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Missions & Complexes

 
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Mission Running for a new pilot

Author
Hohenheim Thellere
The Scope
Gallente Federation
#1 - 2015-05-16 16:24:39 UTC
Hi community.

I'm a fairly new to running missions and wanted to reach out for some strategy tips from the vets in the forum. I'm currently flying a Talos Battle Cruiser with the following fit:

High Slots
Neutron Blaster I x 8
Large Tungsten Charges

Mid Slots
Large F-S9 Regolith Shield Induction x 2
Experimental 10MN Microwarp Drive I

Low Slots
Tracking Enhancer I x 2
Magnetic Field Stabalizer I x 2
Pseudoelectron Containment Field I

Rig Slots
Medium Core Defense Field Extender I x 3

Drones
Hobgoblin I x 4

I guess I have two questions:

1. Is this a good fit for mission running?
2. What are some strategies I can use when running missions to fly more effectively and limit my damage?
Note: I find that I get overwhelmed when there are large groups of NPCs... what's the best way to kill large groups of ships?

Many thanks!

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Paranoid Loyd
#2 - 2015-05-16 18:15:03 UTC  |  Edited by: Paranoid Loyd
Talos is generally a poor choice for mission running. It does not have the tank to run level 4s and is inefficient in level 3s due to the fact there are generally no Battleships in those missions and using large guns to shoot small ships is very inefficient.

Using blasters is also generally not recommended for missions as the rats spawn too far away and you waste a lot of time flying to the rats to shoot them, it is better to do less damage and shoot from farther away, so railguns are generally recommended over blasters, there are some missions where the rats are all close so blasters will be fine but again, generally they will be far away.

Also I noticed your fit has a lot of meta 0 mods, use higher meta mods as their stats are much more enhanced than the meta 0 mods.

A Brutix would be a much better choice for level 3 missions.

[Brutix, Starter Lvl3]
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Pseudoelectron Containment Field I

Experimental 10MN Afterburner I
Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
F-90 Positional Sensor Subroutines

250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Hobgoblin I x10

I would use this to start out. Upgrade armor tank to T2, then upgrade mag stabs, then guns, then tracking computers and drones.
I would carry both Tungsten (longer range) and Antimatter (shorter range) and switch depending on how close the rats are. You can use medium drones on this boat but I would stick to lights as they can kill frigates that may get too close to hit with your rails. If/when you are having trouble hitting ships, make sure you are going directly away from them (if they are getting too close) or towards them (if they are far away), this will reduce their transversal velocity and make them easier to hit.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Hohenheim Thellere
The Scope
Gallente Federation
#3 - 2015-05-16 19:31:31 UTC
Thank you so much for the quick reply.

So the Talos isn't so good for mission running? I have had some complaints on its ability to target (and hit) the rats I'm going after. Is it's poor ability to hit my targets due to the Neutron Blasters? Their optimal range with the L Tungsten charges it 10km but I've noticed that even at that range I have a hard time hitting them. When I do, they're gone in a shot... but it's actually hitting them that seems to be the issue.

I've never used the Brutix before but since I'm only on lvl 2 missions I was wondering if it would make more sense to drop down to my Catalyst or even one of my Atrons.

I have a question, though regarding your post (for clarification) and forgive me for not knowing the terminology. What do you mean by "Meta 0 mods"?

A secondary question I have for mission running is loot related. Does it make sense to grab the loot from each wreck, or is it worth it? I'm primarily running missions to build standing and get some LP, but if it makes sense to pick up the loot would it be easier to drop a MTU or maybe swap out some of the Hobgoblins for a few salvage drones?

Thanks so much.

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Chainsaw Plankton
FaDoyToy
#4 - 2015-05-16 19:43:13 UTC
the good:
blasters usually have enough tracking I wouldn't worry about it too much (in a lv3 mission context).
plus the t3 bcs are pretty fast and agile, so they should be able to apply damage well with some manual piloting.
the Talos has a drone bay.
gank is tank, so a t3 bc should provide high kill speed

the problems (and they are fairly big ones):
t3 bcs don't have very much staying power. very limited tank, might be forced to warp off often
without t2 blasters no access to Null ammo, and thus huge range problems. severely reducing kill speed
as a new player I would expect to make mistakes, and a t3 bc won't handle a mistake well. I still make mistakes all the time.


I think the brutix route is probably a better idea.

@ChainsawPlankto on twitter

Paranoid Loyd
#5 - 2015-05-16 19:48:36 UTC  |  Edited by: Paranoid Loyd
Level 2s should probably be run in a Thorax with a similar fit to the brutix I recommended. You can also use the Brutix for most of the level 2 missions, but it will be overkill in most cases and it maneuvers/warps much slower than a Thorax.

Meta 0 mods are the ones you can manufacture with a blueprint ex: you listed Neutron Blaster I, while the meta 4 named version (Modal Mega Neutron Particle Accelerator I) would be optimal until you can use T2.

If you were to take my recommendation and fit it with the meta 0 version, the DPS compared to the meta 4 version is:
452 (meta0) vs 527 (meta4)

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Demerius Xenocratus
The Scope
Gallente Federation
#6 - 2015-05-16 19:51:12 UTC
When I started out my progression was something like - rail catalyst for lvl 1's > rail thorax for lvl 2's > rail brutix similar to above fit for lvl 3's.

For level 4's I would highly recommend training drones or another weapon system; I was not impressed with the utility of rail battleships for mission running.

Talos is a pvp ship really; it's entire purpose is to provide a large weapons platform with cruiser equivalent mobility. It is not designed to tank heavily and for higher level missions you need a ship that can regenerate armor or shield at a decent rate for a long period of time. You basically either need enough cap recharge rate to run a shield booster or repper pretty heavily with high damage resists or something with high resists that can passive tank i.e. a high shield recharge rate. You also want something that can engage rats at a variety of ranges.

I would train towards a sentry drone dominix or if you are heavy into gun skills start training large projectiles and get a machariel.

Valerius Anthar
Nuts Butts and EuroSluts
#7 - 2015-05-16 20:58:20 UTC
Hello there fellow hybrid charge enthusiast. When I went through my gallente gunbot progression it was as Demerius describes above: Cata, Thorax, Brutix and finally Mega.

Honestly for most level twos, you could still use a catalyst and do fine as long as you burn away from NPCs. And likewise, a thorax can do l3s, but perhaps not as easily as the cata can do level 2s. Remember that having a smaller more agile ship makes burning to and from mission items and gates faster and that in and of itself increases your ISK gain over time.

When people refer to "Meta" Levels, they are talking about the base power level of the module. If you right click any module, say a 250mm prototype Gauss Gun as linked in the above Brutix fit, you will see it's Meta level in the list of information; in this case it's a Meta Level 4 module. This is only one meta level below a Tech 2 250mm Railgun, which is Meta Level 5, which means for a low sp character it works just fine, and is much cheaper to come by too. The area in which it is better to get to T2 fast is in tank skills. In L2s and L3s having Meta 4s works ok, but once you get to L4s having T2 tank is quite important.

The loot in missions pre L4 isn't really worth writing home about. I wouldn't worry about it until then, and when you do loot, do it in a Noctis so you can efficiently loot and salvage the missions.
Demerius Xenocratus
The Scope
Gallente Federation
#8 - 2015-05-16 21:31:53 UTC
Valerius Anthar wrote:
Hello there fellow hybrid charge enthusiast. When I went through my gallente gunbot progression it was as Demerius describes above: Cata, Thorax, Brutix and finally Mega.

Honestly for most level twos, you could still use a catalyst and do fine as long as you burn away from NPCs. And likewise, a thorax can do l3s, but perhaps not as easily as the cata can do level 2s. Remember that having a smaller more agile ship makes burning to and from mission items and gates faster and that in and of itself increases your ISK gain over time.

When people refer to "Meta" Levels, they are talking about the base power level of the module. If you right click any module, say a 250mm prototype Gauss Gun as linked in the above Brutix fit, you will see it's Meta level in the list of information; in this case it's a Meta Level 4 module. This is only one meta level below a Tech 2 250mm Railgun, which is Meta Level 5, which means for a low sp character it works just fine, and is much cheaper to come by too. The area in which it is better to get to T2 fast is in tank skills. In L2s and L3s having Meta 4s works ok, but once you get to L4s having T2 tank is quite important.

The loot in missions pre L4 isn't really worth writing home about. I wouldn't worry about it until then, and when you do loot, do it in a Noctis so you can efficiently loot and salvage the missions.


Exception to the loot value worth noting is faction missions - empire faction rats do not have bounties but can drop valuable tags instead; if you run these missions you need to loot to get a good return.

Of course you also lose standings with those empires so many people decline all faction missions.
Hohenheim Thellere
The Scope
Gallente Federation
#9 - 2015-05-17 05:33:51 UTC
Thank you to everyone for such amazing advice. I have taken all of what I have read and tried, as best I could, to align to it. I purchased a Thorax and fitted it to nearly the exact fit as the Brutix given by Paranoid Loyd. The only exception is that I could not find the Pseudoelectron Containment Field I and instead got a Damage Control II. Ammo for the guns on my boat are Antimatter and Tungsten, as suggested. I also couldn't find the Medium 'Accommodation' Vestment Reconstructer I - what does it do, exactly?

Other than those two items, the fit is identical to the Brutix. Would it make any sense to have an active shield module of some sort, like an Adaptive Invulnerability Field or something similar?

After reading other posts, I have realigned my training queue to focus on drones (currently training drones 5). I've got Drone Interfacing, Durability, Navigation queued up as well, which brings me to another question.

Would it make any sense to have, say 3 Hobgoblin I's with, perhaps 2 Salvage Drones to sweep a cleared room once all the rats are gone? I've also read that you could drop a MTU in the room before you set out killing the rats, then come back to it when you're done?

Which option is better - or is there an alternative I haven't considered?

Thanks for all of the comments!

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www.henthellcorporation.com

Recruitment Now Open

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Atomeon
Federal Navy Academy
Gallente Federation
#10 - 2015-05-17 08:07:35 UTC
Hohenheim Thellere wrote:
I also couldn't find the Medium 'Accommodation' Vestment Reconstructer I - what does it do, exactly?


Armor repair.
Slavealt
Sheep Can Hear A Zipper From A Mile Away
#11 - 2015-05-17 08:33:47 UTC
Hohenheim Thellere wrote:
Thank you to everyone for such amazing advice. I have taken all of what I have read and tried, as best I could, to align to it. I purchased a Thorax and fitted it to nearly the exact fit as the Brutix given by Paranoid Loyd. The only exception is that I could not find the Pseudoelectron Containment Field I and instead got a Damage Control II. Ammo for the guns on my boat are Antimatter and Tungsten, as suggested. I also couldn't find the Medium 'Accommodation' Vestment Reconstructer I - what does it do, exactly?

Other than those two items, the fit is identical to the Brutix. Would it make any sense to have an active shield module of some sort, like an Adaptive Invulnerability Field or something similar?

After reading other posts, I have realigned my training queue to focus on drones (currently training drones 5). I've got Drone Interfacing, Durability, Navigation queued up as well, which brings me to another question.

Would it make any sense to have, say 3 Hobgoblin I's with, perhaps 2 Salvage Drones to sweep a cleared room once all the rats are gone? I've also read that you could drop a MTU in the room before you set out killing the rats, then come back to it when you're done?

Which option is better - or is there an alternative I haven't considered?

Thanks for all of the comments!


As stated, the Vestment Reconstructer is an armor rep mod. If you can use T2 and have the grid for it, it's better.

As for fitting a shield mod, generally, no. Mixing tank is bad except in very specific circumstances. Generally you want to pick either armor or shield tank. Brutix gets an armor rep bonus, so use the mids for tracking mods/prop/cap depending on your skills.

As for drones, use a flight of combats. If you want salvage drones and you have space for em, you can bring them too, but generally mixing drone types isn't optimal. Salvaging is usally either 1) Not worth doing if you're skilled/equipped well enough to run missions efficiently, or 2) You're not, so switch to a noctis afterwards and just vacuum everything up.
Hohenheim Thellere
The Scope
Gallente Federation
#12 - 2015-05-17 19:39:24 UTC
Slavealt wrote:
Hohenheim Thellere wrote:
Thank you to everyone for such amazing advice. I have taken all of what I have read and tried, as best I could, to align to it. I purchased a Thorax and fitted it to nearly the exact fit as the Brutix given by Paranoid Loyd. The only exception is that I could not find the Pseudoelectron Containment Field I and instead got a Damage Control II. Ammo for the guns on my boat are Antimatter and Tungsten, as suggested. I also couldn't find the Medium 'Accommodation' Vestment Reconstructer I - what does it do, exactly?

Other than those two items, the fit is identical to the Brutix. Would it make any sense to have an active shield module of some sort, like an Adaptive Invulnerability Field or something similar?

After reading other posts, I have realigned my training queue to focus on drones (currently training drones 5). I've got Drone Interfacing, Durability, Navigation queued up as well, which brings me to another question.

Would it make any sense to have, say 3 Hobgoblin I's with, perhaps 2 Salvage Drones to sweep a cleared room once all the rats are gone? I've also read that you could drop a MTU in the room before you set out killing the rats, then come back to it when you're done?

Which option is better - or is there an alternative I haven't considered?

Thanks for all of the comments!


As stated, the Vestment Reconstructer is an armor rep mod. If you can use T2 and have the grid for it, it's better.

As for fitting a shield mod, generally, no. Mixing tank is bad except in very specific circumstances. Generally you want to pick either armor or shield tank. Brutix gets an armor rep bonus, so use the mids for tracking mods/prop/cap depending on your skills.

As for drones, use a flight of combats. If you want salvage drones and you have space for em, you can bring them too, but generally mixing drone types isn't optimal. Salvaging is usally either 1) Not worth doing if you're skilled/equipped well enough to run missions efficiently, or 2) You're not, so switch to a noctis afterwards and just vacuum everything up.


Thanks so much for the comment. I must have missed the post that talked to the Vestment Reconstructer - thanks for restating though.

I've always wondered about the salvaging aspect of mission running - if it was worth it or not. I appreciate the advice on it. I'll stick with the flight of combats as you suggested.

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Kitty Bear
Deep Core Mining Inc.
Caldari State
#13 - 2015-05-21 12:05:56 UTC
Everything else seems to be covered ...

tips/advice on completing missions --> http://eve-survival.org/wikka.php?wakka=missionreports/
help/advice on running missions --> http://helpmymission.com/

helpmymission is also an ingame community channel that you can join