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[Carnyx] The Jackdaw

First post
Author
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#201 - 2015-05-13 23:16:32 UTC  |  Edited by: Solj RichPopolous
afkalt wrote:
Solj RichPopolous wrote:
Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes. Corelum C-type AB will probably move this up to an A-type after patch to get more speed). The agility is amazing can pull off a 5km orbit at ~1700ms and only slings me out to about 9000m. Scram, Web, injector, 1 EM hard, and medium active booster.

I welcome this new addition to my hangar of viable meaningful ships come patch date. Thank you CCP.


Skirmish links, dead space kit, HG implants to get it moderately threatening doesn't exactly fill me with confidence for those actually using it in real fights...


Check my very rare losses. I do use this stuff in real fights. I use about 5 diff ships they are always oversized prop Gist X or Core X other deadspace/faction mods to pull the fits off and make it perform the way I want. My last real loss was in 12/29/13. I lost an expensive garmur as well in november but I chalk that up to the broken wrecking rates of Geckos. (5 Wrecking shots in less than 1 minute at ranges of over 20km ya rite).

Granted most people won't do this so the jackdaw will be a subpar piece of trash. I've killed a few on Sisi today while testing the fit I've described above. They were lackluster jokes going about 2km/s on MWD lulz.
Aglais
Ice-Storm
#202 - 2015-05-14 00:00:47 UTC
I am very, very disappointed with the Jackdaw in it's current iteration. It's velocity is utterly laughable, even in "propulsion mode" (I wouldn't call it that). It's base speed in general is horrific, it handles like a paralyzed manatee on a frozen pond, and unlike the Confessor and Svipul it is forced to rely on a MWD for "speed" (don't make me laugh; 2km/s with a 1mn MWD vs. nearly 3km/s with a 10mn AB on the other two? What a joke, those two aren't even affected by points, the Jackdaw is and it's so much slower!)

Powergrid feels unreasonably tight, and there is so much CPU I literally don't know how I could possibly fill all of it meaningfully. Signature radius is enough that it's increased tank doesn't feel like it means very much at all. Only one option for a utility high instead of two. Significantly lower DPS than the other two T3 destroyers as well with close-range weapons.

Cripes. Literally the only positive thing you've given this ship is what I personally think is a very aesthetically pleasing hull design. You really weren't kidding when you said "a slow cruiser"- feels like a quick/average battlecruiser to me outside of propulsion mode. I cannot state clear enough my disappointment with this thing. I can't help but imagine as it limps out of station and tries it's hardest to turn outside of propulsion mode that it is begging me to be merciful and drive it into the sun, ending its misery.

Please- make it faster and more agile, if you do nothing else to its stats. It cannot hold a candle to the other two T3 destroyers in this state- it is a joke.
Khan Wrenth
Viziam
Amarr Empire
#203 - 2015-05-14 00:29:13 UTC
James Baboli wrote:
Would rather see it release underpowered than overpowered, and buff slightly in 6 weeks depending on the problems with them in real world.


Would like to see this be the general rule of thumb with all new content.
James Baboli
Warp to Pharmacy
#204 - 2015-05-14 00:32:58 UTC
Khan Wrenth wrote:
James Baboli wrote:
Would rather see it release underpowered than overpowered, and buff slightly in 6 weeks depending on the problems with them in real world.


Would like to see this be the general rule of thumb with all new content.


It would make for a more sustainable game. Release stuff that is just a hair under where it should be balanced, then see how the community breaks it just for being the new shiny, and push it up a tad in the next release, based on whatever leaves it flavored as intended but makes it perform at parity.
For example, release this as is. If speed or PG are as big an issue as people think it will be, a small speed buff (10-20m/s) and 1 or 2 PG in the next patch.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Caleb Seremshur
Commando Guri
Guristas Pirates
#205 - 2015-05-14 01:58:46 UTC
CCP Fozzie wrote:

Jackdaw
Caldari Tactical Destroyer Bonuses Per Level:
5% bonus to Rocket and Light Missile Launcher rate of fire
5% bonus to Shield Hitpoints
5% reduction in heat damage generated by modules
Role Bonus:
50% bonus to Rocket and Light Missile damage
95% reduction in Scan Probe Launcher CPU requirements

Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
Defense Mode:

33.3% bonus to all shield resistances while Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
Propulsion Mode:
33.3% bonus to max velocity while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
Sharpshooter Mode:
66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

Slot layout: 6 H, 6 M, 2 L, 5 launchers
3 Rig Slots, 400 Calibration
Fittings: 56 PWG, 270 CPU
Defense (shields / armor / hull) : 900 / 550 / 600
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10
Capacitor (amount / recharge rate / average cap per second): 700 / 300s / 2.333
Mobility (max velocity / agility / mass / warp speed / align time): 160 / 6.4 / 1,050,000 / 4.5 / 9.32s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 7
Sensor strength: 15 Gravimetric
Signature radius: 70
Cargo capacity: 450


Stats when compared to flycatcher
same shield/armour resist profile,
50gj more cap
10 less cpu
350,000kg less mass (-23%)
155m/s slower (-49%)
5km less targeting range
175less scan res (-37%)
50hp more shield (+6%)
10 sigres less (-12.5%)
7grid less (-11%)

Not feeling very impressed. This thing is super super slow and in a meta where speed dominates I think this ship risks woefully underperforming. I don't know what kind of role this thing is trying to fill and I don't know what role it should have either. I was really looking forwards to this but now I can't understand why.
Caleb Seremshur
Commando Guri
Guristas Pirates
#206 - 2015-05-14 04:29:53 UTC
Solj RichPopolous wrote:
afkalt wrote:
Solj RichPopolous wrote:
Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes. Corelum C-type AB will probably move this up to an A-type after patch to get more speed). The agility is amazing can pull off a 5km orbit at ~1700ms and only slings me out to about 9000m. Scram, Web, injector, 1 EM hard, and medium active booster.

I welcome this new addition to my hangar of viable meaningful ships come patch date. Thank you CCP.


Skirmish links, dead space kit, HG implants to get it moderately threatening doesn't exactly fill me with confidence for those actually using it in real fights...


Check my very rare losses. I do use this stuff in real fights. I use about 5 diff ships they are always oversized prop Gist X or Core X other deadspace/faction mods to pull the fits off and make it perform the way I want. My last real loss was in 12/29/13. I lost an expensive garmur as well in november but I chalk that up to the broken wrecking rates of Geckos. (5 Wrecking shots in less than 1 minute at ranges of over 20km ya rite).

Granted most people won't do this so the jackdaw will be a subpar piece of trash. I've killed a few on Sisi today while testing the fit I've described above. They were lackluster jokes going about 2km/s on MWD lulz.


I guess it is fair to balance a ship around it's absolute maximum peformance because if that is your balancing point then you will never have anyone going above your design specs.

It has to be said so the common rabble understand is that t2 is not the yard stick by which all ships are measured, pirate and officer is.
Traejun DiSanctis
Caldari Provisions
Caldari State
#207 - 2015-05-14 05:17:15 UTC
Caleb Seremshur wrote:
Solj RichPopolous wrote:
afkalt wrote:
Solj RichPopolous wrote:
Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes. Corelum C-type AB will probably move this up to an A-type after patch to get more speed). The agility is amazing can pull off a 5km orbit at ~1700ms and only slings me out to about 9000m. Scram, Web, injector, 1 EM hard, and medium active booster.

I welcome this new addition to my hangar of viable meaningful ships come patch date. Thank you CCP.


Skirmish links, dead space kit, HG implants to get it moderately threatening doesn't exactly fill me with confidence for those actually using it in real fights...


Check my very rare losses. I do use this stuff in real fights. I use about 5 diff ships they are always oversized prop Gist X or Core X other deadspace/faction mods to pull the fits off and make it perform the way I want. My last real loss was in 12/29/13. I lost an expensive garmur as well in november but I chalk that up to the broken wrecking rates of Geckos. (5 Wrecking shots in less than 1 minute at ranges of over 20km ya rite).

Granted most people won't do this so the jackdaw will be a subpar piece of trash. I've killed a few on Sisi today while testing the fit I've described above. They were lackluster jokes going about 2km/s on MWD lulz.


I guess it is fair to balance a ship around it's absolute maximum peformance because if that is your balancing point then you will never have anyone going above your design specs.

It has to be said so the common rabble understand is that t2 is not the yard stick by which all ships are measured, pirate and officer is.


It depends what you're doing in it. I don't know about you, but I wouldn't be PvP'ing with officer and deadspace modules on my Jackdaw if I could help it.

In fact, for PvP, T2 is generally where you start and stop.

As for PvE... you probably wouldn't choose to do it in this.
Elisk Skyforge
State War Academy
#208 - 2015-05-14 05:52:25 UTC
The speed/agility on this ship is so bad, none of destroyer class ships are this slow. Or maybe it is intended for it to be the least used of the 4 T3 destroyers?
Traejun DiSanctis
Caldari Provisions
Caldari State
#209 - 2015-05-14 06:14:23 UTC
Elisk Skyforge wrote:
The speed/agility on this ship is so bad, none of destroyer class ships are this slow. Or maybe it is intended for it to be the least used of the 4 T3 destroyers?


Speed is god awful, but the agility is going to be very nice when in propulsion mode.

As for the last bit... it's Caldari stuff, CCP save the extra step and gave it to us pre-nerfed.
afkalt
Republic Military School
Minmatar Republic
#210 - 2015-05-14 06:56:14 UTC  |  Edited by: afkalt
Traejun DiSanctis wrote:
Caleb Seremshur wrote:
Solj RichPopolous wrote:
afkalt wrote:
Solj RichPopolous wrote:
Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes. Corelum C-type AB will probably move this up to an A-type after patch to get more speed). The agility is amazing can pull off a 5km orbit at ~1700ms and only slings me out to about 9000m. Scram, Web, injector, 1 EM hard, and medium active booster.

I welcome this new addition to my hangar of viable meaningful ships come patch date. Thank you CCP.


Skirmish links, dead space kit, HG implants to get it moderately threatening doesn't exactly fill me with confidence for those actually using it in real fights...


Check my very rare losses. I do use this stuff in real fights. I use about 5 diff ships they are always oversized prop Gist X or Core X other deadspace/faction mods to pull the fits off and make it perform the way I want. My last real loss was in 12/29/13. I lost an expensive garmur as well in november but I chalk that up to the broken wrecking rates of Geckos. (5 Wrecking shots in less than 1 minute at ranges of over 20km ya rite).

Granted most people won't do this so the jackdaw will be a subpar piece of trash. I've killed a few on Sisi today while testing the fit I've described above. They were lackluster jokes going about 2km/s on MWD lulz.


I guess it is fair to balance a ship around it's absolute maximum peformance because if that is your balancing point then you will never have anyone going above your design specs.

It has to be said so the common rabble understand is that t2 is not the yard stick by which all ships are measured, pirate and officer is.


It depends what you're doing in it. I don't know about you, but I wouldn't be PvP'ing with officer and deadspace modules on my Jackdaw if I could help it.

In fact, for PvP, T2 is generally where you start and stop.

As for PvE... you probably wouldn't choose to do it in this.


Exactly.

The fit in these quotes are the purview of eft warriors and high sec 'PvPers'.

Meanwhile, in the real world the ship is meh.
Lloyd Roses
Artificial Memories
#211 - 2015-05-14 11:36:51 UTC
Anything with snakes and links is amazing, even my Draek.
Caleb Seremshur
Commando Guri
Guristas Pirates
#212 - 2015-05-14 13:09:37 UTC
afkalt wrote:




Exactly.

The fit in these quotes are the purview of eft warriors and high sec 'PvPers'.

Meanwhile, in the real world the ship is meh.


The ship isn't amazing yeah. On sisi I saw one kill a confessor but with sisi it's practically impossible to determine who has links or not.

......

Eh. I just can't get hyped any more. Probably cancel my sub at this rate.
afkalt
Republic Military School
Minmatar Republic
#213 - 2015-05-14 13:43:21 UTC
Well, it depends on the larger meta plans from CCP. If a few other outliers are battered back into line, it will be just fine.

Likewise if missiles are being reviewed here, it may make more sense. But we lack sufficient information as to the future so can only base on the known data today.
Torei Dutalis
IceBox Inc.
Rogue Caldari Union
#214 - 2015-05-14 13:58:58 UTC
As it stands, this will be the only t3 destroyer to not receive a 66% speed boost (assuming the hecate retains its slated bonuses). That alone is troubling to me. However, that fact coupled with the incredibly prenerfed, and I do not use that term lightly, base speed (and to a lesser degree it has prenerfed agility) this ship is really a joke in speed mode.

With a MWD in speed mode this ship does align with incredible ease, no doubt about it, no complaints. However, the agility is largely irrelevant due to this ship being slower than anything it will ever engage _period_dot_com_.

Tooling around with the ship on sisi I think the fitting is more than ample for what I would consider "reasonable" fittings. The dps does tend to be a bit low in general however, which is somewhat annoying as this ship is relegated to brawling, where dps is much more important. Seeing a larger damage bonus on the base hull (5% damage _and_ rate of fire). Double BCU with rage rockets is barely topping 320 dps. Your garden variety arty svipul does slightly less (about 30) dps, and a beam confessor dwarfs this ship's dps with around 430 dps with multifrequency _cold_. To top it off, both of those ships would outrange a rage fitted jackdaw, and would be significantly faster regardless of the prop mod they chose to fit.

Just because the svipul is still the most popular ship in the game, and still does too much dps doesn't mean the jackdaw should be punished for it.

The fitting on the jackdaw is fine. It needs more speed _or_ more damage but not both. Six mid slots is still silly. Is this ship supposed to always fit 2 webs to make up for its low speed?
Caleb Seremshur
Commando Guri
Guristas Pirates
#215 - 2015-05-14 14:29:11 UTC
It could probably get a point range bonus instead or something. That would help it. 12km scram + faction web or 28km t2 longpoint. It could then possibly scram kite some things.

The thing about EVE is an agility bonus just isn't that useful unless you're trying to run away. It helps with oversize prop mods but this ship came predesigned as not being able to really benefit from those.

I'd rather fly my flycatcher tbh at least that thing hauls ass when it has to.
Iroquoiss Pliskin
9B30FF Labs
#216 - 2015-05-14 14:47:54 UTC  |  Edited by: Iroquoiss Pliskin
Caleb Seremshur wrote:
CCP Fozzie wrote:

Jackdaw
Caldari Tactical Destroyer Bonuses Per Level:
5% bonus to Rocket and Light Missile Launcher rate of fire
5% bonus to Shield Hitpoints
5% reduction in heat damage generated by modules
Role Bonus:
50% bonus to Rocket and Light Missile damage
95% reduction in Scan Probe Launcher CPU requirements

Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
Defense Mode:

33.3% bonus to all shield resistances while Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
Propulsion Mode:
33.3% bonus to max velocity while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
Sharpshooter Mode:
66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

Slot layout: 6 H, 6 M, 2 L, 5 launchers
3 Rig Slots, 400 Calibration
Fittings: 56 PWG, 270 CPU
Defense (shields / armor / hull) : 900 / 550 / 600
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10
Capacitor (amount / recharge rate / average cap per second): 700 / 300s / 2.333
Mobility (max velocity / agility / mass / warp speed / align time): 160 / 6.4 / 1,050,000 / 4.5 / 9.32s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 7
Sensor strength: 15 Gravimetric
Signature radius: 70
Cargo capacity: 450


Stats when compared to flycatcher
same shield/armour resist profile,
50gj more cap
10 less cpu
350,000kg less mass (-23%)
155m/s slower (-49%)
5km less targeting range
175less scan res (-37%)
50hp more shield (+6%)
10 sigres less (-12.5%)
7grid less (-11%)

Not feeling very impressed. This thing is super super slow and in a meta where speed dominates I think this ship risks woefully underperforming. I don't know what kind of role this thing is trying to fill and I don't know what role it should have either. I was really looking forwards to this but now I can't understand why.


http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg

Oh look!

Just pretend that Tech 3 cruisers don't exist and everything will be fine, and nevermind dem three buttan Modes.

Mark my words, the Propulsion mode velocity bonuses on the Confessor and Svipul will be reviewed before long. Smile

Caleb Seremshur wrote:
It could probably get a point range bonus instead or something.


Get out.
Frostys Virpio
State War Academy
Caldari State
#217 - 2015-05-14 14:55:32 UTC
Caleb Seremshur wrote:
It could probably get a point range bonus instead or something. That would help it. 12km scram + faction web or 28km t2 longpoint. It could then possibly scram kite some things.

The thing about EVE is an agility bonus just isn't that useful unless you're trying to run away. It helps with oversize prop mods but this ship came predesigned as not being able to really benefit from those.

I'd rather fly my flycatcher tbh at least that thing hauls ass when it has to.


I think the problem is everybody was and is still hoping for a solo boat and CCP didn't deliver that. The 2 previous T3D set the tone for what these were all going to be and the jackdaw then is out of the mold. Everybody was expecting a confessor/svipul hibrid spewing missiles instead of laser/projectiles. The tank was obvioulsy aimed toward shield and more than likely a resist bonus and not active reps.

It's racially fitting (buffer shield tank, missiles as main weapon) but feels at an odd place within it's ship class.
Hakaari Inkuran
State War Academy
Caldari State
#218 - 2015-05-14 15:20:08 UTC
Caleb Seremshur wrote:
CCP Fozzie wrote:

Jackdaw
Caldari Tactical Destroyer Bonuses Per Level:
5% bonus to Rocket and Light Missile Launcher rate of fire
5% bonus to Shield Hitpoints
5% reduction in heat damage generated by modules
Role Bonus:
50% bonus to Rocket and Light Missile damage
95% reduction in Scan Probe Launcher CPU requirements

Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
Defense Mode:

33.3% bonus to all shield resistances while Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
Propulsion Mode:
33.3% bonus to max velocity while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
Sharpshooter Mode:
66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

Slot layout: 6 H, 6 M, 2 L, 5 launchers
3 Rig Slots, 400 Calibration
Fittings: 56 PWG, 270 CPU
Defense (shields / armor / hull) : 900 / 550 / 600
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10
Capacitor (amount / recharge rate / average cap per second): 700 / 300s / 2.333
Mobility (max velocity / agility / mass / warp speed / align time): 160 / 6.4 / 1,050,000 / 4.5 / 9.32s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 7
Sensor strength: 15 Gravimetric
Signature radius: 70
Cargo capacity: 450


Stats when compared to flycatcher
same shield/armour resist profile,
50gj more cap
10 less cpu
350,000kg less mass (-23%)
155m/s slower (-49%)
5km less targeting range
175less scan res (-37%)
50hp more shield (+6%)
10 sigres less (-12.5%)
7grid less (-11%)

Not feeling very impressed. This thing is super super slow and in a meta where speed dominates I think this ship risks woefully underperforming. I don't know what kind of role this thing is trying to fill and I don't know what role it should have either. I was really looking forwards to this but now I can't understand why.
sure if you want to ignore the actual shield hp role bonus this ship has thats always on and boosts all extenders by 50 percent and the fact it fits fewer launchers so comes out beating the flycatcher on powergrid.
Harvey James
The Sengoku Legacy
#219 - 2015-05-14 15:27:09 UTC
and all the extra mids it has ofc..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Iroquoiss Pliskin
9B30FF Labs
#220 - 2015-05-14 15:39:02 UTC
Seeing as this is the default T3D thread now, I propose the following:

Reduce the velocity bonus in Propulsion mode on both the Svipul and the Confessor from,

Propulsion Mode:
66.6% bonus to maximum velocity while Propulsion Mode is active

to

Propulsion Mode:
50% bonus to maximum velocity while Propulsion Mode is active

And then adjust the Inertia one on the Jackdaw to reflect it,

Propulsion Mode:
33.3% bonus to max velocity while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active

to

Propulsion Mode:
33.3% bonus to max velocity while Propulsion Mode is active
50% bonus to ship inertia modifier while Propulsion Mode is active

On balance, Jackdaw will remain slower by some 100 m/s against the Confessor and around 450 m/s slower than the Svipul with an MWD, all the while reducing cancer. Smile