channel (as Duchess points out, you can do the latter one now). No POSes. No claiming space. No wardecs.

Advantages- "carebear" & newbie haven, without an invulnerable ISK machine. Continue to suicide-gank mega-miners, but allow folks that just want to play in peace or learn the game do so in a "relatively" safe environment (suicide-ganks still possible). Learning corps provide support to their newbies, and train them to eventually join a real Corp should they so wish in the future.

These Corp-"lite" entities would exist as subsidiaries to NPC corps. Meaning, the players run them, but they are owned by NPC corps. That means the 11% tax rate is still in effect. The Subsidiaries CEO can up the tax rate (kinda like a State Tax on top of the Federal Income Tax).

Results- 1.) Safety for newbies and carebears. 2.) Wardec system remains unchanged. 3.) No massive exploitation by mega-miners (they could be in a subsidiary as well, but are still vulnerable to Hulkageddons and similar). 4.) No competition for sovereignty or POS space.

Velicitia
XS Tech
#52 - 2011-12-27 21:26:11 UTC
McOboe wrote:

Now, newbies and/or casual players. Some are learning, and some play for the fun. If they a form Corps for learning (such as EVE University) or social groups, they are unfortunately vulnerable to war decs (and of course always vulnerable to suicide-ganks, but that's a fact of life in EVE). Let's make a Corp-"lite". Maybe a shared wallet. Shared hangar space. Email address list. Chat channel (as Duchess points out, you can do the latter one now). No POSes. No claiming space. No wardecs.


Chat Channel -- can do this already without a corp (you acknowledge this)
Mailing List -- can do this already without a corp
the other stuff -- OK, sounds reasonable.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Caliph Muhammed
Perkone
Caldari State
#53 - 2011-12-28 00:58:10 UTC  |  Edited by: Caliph Muhammed
Newbies are worthless scum. If they aren't determined and hardcore enough to survive in the tank then death or quiting awaits them. Industrialist without combat skills have no place either. They can exist but they do so at their own risk. No safety from wardecs, it should be made worse to be honest instead of the current bullshit system of avoidance and you should be forced to hire or form a defensive force or be shutdown. 3 pages nor 30 pages of whining for a change that isn't ever going to come is a waste of time. We don't misunderstand your point, we just don't like it, want it, endorse it or give a **** about it.

EVE is real and the typical thought of more subscriptions at the expense of the visceral nature of the game isn't how our community rolls. HTFU & adapt or GTFO.

Have a nice day.
foxnod
Perkone
Caldari State
#54 - 2011-12-28 01:15:15 UTC
Caliph Muhammed wrote:
Newbies are worthless scum. If they aren't determined and hardcore enough to survive in the tank then death or quiting awaits them. Industrialist without combat skills have no place either. They can exist but they do so at their own risk. No safety from wardecs, it should be made worse to be honest instead of the current bullshit system of avoidance and you should be forced to hire or form a defensive force or be shutdown. 3 pages nor 30 pages of whining for a change that isn't ever going to come is a waste of time. We don't misunderstand your point, we just don't like it, want it, endorse it or give a **** about it.

EVE is real and the typical thought that more subscriptions at the expense of the visceral nature of the game isn't how our community rolls. HTFU & adapt or GTFO.

Have a nice day.


+1

People need to toughen up. As we used to say, "Improvise, Adapt, and Overcome."
Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#55 - 2011-12-28 07:34:40 UTC  |  Edited by: Juliana Stinger
Caliph Muhammed wrote:
Newbies are worthless scum. If they aren't determined and hardcore enough to survive in the tank then death or quiting awaits them. Industrialist without combat skills have no place either. They can exist but they do so at their own risk. No safety from wardecs, it should be made worse to be honest instead of the current bullshit system of avoidance and you should be forced to hire or form a defensive force or be shutdown. 3 pages nor 30 pages of whining for a change that isn't ever going to come is a waste of time. We don't misunderstand your point, we just don't like it, want it, endorse it or give a **** about it.

EVE is real and the typical thought of more subscriptions at the expense of the visceral nature of the game isn't how our community rolls. HTFU & adapt or GTFO.

Have a nice day.


The only scum here is you are. You should pick up words carefully and read the topic better before you reply.

Good day to you at school.
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