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Wormholes

 
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structure blog out

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slam34
Transtar Services
#61 - 2015-05-16 14:07:27 UTC
Ilaister wrote:
slam34 wrote:
But let's get back to this gem:

"We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay.

How in holy hell does that "preserve Wormhole Space Gameplay" ?


Asked and answered previously, but a question for you that might answer your own.

Where do you currently point your dscan to find a POS?

Quoted and touted as a solution, but no one has yet pointed out what part of w-space gameplay it preserves. I see it turning w-space into a hisec clone. More free intel. I am used to storing my stuff in a pos that could be rf'd or even destroyed at any time, so all this chatter about protecting assets and wiggling about restricting this and that is just fluff and irrelevant to w-space gameplay. Fix the pos permission nightmare and stop trying to turn w-Space int high or even null sec.

High sec: That's the tutorial. Null Sec is the actual game. Wormholes? Even CCP isn't sure.

unimatrix0030
University of Caille
Gallente Federation
#62 - 2015-05-16 16:08:03 UTC
The gameplay they are refering to is the fact that you can find a pos cloaked and without probes.
Without them having a fixed warpable place like a moon or planet there is no way to warp to it.
That is why they want to do it that way.
Anchoring them everywhere makes it a absolute necesity to make em warpable from the d-scan window.It would be acceptable as a temporary solution untill a bether and more fun way has been introduced.
This does takes away from the gameplay aspect from looking for a structure.

No local in null sec would fix everything!

unimatrix0030
University of Caille
Gallente Federation
#63 - 2015-05-16 16:27:00 UTC
-Loot drops:
M to L structures should drop loot of what they contain, since they are the same as poses these days. Being able to salvage the structure for components is a bonus.
We cleaned up lots of poses that ran out of fuel and collected lots of loot.
In w-space killing someones stuff is one of the very few conflict drivers so that should not disappear.
It was already hard to have to see people destroy their stuff over and over again in pos-bashes. That is why many people in w-space always asked for the removal of selfdestruction of ships in a pos-shield.
Now that would still be possible to do in a citadel(rightclick trash). But if you even scrap the possibility of loot that will eliminate a lot of possible conflicts(player interaction).
I would understand that XL structures similar to outposts would get a different mechanic, since now they can not be destroyed at all.

-always docking:
Docking games suck. I can not remember pos-shield games though, never seem to happen since pos shield are to big to be able to capture people flying to safety or even getting out to fight you.
When you first come into a wormhole you use d-scan to see if there are ships in space (or wrecks on scan).
If not then you have probably a w-hole with no active people in them.
If everyone is forced to dock finding active people will be impossible.
Someone one mentioned making it able to do a show info on the citadel and see who is active.
While this is more spreadsheet in space instead of actualy having ships in space like a pos shield this is not a sufficient sollution.
I propose to just have everything inside the citadel on d-scan. If someone in the pos switches to a other ship, then again you see it on d-scan.
Also the people inside the citadel should have a complete d-scan of inside and outside the citadel. that way you will not need to be able to uncloak to see who and what is inside a pos.
Why always on d-scan? It might look like to much info at once but it is needed to prevent scout-burn-out.
Try scanning a system with 100 of these to find someone active. And after finding none tell your scouts to do an other system with 100 of these citadels.
Will there be only 1 undock? The advantage of a pos was that you needed a whole lot of bubble to be able to deny the defender to warp out.
A single undock will make it easier to pin down a fleet at their citadel, make it less likely a fleet will attempt to brake out on not timer based events.
You could align in a pos shield, will we be bumping the citadel if we want to warp to something on the other of the undock?
The size of the pos shield also made it hard to bubble completely while stations with there single undock are much easier bubbled to contain people.
Also what happened to soft mooring?
Some ideas:
Maybe later add a 3 d-view of d-scan, a bit like the current probe-scan window.
Maybe if you do show info on a citadel you get a new window . In the window a view like where you now do station spinning but all over the walls are the ships inside the citadel.


-Achoring it everywhere:
Anchoring them everywhere makes it a absolute necesity to make em warpable from the d-scan window.It would be acceptable as a temporary solution untill a bether and more fun way has been introduced.
This does takes away from the gameplay aspect from looking for a structure.
Now looking for a structure with only d-scan and your cloaked ship without probes is actualy hard and not easy gameplay (try learning it to a new player).
Why no probes? Because you don't want people to know you are there.
Just warpable from d-scan where ever you are is to easy.
Maybe make it more challenging by only making it warpable when you have it a certain angle (15 or 30 degrees) , or make a 3 point d-scan needed.
Lets say, you need to lock 3 d-scan results(select, and lock it in, in the d-scan window) with an angle of 30 degrees or something like that.
Maybe also introduce a need to be in a certain range.

-anchoring restrictions:
Please not close to poco's,gates,wormholes,current pos/outpost , mobile structures.
Not being able to put it inside anomalies , signatures, moon, planets, sun (asuming you can still fly inside those) .
Will they be able to be anchored in shattered wormholes? It might be a good idea to test the viablity of living in that space.

-rights:
Can we set rights for people to dock, lets say some subdivision yes,other not?
Can we set it so that only allies can dock and sell stuff?
What if the owner shuts down the citadel where does the stuff in it go, available for the owner or destroyed?
Or ejected in secure cans?
Can we set it that everyone can dock and buy or/and sell stuff?
Can only the owning corp sell stuff or everyone?
Can there be some kind of system where you can share stuff between alts?
Will we have more office space,tabs, an office walking in stations,... ?
I would love to sell stuff to alliance/corp mates with this system, people could also ask for stuff by putting in buy orders.
Although what would happen to the money escrow when the structure gets destroyed?Logicaly you should get you isk back.

No local in null sec would fix everything!

unimatrix0030
University of Caille
Gallente Federation
#64 - 2015-05-16 16:39:21 UTC
-Capture mechanics
By what number will we be able to change the vulnerabity window in w-space? Or will it be fixed?
Would mining/site-running/PI/industry/shipdeath/poddeaths change the window?
In w-space a defender could protect itself from enemy structures by putting up a pos at every moon.
Will there be a similar mechanic?
Might i sudgest that the reinforcement-window will be smaller , depending on how long the citadel has been online.
Lets say the more time it has been online, the more it has dug in so the smaller the timer?
It would give a small reason to stick around longer, making it more important.

I am sad that tactics like dreadbuchet will no longer be possbile, or the fake pos(offline pos with heavy interdictor on it with bubble on).
Or a pos - starburst. Maybe some ideas for extra structures.

Did i say docking games suck?

I am also worried about the citadel weapons, how will fleets be able to withstand firepower of that magnitude?
https://www.youtube.com/watch?v=305-tQfowis
In any case if the ship with entosis link can not get repped or capped how will it ever be able to survive the citadel guns?

No local in null sec would fix everything!

Adriana Nolen
Sama Guild
#65 - 2015-05-17 08:41:37 UTC
What I'm really wondering since these can be anchored anywhere & current grid mechanics, can some1 anchor a few of them on the same expanded grid to have overlapping guns?{run on sentences ftw}
Lloyd Roses
Artificial Memories
#66 - 2015-05-17 09:35:50 UTC
Adriana Nolen wrote:
What I'm really wondering since these can be anchored anywhere & current grid mechanics, can some1 anchor a few of them on the same expanded grid to have overlapping guns?{run on sentences ftw}


Obviously there is no reason now to not anchor your *structures inside the sun.
Aquila Sagitta
Blue-Fire
#67 - 2015-05-17 14:48:08 UTC
unimatrix0030 wrote:
-Capture mechanics
By what number will we be able to change the vulnerabity window in w-space? Or will it be fixed?
Would mining/site-running/PI/industry/shipdeath/poddeaths change the window?
In w-space a defender could protect itself from enemy structures by putting up a pos at every moon.
Will there be a similar mechanic?
Might i sudgest that the reinforcement-window will be smaller , depending on how long the citadel has been online.
Lets say the more time it has been online, the more it has dug in so the smaller the timer?
It would give a small reason to stick around longer, making it more important.

I am sad that tactics like dreadbuchet will no longer be possbile, or the fake pos(offline pos with heavy interdictor on it with bubble on).
Or a pos - starburst. Maybe some ideas for extra structures.

Did i say docking games suck?

I am also worried about the citadel weapons, how will fleets be able to withstand firepower of that magnitude?
https://www.youtube.com/watch?v=305-tQfowis
In any case if the ship with entosis link can not get repped or capped how will it ever be able to survive the citadel guns?


Incap the guns nerd
unimatrix0030
University of Caille
Gallente Federation
#68 - 2015-05-17 15:15:32 UTC
Ig they are on the pos like a ship then there is no shooting the guns dude.

No local in null sec would fix everything!

calaretu
Honestly We didnt know
#69 - 2015-05-17 15:46:27 UTC
Well you could always bring a few logi? Or is bringing a proper fleet to entosis the structruer too much to demand?
unimatrix0030
University of Caille
Gallente Federation
#70 - 2015-05-17 17:23:33 UTC  |  Edited by: unimatrix0030
Em I thought an active entosis link prevents remote rep... .
Quote:

While the module is active, your ship is unable to cloak, warp, dock, jump or receive remote assistance. There is no way to get rid of the module penalties early except for losing your ship

No local in null sec would fix everything!

Phoenix Jones
Small-Arms Fire
#71 - 2015-05-18 02:36:43 UTC
unimatrix0030 wrote:
Em I thought an active entosis link prevents remote rep... .
Quote:

While the module is active, your ship is unable to cloak, warp, dock, jump or receive remote assistance. There is no way to get rid of the module penalties early except for losing your ship


It doesn't prevent the pos from shooting you. You probably still have to shoot and encap the guns...

Yaay!!!!

Trinkets friend
Sudden Buggery
Sending Thots And Players
#72 - 2015-05-18 02:52:42 UTC
1.
In regards to the anchoring anywhere stuff....

I have, personally, close to 4,000 POS bookmarks in wormholes. Now, people who know me will know that when these POSs get replaced by POS 2.0 Citadels I will cry long and hard and bitterly into my beer for the loss of all the time that these 4,000 POS bookmarks represent.

However, once I have got over this, I will begin replicating this library of bookmarks with a fully tricked out Buzzard combat probing down every Citadel at every hinky deepsafe / sun / wherever the hell location you nerds put them.

Eventually, i will have 4,000 bookmarks for Citadels in w-space, and when i jump into a system I will be able to warp to the Citadel directly a least 50% of the time, without probing. Just like now.

2.
POS bubble games are a lot more difficult than you'd think. They are also less often used than docking games, because they only come to the fore during POS sieges, hence why people don't have any real experience at them and most people actually kind of suck at them. Yes, when you encounter people who are good at POS bubble games, they rinse you with or without the POS guns, and it sucks.

Docking games are completely different, and revolve more around the fit (ie; derp buffer and resists to outlast aggro) than any particular skill. Capitals are of course the kings of this, so considering Citadels with caps on undock is like nullsec docking games at the moment...oh, plus smeone will be on the Doomsday Gun or AEO missiles, or the POS webs and neuts and so on, so docking games will be pretty pointless on a casual basis.

But they will become particularly stupid during sieges given the ability of dreads to OH rep almost anything for 30s to 60s before docking. I mean....subcap fleets will just get wiped and no one will play docking games in anything except capitals. So you'll need to bring massive cap flees to dislodge hem, and they'll just dock at the end of 60s, repair heat/armour, and be out again in 5s.

This will vastly improve w-space sieges, I can tell already.

3.
I expect we won't see XL citadels in w-space. But maybe if you get them in freighters we might see them in C5 and C6 space. But so what. What we are talking about, really, is can you anchor a Medium Citadel inside a fully escalated Core Bastion and use the guns to blap rats?

Who wouldn't anchor them 250km away from each other in a hexagonal packed sphere formation and have overlapping fields of fire in the centre, where you park Citadel Cruise phoenixes and hold Thunderdome deathmatches? I ask you.

4.
I am considering whether or not I will make a publically available citadel free to dock at Bob's prayerspot, and when someone comes to dock, buy ammo and Quafe, I revoke their privileges, we bubblefsck the outside, and they undock and get blapped by the doomsday. Or whatever.

it will be like Thera, except without the warp rigged Machariel gang.

memo to self - buy Machariels
Winthorp
#73 - 2015-05-18 05:35:39 UTC  |  Edited by: Winthorp
Trinkets friend wrote:
Who wouldn't anchor them 250km away from each other in a hexagonal packed sphere formation and have overlapping fields of fire in the centre, where you park Citadel Cruise phoenixes and hold Thunderdome deathmatches? I ask you.


I am of two minds on this.

It will be ******* awesome doing this, and we all know we will.

I would love to have them off of moons but then having them warpable on the overview takes away effort/reward and honestly if that is how it will be then i would rather them being locked to being anchored at moons like they are currently.

I mean how will we ever teach the new kids how to dscan right?...
Iyokus Patrouette
University of Caille
Gallente Federation
#74 - 2015-05-18 06:26:36 UTC
Winthorp wrote:
Trinkets friend wrote:
Who wouldn't anchor them 250km away from each other in a hexagonal packed sphere formation and have overlapping fields of fire in the centre, where you park Citadel Cruise phoenixes and hold Thunderdome deathmatches? I ask you.


I am of two minds on this.

It will be ******* awesome doing this, and we all know we will.

I would love to have them off of moons but then having them warpable on the overview takes away effort/reward and honestly if that is how it will be then i would rather them being locked to being anchored at moons like they are currently.

I mean how will we ever teach the new kids how to dscan right?...


What do you mean? all the cool kids are D scanning left these days.

---- Advocate for the initiation of purple coloured wormholes----

unimatrix0030
University of Caille
Gallente Federation
#75 - 2015-05-18 08:05:25 UTC
Phoenix Jones wrote:


It doesn't prevent the pos from shooting you. You probably still have to shoot and encap the guns...


Are You sure that you can shoot the Guns? If they are fitted on a citadel like a ship. Then you might not be able to target them individual. I have not seen anything about that in the dev blog.

No local in null sec would fix everything!

Winthorp
#76 - 2015-05-18 08:37:03 UTC
unimatrix0030 wrote:
Phoenix Jones wrote:


It doesn't prevent the pos from shooting you. You probably still have to shoot and encap the guns...


Are You sure that you can shoot the Guns? If they are fitted on a citadel like a ship. Then you might not be able to target them individual. I have not seen anything about that in the dev blog.


This is indeed an interesting point, will we be able to target a specific module/defense turret?
calaretu
Honestly We didnt know
#77 - 2015-05-18 08:46:54 UTC
Winthorp wrote:
unimatrix0030 wrote:
Phoenix Jones wrote:


It doesn't prevent the pos from shooting you. You probably still have to shoot and encap the guns...


Are You sure that you can shoot the Guns? If they are fitted on a citadel like a ship. Then you might not be able to target them individual. I have not seen anything about that in the dev blog.


This is indeed an interesting point, will we be able to target a specific module/defense turret?


I really hope not. With POS you can reanchor and online a full rack of guns during RF timer. Doubt it will be possible to refit a citadel during RF so I hope they leave the guns invulnerable.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#78 - 2015-05-18 18:30:24 UTC
I have removed a rule breaking post and the one quoting it.

The Rules:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

Forestwalker
POS Party
Ember Sands
#79 - 2015-05-18 18:46:22 UTC
I'd like to bring something up that I was thinking about over the last few days in regards to which structures might or might not be allowed in whspace. I feel that if the structures can't or will not adhere to the moon locking of systems then all of the Structures should be deployable in whspace and with that the ability to construct Super caps. As this might get out of hand maybe a limited number of structures being able to be deployed per wormhole might work. But this is all conjecture till we know what will be allowed and what will not be allowed in whspace.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#80 - 2015-05-19 01:03:18 UTC  |  Edited by: Trinkets friend
calaretu wrote:
Winthorp wrote:
unimatrix0030 wrote:
Phoenix Jones wrote:


It doesn't prevent the pos from shooting you. You probably still have to shoot and encap the guns...


Are You sure that you can shoot the Guns? If they are fitted on a citadel like a ship. Then you might not be able to target them individual. I have not seen anything about that in the dev blog.


This is indeed an interesting point, will we be able to target a specific module/defense turret?


I really hope not. With POS you can reanchor and online a full rack of guns during RF timer. Doubt it will be possible to refit a citadel during RF so I hope they leave the guns invulnerable.


Personally, I like that.

The whole idea of POSs right now is to just anchor spare modules around your POS until you run out of money. If attacked, you have nearly infinite depth of defence to keep onlining EHP after EHP to bore your attacker away.

oh, right. i meant, online guns to deter/threaen/destroy your attacker. Because as we know, guns equal defences, not EHP walls erected in front of your enemy to keep them at bay or deter attack simply and solely because they do the maths and it's literally "100 guns at 1.5M EHP each, divided by 20,000 DPS for our 15 Oracles, equals 12.5 hours of incapping guns, or we could go run incursions and not" and then over the next 40 hours turns into "Oh hey, look, even after we dominated the grid, incapped the guns, then incapped 60M EHP of POS shield after the defenders onlined all the hardeners on us while we were bashing away during the 16th hour of the siege, they jacked up another 100 guns and can online them one after the other."

This is ridiculous. Especially for low-class wormhole fights and highsec war fights around POSs. Lowsec and null and C5+ you bring dreads and generally ignore he guns and just drop the neuts and you're golden. But otherwise, the way the system works now is just plain bananas (substitute cow faeces word there).

I totally do not mind a system where your POS lives and dies at the fitting screen, just like your ship.

Firstly, any fitting system for a Citadel is limited in PG and CPU. You have o make conscious tradeoffs, versus just have a strategic reserve of 30 Iterons loaded with guns in your spare Directors Only SMA, ready to be launched en-masse and disgorge their contents into space around your stricken POS at the vinegar stroke of someone else's weekend-long orgy of boring structure grinding. Oh hai guise here's another 60M EHP to grind through, gg.

Secondly, the attacker knows it's a finite quantity. They might even burn a scanning ceptor to work out the POS fit if the model doesn't display guns in the turret hardpoints, etc etc (just like you can stare at a ship now and figure out if it's a RLML Caracal, like it always is). They can then theorycraft a plan of attack, the only wild card in it being what the defender undocks, how the defender fights, whether the defender uses guns. Not "does the defender have 30 Iterons loaded with large pulse bateries, neuts, scrams and ECM batteries in that SMA?" - suddenly the defender's presence and skill is vitally important for defence, not just erecting more time sinks in front of the attacker.

Thirdly, yes, if your guns get incapped you might be up le creek de merde sans paddle. Baww baww all your stuff ends up in a sekrit space hobbit can and you can zoidberg out of there. Or you know, get out of the POS and rep the guns like a real man.