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Punisher or Tormentor for FW plexes?

Author
Shelom Severasse
The Disney World Federation
Fraternity.
#21 - 2015-05-15 15:57:53 UTC
The Barrister wrote:
Greetings!

I want to fly an Amarr frigate for firmware plexes and am having trouble figuring out if a tormentor or punisher would be the better ship. Keep in mind that I'm new/low skilled so exotic fits that rely on a bunch of level 5 skills might be good long-term goals, but I'm more interested in something I can fly now. I'll be solo without any boosts/links if that changes the equation. I really want to stick with Amarr ships for now, so "fly another race" isn't what I'm looking for here, even if it would be the better option.

I want to fight at in your face/bad breath distance and plan to sit on the beacon and grab whatever decides to come in and play. I'm really not interested in trying to kite.

I like the punisher's tank, but after searching the forums it seems like the 2 mid slots really hurt the ship's viability for solo since you can't fit scram/web/prop. It seems to me that I could probably make do with just scram and web though since I will be sitting at the warp in and should be able to get webs on anything that comes in. Sure, they may burn away from me but isn't that where the ability to switch from short range to long range ammo crystals comes into play? Will I not be able to do enough damage to kill them before they get far enough away to escape? I'm guessing I'm wrong since so many people knock the ship for its two mid slots - but maybe it's not as much of a disadvantage in this scenario where I'm planning to start all my fights from inside a FW plex.)

As for the tormentor, it sacrifices some tank but gains the 3rd mid slot which seems like a plus overall. (Even though my natural inclination is that more tank is better.) But since it has room for a couple drones it looks like I would need good drone skills to fully take advantage of it, which doesn't matter long term but matters a great deal right now. Every skill point I have to put in drones is a point that isn't getting put into guns.

Long-term I would like to move up to faction/pirate frigs or maybe tactical destroyers, but figure I should probably start off with cheaper ships since I'm certain to have a bunch of them shot out from under me while I learn. Any thoughts or advice?


so really, what youre asking is: "i like amarr ships, what fly?"

well, the main lineup is: punisher, tormentor, and executioner

(keep in mind this is all opinion but i do have extensive experience with these hulls)

as far as in game skills are concerned, really, all amarr ships are skill intensive. more specifically, lasers are skill intensive.

as far as actual player skill and experience is concerned, it goes as follows: tormentor < executioner < punisher, with the punisher requiring the most skill/experience

a lot of newbros go with the punisher first because it looks cool, gets armor bonuses etc, but have no idea what they are doing, then they proceed to die in a fire and claim that the punisher is ****. in actuality, the punisher is just like all the other ships in that it has its strengths and weaknesses. you need to play to your strengths. it is your job to figure those out (:

you dont need the holy trinity of scram/web/ab to be an effective brawler (though it does help)

as far as tank is concerned, the punisher is on top
as far as dps is concerned, the tormentor is on top
as far as utility is concerned, the executioner is on top

i suggest you try the tormentor first as i feel it is the best general purpose hull. (it really needs like 1 more base cpu though lol)

the executioner makes an ideal scram kite or kite ship

the punisher is interesting as you can get really derpy fits (like 20k ehp with implants and links lol) or you can get... unexpected fits that are actually not that bad. (:

you mentioned you want to be at "bad breath range", this is more suited for blasters as lasers have the worst tracking of all the turrets but have the best range. (this is for pulse weapons. beams actually have the best tracking with an avg optimal) so it is a good idea to keep that in mind when fighting someone.

and ya, thats really about it. good hunting
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