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Drifter Capitals

Author
mannyman
Relics United
#21 - 2015-05-18 07:30:43 UTC
Atomeon wrote:
People cant kill a Drifter Battleship and you want Capital Drifters? right

-1


LOL I killed about 700 of em already,..
Samillian
Angry Mustellid
#22 - 2015-05-18 07:44:47 UTC
This belongs in the Intergalactic Summit forum not here.

NBSI shall be the whole of the Law

Jacob Holland
Weyland-Vulcan Industries
#23 - 2015-05-18 07:52:04 UTC
Commander Caesar Koba wrote:
Call me insane, but THAT is fun to me. Nothing has ever given me more joy in gaming, than FINALLY beating a level or character that I have been stuck on for x amount of time. Drifters are like nothing Eve has seen before, and I have no problem with their AI beating much of the player base, just makes those who rise to the Challenge, and win, that much more incredible.

Incursions were the unbeatable level - it took a lot of player months (probably player years) and a lot of lost bling ships to arrive at the point where you could expect to run sites without losses.

So if Drifters do become the level you can't beat - and then get beaten (tamed some might say) then what?
You get to a position where galactic threats have to spring up every week, things become like a really bad tv drama or like a fight anime which doesn't stretch a bout across half a dozen episodes...
FT Diomedes
The Graduates
#24 - 2015-05-18 08:05:50 UTC
Commander Caesar Koba wrote:
James Baboli wrote:
Commander Caesar Koba wrote:


Call me insane, but THAT is fun to me. Nothing has ever given me more joy in gaming, than FINALLY beating a level or character that I have been stuck on for x amount of time. Drifters are like nothing Eve has seen before, and I have no problem with their AI beating much of the player base, just makes those who rise to the Challenge, and win, that much more incredible.


The drifters already are beating the heck out of most of the playerbase, and doing things that are counter to what was documented even the day before. They already appear to be cheating pretty well, but we're starting to get a handle on how to reliably kill them. Content that stays wild and wooly isn't going to happen in eve unless it is so unprofitable to run that no one bothers to figure it out.


It's awesome that they are beating the hell out of players! At the moment, we are reliably killing 1-2 of them at a time, with superior numbers, or an overwhelming advantage like range or ECM. Now throw in a Drifter fleet of dozens of Vessels, including vessels we haven't encountered yet with stats and traits we don't know how to counter. Then throw in tactics like ambushing fleets at a stargate, calling in fresh reinforcements, fortified fallback positions to warp to when they have lost a fight, etc. I want something that freely and actively operates throughout an entire system, not just in isolated pockets. Something grand with a LARGE impact on any given patch of space. A tactic that works in one system may be completely obsolete and useless in the next system.


Go PVP. That is what you are describing here.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Alvatore DiMarco
Capricious Endeavours Ltd
#25 - 2015-05-18 09:54:57 UTC  |  Edited by: Alvatore DiMarco
Our Titans are based on Jove Motherships (and are weaker than the original Titans, which are still weaker than the ships they're designed to emulate). Motherships are now called Supercarriers, if it helps. Modern-day Jove ships don't hold a candle to the kind of firepower the Jovians used to have - that is, the kind of technology that the Drifters are using.

Anything larger than a Drifter Battleship means you're f-cked.
elitatwo
Zansha Expansion
#26 - 2015-05-18 11:21:15 UTC
One could speculate that the Drifter are hiding something not larger but more threatening - to nullsec and lowsec so that everyone living there has to fleet to highsec.

So far you have only seen one or two Drifter battleships. Now imagine there are 7 of them, flying in an odd formation that looks like a hexagon with one in the middle that- BZZZZZZZZZZZzzzzzzzzhhhhhhhh! POOOF titan down.

The End.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#27 - 2015-05-18 12:29:54 UTC
Why?

CEO of Lanate Industries

Citizen of Solitude

James Baboli
Warp to Pharmacy
#28 - 2015-05-18 14:10:56 UTC
Jacob Holland wrote:
Commander Caesar Koba wrote:
Call me insane, but THAT is fun to me. Nothing has ever given me more joy in gaming, than FINALLY beating a level or character that I have been stuck on for x amount of time. Drifters are like nothing Eve has seen before, and I have no problem with their AI beating much of the player base, just makes those who rise to the Challenge, and win, that much more incredible.

Incursions were the unbeatable level - it took a lot of player months (probably player years) and a lot of lost bling ships to arrive at the point where you could expect to run sites without losses.

So if Drifters do become the level you can't beat - and then get beaten (tamed some might say) then what?
You get to a position where galactic threats have to spring up every week, things become like a really bad tv drama or like a fight anime which doesn't stretch a bout across half a dozen episodes...


I have gotten copies of the notes from the early days of incursions from some FCs. One of the sets of notes included every loss in his fleets for the first 5 months of incursions, and almost every loss for the next year (he stopped including his own fits, just shorthanding them). It comes to ~300pages of what was happening and ~100B in lost ships at today's prices on the ships and fits.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Phaade
LowKey Ops
Shadow Cartel
#29 - 2015-05-18 14:50:45 UTC
Nevyn Auscent wrote:
Atomeon wrote:
People cant kill a Drifter Battleship and you want Capital Drifters? right

-1

Other than all the ways in which people do kill drifter battleships If you are going to bash an idea, at least get the facts right to start with.

However -1 to the stealth 'remove highsec and force everyone to play in null under the null lords' idea. High sec is a very important part of the game and anything wrecking it to the extent you are discussing will wreck EVE as well. Areas of space in EVE are different, there is no single 'End game' area like most MMO's.


Because we, as human beings, would never have the ability to adapt and overcome. Nope. Eve would be over.
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