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Fleet Command Options: Mass Gate and Mass Dock.

First post
Author
Deep Nine
Vigilante Carebears
#1 - 2015-05-15 03:06:04 UTC  |  Edited by: Deep Nine
The joining of a fleet and the faith put in the fleet commander is by definition an act of trust, in EVE especially. Trust is a commodity that is difficult to earn, easy to violate, and impossible to buy.

The current fleet command options, while they allow a variety of capabilities for the commander do not allow them to actually command ships to do much, limited to warping the ships or regrouping them. While these are generous features alone to be sure, they would do well by being augmented to provide a fleet commander, perhaps not a wing or squad commander or perhaps so as well, with additional options to actually command the ships a step further. As mentioned before, trust in commanders is implicit.

Allowing an expansion of command options would provide metagame content for fleet commanders that is unparalleled in every other MMORPG while allowing the convenience and ease for the Fleets members to turn authority over to their fleet commander to make certain non-combat decisions on their behalf. An additional option could be added for members of a fleet to be able to enable or disable their inclusion in the commanders choice in docking and gating them, this provides several functions.

1.) The building of repport amongst members within a given fleet towards a commander.

2.) Trust building, between members and commander. Giving members of the fleet a choice to disallow docking or gating, allowing them to maintain control over these options or trust In their commander to make the call for them.

3.) Providing additional metagame content, not only for EVE, but especially for the commanders of fleets.

4.) Allowing additional command decisions to be made on behalf of the fleet by the commander at his discretion for the benefit or drawback of his pilots.

5.) These command options can very easily be integrated into the existing fleet window and would expand the content of existing gameplay while providing additional incentive for those who wish to persue further leadership rolls, giving additional cause to do so.
ShahFluffers
Ice Fire Warriors
#2 - 2015-05-15 04:05:20 UTC
There is a difference between "Command" and "Control."

To "Command" is for one person to give orders and trust that the people following him/her will do as instructed.
It goes both ways you see.

To "Control" is for one person to automatically make others do as he/she bids when he/she bids it.
In this, the trust is one-sided.


I say "no" to allowing Fleet Commanders to have de-facto control over a fleet in this manner. Basic flight should remain solely in the hands of the fleetmembers... for better or worse.
Rowells
Blackwater USA Inc.
Pandemic Horde
#3 - 2015-05-15 04:07:02 UTC
Fleet ordered 3 second self-destruct.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#4 - 2015-05-15 04:46:56 UTC
there's already a feature for that.

It's voice activated and The magic words are UNDOCK UNDOCK UNDOCK UNTHEFUCKDOCK RIGHT THEFUCK NOW UNDOCK UNDOCK.
FireFrenzy
Cynosural Samurai
#5 - 2015-05-15 07:16:46 UTC
and for the other one i believe its JUMPJUMPJUMP... Using the ONE word that is banned on all comms unless you have an "FC" badge after your name;)
Aivlis Eldelbar
State War Academy
Caldari State
#6 - 2015-05-15 10:11:35 UTC
So you essentially want multiboxing, but disguised by controlling other epople's clients? Yeah, no.

Quote:
There is a difference between "Command" and "Control."

This pretty much sums it up.

Leto Aramaus
Frog Team Four
Of Essence
#7 - 2015-05-15 10:53:18 UTC
We already have fleet warp, which I've heard some make fun of and argue that even that is too much control over other people's clients.

I think fleet warp is fine, for the sake of unified traveling. Fleet jumping would go along that same line, but I still say no to that, to keep the advantage that a fleet of experienced, paying-attention pilots gets over a fleet of people not listening to FC, disobeying orders, etc.
Noragen Neirfallas
Emotional Net Loss
#8 - 2015-05-15 11:05:59 UTC
And how do you propose we kill lemmings hmm? Lol

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Zimmer Jones
Aliastra
Gallente Federation
#9 - 2015-05-15 14:07:39 UTC  |  Edited by: Zimmer Jones
Noragen Neirfallas wrote:
And how do you propose we kill lemmings hmm? Lol

Well, to be truthful, the Op's idea would be a good example for killing lemmings:

Lemmings running into the sea is a myth created by Disney. Look closely at the footage of the nature documentary where lemmings "run into the sea," they were being pushed and herded, in some cases thrown off the cliffs.

However in the Op the FC is dragging the lemmings off the cliff with him/her.
Edit: some FCs would love it. Some fleets I have been in wait 5+seconds to jump after orders because of "..wait don't jump anyone that jumped is dead or has to sing.."

Still, unsupported. chorus lines of 256 eve players.. Gives me chills

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Samillian
Angry Mustellid
#10 - 2015-05-15 14:32:48 UTC  |  Edited by: Samillian
Enabling the majority of a fleet to watch Netflix while occasionally pressing F1 or activating a prop mod when they hear the command called on comms while the rest of the fight is managed by the FC via broadcast duplication does not strike me as an effective way of building teams, encouraging trust or deeper participation in the game.

Not supported.

NBSI shall be the whole of the Law

Deep Nine
Vigilante Carebears
#11 - 2015-05-15 17:56:54 UTC  |  Edited by: Deep Nine
ShahFluffers wrote:
There is a difference between "Command" and "Control."

To "Command" is for one person to give orders and trust that the people following him/her will do as instructed.
It goes both ways you see.

To "Control" is for one person to automatically make others do as he/she bids when he/she bids it.
In this, the trust is one-sided.


I say "no" to allowing Fleet Commanders to have de-facto control over a fleet in this manner. Basic flight should remain solely in the hands of the fleetmembers... for better or worse.


Risk is an integral part of EVE that every player must engage in to even undock. These necessitate the same function as Fleet Warp, Fleet Jump, and Regroup which are all commands that can be issued via the Fleet window, as these would be as well and are not considered control but rather relies on the players ability to stop their ship if the command issued is disagreed with, which places control primarily in the fleet members hand, if he isent afk.
ShahFluffers
Ice Fire Warriors
#12 - 2015-05-15 18:05:38 UTC
Quote:
By this definition Warp Fleet command and Regroup should not be allowed anymore then Gate Fleet or Dock Fleet Members.

Twisted
Deep Nine
Vigilante Carebears
#13 - 2015-05-15 18:07:01 UTC  |  Edited by: Deep Nine
Leto Aramaus wrote:
We already have fleet warp, which I've heard some make fun of and argue that even that is too much control over other people's clients.

I think fleet warp is fine, for the sake of unified traveling. Fleet jumping would go along that same line, but I still say no to that, to keep the advantage that a fleet of experienced, paying-attention pilots gets over a fleet of people not listening to FC, disobeying orders, etc.


Players that are afk during any of these commands would run the same risks as they would during Fleet Gate, or less risk, fleet dock. These additional options would also have use in unified travel and the five stated advantages issued in the OP.

Paying-attention is something an individual pilot must decide for themselves, attempting to coerce players to do this outside of the game is another matter all together.

Thank You for your input.
Lucious Lyon
Republic University
Minmatar Republic
#14 - 2015-05-15 18:19:58 UTC
risk be somethingg errone in dis need to except

keep it up dawg, you doin good.

I following you posts man good stuff
Samillian
Angry Mustellid
#15 - 2015-05-15 18:35:35 UTC
Lucious Lyon wrote:
risk be somethingg errone in dis need to except

keep it up dawg, you doin good.

I following you posts man good stuff


I'm interested, how is having someone else running your ship and playing the game for you accepting risk?

Isn't it rather allowing you to not bother with learning the fundamentals of being an effective fleet member while helping to abrogate your responsibilities to your fleet mates?

NBSI shall be the whole of the Law

Iain Cariaba
#16 - 2015-05-15 18:56:17 UTC
So this suggestion combined with any of the multiple ways to macro commands pretty much negates the banning of command broadcasting.

Yeah, this is a good idea. Roll
Deep Nine
Vigilante Carebears
#17 - 2015-05-15 19:08:42 UTC
Iain Cariaba wrote:
So this suggestion combined with any of the multiple ways to macro commands pretty much negates the banning of command broadcasting.

Yeah, this is a good idea.


No. However, this thread is about expanding the command options available to Fleet Commanders.
Noragen Neirfallas
Emotional Net Loss
#18 - 2015-05-15 19:55:51 UTC
Fleet anchor up. Fleet lock target. Fleet F1.

All seems solid to me let's add the lot

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Alexis Nightwish
#19 - 2015-05-15 19:56:18 UTC
Fozzie wants to get rid of fleet warp, so good luck with this.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Titus Veridius
Calamitous-Intent
#20 - 2015-05-15 20:21:19 UTC
THE EMPRESS NEEDS HER BOAT FINISHED TO DEFEAT THE DRIFTERS!
- Petition to Finish the Aeon Model -

http://i.imgur.com/myo5mKg.jpg

https://forums.eveonline.com/default.aspx?g=posts&m=5748552#post5748552
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