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[Carnyx] The Jackdaw

First post
Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#261 - 2015-05-16 12:55:25 UTC
Caleb Seremshur wrote:
I see. It would be sad if dual-damp condors started killing off t3d's after all, not that someone won't get killed like that anyway.


I've managed to find a fit that kind of works. Currently 7 kills no losses, victims so far are 3x jackdaws, 2xsvipul, dragoon, confessor. I'll post the fit here when it dies.
Hakaari Inkuran
State War Academy
Caldari State
#262 - 2015-05-16 13:16:19 UTC
Saerin Korvalu wrote:
When T3 destroyers were announced, it was said that they'd be a different take on Tech 3 versatility and unpredictability, hence the 'Tactical Destroyer' class.

Now we're seeing these 'Tactical' destroyers being placed into specific niches rather than what they were originally intended for.

I understand that the Jackdaw is supposed to be the slowest T3 destroyer, but having the native speed on the level of battlecruisers? This eliminates the Jackdaw's viability as a kiting ship, and nudges the ship towards brawling. As I've stated before, these ships are meant to be versatile and unpredictable. The Confessor and Svipul have the ability to kite (and based on rough concept of stats given by CCP, the Hecate) unlike the Jackdaw. You'd need to go far out of your way to make this a viable kiting vessel to the point that switching from propulsion mode would be a death sentence.

Even when you make the ship a brawling vessel, it still doesn't hold a candle to the abilities of the Confessor and Svipul.


In short: Why fly the Jackdaw when the other T3 destroyers outclass it in almost every way?

Because the others need another nerf and the jackdaw is a fine ship as it stands.
Caleb Seremshur
Commando Guri
Guristas Pirates
#263 - 2015-05-16 13:27:34 UTC
Hakaari Inkuran wrote:
Saerin Korvalu wrote:
When T3 destroyers were announced, it was said that they'd be a different take on Tech 3 versatility and unpredictability, hence the 'Tactical Destroyer' class.



Even when you make the ship a brawling vessel, it still doesn't hold a candle to the abilities of the Confessor and Svipul.


In short: Why fly the Jackdaw when the other T3 destroyers outclass it in almost every way?

Because the others need another nerf and the jackdaw is a fine ship as it stands.


I don't necessarily think the ship is fine but it sure isn't great. Anything with more speed will be able to beat this ship. It's not a revelation to point that out but I don't think cruisers should be able to catch and kill it. If a small ship has to sacrifice so much speed then it should be compensated accordingly and in this case I don't think it has.
Hakaari Inkuran
State War Academy
Caldari State
#264 - 2015-05-16 13:31:56 UTC
Caleb Seremshur wrote:
Hakaari Inkuran wrote:
Saerin Korvalu wrote:
When T3 destroyers were announced, it was said that they'd be a different take on Tech 3 versatility and unpredictability, hence the 'Tactical Destroyer' class.



Even when you make the ship a brawling vessel, it still doesn't hold a candle to the abilities of the Confessor and Svipul.


In short: Why fly the Jackdaw when the other T3 destroyers outclass it in almost every way?

Because the others need another nerf and the jackdaw is a fine ship as it stands.


I don't necessarily think the ship is fine but it sure isn't great. Anything with more speed will be able to beat this ship. It's not a revelation to point that out but I don't think cruisers should be able to catch and kill it. If a small ship has to sacrifice so much speed then it should be compensated accordingly and in this case I don't think it has.

And how will that ship break this brick tank before it dies to ten launchers?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#265 - 2015-05-16 13:57:18 UTC
pretty amazing how long destroyers have been slower than cruisers for. it makes no sense whatsoever. if it's ok for dictors to go as fast as they do, it should be ok for T1s to go that fast. I'm not saying it is though - sensible gaps between classes would be nice, without just buffing everything.
Caleb Seremshur
Commando Guri
Guristas Pirates
#266 - 2015-05-16 14:11:27 UTC
Hakaari Inkuran wrote:
Caleb Seremshur wrote:
Hakaari Inkuran wrote:
Saerin Korvalu wrote:
When T3 destroyers were announced, it was said that they'd be a different take on Tech 3 versatility and unpredictability, hence the 'Tactical Destroyer' class.



Even when you make the ship a brawling vessel, it still doesn't hold a candle to the abilities of the Confessor and Svipul.


In short: Why fly the Jackdaw when the other T3 destroyers outclass it in almost every way?

Because the others need another nerf and the jackdaw is a fine ship as it stands.


I don't necessarily think the ship is fine but it sure isn't great. Anything with more speed will be able to beat this ship. It's not a revelation to point that out but I don't think cruisers should be able to catch and kill it. If a small ship has to sacrifice so much speed then it should be compensated accordingly and in this case I don't think it has.

And how will that ship break this brick tank before it dies to ten launchers?


Breaking 24k brick tank? You mean by using like your superior dps and cap pool? T1 cruisers might find themselves challenged by T3D but really no with double the dps available and a much larger cap pool I just don't see it being a problem. Gonna jump on sisi right now and see if I can't

Caracal a jackdaw to death
Thorax a jackdaw
Rupture
Omen

This is what 64 mil sp in combat skills nets me, the ability to fly just about anything I like and to test for myself. I'll return with the results.
Solarus Explorer
The Veterans' Lounge
#267 - 2015-05-16 18:00:18 UTC
TrouserDeagle wrote:
pretty amazing how long destroyers have been slower than cruisers for. it makes no sense whatsoever. if it's ok for dictors to go as fast as they do, it should be ok for T1s to go that fast. I'm not saying it is though - sensible gaps between classes would be nice, without just buffing everything.


^ What this guy said..... dessies should be faster than cruisers. It makes no sense for a bigger ship to be able to outrun and catch smaller ships.
Terra Chrall
Doomheim
#268 - 2015-05-16 18:45:39 UTC
Hakaari Inkuran wrote:
Caleb Seremshur wrote:
Hakaari Inkuran wrote:
Saerin Korvalu wrote:
When T3 destroyers were announced, it was said that they'd be a different take on Tech 3 versatility and unpredictability, hence the 'Tactical Destroyer' class.



Even when you make the ship a brawling vessel, it still doesn't hold a candle to the abilities of the Confessor and Svipul.


In short: Why fly the Jackdaw when the other T3 destroyers outclass it in almost every way?

Because the others need another nerf and the jackdaw is a fine ship as it stands.


I don't necessarily think the ship is fine but it sure isn't great. Anything with more speed will be able to beat this ship. It's not a revelation to point that out but I don't think cruisers should be able to catch and kill it. If a small ship has to sacrifice so much speed then it should be compensated accordingly and in this case I don't think it has.

And how will that ship break this brick tank before it dies to ten launchers?


Ten lights on a tank fit Jack is gonna be well less than 300DPS. That is not too scary for a cruiser with some tank fit. Many cruisers will be able to exceed that DPS and tank. Plus be faster too.

Ten rockets will be a little better DPS but need close range and most MWD fit cruisesr will be able to stay out of range. And if the cruiser is a brawler with a scram it will be straight race of DPS vs tank. And many cruisers should have a fair shot at winning that race.
Hakaari Inkuran
State War Academy
Caldari State
#269 - 2015-05-16 19:29:35 UTC  |  Edited by: Hakaari Inkuran
Caleb Seremshur wrote:
Hakaari Inkuran wrote:
Caleb Seremshur wrote:
Hakaari Inkuran wrote:
Saerin Korvalu wrote:
When T3 destroyers were announced, it was said that they'd be a different take on Tech 3 versatility and unpredictability, hence the 'Tactical Destroyer' class.



Even when you make the ship a brawling vessel, it still doesn't hold a candle to the abilities of the Confessor and Svipul.


In short: Why fly the Jackdaw when the other T3 destroyers outclass it in almost every way?

Because the others need another nerf and the jackdaw is a fine ship as it stands.


I don't necessarily think the ship is fine but it sure isn't great. Anything with more speed will be able to beat this ship. It's not a revelation to point that out but I don't think cruisers should be able to catch and kill it. If a small ship has to sacrifice so much speed then it should be compensated accordingly and in this case I don't think it has.

And how will that ship break this brick tank before it dies to ten launchers?


Breaking 24k brick tank? You mean by using like your superior dps and cap pool? T1 cruisers might find themselves challenged by T3D but really no with double the dps available and a much larger cap pool I just don't see it being a problem. Gonna jump on sisi right now and see if I can't

Caracal a jackdaw to death
Thorax a jackdaw
Rupture
Omen

This is what 64 mil sp in combat skills nets me, the ability to fly just about anything I like and to test for myself. I'll return with the results.

Edit: Oh yes you did. Honestly, those cruisers that are faster tend to have about half the HP and maybe 30% more DPS if that. These are fights that can go both ways but it seems to me the jackdaw is good as it is, it has power without overwhelming everything one class below and one class above the way svipuls still do. Hulls are not meant to be overpowered.

Edit:also noticed your jackdaw fit is still missing, indicating it did not blow up yet :D
Nevyn Auscent
Broke Sauce
#270 - 2015-05-16 20:32:24 UTC
Solarus Explorer wrote:

^ What this guy said..... dessies should be faster than cruisers. It makes no sense for a bigger ship to be able to outrun and catch smaller ships.

Just as much sense as Destroyers having more DPS than most Cruisers...... You can't have everything.
Aglais
Ice-Storm
#271 - 2015-05-17 00:50:23 UTC
Right. So. Let's talk opportunity costs, given that tactical destroyers are a ship class based around choice. What is it that you give up, like, really give up, when you choose a certain configuration?

Propulsion Mode

Arguably, this mode has the lowest opportunity cost (ie. you give up the least when you're in it). You are "fast" (hahahaha watch almost anything either kite you or shut off your MWD (because you can't fit a 10mn AB due to grid constraints and have the ship function otherwise)). The sole reason is that it makes you roughly as agile as the other two T3 destroyers feel outside of their propulsion mode. So you can align to a celestial and run away as soon as anything that could kill you is on grid, which let's be honest, is most things, despite your "tank". Which you have less of in propulsion mode anyways. Leaving this mode is probably suicide. Who am I kidding, flying this ship over a Svipul is suicide.

Defense Mode

There's less of a reason to use this configuration. Why? Well, for one thing, you now turn like a battlecruiser, and are roughly the same speed as one too. But if you've kitted out the Jackdaw with the only fittings that really make sense at first glance, your signature radius has exploded, and the reduction bonus doesn't really bring it back in line because again- the thing's slow. And takes roughly ten seconds to align, with good skills. But at least you've got those shield resistances boosted, right? Well, since you're slow, something can just pin you down and call in more of their friends to kill you. All it does is extend the time in which it takes before you see the Jackdaw explode.

Sharpshooter Mode

Don't use it. The opportunity cost of switching into sharpshooter mode is high enough that it might as well not even be part of the ship. You lose the "speed boost" and increased agility, giving you battlecruiser handling. You also do not have the shield resistance bonus nor the signature radius bonus of defense mode. So the Jackdaw in sharpshooter mode is slow, made of paper in comparison to things that can catch it (which is what matters), and gets a paltry missile range bonus that doesn't really matter in the long run because the benefit of having it is small compared to the cost of even considering utilizing it.

So what is the problem with this ship?

It honestly seems to me like "flavour" has usurped "sense" in terms of the design of this ship. In an attempt to be "Caldari" it was given all of the stereotypical (and BAD) traits of Caldari ships in past that have made them either less effective or flat out unviable for PvP, relegating them to nothing but shameful PvE ships that nobody would fly over anything else if they have a gram of sense (you know, like before ship Tiericide, when there was absolutely not point to fly a Kestrel over a Rifter even if you liked missiles; you were shafted. Train minmatar, scrublord.)

It is very clear however, that in attempting to promote the Jackdaw's "flavour", stats have been assigned that conflict with the role of tactical destroyers. They're quick adaptable ships, if the Confessor and Jackdaw are anything to consider, with a variety of fitting options. The Jackdaw is railroaded by awful stats into being a shield brawler, but is given so little speed that anything it could kill can just kite it instead, or dance away from the engagement altogether if they didn't feel like flopping their turrets all over the "brick tank" this ship claims to offer. The "choice" you are offered with the Jackdaw's current stat layout and bonuses is either you are in speed mode, or you are dead. The only difference between defense and sharpshooter mode is how quickly you die.

So how can this travesty be repaired?
1. Why is it so slow? Place it's speed somewhere NEAR the Confessor and Svipul. Either between them or just under the Confessor, I don't care. That speed has to go up. 1519m/s outside of propulsion mode. 2019m/s in it. (inb4 "scrub get pirate implants and boosts like a real PvPer"). Molasses.

2. A destroyer handling like a battlecruiser is unacceptable. If you want to go with "well it has less speed and agility by default than the others" then do so- but make it a reasonable amount less. This is not a reasonable amount, if you can compare it's align time to "a slow cruiser". As with speed, make it outside of propulsion mode less agile than the Svipul and Confessor. But not to the point where you can describe it as "a slow cruiser"! That is ludicrous!

3. Increase the damage bonus to rockets. In my opinion the Jackdaw's close range DPS is piddly- I'm aware of the whole "well you can't have it all" thing, but the Jackdaw has nothing in it's current iteration. Furthermore, the Jackdaw has five hardpoints, whereas the others do not. While still having six high slots. If it is going to trade off utility in that way, it must have something in place to act as a benefit, a reason why you'd choose to make that tradeoff in the first place.

4. That awful lack of power grid, and the alleged baked in shield extender. This is a Hobson's Choice. With this, you either fit a 1mn (soon to be 5mn) MWD, or you go without a prop mod, and you still travel at literally two thirds the speed of the other T3 destroyers (in propulsion mode- its half outside of it)- and in fact, are going at a pace such that a great deal of cruisers, who are more heavily armed and roughly just as tanky as you, can catch your Jackdaw. I'm completely fine with losing tank on this ship if it means it'll be able to mitigate damage through speed even just a little bit better than the others (while perhaps still having just a bit more tank by default to make up for it's lesser velocity). Right now, you don't have that.

Also, getting above-average benefits from frigate prop mods isn't enough if other T3 destroyers get full benefits from attempting oversize fits. The Jackdaw's benefits are not great enough.
Caleb Seremshur
Commando Guri
Guristas Pirates
#272 - 2015-05-17 04:06:16 UTC
Hakaari Inkuran wrote:
Caleb Seremshur wrote:




Caracal a jackdaw to death
Thorax a jackdaw
Rupture
Omen

This is what 64 mil sp in combat skills nets me, the ability to fly just about anything I like and to test for myself. I'll return with the results.

Edit: Oh yes you did. Honestly, those cruisers that are faster tend to have about half the HP and maybe 30% more DPS if that. These are fights that can go both ways but it seems to me the jackdaw is good as it is, it has power without overwhelming everything one class below and one class above the way svipuls still do. Hulls are not meant to be overpowered.

Edit:also noticed your jackdaw fit is still missing, indicating it did not blow up yet :D


My Jackdaw did die to a gangbang but last night it managed to solo another 2 jackdaws, another svipul and an RLML cerberus.

The cerb pilot had fit active tank and a 100mn AB. In trying to run away he just capped himself out and then had the gall to whine that he didn't instapop me. Honestly I don't see how a cerb could lose to a jackdaw but in this case it did.

FWIW until my jackdaw blows up in a 1v1 the fit shall die with this mirror of Sisi.
Iroquoiss Pliskin
9B30FF Labs
#273 - 2015-05-17 06:32:32 UTC  |  Edited by: Iroquoiss Pliskin
Cry me a river, Need for Speed ain't gonna happen.

If anything, Confessor/Svipul velocity bonus in Prop mode will get cut from 66.6% to 50%, which still makes them faster than the Jackdaw.

Then take a look at Tech 1 cruiser speeds.
Caleb Seremshur
Commando Guri
Guristas Pirates
#274 - 2015-05-17 07:32:15 UTC
Iroquoiss Pliskin wrote:
Cry me a river, Need for Speed ain't gonna happen.

If anything, Confessor/Svipul velocity bonus in Prop mode will get cut from 66.6% to 50%, which still makes them faster than the Jackdaw.

Then take a look at Tech 1 cruiser speeds.


Who the hell are you even talking to?
Iroquoiss Pliskin
9B30FF Labs
#275 - 2015-05-17 07:38:45 UTC  |  Edited by: Iroquoiss Pliskin
To the God Almighty and the peasants below. Smile
elitatwo
Zansha Expansion
#276 - 2015-05-17 10:23:31 UTC
Iroquoiss Pliskin wrote:
Cry me a river, Need for Speed ain't gonna happen.

If anything, Confessor/Svipul velocity bonus in Prop mode will get cut from 66.6% to 50%, which still makes them faster than the Jackdaw.

Then take a look at Tech 1 cruiser speeds.


No. It doesn't have anything to do with need for speed but need for mobility. I think it would be a good idea to give the Jack 10 points more powergrid and increase the base speed to 240m/s in propulsion mode and 192m/s in the other two.

Then give it the explosion velocity bonus of the Flycatch in sharpshooter mode and bake some of the agility into the hull and lower the agility bonus into the currenty value of the propulsion mode to stay the same in propulsion mode.

Divide the missile speed bonus in 2x 25%, as in 25% goes into the role bonus and the other 25% go into the sharpshooter mode.

Put a 50% recharge time into the defence mode so goes down from 600 to 300 seconds in defence mode.

That should make a good tactical destroyer.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Caleb Seremshur
Commando Guri
Guristas Pirates
#277 - 2015-05-17 10:27:57 UTC
Iroquoiss Pliskin wrote:
To the God Almighty and the peasants below. Smile


An empty can rattles the most.
Lloyd Roses
Artificial Memories
#278 - 2015-05-17 11:17:45 UTC
elitatwo wrote:
[...] mobility [...] Jack(daw) [...]


Those words, same paragraph.
You did see the jackdaw's rolemodel?
Iroquoiss Pliskin
9B30FF Labs
#279 - 2015-05-17 11:34:08 UTC
Caleb Seremshur wrote:
Iroquoiss Pliskin wrote:
To the God Almighty and the peasants below. Smile


An empty can rattles the most.


You mean the T3D can?

Ten MN afterburner did make a good sound in that can.
Iroquoiss Pliskin
9B30FF Labs
#280 - 2015-05-17 11:45:24 UTC  |  Edited by: Iroquoiss Pliskin
elitatwo wrote:

No. It doesn't have anything to do with need for speed but need for mobility.


Mobility = not speed inherently then? All the people rattling, asking for more speed, are not asking for moar Need for Speed, no?

Logic, woman! Blink

Quote:
I think it would be a good idea to give the Jack 10 points more powergrid and increase the base speed to 240m/s in propulsion mode and 192m/s in the other two.


Why? Everything fits as is, even 10MN AB.

Oh, you want triple MSE? HAHAHA.

HAHAHAHA. Big smile

HAHA.

Quote:
1) bake some of the agility into the hull and lower the agility bonus into the currenty value of the propulsion mode to stay the same in propulsion mode.

2) ]Divide the missile speed bonus in 2x 25%, as in 25% goes into the role bonus and the other 25% go into the sharpshooter mode.


1) And further reduce the concept.

2) And further reduce the T3D concept; the missile velocity bonus is 66.6%.

Is anyone keeping count how many new hull bonuses we're going to need here? Smile

Quote:
Put a 50% recharge time into the defence mode so goes down from 600 to 300 seconds in defence mode.


What the recharge time bonus would replace, then? The signature reduction bonus, or would you like a third one in there, darling? Blink

Some fits and metrics would be helpful in trying to determine whether that is balanced.

We await eagerly.

Quote:
That should make a good tactical destroyer.


Yeah, just delete everything non-T3D below T1 cruisers from the game.