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Proposal for a New Ship Class

First post
Author
Reaver Lupus
Grey Reavers
#1 - 2015-05-17 02:23:47 UTC  |  Edited by: Reaver Lupus
Inspired by ancient myths of those days when the Navies of governments sailed the high seas rather than the desolate stretches of space, an idea which was long lost is being evaluated for Space Faring usage by the various factions of Eve.

Increasingly irritated by the grievous losses and damages inflicted upon their supply chains by roving gangs of pirates and marauders, ship builders are beginning to design what would have been known as Q-ships in the distant past. These vessels bear outward resemblance to various industrial ships, most commonly freighters. However, this is merely a clever facade constructed around the design of a purely combat oriented ship. Highly advanced IFF's mimic those of their industrial cousins to avoid tipping off eager pirates who rely solely on their overviews, and cargo holds can be configured to appear to be holding valuable goods. These vessels are at home as advanced parties who travel ahead of convoys in order to preemptively spring any traps which may be set around gates, or mixed in with the convoy itself as wolves in sheep's clothing.

Their bulkheads conceal armaments rivaling those of battlecruisers and even battleships, and what they lose in maneuverability, they make up for in their ability to withstand blistering incoming fire, with the false exteriors and cargo bays of the ship providing buffer zones to critical systems. This comes at the cost of being unable to easily flee an engagement which proves to be too much of a challenge for their abilities, and the crews on board know it. Their sole purpose and duty is to either defeat those who would harm them or their merchant brethren, or at least to fight to the bitter end and perhaps allow their convoy to escape.

It is predicted that these ships, if adopted, will quickly become a mainstay for any merchants or governments wishing to move high value cargo through dangerous reaches of the void.
Jenn aSide
Worthless Carebears
The Initiative.
#2 - 2015-05-17 02:26:58 UTC
This is such a new and never before seen Idea, I endorse it completely! And these ships totally wouldn't be OP and used in ways the creators didn't anticipate.

Happy Sarcasm day yall! Twisted
Nevyn Auscent
Broke Sauce
#3 - 2015-05-17 02:30:56 UTC
Or.... We could take a page from the days of the spanish main. And stop insisting industrials must be flimsy targets fit only for ganking and cowering in fear.
Instead we decide what size vessel they are equivalent to and give them base EHP and fittings to match up to and including unbonused turrets/launchers in the same number as standard for vessels of that size, and then sit back and watch all the emergent game play surrounding them emerge.
Caveat on this to make it practical is Cargo extenders would need to get stacking penalties added so that 50% of the cargo isn't in the 6th extender you fit.
Reaver Lupus
Grey Reavers
#4 - 2015-05-17 02:31:59 UTC
Jenn aSide wrote:
This is such a new and never before seen Idea, I endorse it completely! And these ships totally wouldn't be OP and used in ways the creators didn't anticipate.

Happy Sarcasm day yall! Twisted

It's possible that they would be used in new and inventive ways, but it should be noted that these actually did exist as traps for submarines who preyed on the supply chains for armies. They did this by appearing as harmless vessels and luring the enemy into tipping their hand before raising the colors and revealing weapons. They were often also loaded with cargos that made them even more difficult to sink such as cork or balsa wood.

it would be interesting to see what people would do with space faring equivalents.
Nevyn Auscent
Broke Sauce
#5 - 2015-05-17 02:41:48 UTC
Reaver Lupus wrote:

It's possible that they would be used in new and inventive ways, but it should be noted that these actually did exist as traps for submarines who preyed on the supply chains for armies. They did this by appearing as harmless vessels and luring the enemy into tipping their hand before raising the colors and revealing weapons. They were often also loaded with cargos that made them even more difficult to sink such as cork or balsa wood.

it would be interesting to see what people would do with space faring equivalents.

Except EVE mechanics would make such a nightmare since each ship class needs unique hull ID's and the like.
Fixing the base Industrial ships to not be such stupid hulls would be a better fit. People should consider taking them along in larger fleets for resupply for example, they should be able to fit prop mods, tank, and even some guns/launchers appropriate to their size.
Personally I'd take them as BC sized vessels, but cruiser would also be fine, or make the tanky hull one size and the squishy hull the other (Tanky cruiser, squishy BC but with same base EHP as the cruiser for the extra space). Suddenly they no longer are stupid, you can choose to fit them decently rather than not even having the fitting room for a sensible prop mod, you can even fit them as a bait Q ship if you want then.

So it becomes all about the way you fit them rather than hard baked uselessness.
And then we can all laugh at the pure cargo fits trying to take Niarja on as foolish, since there will actually be viable options. And convoys of pure haulers all being productive will be able to fight back, without needing to have escorts 'just in case' since they are their own escorts (Think WWII bomber convoys when the fighters didn't have the range to stay with them to escort).
Tuttomenui II
Aliastra
Gallente Federation
#6 - 2015-05-17 02:49:07 UTC
Wrong forum.

Just battle fit your hulk or venture like everyone else.
Reaver Lupus
Grey Reavers
#7 - 2015-05-17 02:55:09 UTC
Tuttomenui II wrote:
Wrong forum.

Just battle fit your hulk or venture like everyone else.

I actually don't even fly industrial most of the time. And you have to admit that those fits arent nearly as effective as dedicated battleships or battlecruisers. The entire point of this is one that can hold its own in a fight and even come out on top if the odds aren't too stacked against it, while appearing to present a tempting target for gate camps. It's basically a way to hunt the hunters.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#8 - 2015-05-17 03:06:41 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Zura Namee
The Scope
Gallente Federation
#9 - 2015-05-17 03:31:53 UTC
So what you're saying is that you want a bastion-mode Marauder with an industrial skin so you can die to slightly more ganking dessies once you realize you can't escape?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#10 - 2015-05-17 04:08:58 UTC  |  Edited by: Tiddle Jr
Reaver Lupus wrote:
Inspired by ancient myths of those days when the Navies of governments sailed the high seas rather than the desolate stretches of space, an idea which was long lost is being evaluated for Space Faring usage by the various factions of Eve.

Increasingly irritated by the grievous losses and damages inflicted upon their supply chains by roving gangs of pirates and marauders, ship builders are beginning to design what would have been known as Q-ships in the distant past. These vessels bear outward resemblance to various industrial ships, most commonly freighters. However, this is merely a clever facade constructed around the design of a purely combat oriented ship. Highly advanced IFF's mimic those of their industrial cousins to avoid tipping off eager pirates who rely solely on their overviews, and cargo holds can be configured to appear to be holding valuable goods. These vessels are at home as advanced parties who travel ahead of convoys in order to preemptively spring any traps which may be set around gates, or mixed in with the convoy itself as wolves in sheep's clothing.

Their bulkheads conceal armaments rivaling those of battlecruisers and even battleships, and what they lose in maneuverability, they make up for in their ability to withstand blistering incoming fire, with the false exteriors and cargo bays of the ship providing buffer zones to critical systems. This comes at the cost of being unable to easily flee an engagement which proves to be too much of a challenge for their abilities, and the crews on board know it. Their sole purpose and duty is to either defeat those who would harm them or their merchant brethren, or at least to fight to the bitter end and perhaps allow their convoy to escape.

It is predicted that these ships, if adopted, will quickly become a mainstay for any merchants or governments wishing to move high value cargo through dangerous reaches of the void.


Nice wording but looking for detailed stats of suggested ship.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Daerrol
Republic University
Minmatar Republic
#11 - 2015-05-17 05:33:33 UTC
TL:DR give DST 4 turret slots and 5% bonus to racial weapons
GankYou
9B30FF Labs
#12 - 2015-05-17 06:27:50 UTC
Daerrol wrote:
TL:DR give DST 4 turret slots and 5% bonus to racial weapons


All I ever wanted is just one turret slot and enough PG to fit a 1400mm Howitzer II. Cry
FT Diomedes
The Graduates
#13 - 2015-05-17 07:34:09 UTC
Nevyn Auscent wrote:
Or.... We could take a page from the days of the spanish main. And stop insisting industrials must be flimsy targets fit only for ganking and cowering in fear.
Instead we decide what size vessel they are equivalent to and give them base EHP and fittings to match up to and including unbonused turrets/launchers in the same number as standard for vessels of that size, and then sit back and watch all the emergent game play surrounding them emerge.
Caveat on this to make it practical is Cargo extenders would need to get stacking penalties added so that 50% of the cargo isn't in the 6th extender you fit.


Industrial ships that were designed more along the lines of a Spanish Galleon or Dutch East Indiamen would be a lot more interesting than the loot pinata designs we currently have in Eve.

As I see it, the Galleon type ships would hold more but be less combat capable than a T1 cruiser. The East Indiamen types would hold less, but be as combat capable as a T1 cruiser.

With that said, it is still of limited utility, since the best tank/gank combination would always be a scout. Most of the time if I am actually hauling something, I don't want to get caught. I want to evade as much as possible. If I do get caught in an industrial, it's because I royally screwed up, or I am bait.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

GankYou
9B30FF Labs
#14 - 2015-05-17 07:36:02 UTC  |  Edited by: GankYou
The Gnosis has base 900 m3 cargobay. Smile

Just saying.
FireFrenzy
Cynosural Samurai
#15 - 2015-05-17 08:48:05 UTC
Q ships would be hillarious i'd be SO GAME for freighters with scary broadside weapons bays...
Celthric Kanerian
Viziam
Amarr Empire
#16 - 2015-05-17 09:23:49 UTC
Could anyone explain his idea to me without all the lore talk?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#17 - 2015-05-17 09:47:59 UTC
Sounds like another combat Orca.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#18 - 2015-05-17 09:48:31 UTC
Reaver Lupus wrote:
Jenn aSide wrote:
This is such a new and never before seen Idea, I endorse it completely! And these ships totally wouldn't be OP and used in ways the creators didn't anticipate.

Happy Sarcasm day yall! Twisted

It's possible that they would be used in new and inventive ways, but it should be noted that these actually did exist as traps for submarines who preyed on the supply chains for armies. They did this by appearing as harmless vessels and luring the enemy into tipping their hand before raising the colors and revealing weapons. They were often also loaded with cargos that made them even more difficult to sink such as cork or balsa wood.

it would be interesting to see what people would do with space faring equivalents.


Battle Nereus already exists and is comparably way more effective than Q ships ever were.

Q ships as you say were to kill subs which were relatively fragile and poor surface combat vssels. Some Q ships were also used as merchant raiders against unarmoured and poorly defended cargo ships. They were never really considered ships of the line.
Nicolai Serkanner
Incredible.
Brave Collective
#19 - 2015-05-17 10:15:09 UTC
Reaver Lupus wrote:
Jenn aSide wrote:
This is such a new and never before seen Idea, I endorse it completely! And these ships totally wouldn't be OP and used in ways the creators didn't anticipate.

Happy Sarcasm day yall! Twisted

It's possible that they would be used in new and inventive ways, but it should be noted that these actually did exist as traps for submarines who preyed on the supply chains for armies. They did this by appearing as harmless vessels and luring the enemy into tipping their hand before raising the colors and revealing weapons. They were often also loaded with cargos that made them even more difficult to sink such as cork or balsa wood.

it would be interesting to see what people would do with space faring equivalents.


You should also mention the use of Q ships wasn't very successful historically.
Zan Shiro
Doomheim
#20 - 2015-05-17 11:17:23 UTC
Celthric Kanerian wrote:
Could anyone explain his idea to me without all the lore talk?



they want a better battle badger.

A battle badger with apparently a BS level tank.

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