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[Carnyx] The Jackdaw

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Author
Terra Chrall
Doomheim
#181 - 2015-05-13 15:23:15 UTC
prolix travail wrote:

As you can see its pretty impressive and with 6 mids there's room for any kind of shield tank you would want.

You can fit a 10mn AB easier than on other t3 destroyers but there's not much point, even in speed mode you only get the same speed as a normal t2 ab frig.

For feedback I would say nerf the resist bonus. Damage, speed, sig, cap all seem good.
The resists are in line with the other T3Ds. Right now I see where they went with this one, they wanted a slow, tanky destroyer.

Of course to make the most of the tank you are giving up DPS slots in the form of Rigs and 1/2 the low slots . Also to get the strong tank requires you to be in Defense mode which means you are really slow with anything other than a MWD which is blooming your signature significantly.

So, I have to disagree and say it is pretty balanced looking. Personally I would prefer it was a faster, if that meant a little less tank, that might be a fair trade.
Altrue
Exploration Frontier inc
Tactical-Retreat
#182 - 2015-05-13 15:35:02 UTC  |  Edited by: Altrue
Okay so, I've tried it on sisi for quite some time now.

Some issues are less important than I expected, but the speed and agility is definitely an issue. The tight powergrid also doesn't help either.

I can safely say these are its two most important flaws: Speed and PWG. I don't think there needs to be like a huge change or anything, but PWG could definitely use a few extra points, especially since it has so few low slots for fitting mods, AND one turret more than the other T3 dessies.

As for the speed, you've got to do something, its twice as slow as other dessies, and has twice the inertia... Seriously Cry

I do not share the opinion of some here that its a "tanky" destroyer.. Not with that sig radius. Its like flying a mini-sun :D
I'm sure the extra sensors aren't there to help it target things, but rather to prevent its own sig radius from blinding its own sensors :p

Consider it for a second, the Scimitar has less base sig radius than the jackdaw xD

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Lloyd Roses
Artificial Memories
#183 - 2015-05-13 15:48:13 UTC  |  Edited by: Lloyd Roses
Altrue wrote:
Okay so, I've tried it on sisi for quite some time now.

Some issues are less important than I expected, but the speed and agility is definitely an issue. The tight powergrid also doesn't help either.

I can safely say these are its two most important flaws: Speed and PWG. I don't think there needs to be like a huge change or anything, but PWG could definitely use a few extra points, especially since it has so few low slots for fitting mods, AND one turret more than the other T3 dessies.

As for the speed, you've got to do something, its twice as slow as other dessies, and has twice the inertia... Seriously Cry


Even the stuff I just threw together yesterday on two toons with caldari tac II has been a whole lot of fun. Combat probes, mwd, point, web, light missiles with supposedly 250+dps at V and already 18k ehp just make it a very versatile ship. Fitting compromises pay off immensly for this ship, simply being able to podla around nigh capstable with mwd/invuln/point running on a destroyer is awesome.
They will clearly be less proficient at 1v1 compared to confessor and svipul, but for anything skirmishy, they are promising
The speed is quite low, but with a nano and links you're still looking at 2.7-2.8km/s cold. Couple that with LMLs, a 31km point and you really got something.

Regarding the feel of flying one or boxing two, this is by far the best T3D till now. It's versatile and most certainly not OP, and till now flying two or three of them in a gang seems very beasty since only one of them has to burn close to point, while the others can keep projecting from 50+.

The sigradius though: True to that. Atleast put a mwd-sigrad reduction into the defensive mode.
Terra Chrall
Doomheim
#184 - 2015-05-13 16:44:59 UTC
Fergus Runkle wrote:
Seriously, more powergrid required (unless of course you want to force people to fit rockets all the time?)

5 t2 lml with a t2 ab and you have 25.5pg left. Not enough to fit even the storyline MSE.

Are you taking into account skills that raise overall PG and reduce weapon and shield PG use? When I use V skills I get 70 PG to use and 6.3 per LML II and 23.25 for a MSE II all fitting and leaving 4.25 PG. Which is not much either considering 7 open slots (1H 4M 2L).

You can save 2.25 PG is you drop to a Meta 4 MSE and shave off 1 more if you go with a meta AB or upgrade to a Deadspace Coreli. That will get you to 7.5 free enough to fit 7x 1 PG mods. Which will let you fit a resist mod, Sensor Damp, web, scram, BCU, DCU, +3 rigs. Not too bad, though you are slow with an AB and T2 mods would be better here.

Now if you want to fit a MWD you need to find another 5-7PG so you have to either add a fitting mod, or drop the shield. Down grading the LMLs gains you 4.5 so you would come in at 0 PG to spare with PERFECT skills. And that is to fit 5x meta LML with mostly meta shield and prop.

Previously I had been focused on Rocket builds but now that I am running some LML I see how much that PG hurts.

In my opinion you should at least be able to fit a LML T2 config with 1 meta MSE and a MWD without requiring a fitting mod. So with 70PG - 5x LML IIs (31.5) - 1x MSE Meta4 (21) - Meta MWD (15) = 2.5 PG free. To fill the remaining 7 slots would require an additional 4.5 PG if CCP rolled the damage into 4 launchers instead of 5 that save 6.3 PG leaving 1.8PG free. If they then bumped the PG by 0.2 you could fit a T2 MWD also. That would seem pretty reasonable.

Clearly the restrictions on PG are there because of what stupid things people could do with fitting mods and not what you can do natively without them.
The way I see it the average pilot wanting a T2 LML fit will need 1 ACR rig to do the job. If that is what it takes, well that is what it takes. But it would be nice to fit a T3 ship with basic T2 modules without needing fitting.


James Baboli
Warp to Pharmacy
#185 - 2015-05-13 16:54:06 UTC
Terra Chrall wrote:

The way I see it the average pilot wanting a T2 LML fit will need 1 ACR rig to do the job. If that is what it takes, well that is what it takes. But it would be nice to fit a T3 ship with basic T2 modules without needing fitting.


or, you know, a cheap 1-2 % PG implant with good skills.

Talking more,

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And drinking more

Making battleships worth the warp

Harvey James
The Sengoku Legacy
#186 - 2015-05-13 16:54:31 UTC
Altrue wrote:
Okay so, I've tried it on sisi for quite some time now.

Some issues are less important than I expected, but the speed and agility is definitely an issue. The tight powergrid also doesn't help either.

I can safely say these are its two most important flaws: Speed and PWG. I don't think there needs to be like a huge change or anything, but PWG could definitely use a few extra points, especially since it has so few low slots for fitting mods, AND one turret more than the other T3 dessies.

As for the speed, you've got to do something, its twice as slow as other dessies, and has twice the inertia... Seriously Cry

I do not share the opinion of some here that its a "tanky" destroyer.. Not with that sig radius. Its like flying a mini-sun :D
I'm sure the extra sensors aren't there to help it target things, but rather to prevent its own sig radius from blinding its own sensors :p

Consider it for a second, the Scimitar has less base sig radius than the jackdaw xD


a cruiser with a lower sig than a dessie.. that is madness..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Frostys Virpio
State War Academy
Caldari State
#187 - 2015-05-13 17:02:54 UTC
So since it's supposed to be slow as people have said, I guess we got a tanky, delayed damage gate camper in our hands. Sniper mode will let you get fast locks I guess...
James Baboli
Warp to Pharmacy
#188 - 2015-05-13 17:19:12 UTC
Would rather see it release underpowered than overpowered, and buff slightly in 6 weeks depending on the problems with them in real world.

Talking more,

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And drinking more

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Solarus Explorer
The Veterans' Lounge
#189 - 2015-05-13 17:21:36 UTC
Also it looks like its going to be slower than all t1 attack cruisers, even in speed mode with 1mn mwd. Isn't that kindof...... too slow for a t3 dessie in "speed mode"?

Or maybe the cruisers need a speed nerf, those orthrus, cynabals, stabber fleets, omen navies, omens, stabbers etc...... are all as fast or faster than the t3ds nowdays.
James Baboli
Warp to Pharmacy
#190 - 2015-05-13 17:24:08 UTC
Solarus Explorer wrote:
Also it looks like its going to be slower than all t1 attack cruisers, even in speed mode with 1mn mwd. Isn't that kindof...... too slow for a t3 dessie in "speed mode"?

Or maybe the cruisers need a speed nerf, those orthrus, cynabals, stabber fleets, omen navies, omens, stabbers etc...... are all as fast or faster than the t3ds nowdays.

leave cyna and stabber at about parity, then nerf the rest more harshly. After all, their hat is speed.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Terra Chrall
Doomheim
#191 - 2015-05-13 18:01:08 UTC  |  Edited by: Terra Chrall
James Baboli wrote:
Would rather see it release underpowered than overpowered, and buff slightly in 6 weeks depending on the problems with them in real world.

I was thinking the same thing really. I am voicing the areas I see might need attention, but I am not demanding that changes be made prior to release. Hopefully a couple weeks after release they will have a feel for it balance and can tweak it favorably. Or as it gets some SISI use, they might make small tweaks before final release and then see if more small tweaks are needed.

I kinda got the feeling they went more conservative here, with the expectation that they would tweak it upwards. It's win win for them. If they leave it, no one yells nerf. If the tweak it upwards no one yells nerf.
James Baboli
Warp to Pharmacy
#192 - 2015-05-13 18:13:09 UTC
Terra Chrall wrote:
James Baboli wrote:
Would rather see it release underpowered than overpowered, and buff slightly in 6 weeks depending on the problems with them in real world.

I was thinking the same thing really. I am voicing the areas I see might need attention, but I am not demanding that changes be made prior to release. Hopefully a couple weeks after release they will have a feel for it balance and can tweak it favorably. Or as it gets some SISI use, they might make small tweaks before final release and then see if more small tweaks are needed.

I kinda got the feeling they went more conservative here, with the expectation that they would tweak it upwards. It's win win for them. If they leave it, no one yells nerf. If the tweak it upwards no one yells nerf.

And if people were calling for buffs, and it turns out to be cancerously OP as some people claimed, they can make a tiny nerf (-1 PG would make most of the cooler fits require rigs or implants even with perfect skills) and people call it well balanced and thought out/

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Leonardo Adami
Doomheim
#193 - 2015-05-13 18:25:54 UTC  |  Edited by: Leonardo Adami
Solarus Explorer wrote:
Also it looks like its going to be slower than all t1 attack cruisers, even in speed mode with 1mn mwd. Isn't that kindof...... too slow for a t3 dessie in "speed mode"?

Or maybe the cruisers need a speed nerf, those orthrus, cynabals, stabber fleets, omen navies, omens, stabbers etc...... are all as fast or faster than the t3ds nowdays.


You comparing Apple's and Hamburgers, they're nothing at all alike. You can't compare T3 destroyers to cruisers, honestly I'm glad you did though because doing so invalidates any point or arguement you may have had.
James Baboli
Warp to Pharmacy
#194 - 2015-05-13 18:54:45 UTC
Leonardo Adami wrote:
Solarus Explorer wrote:
Also it looks like its going to be slower than all t1 attack cruisers, even in speed mode with 1mn mwd. Isn't that kindof...... too slow for a t3 dessie in "speed mode"?

Or maybe the cruisers need a speed nerf, those orthrus, cynabals, stabber fleets, omen navies, omens, stabbers etc...... are all as fast or faster than the t3ds nowdays.


You comparing Apple's and Hamburgers, they're nothing at all alike. You can't compare T3 destroyers to cruisers, honestly I'm glad you did though because doing so invalidates any point or arguement you may have had.

Not really. He's comparing two different classes of ships on a metric which is an absolute. If he was trying to directly compare PG with naked fits, it would be an apple and orange comparison. Speed though, is comparing between any ship in eve, as they all move in the same scale.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Iroquoiss Pliskin
9B30FF Labs
#195 - 2015-05-13 19:28:57 UTC
Marian Devers wrote:
Just a heads up CCP, no one will fly a ship that flies 1800m/s in prop mode.


Cancer era is coming to a close.

Just you wait and see. Smile
prolix travail
Blue Mountain Trails
#196 - 2015-05-13 19:41:58 UTC
The resists may be in-line with other t3 destroyers but that's something that's wrong with the whole group tbh. If they nerfed resists in oher modes and compensated for them by increasing the bonus in defense then they might be a little less overpowered.

Terra Chrall
Doomheim
#197 - 2015-05-13 20:28:08 UTC
prolix travail wrote:
The resists may be in-line with other t3 destroyers but that's something that's wrong with the whole group tbh. If they nerfed resists in oher modes and compensated for them by increasing the bonus in defense then they might be a little less overpowered.


Okay, but they don't start with resists like AF and HAC resists, they start with somewhere between T1 and T2 HAC/AF.
The Hawk and Cerberus start with 0 / 80 / 70 / 50 Jackdaw starts with 0 / 60 / 55 / 50. So outside of Def mode they are weaker than T2 Assault ships.

Most T2 assault ships can have a very strong resist profile with just a couple mods/rigs just like the T3Ds. You add the same mods/rigs on the AF/HAC and the resist profile is going to be close. The only difference is that the T2 need to fill the EM better vs defense mode. Out of defense mode the T2 ships should have a better resist profile.

Hence the tactical mode of the destroyer where it is weaker outside of the mode but potentially better in it. You can't look at the ship in each mode and say how it is better than other ships. You have to weigh what you are giving up not being in another mode at the same time.

Going beyond resists and looking at these 3 ship types:

Are T3D a good replacement for T2 Frigates? Yes, in many cases. Does that make it broken? No. It is a ship class and tier up. Does a HAC beat out T1/T2 destroyers? Yes. Of course T2D are special use ships, but the pattern holds.

Now, a T3D should not hands down beat HACs, they should be competitive with each other though. Most HACs have more DPS and Tank than T3D. T3D have more mobility and speed... well they did, they got brought down a notch, and the Jackdaw will be slower than some cruisers but a more competitive tank.

I just don't see the gross imbalance you do with the current ships in the game prior to T3D. Are T3D flavor of the month, and finding good success? Yes. But new ships and ship classes tend to get used more. Things will settle down eventually. People will get used to pros and cons of the T3D and be better equipped to counter them.

One poster brought up that 3 T1 frigates for a fraction of the cost of a T3D can beat a T3D. Don't expect to bring out any T1/T2 Frig/Des, 1 on 1 and expect to have the upper hand against a T3D of similar human pilot skills. That is the game. If you want to take down an equally skilled pilot you will need to be better in the moment or bring a better ship. If that means you have to ship up to a HAC or Pirate cruiser to gain the advantage well, again, that is the game.

If anything I would say the the T3D is best in class for the price. So either match the T3D with a T3D or up class to more expensive cruiser. Or bring 2 friends in cheap ships and enjoy the isk ratio win.
Fourteen Maken
Karma and Causality
#198 - 2015-05-13 21:09:28 UTC
All it needs is to have the base speed brought up so it's in line with the other t3's and we have a good scram kiter for solo and a good gang sniper for fleets that will see plenty of use without being the insta locking, high alpha, instant dps, cancer that is svipul.
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#199 - 2015-05-13 21:24:18 UTC  |  Edited by: Solj RichPopolous
Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes. Corelum C-type AB will probably move this up to an A-type after patch to get more speed). The agility is amazing can pull off a 5km orbit at ~1700ms and only slings me out to about 9000m. Scram, Web, injector, 1 EM hard, and medium active booster.

I welcome this new addition to my hangar of viable meaningful ships come patch date. Thank you CCP.
afkalt
Republic Military School
Minmatar Republic
#200 - 2015-05-13 22:52:43 UTC
Solj RichPopolous wrote:
Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes. Corelum C-type AB will probably move this up to an A-type after patch to get more speed). The agility is amazing can pull off a 5km orbit at ~1700ms and only slings me out to about 9000m. Scram, Web, injector, 1 EM hard, and medium active booster.

I welcome this new addition to my hangar of viable meaningful ships come patch date. Thank you CCP.


Skirmish links, dead space kit, HG implants to get it moderately threatening doesn't exactly fill me with confidence for those actually using it in real fights...