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What do suicide gankers look for?

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Author
Basil Pupkin
Republic Military School
#101 - 2015-05-13 10:55:08 UTC
Tippia wrote:
Setting aside that “too free” doesn't make an sense, If this was even remotely true, ganking would be vastly more commonplace than it is right now. Ganking has one of the worst ROI for the most effort of any money-making scheme in the game. The coordination, planning, and straight-up luck required to make a good profit is completely off the charts compared to more common-place methods. Going by your standard, missions, mining, ratting, incursions, industry, and almost everything related to the the market needs to be nerfed into oblivion. Since they are all ridiculously much more common events, I can only assume that you also place them far higher on the list of priorities of things that need be nerfed, yes?

Ganking is extremely commonplace and I will not be surprised if by 2014 stats most of the ISK loss would be to ganking. Considering how easy it is for baddies to pull off, it sees infinite growth.
There is no risk, losing a free ship is hardly a setback.
There is no luck, in the long run you get the average, and chance to get everything is equal to chance of getting nothing.
There is infinite ISK, as you are free to choose any target and nothing target does can stop you (logi, ewar, webbing has been tried and never succeeded), and have no associated cost due to catalyst being free.
Overall, ganking is infinite ISK (you can log in, get your share in a billion freighter in 30 seconds, log out till next freighter - NOTHING beats that in ISK/hour).

Tippia wrote:
The odds of surviving a gank are roughly 100%-ε, as proven beyond any question by the number of ships flying through space at any given time and the utterly minute number of profitable ganks that come out of all those flights. The fundamental error in your thinking is that you incorrectly believe that the gank starts at the press of F1. It doesn't. It starts a couple of minutes before you click “undock”.

The usual Tippia nonsense. The odds of surviving a gank are roughly 0%+ε, where ε is mostly the chance you're ganked at 10:59:50 and gankers forgot about downtime.
The ships are allowed to fly because gankers are bad and lazy - if they aren't bad, they won't be ganking, and if they aren't lazy, none shall pass. The chance of being lazed upon is the real 100%-ε, not related to chances of survival in any way, save for being a few orders of magnitude lower in ε that the value of ε in survival odds.

Tippia wrote:
If what you said was true, it should not have been possible for me to not die once to a gank in more than 7 years, nor to have survived three actual attacks (in one case, without even having the time to turn on my tank).

The bad and the lazy, just like I said.

Tippia wrote:
Gankers are entirely at the mercy of their “victims.” If the victims choses not to be a victim, they won't be, and there's nothing the ganker can do to change that. He can't conjure up a different cargo in the holds; he can't magically remove fitted mods; he can't reach in and alter the routing in the other player's client; he can't remote-control the ship and its modules. All he can do is hope that the other player does something fundamentally stupid.

Typical Tippia nonsense.
"The bear is at the mercy of a human, because should human suicide inside his house, the bear will never get to eat him."
No ship, no mods, no skills, no measures can defend against N+1 free ship catalyst gank. It deals more damage than it is possible to tank in hisec ship, thus automatically being absolute.
The only way to not get ganked is to never undock. Otherwise you're a the mercy of their badness and lazyness.

Tippia wrote:
Ah, so you're going for the “if you're going to lie, lie big” route. What you say is inherently false because the game simply does not allow for what you just described. It cannot possibly be free, and there is absolutely no way for the ganker to pick their reward. If you believe either of those, you are so ignorant of everything related to the topic that you disqualify yourself from commenting on it.
How do you explain the indisputable fact that the vast majority of people manage to do exactly that, then?
Good news: it was removed in late 2011.

Typical Tippia nonsense. You know perfectly well N+1 free ship catalyst gank is absolute, thus capable of picking any target it wants and F1monkeying it. There is nothing the game doesn't allow in this scenario, but you claimed it anyway for reasons I never cared to understand.

Vast majority of people were lazed upon.
It was never removed, only buffed multiple times since 2011 to reach current epic (presumably the leading ISK value loss, easily overshadowing wars) proportions.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Basil Pupkin
Republic Military School
#102 - 2015-05-13 10:57:17 UTC
baltec1 wrote:
You crushed nothing. Everything you spout is the same old rehashed myths and lies spouted by people who have no idea how ganking works.

All you ever brought was "herp derp gankz hard needz peepz press F1z leetz skilz" which never really required any crushing, due to being the main source of the opinion on how easy and free ganking is.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

baltec1
Bat Country
Pandemic Horde
#103 - 2015-05-13 10:59:25 UTC
Basil Pupkin wrote:
baltec1 wrote:
You crushed nothing. Everything you spout is the same old rehashed myths and lies spouted by people who have no idea how ganking works.

All you ever brought was "herp derp gankz hard needz peepz press F1z leetz skilz" which never really required any crushing, due to being the main source of the opinion on how easy and free ganking is.


You say a lot of things yet provide zero evidence.
Basil Pupkin
Republic Military School
#104 - 2015-05-13 11:06:06 UTC
baltec1 wrote:
Basil Pupkin wrote:
baltec1 wrote:
You crushed nothing. Everything you spout is the same old rehashed myths and lies spouted by people who have no idea how ganking works.

All you ever brought was "herp derp gankz hard needz peepz press F1z leetz skilz" which never really required any crushing, due to being the main source of the opinion on how easy and free ganking is.


You say a lot of things yet provide zero evidence.


You need evidence that catalyst is free? Career agents await.
You need evidence that catalyst N+1 can't be tanked against? Mathz await.
You need evidence that pressing F1 is easy? Keyboards await.

Talos ganks are even easier than catalyst ganks because they need less trained F1 pressing dogs. But they have cost. Catalyst ganks have no cost, and therein lies the problem. Failing a Talos gank, you lose something, failing a Catalyst gank you lose only free ships. This is where the risk becomes too low. This is the point I'm asking to fix. Don't be confused.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Tippia
Sunshine and Lollipops
#105 - 2015-05-13 11:08:49 UTC
Basil Pupkin wrote:
So, because gankers were too lazy to gank you, the problem of free riskless gank does not exist and is utter bollocks?
The problem of “free riskless ganks” does not exist for the simple reason that ganks are inherently not free, and inherently not riskless. It has nothing to do with laziness, except maybe on the part of the victim since their laziness is the only thing that has a chance of counteracting the inherent and unavoidable costs and risks of ganking.

Quote:
No, it means exactly that. It has the same chance of giving you everything as it does giving you nothing. In the long run, you will get the average
Actually, no, it doesn't, because that would rely on the incorrect assumption that value follows a neat bell curve where mean and median happen to coincide.

Quote:
So you just pick on words by claiming anything that costs 0.01 ISK in any way is not free.
At the same time, you perfectly realize what I were trying to say, but sill try to pick on the wording with obvious sense.
We can use other words. "given at no cost'. "dirt-cheap". "almost free". "available in extreme quantities at symbolic price".
You could, but you'd still not accurately describe the costs of ganks.

Quote:
Please, not this bollocks again, we all know industrial in lowsec is certain death (well maybe you don't, but killboards do).
We all know that ganking is done not for profit, but for "getting better" and "winning eve" by F1-monkeying industrials.
We all know that no amount of tank would save you from 30 catalysts piloted by trained dogs. Not even marauders survive it.
We all know that there is no way to make ends meet with JF's unless you are Black frog with 9-figure tolls for hauling in them.

No, we don't actually know any of that for the simple reason that reality does not agree with any of them. All you're saying here is that you have no experience with making money from bulk goods, no experience with ganking (on either side), and no experience with basic game mechanics. Even worse, even in spite of this complete lack of experience, you choose to substitute ignorance for it rather than actually educate yourself on what works and why.

Quote:
I concede. I am incapable of blowing nearly as much ignorance as you spew into this post.
This is true. He's on the minus-section of that particular scale and you're so far in the positive that you think +∞ is the origo. For you to approach his level, you would first have to understand how ignorant you are of the actual scale, much less your position on it. Only then can you actually start to crush anything except your own chances of actually saying something that holds up to reality.
Tippia
Sunshine and Lollipops
#106 - 2015-05-13 11:11:29 UTC  |  Edited by: Tippia
Basil Pupkin wrote:
You need evidence that catalyst is free? Career agents await.
You need evidence that catalyst N+1 can't be tanked against? Mathz await.
You need evidence that pressing F1 is easy? Keyboards await.

So in other words, you don't understand how carreer agents work, nor how value works, since you think that they give out free catalysts.
You don't understand how tanking works, since you think that N+1 catalysts can't be tanked.
You don't understand how ganks work, since you think it's a matter of pressing F1

The only evidence you've provided is that you don't know anything about EVE, much less about ganking.
Quote:
Catalyst ganks have no cost, and therein lies the problem.
Yes, the problem is that you think catalysts have no cost, when there is no conceivable metric that would ever let you say that.
baltec1
Bat Country
Pandemic Horde
#107 - 2015-05-13 11:13:19 UTC
Basil Pupkin wrote:


You need evidence that catalyst is free? Career agents await.


We chew though several thousand of catalysts, are you saying all of these ships can be farmed from career agents? Are you also saying that all of the fittings are also provided by these agents?

That is a rather easy lie to see though there.

Basil Pupkin wrote:

You need evidence that catalyst N+1 can't be tanked against? Mathz await.


Ever wonded whey catalyst gangs are not used against battleship gangs in low and nullsec? Its because they cant break logi and they are easily removed by anti-support ships. You dont need much to beat a gank attempt.

Basil Pupkin wrote:

You need evidence that pressing F1 is easy? Keyboards await.


So why are you concentrating on the last 10-20 seconds of a gank and not the two hours of work before that?

Basil Pupkin wrote:

Talos ganks are even easier than catalyst ganks because they need less trained F1 pressing dogs. But they have cost. Catalyst ganks have no cost, and therein lies the problem. Failing a Talos gank, you lose something, failing a Catalyst gank you lose only free ships. This is where the risk becomes too low. This is the point I'm asking to fix. Don't be confused.


Please, show me this "free" catalyst fit.
Solecist Project
#108 - 2015-05-13 11:15:13 UTC

The one thing that is certain about this thread ...
... is that it provides enough data for a long and detailed petition.



That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kaarous Aldurald
Black Hydra Consortium.
#109 - 2015-05-13 11:34:15 UTC
Basil Pupkin wrote:

Ganking is extremely commonplace


Meanwhile, in the world of facts, ganking is at the weakest and least prevalent it has ever been.

We now return you to "Basil's World of Lies".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#110 - 2015-05-13 12:04:43 UTC
Basil Pupkin wrote:
Ganking is extremely commonplace and I will not be surprised if by 2014 stats most of the ISK loss would be to ganking. Considering how easy it is for baddies to pull off, it sees infinite growth.
There is no risk, losing a free ship is hardly a setback.
There is no luck, in the long run you get the average, and chance to get everything is equal to chance of getting nothing.
There is infinite ISK, as you are free to choose any target and nothing target does can stop you (logi, ewar, webbing has been tried and never succeeded), and have no associated cost due to catalyst being free.

If it's so commonplace, how come the vast majority of ships survive? How come only a tiny handful of groups are doing it (which, by the way, is part of what makes it so much easier to avoid now)? How come it hasn't seen any growth? How come CCP's stats contradict your baseless assumptions about losses? How can it have be made easer when it has only ever received nerfs?

There is risk because there is no way to hack the mechanics involved to remove it, and even if there was such a thing as free ships (there isn't), it would still not remove the risks. All you are saying here is that you have almost no idea of what “risk” means.

Luck is required because without it, there will be nothing to gank. Your assumption that I'm talking about the loot fairy (that does not operate on the simplistic maths you are also ignorantly assuming) demonstrates that you don't understand where the income comes from.

Oh, and by the way, the methods you mention have been tried and proven to be very successful. They're just being dismissed by the people who haven't tried them on the baseless assumption that it wouldn't work so why bother.

Quote:
Overall, ganking is infinite ISK (you can log in, get your share in a billion freighter in 30 seconds, log out till next freighter - NOTHING beats that in ISK/hour).
…except that if we're going for wholly unrealistic scenarios, then I'm going to say that you can log in, find a free-floating can of 200 PLEXes, log out, and have earned six orders of magnitude more in the same timespan. By the way, your scenario offers an ISK/h that is roughly on par with mining Scordite or running L3 missions. Had you been familiar with the mechanics, tactics, and strategies involved, you would have realised before trying to make it sound like it was a lot…

Quote:
The odds of surviving a gank are roughly 0%+ε, where ε is mostly the chance you're ganked at 10:59:50 and gankers forgot about downtime.
The ships are allowed to fly because gankers are bad and lazy - if they aren't bad, they won't be ganking, and if they aren't lazy, none shall pass. The chance of being lazed upon is the real 100%-ε, not related to chances of survival in any way, save for being a few orders of magnitude lower in ε that the value of ε in survival odds.
Funny how you manage to shoot your own argument in the foot in your zeal to paint gankers as bad players. You just proved why the chances of surviving are 100%-ε and why ganks are so exceedingly rare: because they are so utterly trivial to avoid. And yes, survival begins the moment you undock the moment you start loading your ship. That is where you set the odds of survival, and they are entirely up to you to set — the gankers themselves are hardly even a factor.

It's how people can (and have) gone years and years without ever being destroyed, ever being a target, or even ever seeing a gank. So much for low chance of survival and being commonplace…

Quote:
"The bear is at the mercy of a human, because should human suicide inside his house, the bear will never get to eat him."
No ship, no mods, no skills, no measures can defend against N+1 free ship catalyst gank. It deals more damage than it is possible to tank in hisec ship, thus automatically being absolute.
Nice. Both an ignorant strawman and a complete lack of understanding of basic facts of the game.

The bear is at the mercy of the human because the human can choose not to encounter the bear and can also choose, should he want or anticipate that encounter, to just nuke the bear from orbit. Only by a staggering coincidence of ignorance, indifference, inattention, unpreparedness, and outright bad luck on the human's part does the bear stand a chance of doing anything at all. The only people who think that you have to stay locked up are the ones who refuse to actually understand how ganking works because they have already decided, based on nothing, that they are incapable of defending against it.

Beyond that, there is an entire line of ships, mods, skills, and measures to defend against N+1 catalysts (which aren't free, by the way). They deliver so little damage that you need, oh, about (N-1)/2 ships to defend against them, especially in highsec, where they can't do as much damage as they'd otherwise be capable of.

Quote:
You know perfectly well N+1 free ship catalyst gank is absolute, thus capable of picking any target it wants and F1monkeying it. There is nothing the game doesn't allow in this scenario, but you claimed it anyway for reasons I never cared to understand.
No, I don't know that perfectly well, largely because it's simply not true. The game flat out makes it impossible, and any attempts at circumventing those limits are subject to EULA interventions and bans. I claim that it is so for two reasons: because it is so, and because you keep trying to argue a state of affairs that is made impossible by the game. This makes your case particularly laughable to anyone with even a fleeting understanding of EVE's basic mechanics (to say nothing of anyone who has actually tried to look into how ganking works).
Solecist Project
#111 - 2015-05-13 12:22:48 UTC

I propose we use Tippia's posts in the future.
Why engage into pointless discussions, when she has it all covered.

And linking makes google happy as well ...
... so there's no need to argue with the extremists "because of google".


Hail Tippia! ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ima Wreckyou
The Conference Elite
The Conference
#112 - 2015-05-13 15:24:42 UTC
Basil Pupkin wrote:
Not to mention that the profitability of ganking is so stupidly high (because it's free and you can pick any reward you want).

Not only is ganking free in this game, even the minerals you mine yourself are free!! You can then build any ship you want, for free. This means ships are free too. Same for modules. Everything is free!

This game is amazing!
Solecist Project
#113 - 2015-05-13 15:27:39 UTC
Ima Wreckyou wrote:
Basil Pupkin wrote:
Not to mention that the profitability of ganking is so stupidly high (because it's free and you can pick any reward you want).

Not only is ganking free in this game, even the minerals you mine yourself are free!! You can then build any ship you want, for free. This means ships are free too. Same for modules. Everything is free!

This game is amazing!

ROFL YOU ALMOST MADE ME SPIT COFFEE AT MY MOBILE LOL!!!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Anyanka Funk
Doomheim
#114 - 2015-05-13 15:39:31 UTC
Yeah. I just make t1 fit thrashers and gank any capsule that I can. I just do it for the thrill and I make no isk from it. I have the BPO for the ship and modules I use so I can mine them for cheaper costs. Faction ammo still costs isk, so does the initial BPO, and so does manufacturing costs. So it doesn't cost me too much to gank.
Tippia
Sunshine and Lollipops
#115 - 2015-05-13 16:11:32 UTC  |  Edited by: Tippia
Anyanka Funk wrote:
Yeah. I just make t1 fit thrashers and gank any capsule that I can. I just do it for the thrill and I make no isk from it. I have the BPO for the ship and modules I use so I can mine them for cheaper costs. Faction ammo still costs isk, so does the initial BPO, and so does manufacturing costs. So it doesn't cost me too much to gank.

It doesn't actually get any cheaper just because you do the mining yourself — the best you can hope for is to break even. In fact, having it cost more than it needs to is often a much more likely outcome, especially if you mine specifically for the particular set of minerals that is required by the BPO. Hell, with the new industry mechanics, even using that BPO might mean you're paying too much.
Baaldor
School of Applied Knowledge
Caldari State
#116 - 2015-05-13 16:18:19 UTC
Basil Pupkin wrote:
While I said it with a meaning that wanking game needs to be balanced with other games in terms of effort (currently minimal), risk (currently none), and reward (currently infinite), rather than blindly nerfed, I will not go into this discussion with an obvious troll.


Your myopic perspective of this game, and your obvious attempt to elicit some sort of fight by marginalizing and labeling in a derogatory manner, a player base that is actually playing the game by the rules is “trolling”. Not sure why ISD’s miss this.

Comparing this game to others and wanting this game to be like the others clearly tells the audience you do not understand EvE or why it has been designed and played this way. This is my 10th year, and the reason I stay here and do not play any other game, is because EvE is like no other. And that is the way it should remain.

Now if you are not actually trolling, then it is obvious that your bloviating speaks of an insecure juvenile,

Basil Pupkin wrote:
Ok, let's nerf my game too. I'll still be crafty and wealthy in comparison, but the very second we introduce skill component to ganking, CODE will failcascade, and future gankers would be worthy of respect at least. So fine, nerf ganking together with my game, whatever you presume it is.


To be clear about one thing, and even the DEV missed the reason (s) why people “Gank”.

I use my main, always have. I want you know who smacked you. My purpose is my own, it satisfies my purpose. And there are quite a few players that do.

One of my purposes was the crusade towards the RMT ice miners. Slamming SB ravens into a group of Macks just to make a point. (No profit, but a solid purpose)

Other times it is based on intel. Shocker I know, playing a game with some sort of motivation to shut down someone’s war making capability because they tried to hide their operation in high sec. (no individual profit, but a solid operational purpose)

Imagine that, nothing about making any sort of isk and willing not to make a profit for a bigger purpose.

That is playing a game way over your head, and beyond your myopic understanding of how the game “can” be played.


Solecist Project
#117 - 2015-05-13 16:31:53 UTC  |  Edited by: Solecist Project
Baaldor wrote:
Your myopic perspective of this game, and your obvious attempt to elicit some sort of fight by marginalizing and labeling in a derogatory manner, a player base that is actually playing the game by the rules is “trolling”. Not sure why ISD’s miss this.
They don't miss it.
It's not trolling, though.

"Trolling" as a word has become meaningless,
because it's being thrown around at everyone nowadays,
including the clueless people throwing it at those who are actually right.

The one thing people could actually do is stopping responding to him,
because that's the only thing that matters to him.

Every single response is a win and he's deliberately abusing every single one of you.
He abuses your weaknesses and keeps the fire hot and well fed.
And that makes his problem, as I call it, actually worse.

Every time someone says "I want to educate him" or "it's fun" ...
... someone outs himself as a victim.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kaarous Aldurald
Black Hydra Consortium.
#118 - 2015-05-13 16:34:23 UTC
Sol, you tried to claim that he's not just trolling by spewing his nonsense, and then list several reasons that show he is, in fact, trolling.

Just wanted to point that one out.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Baaldor
School of Applied Knowledge
Caldari State
#119 - 2015-05-13 16:39:02 UTC
Kaarous Aldurald wrote:
Sol, you tried to claim that he's not just trolling by spewing his nonsense, and then list several reasons that show he is, in fact, trolling.

Just wanted to point that one out.


Well in a Sol's Haiku manner of response it does spell out that he is indeed a troll, by asking us not to continue to feed him.
Ima Wreckyou
The Conference Elite
The Conference
#120 - 2015-05-13 16:42:09 UTC
It is obvious to everyone that he has no clue about the game. He is obviously just another mad highsec miner. I think he should calm down a bit and then get a mining permit. It always helps to let them calm down first, so they realize that they are at the bottom of the food chain and accept their place.