These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Shake my Citadel

First post First post
Author
Obil Que
Star Explorers
Solis Tenebris
#541 - 2015-05-14 18:21:36 UTC
Fzhal wrote:
Obil Que wrote:
It's a pretty simple calculation to beat your defenses to do a solo unattended attack. So what good are they then?

That is what I said 300 posts ago...


*nods* Shout it from the roof tops

No automated defenses - You have to babysit your towers during vulnerable windows to prevent lol-Entosis
Automated defenses - DPS threshold of a tower with limited slots is calculated and beaten like PvE
Manned defenses - Entosis ships are sitting ducks OR they tank as above and the defenses are useless

I don't particularly like those scenarios very much
Obil Que
Star Explorers
Solis Tenebris
#542 - 2015-05-14 18:34:29 UTC
Petrified wrote:
Obil Que wrote:
Petrified wrote:
In and of itself, that is not a problem: people always will fly what best fits the situation. As I stated, the auto-mated defenses are not meant for those people, but for the fool who decides to take on the structure willy nilly. That is all that is being asked. The real mix up comes when another player enters the grid and engages.

The only difference, offense wise, between a POS and a Citadel at present is that the POS'es offensive capability can be neutered.

Let any automation require a higher fuel consumption, but let there be some form of automation available. Just because I am on a business trip for a few weeks and cannot sufficiently access EVE I should not have to dismantle my Citadel and move all it's contents to an NPC station because the station designer failed to include a script that says: turn on guns and shoot if someone fitting x category approaches. I should not have to do that if I am on the business trip because any random Tom or Sally comes along in a T1 Frigate and applies an entosis module.

I should not have to always rely on other players to protect my interests if I am offline.

A minimal amount of automation is requested, not a full blown death star. If I lose my Citadel because of someone dedicating an attack to it rather than some random frigate I am fine with that: good game. But to lose it because of a random frigate in conjunction with real life is not a good game but bad design.

"Sorry, you can't use X if you work solo without a disproportionate chance to lose it to anyone random person." is not a realistic answer. Murphy's Law is quite real and anyone who has played EVE, had something they needed to address in real life, and returned to the keyboard knows: thats when it happens. The automation is not there to protect against someone determined, but to mitigate against the random. Its not that difficult of a concept nor impossible to include.


The Entosis makes it an entirely different dynamic than attacking a POS today. You can only rely on local tank and the Citadel can only apply X DPS limited by slots.

It's a pretty simple calculation to beat your defenses to do a solo unattended attack. So what good are they then?


The same as with a POS.

I can look at a POS and see what I need to fit and tank for. With a Citadel, I won't have to do any of that if the person happens to be called away for something more pressing in their life.

I can solo a POS in a Rokh if I have observed what defenses there are and thus prepared accordingly. This is no different from what I urge the developers to rethink with regards to Citadels: a minimal automation to the guns at least.

But you yourself admit the point: if one comes prepared: what good was the defense? The Defense is good against the unprepared and to slow even the prepared. But it is never fool proof. The Citadel defenses, manned or not, will not be fool proof. Adding simple automation will not make them fool proof any more than any current POS is fool proof.

Do you understand the difference and thus the point?


And yet we don't see POS after POS being taken down daily by these invincible POS-solo'ing Rokhs? Why? Time.

In the Entosis world, I don't have to fit guns or anything else. I have to tank. And I only have to tank as long as the Entosis takes to do it's work. It will not be a matter of people being foolish in attacking structures post-Entosis. There will be zero reason to use anything but the optimal tanked ship to attack any given structure. In fact, I would be surprised if the max DPS of a Citadel was calculated and a fit designed specifically to beat that and it's done. Problem solved. Citadel defenses are beaten. And if there is no tank that can exceed a Citadel's defense, then there is zero reason to attack because you cannot create a ship capable of beating the DPS applied because you cannot receive remote assistance.

Ocean Ormand
Bagel and Lox
#543 - 2015-05-14 18:36:12 UTC
Fzhal wrote:
Lurifax wrote:
Why do you want the XL Citadel if you still need to go capture the nodes 2-3 times? It still only takes one time were the intosis modil manages to hit the station or does takes 2-3 times with entosis links and nodes ?

why put all does guns on the station and how will the guns work in freeport mode.


He has a point. At first I was going to refute him, but it seems that the problem goes a bit deeper.

Why put guns on something that is taken without the combat mechanics (for the most part)?
Ships with Entosis links can't receive remote reps or help of any kind. That means that automated defenses (if implemented) can't be powerful enough to take out one ship (perhaps of any size) unless that ship is stationary. But even if someone has to pilot the structure's guns, the attackers needs to be able to survive 2 Entosis cycles because they can't be repaired or warp away. Otherwise all you'd have to do is man your POS during Vulnerability times and know you're safe unless the attackers want to waste a ton of ships and time while you safely pick them off from your POS. It sounds like there is a strange balance situation where structure offenses, manned or not, have to be balanced so that they cannot destroy ships too quickly. That is, unless the attackers are expected to have overwhelming numbers.

Please, correct me if I'm wrong! I want guns on my POSs!


Right now there is some "strategy" to how you setup a pos, i.e. where you place the guns and other offensive and defensive structures. Also there is the ability to anchor more structures then you need and online them as necessary. There is also some "strategy" to attacking a pos - attacking certain structures to mitigate ecm or incoming dps first then the tower, etc. . .

After the structure change, every pos will be nothing more then the equivalent of a big red stationary x. If it is unmanned it will be a big red stationary npc x; while manned it will be a big red stationary pc x. What sort of strategy will there be for attacking such a thing? You cant shoot it but it can shoot at you. You cant help the entosis ship being shot at. So options are simply orbit at range in a fast tanked ship or bring lots of disposable ships to apply entosis links. Neither options sounds like much fun and seem to be steps backward from the current approach.

Whatever merit entosis links have for sov play - they certainly do not seem to belong with pos structures. If CCP is hell bent on making entrosis also apply to pos then it should be in addition to being able to bash a pos in the usual manner. That way an attacker can make a decision - use entrosis or just bring dps.
Ocean Ormand
Bagel and Lox
#544 - 2015-05-14 18:39:14 UTC
Obil Que wrote:
Petrified wrote:
Obil Que wrote:
Petrified wrote:
In and of itself, that is not a problem: people always will fly what best fits the situation. As I stated, the auto-mated defenses are not meant for those people, but for the fool who decides to take on the structure willy nilly. That is all that is being asked. The real mix up comes when another player enters the grid and engages.

The only difference, offense wise, between a POS and a Citadel at present is that the POS'es offensive capability can be neutered.

Let any automation require a higher fuel consumption, but let there be some form of automation available. Just because I am on a business trip for a few weeks and cannot sufficiently access EVE I should not have to dismantle my Citadel and move all it's contents to an NPC station because the station designer failed to include a script that says: turn on guns and shoot if someone fitting x category approaches. I should not have to do that if I am on the business trip because any random Tom or Sally comes along in a T1 Frigate and applies an entosis module.

I should not have to always rely on other players to protect my interests if I am offline.

A minimal amount of automation is requested, not a full blown death star. If I lose my Citadel because of someone dedicating an attack to it rather than some random frigate I am fine with that: good game. But to lose it because of a random frigate in conjunction with real life is not a good game but bad design.

"Sorry, you can't use X if you work solo without a disproportionate chance to lose it to anyone random person." is not a realistic answer. Murphy's Law is quite real and anyone who has played EVE, had something they needed to address in real life, and returned to the keyboard knows: thats when it happens. The automation is not there to protect against someone determined, but to mitigate against the random. Its not that difficult of a concept nor impossible to include.


The Entosis makes it an entirely different dynamic than attacking a POS today. You can only rely on local tank and the Citadel can only apply X DPS limited by slots.

It's a pretty simple calculation to beat your defenses to do a solo unattended attack. So what good are they then?


The same as with a POS.

I can look at a POS and see what I need to fit and tank for. With a Citadel, I won't have to do any of that if the person happens to be called away for something more pressing in their life.

I can solo a POS in a Rokh if I have observed what defenses there are and thus prepared accordingly. This is no different from what I urge the developers to rethink with regards to Citadels: a minimal automation to the guns at least.

But you yourself admit the point: if one comes prepared: what good was the defense? The Defense is good against the unprepared and to slow even the prepared. But it is never fool proof. The Citadel defenses, manned or not, will not be fool proof. Adding simple automation will not make them fool proof any more than any current POS is fool proof.

Do you understand the difference and thus the point?


And yet we don't see POS after POS being taken down daily by these invincible POS-solo'ing Rokhs? Why? Time.

In the Entosis world, I don't have to fit guns or anything else. I have to tank. And I only have to tank as long as the Entosis takes to do it's work. It will not be a matter of people being foolish in attacking structures post-Entosis. There will be zero reason to use anything but the optimal tanked ship to attack any given structure. In fact, I would be surprised if the max DPS of a Citadel was calculated and a fit designed specifically to beat that and it's done. Problem solved. Citadel defenses are beaten. And if there is no tank that can exceed a Citadel's defense, then there is zero reason to attack because you cannot create a ship capable of beating the DPS applied because you cannot receive remote assistance.



If "there is no tank that can exceed a Citadel's defense" then you have to use lots of sacrificial ships - more ships then the citiadel can kill before it is reinforced - seems like a crappy mechanic to me.
EnternalSoul
The Scope
Gallente Federation
#545 - 2015-05-14 18:41:10 UTC
Obil Que wrote:
Petrified wrote:
Obil Que wrote:
Petrified wrote:
In and of itself, that is not a problem: people always will fly what best fits the situation. As I stated, the auto-mated defenses are not meant for those people, but for the fool who decides to take on the structure willy nilly. That is all that is being asked. The real mix up comes when another player enters the grid and engages.

The only difference, offense wise, between a POS and a Citadel at present is that the POS'es offensive capability can be neutered.

Let any automation require a higher fuel consumption, but let there be some form of automation available. Just because I am on a business trip for a few weeks and cannot sufficiently access EVE I should not have to dismantle my Citadel and move all it's contents to an NPC station because the station designer failed to include a script that says: turn on guns and shoot if someone fitting x category approaches. I should not have to do that if I am on the business trip because any random Tom or Sally comes along in a T1 Frigate and applies an entosis module.

I should not have to always rely on other players to protect my interests if I am offline.

A minimal amount of automation is requested, not a full blown death star. If I lose my Citadel because of someone dedicating an attack to it rather than some random frigate I am fine with that: good game. But to lose it because of a random frigate in conjunction with real life is not a good game but bad design.

"Sorry, you can't use X if you work solo without a disproportionate chance to lose it to anyone random person." is not a realistic answer. Murphy's Law is quite real and anyone who has played EVE, had something they needed to address in real life, and returned to the keyboard knows: thats when it happens. The automation is not there to protect against someone determined, but to mitigate against the random. Its not that difficult of a concept nor impossible to include.


The Entosis makes it an entirely different dynamic than attacking a POS today. You can only rely on local tank and the Citadel can only apply X DPS limited by slots.

It's a pretty simple calculation to beat your defenses to do a solo unattended attack. So what good are they then?


The same as with a POS.

I can look at a POS and see what I need to fit and tank for. With a Citadel, I won't have to do any of that if the person happens to be called away for something more pressing in their life.

I can solo a POS in a Rokh if I have observed what defenses there are and thus prepared accordingly. This is no different from what I urge the developers to rethink with regards to Citadels: a minimal automation to the guns at least.

But you yourself admit the point: if one comes prepared: what good was the defense? The Defense is good against the unprepared and to slow even the prepared. But it is never fool proof. The Citadel defenses, manned or not, will not be fool proof. Adding simple automation will not make them fool proof any more than any current POS is fool proof.

Do you understand the difference and thus the point?


And yet we don't see POS after POS being taken down daily by these invincible POS-solo'ing Rokhs? Why? Time.

In the Entosis world, I don't have to fit guns or anything else. I have to tank. And I only have to tank as long as the Entosis takes to do it's work. It will not be a matter of people being foolish in attacking structures post-Entosis. There will be zero reason to use anything but the optimal tanked ship to attack any given structure. In fact, I would be surprised if the max DPS of a Citadel was calculated and a fit designed specifically to beat that and it's done. Problem solved. Citadel defenses are beaten. And if there is no tank that can exceed a Citadel's defense, then there is zero reason to attack because you cannot create a ship capable of beating the DPS applied because you cannot receive remote assistance.



CCP wants us to be occupying and using the system we put the XL in. Not a solo thing but a Corp level thing to keep it Occupied. That is why they do not want automated defenses but ones that you sit in there box and press fire.

Am I interpreting something wrong or is this right, Solo Entosis Link on an XL will be useless cause you have to go do so many little missions in the adjacent systems in order to do any harm to it?
Obil Que
Star Explorers
Solis Tenebris
#546 - 2015-05-14 18:41:57 UTC
Ocean Ormand wrote:
If "there is no tank that can exceed a Citadel's defense" then you have to use lots of sacrificial ships - more ships then the citiadel can kill before it is reinforced - seems like a crappy mechanic to me.


Correct. Throwing ISK at a Citadel to gain the juicy rewards inside
Oh wait, there are no rewards. Do it for the lolz
Obil Que
Star Explorers
Solis Tenebris
#547 - 2015-05-14 18:44:35 UTC
EnternalSoul wrote:

CCP wants us to be occupying and using the system we put the XL in. Not a solo thing but a Corp level thing to keep it Occupied. That is why they do not want automated defenses but ones that you sit in there box and press fire.

Am I interpreting something wrong or is this right, Solo Entosis Link on an XL will be useless cause you have to go do so many little missions in the adjacent systems in order to do any harm to it?


I will admit that my concerns are colored from being a wormhole resident. I'm not concerned with XL structures and the future capture mechanism that is applied but rather the M and L structures with the aforementioned multiple reinforce timers. But truly I am concerned that CCP is introducing a mechanic (no automatic, limited slots) that promotes structure babysitting during vulnerable windows and a solvable defense equation. All of this combined with a near-zero reward structure for your efforts does not make the entire system very appealing as a conflict mechanism.
Ocean Ormand
Bagel and Lox
#548 - 2015-05-14 18:45:46 UTC  |  Edited by: Ocean Ormand
Grorious Reader wrote:
I for one approve of virtually everything about these new structures. No more structure grinding opens up a lot more strategic possibilities for smaller groups like mine. It also means clearing abandoned structures is much less hassle, so there will be a lot fewer abandoned structures.


I dont understand why people say there is not going to be a structure grind. CCP has said that there will be 2 or three reinforcement cycles. They also said that the structures will be able to fight off solo/small grp trolling attempts. Which means that you are still going to have to have a group of folk show up to take care of the new towers. How long will it take for the reinforcement is unknown, but presumably you will have to have the entosis links on for a significant period of time. Thus, there is a clear potential for the new system to actually take longer then the old system since with the old system your group only had to show up once for the initial reinforcement and maybe one other time for a stronted tower whereas now - your grp will have to show up at least twice and maybe a third time. So it seems like a worse grind to me.
Fzhal
#549 - 2015-05-14 18:50:51 UTC  |  Edited by: Fzhal
The whole Entosis thing isn't necessarily broken, but instead it is the "Can't receive assistance" part that actually creates the problem. It makes the equation very simple if Citadel has guns (automated or not):

  1. If one ship can solo tank the structure's guns, then it is too easily exploited.
  2. If one ship can't solo tank the structure's guns, then multiple people/ships/entosis are needed. (Flying out of range of Entosis/Guns has not been discussed by devs?)

2 is the obvious answer. But what should be the amount of people/ISK needed to take down?
  • Medium Citadel:
  • Large Citadel:
  • XL Citadel:
  • (I personally believe that an attacker should have to risk (I didn't say sacrifice) at least as much ISK that it costs to buy/build the structure, being that defending with static defenses are typically more cost-effective than mobile weaponry.)
    EnternalSoul
    The Scope
    Gallente Federation
    #550 - 2015-05-14 19:19:03 UTC
    Fzhal wrote:
    The whole Entosis thing isn't necessarily broken, but instead it is the "Can't receive assistance" part that actually creates the problem. It makes the equation very simple if Citadel has guns (automated or not):

    1. If one ship can solo tank the structure's guns, then it is too easily exploited.
    2. If one ship can't solo tank the structure's guns, then multiple people/ships/entosis are needed. (Flying out of range of Entosis/Guns has not been discussed by devs?)

    2 is the obvious answer. But what should be the amount of people/ISK needed to take down?
  • Medium Citadel:
  • Large Citadel:
  • XL Citadel:
  • (I personally believe that an attacker should have to risk (I didn't say sacrifice) at least as much ISK that it costs to buy/build the structure, being that defending with static defenses are typically more cost-effective than mobile weaponry.)


    Dont groups risk a lot more that a tower is worth now to take one down as it is now? (answer is yes I have seen it done).

    Yes I agree with you and I think that is the basic point of most of the debate on auto defenses here. A solo frig or even Battleship should not be able to take down an XL.

    CCP want to make it easy to take them down if they are not in use, so the idea that Automated defenses use fuel and ammo is a step in the right direction and maybe limiting how much of that fuel can be in the fuel bay and ammo in the ammo bay would make it not so hard to take it down or take it over when the people that put it up move out and you have moved in.

    I am sure the guy on vacation can either trust some one to keep the bays full of fuel and ammo or log in enough time himself to do it himself since we know no one can trust anyone in this game LOL.
    Deep Nine
    Vigilante Carebears
    #551 - 2015-05-14 19:41:29 UTC
    Quote:
    XL does not replace current POSes it replaces current Player Owned Stations. The Large / Medium Replaces a POS.


    Read what you wrote. It does not replace current Player Owned Stations, it replaces current Player Owned Stations? Wat.

    Quote:

    Basically I do not see a need to limit them at all. Have 300 XL in one system if you can afford to build them.


    I know you don't. Picture every single moon in any system being wracked with indestructible POS that have doomsday weapons capable of destroying entire fleets of ships, squads of capital ships, and possibly even motherships and titans, and that is without mentioning or going into detail the preposterous military planning necessary to actually invade and conquer an entire region of space literally packed with them. Heavy regulation is a necessity if it is to survive its release and subsequent use.

    If you do not see a problem with with its initial design, there is nothing that can be said to you to convince you otherwise. However, because of the nature of your posts, you are so far behind the learning curb I will only be responding to experienced players from this point forward.

    As I've stated before, the concept of another type of more powerful, and thus, secure POS system is not the problem. The initial concepts that were, obviously, hastily put together are in need of severe redacting and modification. In any event, doomsday weapons on a POS unless they are severely limited in their placement and use is so outside the realm of anything else in EvE it begs for reassessment, and they are POS, regardless of words and terms used to label them.

    Citadel Structures immediately need redacting because of one fundamental reason, besides those that follow;
    Quote:
    Those structures will use the same principles of vulnerability and reinforced states from the Sovereignty overhaul. The structure can only be attacked by Entosis modules when it is vulnerable, and is invulnerable when reinforced.
    The unforeseen consequences of this need to be taken into consideration before CCP even contemplates signing off on this idea. It needs no explanation. Good luck doing that with AOE weapons and Doomsday coming at you, in any capacity.

    Docking of Motherships, while not a terrible idea, would require an enormous docking bay at least 3.5k by 3.5k on the structure itself, and if this would be allowed, why not just go all the way with it and allow titans. The structure is certainly large enough to accommodate many titans, though the size of the bay taking up 1/6 of the structures size and the impossible internal structure needed to accommodate them would look awkward and be unrealistic. For good reasons, it isent allowed. Not too mention the unrealistic logistical problems of actually docking and storing a ship of that size. Besides this, it would provide a perverted strategic advantage that is unrivalled elsewhere in the galaxy and by other powers, only again helping to make null static and stagnant, while protecting entire fleets of supers from being lost to any type of neglect, when docked, or theft.

    The single target weapons alone render and obsolete several aspects of current gameplay, making ships like dreadnoughts far less valuable as they are meant for siege warfare, these guns offer the opportunity for a few pilots to bring down (possibly?) several dreads looking to do damage, single handedly.

    Launcher with Area of effect missiles are similar in initial design to miniature doomsday day devices, which were toned down because of their OP ability to clear entire battlefields by themselves. If this was actually approved, it needs severe damage reduction from the initial suggestion, although the idea of forcing fleets to scatter out and use more complicated logistics isent without its merits. Energy draining missiles is just ridiculous and allowing them to mass drain entire clusters of ships needs a realistic explanation and application on how to actually return the energy to the Citadel and for what purpose, maybe energy neutralizing missiles, but certainly draining, implies the energy is returned to some source and somehow. Furthermore, trying to actually use an entosis link even on a massive scale would be impractical and a death sentence.

    Doomsday weapons on a POS, besides its open threat and obvious immediate cost to anyone bringing Titans and Supers to the fight, is such a bloody mess of an idea that if it were to be implemented, it must come at catastrophic cost to every other usable system at the Cits disposal. This would also limit, or at great cost to invading fleets allow, the use of capitals. The cause of this is apparent that after taking just one system even pock marked with these weapons, they wouldent have much of a capital fleet left to continue on in conquest afterwords, nevermind taking a region because it would be military and economic suicide.

    If it is not an option to belay its release, until it is properly toned down, and it has already been determined it will be a part of the upcoming installments, its rush will do far more harm then good when it is put to use and has to be (inevitably) hacked and nerfed to ribbons later on. It runs the gambit of alienating players that immediately go to putting it in use. Furthermore, its benefits are one sided towards existing alliances and even the suggestion of its development should be examined. Misuse and improper implementation of this idea will have unforeseen blowback that could cause severe consequences, in all respects.





    EnternalSoul
    The Scope
    Gallente Federation
    #552 - 2015-05-14 19:46:58 UTC  |  Edited by: EnternalSoul
    Deep Nine wrote:
    Quote:
    XL does not replace current POSes it replaces current Player Owned Stations. The Large / Medium Replaces a POS.


    Read what you wrote. It does not replace current Player Owned Stations, it replaces current Player Owned Stations? Wat.

    Quote:

    Basically I do not see a need to limit them at all. Have 300 XL in one system if you can afford to build them.


    I know you don't. Picture every single moon in any system being wracked with indestructible POS that have doomsday weapons capable of destroying entire fleets of ships, squads of capital ships, and possibly even motherships and titans, and that is without mentioning or going into detail the preposterous military planning necessary to actually invade and conquer an entire region of space literally packed with them. Heavy regulation is a necessity if it is to survive its release and subsequent use.

    If you do not see a problem with with its initial design, there is nothing that can be said to you to convince you otherwise. However, because of the nature of your posts, you are so far behind the learning curb I will only be responding to experienced players from this point forward.

    As I've stated before, the concept of another type of more powerful, and thus, secure POS system is not the problem. The initial concepts that were, obviously, hastily put together are in need of severe redacting and modification. In any event, doomsday weapons on a POS unless they are severely limited in their placement and use is so outside the realm of anything else in EvE it begs for reassessment, and they are POS, regardless of words and terms used to label them.

    Citadel Structures immediately need redacting because of one fundamental reason, besides those that follow;
    Quote:
    Those structures will use the same principles of vulnerability and reinforced states from the Sovereignty overhaul. The structure can only be attacked by Entosis modules when it is vulnerable, and is invulnerable when reinforced.
    The unforeseen consequences of this need to be taken into consideration before CCP even contemplates signing off on this idea. It needs no explanation. Good luck doing that with AOE weapons and Doomsday coming at you, in any capacity.

    Docking of Motherships, while not a terrible idea, would require an enormous docking bay at least 3.5k by 3.5k on the structure itself, and if this would be allowed, why not just go all the way with it and allow titans. The structure is certainly large enough to accommodate many titans, though the size of the bay taking up 1/6 of the structures size and the impossible internal structure needed to accommodate them would look awkward and be unrealistic. For good reasons, it isent allowed. Not too mention the unrealistic logistical problems of actually docking and storing a ship of that size. Besides this, it would provide a perverted strategic advantage that is unrivalled elsewhere in the galaxy and by other powers, only again helping to make null static and stagnant, while protecting entire fleets of supers from being lost to any type of neglect, when docked, or theft.

    The single target weapons alone render and obsolete several aspects of current gameplay, making ships like dreadnoughts far less valuable as they are meant for siege warfare, these guns offer the opportunity for a few pilots to bring down (possibly?) several dreads looking to do damage, single handedly.

    Launcher with Area of effect missiles are similar in initial design to miniature doomsday day devices, which were toned down because of their OP ability to clear entire battlefields by themselves. If this was actually approved, it needs severe damage reduction from the initial suggestion, although the idea of forcing fleets to scatter out and use more complicated logistics isent without its merits. Energy draining missiles is just ridiculous and allowing them to mass drain entire clusters of ships needs a realistic explanation and application on how to actually return the energy to the Citadel and for what purpose, maybe energy neutralizing missiles, but certainly draining, implies the energy is returned to some source and somehow. Furthermore, trying to actually use an entosis link even on a massive scale would be impractical and a death sentence.

    Doomsday weapons on a POS, besides its open threat and obvious immediate cost to anyone bringing Titans and Supers to the fight, is such a bloody mess of an idea that if it were to be implemented, it must come at catastrophic cost to every other usable system at the Cits disposal. This would also limit, or at great cost to invading fleets allow, the use of capitals. The cause of this is apparent that after taking just one system even pock marked with these weapons, they wouldent have much of a capital fleet left to continue on in conquest afterwords, nevermind taking a region because it would be military and economic suicide.

    If it is not an option to belay its release, until it is properly toned down, and it has already been determined it will be a part of the upcoming installments, its rush will do far more harm then good when it is put to use and has to be (inevitably) hacked and nerfed to ribbons later on. It runs the gambit of alienating players that immediately go to putting it in use. Furthermore, its benefits are one sided towards existing alliances and even the suggestion of its development should be examined. Misuse and improper implementation of this idea will have unforeseen blowback that could cause severe consequences, in all respects.






    I ment play built stations the ones you dock in not the force field kind. and POS stands for play owned "structure" ie tower not station. (but still can see the confusion)

    XL replaces Stations
    Med and Large replaces Towers
    Fzhal
    #553 - 2015-05-14 20:00:49 UTC
    Orm Magnustat wrote:
    Fzhal wrote:
    Orm Magnustat wrote:

  • worst of all: the "asset safety" some genius came up with when my POS/structure gets blown up ... seriously devs, have you totally lost it ?? This goes against the core fundamentals that make up this game and set it apart from the competition. If someone blows up my fortress HE DESERVES the loot!

  • Your post amazes me. Yes, I am amazed at how a person can play a sci-fi game with FTL travel/communication, shields, lasers, wormholes, cynos, and clone swapping... Oh, and spaceships! How this person can be okay with all of those things, yet find it unrealistic for someone in EVE to invent a system to fit into a FIFTY KILOMETER STRUCTURE that would safeguard items in the event of a catastrophic hull breach...

    Up until now anytime in EVE you move stuff out of an npc station or do your industry in a POS you have to be aware of the risk of loosing it all.... This new saftey capsule really changes this paradigm that put EVE apart from other "games" (and as you yourself used the term - makes it a "sim"ulation in my eyes).

    You make the system out to be a care-bear's delight, when it is in fact far from it. The attacker will (I think) have the option to take ownership of your structure instead of destroying it. (Now that I think about it, this would make for more reward for that person who deserves your loot.) If the attacker didn't want to do all the logistics to offline and take the structure, they could take the modules and destroy it. THEN, your stuff is still somewhere hidden in a hostile system for you to retrieve later. At which point others can find you with your stuff and take it.

    Your point about this making Eve into a sim for you is just silly. It is like standing on a miles-long beach and arbitrarily drawing a line in the sand. Again, your feelings on what Eve should be are mostly irrelevant because Eve should become what keeps it thriving, and it is obvious that CCP has infinitely more objective ways to know what that direction should be.

    If Eve were as realistic as you think/want, we'd be able to put explosive charges in our cargoholds that would detonate on ship destruction to keep others from getting the stuff. The fact that the new item safety mechanic is not possible in a current-day simulation has nothing to do with a futuristic sim.
    Iroquoiss Pliskin
    9B30FF Labs
    #554 - 2015-05-14 20:06:15 UTC  |  Edited by: Iroquoiss Pliskin
    Fzhal wrote:

      * If one ship can solo tank the structure's guns, then it is too easily exploited.
    • If one ship can't solo tank the structure's guns, then multiple people/ships/entosis are needed. (Flying out of range of Entosis/Guns has not been discussed by devs?)

    2 is the obvious answer.


    Pilots expect nothing else. Smile

    Quote:
    But what should be the amount of people/ISK needed to take down?
  • Medium Citadel:
  • Large Citadel:
  • XL Citadel:
  • (I personally believe that an attacker should have to risk (I didn't say sacrifice) at least as much ISK that it costs to buy/build the structure, being that defending with static defenses are typically more cost-effective than mobile weaponry.)


    Good brain masterb8 exercise.

    I bring a yolo Marauder. Blink
    Ocean Ormand
    Bagel and Lox
    #555 - 2015-05-14 20:06:57 UTC
    EnternalSoul wrote:
    Obil Que wrote:
    Petrified wrote:
    Obil Que wrote:
    Petrified wrote:
    In and of itself, that is not a problem: people always will fly what best fits the situation. As I stated, the auto-mated defenses are not meant for those people, but for the fool who decides to take on the structure willy nilly. That is all that is being asked. The real mix up comes when another player enters the grid and engages.

    The only difference, offense wise, between a POS and a Citadel at present is that the POS'es offensive capability can be neutered.

    Let any automation require a higher fuel consumption, but let there be some form of automation available. Just because I am on a business trip for a few weeks and cannot sufficiently access EVE I should not have to dismantle my Citadel and move all it's contents to an NPC station because the station designer failed to include a script that says: turn on guns and shoot if someone fitting x category approaches. I should not have to do that if I am on the business trip because any random Tom or Sally comes along in a T1 Frigate and applies an entosis module.

    I should not have to always rely on other players to protect my interests if I am offline.

    A minimal amount of automation is requested, not a full blown death star. If I lose my Citadel because of someone dedicating an attack to it rather than some random frigate I am fine with that: good game. But to lose it because of a random frigate in conjunction with real life is not a good game but bad design.

    "Sorry, you can't use X if you work solo without a disproportionate chance to lose it to anyone random person." is not a realistic answer. Murphy's Law is quite real and anyone who has played EVE, had something they needed to address in real life, and returned to the keyboard knows: thats when it happens. The automation is not there to protect against someone determined, but to mitigate against the random. Its not that difficult of a concept nor impossible to include.


    The Entosis makes it an entirely different dynamic than attacking a POS today. You can only rely on local tank and the Citadel can only apply X DPS limited by slots.

    It's a pretty simple calculation to beat your defenses to do a solo unattended attack. So what good are they then?


    The same as with a POS.

    I can look at a POS and see what I need to fit and tank for. With a Citadel, I won't have to do any of that if the person happens to be called away for something more pressing in their life.

    I can solo a POS in a Rokh if I have observed what defenses there are and thus prepared accordingly. This is no different from what I urge the developers to rethink with regards to Citadels: a minimal automation to the guns at least.

    But you yourself admit the point: if one comes prepared: what good was the defense? The Defense is good against the unprepared and to slow even the prepared. But it is never fool proof. The Citadel defenses, manned or not, will not be fool proof. Adding simple automation will not make them fool proof any more than any current POS is fool proof.

    Do you understand the difference and thus the point?


    And yet we don't see POS after POS being taken down daily by these invincible POS-solo'ing Rokhs? Why? Time.

    In the Entosis world, I don't have to fit guns or anything else. I have to tank. And I only have to tank as long as the Entosis takes to do it's work. It will not be a matter of people being foolish in attacking structures post-Entosis. There will be zero reason to use anything but the optimal tanked ship to attack any given structure. In fact, I would be surprised if the max DPS of a Citadel was calculated and a fit designed specifically to beat that and it's done. Problem solved. Citadel defenses are beaten. And if there is no tank that can exceed a Citadel's defense, then there is zero reason to attack because you cannot create a ship capable of beating the DPS applied because you cannot receive remote assistance.



    CCP wants us to be occupying and using the system we put the XL in. Not a solo thing but a Corp level thing to keep it Occupied. That is why they do not want automated defenses but ones that you sit in there box and press fire.

    Am I interpreting something wrong or is this right, Solo Entosis Link on an XL will be useless cause you have to go do so many little missions in the adjacent systems in order to do any harm to it?


    If its true that you have to chase after little missions in other systems in addition to showing up for the two or three reinforcement cycles, isnt that a much worse grind than what we have now?

    Now to kill a tower - I shoot it, and if it is stornted come back for after reinforcement cycle to shoot it again. With the new system I have to shoot it at 2 or three vulnerable periods and go play whack a mole in an untold number of adjacent systems. Sounds worse to me.
    EnternalSoul
    The Scope
    Gallente Federation
    #556 - 2015-05-14 20:15:36 UTC  |  Edited by: EnternalSoul
    Quote:
    Quote:
    CCP wants us to be occupying and using the system we put the XL in. Not a solo thing but a Corp level thing to keep it Occupied. That is why they do not want automated defenses but ones that you sit in there box and press fire.

    Am I interpreting something wrong or is this right, Solo Entosis Link on an XL will be useless cause you have to go do so many little missions in the adjacent systems in order to do any harm to it?


    If its true that you have to chase after little missions in other systems in addition to showing up for the two or three reinforcement cycles, isnt that a much worse grind than what we have now?

    Now to kill a tower - I shoot it, and if it is stornted come back for after reinforcement cycle to shoot it again. With the new system I have to shoot it at 2 or three vulnerable periods and go play whack a mole in an untold number of adjacent systems. Sounds worse to me.


    I think the point is that you dont just sit there in one place shooting the same thing over and over while being paranoid that PL will show up with more big things to destroy the less than they will show up with big things you are using shoot the tower with (to make it go quickly). instead you can take a smaller more nimble fleet to go shoot some type of existing or new NPC rats. and the thrill of the hunting/scanning them down or how ever this is going to work.
    Only CCP and us on the test server when they get it there will be able to tell if it is going to take longer and be less or ore fun than structure grinding.

    The community has spoken up that they hate structure grinding and have asked for something different and better. we will just all need to get on the test server and try it out and then say if we like or not. and make suggestion for improvements then.
    Archea Bastanold
    Doomheim
    #557 - 2015-05-14 22:08:00 UTC
    Sgt Ocker wrote:
    Fredric Wolf wrote:
    Dentia Caecus wrote:


    Not, at all. Sir. CCP Nullarbor asked for a means to facilitate reimbursement; therefore, I undertook to design a methodology that is fair, provides much requested potential content and may bring people back to the game. I spend a fair amount of time designing, rethinking, drafting and redrafting a workable solution to a complex problem and look forward to equally thoughtful feedback both from the community and CCP.

    I very much look forward to suggestions on how to better refine and implement this idea, as I believe the eventual elimination of stations as we know them presents a unique opportunity for CCP to reengage older players that may not be as involved in Nullsec as they once were.


    You are missing the point on null sec though and providing a way for users that have been out of area for years on end to end up with isk. This is not a good design. There are risks involved in null sec and losing a station that you put time effort and isk into is one of these. If you have never lived out in null sec or understand what life is like out here maybe you should not be the one coming up with ideas on how to refund upgrades for stations. Or if you do want to weigh in with an idea make sure you fully understand the area in which you are commenting on. What you proposed makes no sense in the way null sec works with risk vs reward and the ability to lose vast fortunes.

    Easy fix for removal of existing stations.
    Convert them to XLarge Citadels
    OR (my preference)
    1 month after XL Citadels are introduced all Stations/Outposts in sov nul become destructible.
    Capital ships are given a 100% bonus to jump range for 60 days or until only 1 station is left.
    Last standing station becomes a monument to days gone by and has a searchable list of all those who engaged in the destruction of every other station. List who destroyed each station with kills and losses as part of the monument.

    No reimbursement needed except for blueprints. Tons of content for big and small ships. Massive kill/loss mails of all types.





    ^This (for the most part)^

    * High Sec & Low Sec Stations, including NPC Null Sec, should remain unchanged
    * Converting all current player outposts to XLarge Citadels would solve the outpost reimbursement issue, provided these outposts come already fitted, using a determinable fitting.
    * The converted XLarge Citadels should contain player assets, that are subject to some drop rate; this would provide additional motivation for groups to move to Null Sec initially & provide immediate feedback for the entosis link
    * Assets of inactive accounts (+3 months or something) within current player outposts should be moved to the nearest Low Sec Station; this limits the damage done to the unknowing & limits r3tarded loot drops

    As for the reimbursement of current Starbases:
    * Tech 1 (non-faction) Control Towers & pos mods in general should be reimbursed on full input value (minerals/PI), through direct ISK or the return of the input items
    * Faction Control Towers & pos mods in general should be reimbursed as stated above, with the addition of compensation for the meta(Pirate < Rare Pirate) & size of the tower/mod

    Example: est. Rare Pirate Large Towers = Tech 1 reimbursement + 700mil
    Rare Pirate Medium Tower = Tech 1 reimbursement + 250mil
    Rare Pirate Small Tower = Tech 1 reimbursement + 170mil

    *Not reimbursing the Faction aspect of Starbase Structures is practically equivalent to taking away an entire race(faction) of ship modules away from the players without due compensation, the players that have invested in these should be compensated in some shape, form, or fashion.
    M1k3y Koontz
    House of Musashi
    Stay Feral
    #558 - 2015-05-14 22:32:34 UTC
    EnternalSoul wrote:
    Obil Que wrote:
    Petrified wrote:
    Obil Que wrote:
    Petrified wrote:
    In and of itself, that is not a problem: people always will fly what best fits the situation. As I stated, the auto-mated defenses are not meant for those people, but for the fool who decides to take on the structure willy nilly. That is all that is being asked. The real mix up comes when another player enters the grid and engages.

    The only difference, offense wise, between a POS and a Citadel at present is that the POS'es offensive capability can be neutered.

    Let any automation require a higher fuel consumption, but let there be some form of automation available. Just because I am on a business trip for a few weeks and cannot sufficiently access EVE I should not have to dismantle my Citadel and move all it's contents to an NPC station because the station designer failed to include a script that says: turn on guns and shoot if someone fitting x category approaches. I should not have to do that if I am on the business trip because any random Tom or Sally comes along in a T1 Frigate and applies an entosis module.

    I should not have to always rely on other players to protect my interests if I am offline.

    A minimal amount of automation is requested, not a full blown death star. If I lose my Citadel because of someone dedicating an attack to it rather than some random frigate I am fine with that: good game. But to lose it because of a random frigate in conjunction with real life is not a good game but bad design.

    "Sorry, you can't use X if you work solo without a disproportionate chance to lose it to anyone random person." is not a realistic answer. Murphy's Law is quite real and anyone who has played EVE, had something they needed to address in real life, and returned to the keyboard knows: thats when it happens. The automation is not there to protect against someone determined, but to mitigate against the random. Its not that difficult of a concept nor impossible to include.


    The Entosis makes it an entirely different dynamic than attacking a POS today. You can only rely on local tank and the Citadel can only apply X DPS limited by slots.

    It's a pretty simple calculation to beat your defenses to do a solo unattended attack. So what good are they then?


    The same as with a POS.

    I can look at a POS and see what I need to fit and tank for. With a Citadel, I won't have to do any of that if the person happens to be called away for something more pressing in their life.

    I can solo a POS in a Rokh if I have observed what defenses there are and thus prepared accordingly. This is no different from what I urge the developers to rethink with regards to Citadels: a minimal automation to the guns at least.

    But you yourself admit the point: if one comes prepared: what good was the defense? The Defense is good against the unprepared and to slow even the prepared. But it is never fool proof. The Citadel defenses, manned or not, will not be fool proof. Adding simple automation will not make them fool proof any more than any current POS is fool proof.

    Do you understand the difference and thus the point?


    And yet we don't see POS after POS being taken down daily by these invincible POS-solo'ing Rokhs? Why? Time.

    In the Entosis world, I don't have to fit guns or anything else. I have to tank. And I only have to tank as long as the Entosis takes to do it's work. It will not be a matter of people being foolish in attacking structures post-Entosis. There will be zero reason to use anything but the optimal tanked ship to attack any given structure. In fact, I would be surprised if the max DPS of a Citadel was calculated and a fit designed specifically to beat that and it's done. Problem solved. Citadel defenses are beaten. And if there is no tank that can exceed a Citadel's defense, then there is zero reason to attack because you cannot create a ship capable of beating the DPS applied because you cannot receive remote assistance.



    CCP wants us to be occupying and using the system we put the XL in. Not a solo thing but a Corp level thing to keep it Occupied. That is why they do not want automated defenses but ones that you sit in there box and press fire.

    Am I interpreting something wrong or is this right, Solo Entosis Link on an XL will be useless cause you have to go do so many little missions in the adjacent systems in order to do any harm to it?


    The medium structures were designed for solo and small groups of players, they dont have automated defenses either from the sound of it. They'll have to babysit their vulnerability timers to avoidthe risk of lul-entosis

    How much herp could a herp derp derp if a herp derp could herp derp.

    Dentia Caecus
    Native Freshfood
    Minmatar Republic
    #559 - 2015-05-14 22:42:06 UTC
    EvilweaselSA wrote:
    Dentia Caecus wrote:

    Not, at all. Sir. CCP Nullarbor asked for a means to facilitate reimbursement; therefore, I undertook to design a methodology that is fair, provides much requested potential content and may bring people back to the game. I spend a fair amount of time designing, rethinking, drafting and redrafting a workable solution to a complex problem and look forward to equally thoughtful feedback both from the community and CCP.

    I very much look forward to suggestions on how to better refine and implement this idea, as I believe the eventual elimination of stations as we know them presents a unique opportunity for CCP to reengage older players that may not be as involved in Nullsec as they once were.

    the only thing you spent a lot of time on was stuffing as many words as possible in to disguise the rattling of your tin can as you begged for handouts from devs

    "you should give me money, loads of money, for things i don't own because...uh..."


    A) Your conclusion is flawed, because you begin from the wrong premise. Vernacular Translation: You have no idea what you are talking about.

    B) You cannot fathom a far reaching idea designed to bring in more subscriptions, add diversity to null and increase pvp so you shove a square peg into a round hole, attempt square it with the way you perceive the game and assume it is some sort of money grab. Translation: Not everyone thinks as you do. Do not make assumptions. Google that old saw about assuming something....

    I stand by my original suggestion to CCP Nullarbor and thank the nay-sayers for the continued opportunities to flesh out this idea.

    Iroquoiss Pliskin
    9B30FF Labs
    #560 - 2015-05-14 22:42:18 UTC  |  Edited by: Iroquoiss Pliskin


    http://cdn1.eveonline.com/www/newssystem/media/67200/1/STRUCTURES_market_hub_thumbs.jpg

    From those examples, I especially like 04, 05 and with some changes in the monotony of the solid brick part in the number 06. Smile

    I have to say, there is some great potential in making the design of these structures and stations STELLAR! Make the Market Hub/Trading Hub stations look as such!

    *cough* http://fc01.deviantart.net/fs50/f/2009/290/7/5/Mass_Effect_The_Citadel_by_AlsatianVDK.jpg *cough*

    Form & Function! Big smile