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intermediate class of capital ships (for wormholes) please.

Author
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#1 - 2015-05-11 02:02:57 UTC  |  Edited by: LUMINOUS SPIRIT
To keep it short.

Jump drives in wormholes are not needed. Size and mass in wormholes is most important. 2 facts that current selection of capital ships fails to fulfill.

Give us a compact orca-sized capital ship with no jump drives, orca mass and ehp, and ultra-flexible combat fittings like the gnossis (3x damage to large guns, missiles, lazors). Lets say it weighs as much as 3 battleships, make is as powerful as 3 battleships.

Restrict to wormholes only.

reasons:

1) Skills. Jump drive skills are a barrier to entry for capital ships that serves no practical use in wormholes. Why I have to train my alt for 30 days in jump drive use just so i can fly my carrier thats already in the hole and is never leaving?

2) Size and mass. Wormholes only carry so much mass. This makes for predictable compositions of fights involving capitals. Always triage carriers, always blap dreads. A compact capital would shake up the meta.

3) Production. Building ships in wormholes is difficult, you need a freighter of minerals for a capital, getting it all in is a hassle. There is a pressure on the EVE world, lore-wise, to find a more economical solution - a smaller capital, with no frills, no unnecessary engines, that retains some ehp but also costs less in terms of minerals and time to build. One that i could realistically mine for in the hole.

4) restrict to wormholes only. Call it a counterpart to null super-carriers. Those guys fly a ship I can never fit into a hole, give me something unique to fly that they cannot get in k-pace. Lore-wise, call it a semi-legal result of capsuleer experimentation with sleeper tech not approved by CONCORD for k-space use or whatever. Also it would break current null meta where mass is not an issue :)

5) PvE remains the same if this ship causes an escalation. In other words, it does not alter isk faucet in any way.
Lura Zara
Worlds Without Boundaries Special Forces
#2 - 2015-05-11 05:17:30 UTC
Sorry but restricting a ship to just wormholes make no since at all either through lore or any other medium. All or nothing dear. Not just for those special snowflakes in WH's.

PS: wormholes are supposed to be difficult to occupy without huge logistics. So building your dreads/carriers will remain the same. Unless you wish to mine and buy the blueprints to do it yourself.
Nevyn Auscent
Broke Sauce
#3 - 2015-05-11 05:29:45 UTC
Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already.
And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.
Traejun DiSanctis
Caldari Provisions
Caldari State
#4 - 2015-05-11 07:09:53 UTC
Nevyn Auscent wrote:
Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already.
And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.


So much this. The fact that battleships are inferior to various other ships in pretty much all respects is pretty crappy. Only exception being Marauders. I am hoping for a significant Battleship rework/rebalance soon.
Lugh Crow-Slave
#5 - 2015-05-11 10:34:07 UTC
Nevyn Auscent wrote:
Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already.
And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.


i want so much q.q

but when doing this it should be done by adding hit points and not resists or triage will become even stronger than it is



as for the op the WH masses were put in place with capitals in mind so no you do not need one with lower mass

no they are not to hard to build in a wh

no a ship should not be limited to only wh space

and finally no new capitals till the ones we have now are fixed
FT Diomedes
The Graduates
#6 - 2015-05-11 12:01:25 UTC
Nevyn Auscent wrote:
Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already.
And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.


Absolutely nailed it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Nevyn Auscent
Broke Sauce
#7 - 2015-05-11 12:17:49 UTC
Lugh Crow-Slave wrote:

i want so much q.q

but when doing this it should be done by adding hit points and not resists or triage will become even stronger than it is

Totally agree, Base EHP change only, and shield recharge rate will need changing to keep overall regen the same. No need for more resists or any other special ability.
Ghaustyl Kathix
Rising Thunder
#8 - 2015-05-11 13:14:25 UTC  |  Edited by: Ghaustyl Kathix
Nevyn Auscent wrote:
Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers.
They can already easily get 180k, rather than the 40k that cruisers get and the 80k that battlecruisers get.
FireFrenzy
Cynosural Samurai
#9 - 2015-05-11 14:47:21 UTC
Welcome to the party broseph, the capitals i have self destructed as BOB tributes would like to tell you "thems the breaks"...

To missquote the best moment in the trailer "I LIKED THAT THANATOS I DIDNT WANT IT TO DIE"

As far as battleship balance goes might i recommend you the thread "making battleships worth the warp" by Baboli? its a very well reasoned case for the current balance issues.

And OP just be glad, if you ever leave your WH you can use your carrier pilots to move all the **** you need to move to whateevr staging system you need... Its what everyone else has decided was the right thing to do anyways:)
Catherine Laartii
Doomheim
#10 - 2015-05-11 15:11:20 UTC
Would be interesting to see t3 battleships come out of this Drifter business. Could make t3 cruisers closer to battlecruisers in mass (mobility modified by nav subs) and have t3 battleships be a bit heftier than normal battleships on average. Make them cost around as much as a dread with the right subs and such and OP has what they're looking for.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#11 - 2015-05-11 16:39:20 UTC
you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives).

This is why I would like a capital that has no jump drives. Its shape size and power, all up for discussion, but main thing is, jump drives in wormholes are not needed, and i should not have to train for 30 days for something i dont ever use.

Once a carrier is built in wormholes, it cannot leave (lower class holes dont have the mass to allow it to leave). So literally, jump drives will NEVER be used. EVER. But i still have to train for them. 30 days.
Lloyd Roses
Artificial Memories
#12 - 2015-05-11 18:26:27 UTC  |  Edited by: Lloyd Roses
LUMINOUS SPIRIT wrote:
you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives).


I too wondered why I'm supposed to train jumpskills so high if I can't even jump. Now, you don't even need a jump drive anymore, since caps can take gates. Should replace those 30d of JD training with 30d of universally applicable skills for the ship, like capital local repairs to IV, siege/triage to IV, racial turret IV or capital remote assistance modules to IV, and then the prereqs to those to replace those 30d training time.

You don't need a JD to make use of a carrier/dread, but you do need the siege/triage and either dps or RR skills.

Ghaustyl Kathix wrote:
Nevyn Auscent wrote:
Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers.
They can already easily get 180k, rather than the 40k that cruisers get and the 80k that battlecruisers get.


A battleship fitted for 180k ehp corresponds to a 70k ehp cruiser or a 130k ehp CBC roughly. The small ones also got identical dps compared to the battleship, albeit slightly less range.
Frostys Virpio
State War Academy
Caldari State
#13 - 2015-05-11 18:32:45 UTC
Lloyd Roses wrote:
LUMINOUS SPIRIT wrote:
you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives).


I too wondered why I'm supposed to train jumpskills so high if I can't even jump. Now, you don't even need a jump drive anymore, since caps can take gates. Should replace those 30d of JD training with 30d of universally applicable skills for the ship, like capital local repairs to IV, siege/triage to IV, racial turret IV or capital remote assistance modules to IV, and then the prereqs to those to replace those 30d training time.

You don't need a JD to make use of a carrier/dread, but you do need the siege/triage and either dps or RR skills.


For he same reason you need jump skill for a JF which could always use gates or armor skills for shield AF.

You can train into logistics without remote rep or remote cap transfer skills.

They are part time sinks and part meaningfull requirement. What if CCP told you "fine you won't have to train for jump drive anymore and just prevented caps from entering and being produced in WH? Would you be happy to no longer need to train 30 days?
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#14 - 2015-05-11 23:51:40 UTC
Frostys Virpio wrote:
Lloyd Roses wrote:
LUMINOUS SPIRIT wrote:
you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives).


I too wondered why I'm supposed to train jumpskills so high if I can't even jump. Now, you don't even need a jump drive anymore, since caps can take gates. Should replace those 30d of JD training with 30d of universally applicable skills for the ship, like capital local repairs to IV, siege/triage to IV, racial turret IV or capital remote assistance modules to IV, and then the prereqs to those to replace those 30d training time.

You don't need a JD to make use of a carrier/dread, but you do need the siege/triage and either dps or RR skills.


For he same reason you need jump skill for a JF which could always use gates or armor skills for shield AF.

You can train into logistics without remote rep or remote cap transfer skills.

They are part time sinks and part meaningfull requirement. What if CCP told you "fine you won't have to train for jump drive anymore and just prevented caps from entering and being produced in WH? Would you be happy to no longer need to train 30 days?


So...I dont get your argument, you are happy that there is a time sink..? Well, I am not. Hence, my post on the forum.
Iroquoiss Pliskin
9B30FF Labs
#15 - 2015-05-12 01:47:24 UTC  |  Edited by: Iroquoiss Pliskin
Nevyn Auscent wrote:
Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already.
And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.


Common sense is not welcome in F&I.

But I suspect capitals will be fixed™ by downsizement prior to anything else.
Cyrus Doul
kotitekoinen sissijuusto
#16 - 2015-05-13 08:14:57 UTC
1 ) skills: you are newer im guessing. The requirements for jump drives were not always there. But when they were not that was because both dreads and carriers required the racial battleship at five. This is now three so you save about 40 days there. This was a side effect of CCP deciding to get to 5 is only needed for t2 stuff. They did not want a month reduction on carrier training time so they put it on a skill all capital pilots should have anyways. Also dreads require only jump drive op 1 and no jump fuel calibration. So you got your month reduction there. Drive op 1 prereqs on nav 5 and warpdrive 5 which everyone will have if they are more then a couple months old nd wnt to be able to keep up with friends.

2) size and mass. This wont cause a change. You will just hve more blap small things nd more triage smalls vs less big ones. Also you make the point that small holes cant ever fit regular caps. since bigger holes can fit capitals in though i either must ban them from all holes, or force everyobe to train the jump skills as a c6 dread can go to k space. Lower max mass to 930k and we will also lock out jump freighters too since we don't want jump drives. Locks out regular freighters too as they are the same mass.

3) this point I'll give you. Lived in a c3 nd c5 for six months each. Manufacturing is a pain. But im taking it. Back as i just masslocked your freighters out in point two when i locked out stuff with jump drives like you want. Now logistics are done with trnsports and industrials only.

4) wormhole only. Nope. 0.0 is called lawless for a reason. Currently the only law we follow is paying DED for sov bills. And that goes out the window when you look at npc null. Pretty sure sansha or blood raiders dont care what concord thinks.

5) pve escalations. Sure. But only 3 or 4 bs. Not the full six. The ship is not as big and scary as its full size model. Nor will it cost as much if we rip the jump drive components out.
Iain Cariaba
#17 - 2015-05-13 18:22:55 UTC
LUMINOUS SPIRIT wrote:
Frostys Virpio wrote:
Lloyd Roses wrote:
LUMINOUS SPIRIT wrote:
you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives).


I too wondered why I'm supposed to train jumpskills so high if I can't even jump. Now, you don't even need a jump drive anymore, since caps can take gates. Should replace those 30d of JD training with 30d of universally applicable skills for the ship, like capital local repairs to IV, siege/triage to IV, racial turret IV or capital remote assistance modules to IV, and then the prereqs to those to replace those 30d training time.

You don't need a JD to make use of a carrier/dread, but you do need the siege/triage and either dps or RR skills.


For he same reason you need jump skill for a JF which could always use gates or armor skills for shield AF.

You can train into logistics without remote rep or remote cap transfer skills.

They are part time sinks and part meaningfull requirement. What if CCP told you "fine you won't have to train for jump drive anymore and just prevented caps from entering and being produced in WH? Would you be happy to no longer need to train 30 days?


So...I dont get your argument, you are happy that there is a time sink..? Well, I am not. Hence, my post on the forum.

This is really a thread where HTFU applies.

OP, we do not need another half-assed crapital ship for people to lose. *cough*Bowhead*cough*

Just train the jump drive skills. Trust me, when you eventually get bored of capital escalations and move back into k-space, you'll have another 3 months of training jump drive skills, on top of the month you've already spent, to be able to keep up with the other carrier pilots.

If you're really that unhappy with having to train the jump drive skills, then don't fly a carrier. It really is that simple.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#18 - 2015-05-14 21:57:06 UTC
Nevyn Auscent wrote:
Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already.
And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.


I'm falling in love with what you said. Reminds me a beatifull woman i've used to meet once and got similar feelings. But later on i realized i was mistaken.

Buffing up BS in turms of what you said would turn it to the whinnings and rumors that frigs cruisers and battlecruisers need more love from hp/dps pov etc etc. With so many threads about current gaps the BS class has and suggestions i'm really up to consider another sub cap class like attack bc do to fill that gap.

I like the idea of battle Orca.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#19 - 2015-05-15 04:50:53 UTC
Iain Cariaba wrote:
LUMINOUS SPIRIT wrote:
Frostys Virpio wrote:
Lloyd Roses wrote:
LUMINOUS SPIRIT wrote:
you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives).


I too wondered why I'm supposed to train jumpskills so high if I can't even jump. Now, you don't even need a jump drive anymore, since caps can take gates. Should replace those 30d of JD training with 30d of universally applicable skills for the ship, like capital local repairs to IV, siege/triage to IV, racial turret IV or capital remote assistance modules to IV, and then the prereqs to those to replace those 30d training time.

You don't need a JD to make use of a carrier/dread, but you do need the siege/triage and either dps or RR skills.


For he same reason you need jump skill for a JF which could always use gates or armor skills for shield AF.

You can train into logistics without remote rep or remote cap transfer skills.

They are part time sinks and part meaningfull requirement. What if CCP told you "fine you won't have to train for jump drive anymore and just prevented caps from entering and being produced in WH? Would you be happy to no longer need to train 30 days?


So...I dont get your argument, you are happy that there is a time sink..? Well, I am not. Hence, my post on the forum.

This is really a thread where HTFU applies.

OP, we do not need another half-assed crapital ship for people to lose. *cough*Bowhead*cough*

Just train the jump drive skills. Trust me, when you eventually get bored of capital escalations and move back into k-space, you'll have another 3 months of training jump drive skills, on top of the month you've already spent, to be able to keep up with the other carrier pilots.

If you're really that unhappy with having to train the jump drive skills, then don't fly a carrier. It really is that simple.


""Just train the jump drive skills"" and ""Trust me"" are not a persuasive argument. And ""we dont need"" is even worse.

I shall ignore your words until you come up with a coherent argument for
a) why jump drive skills must be trained for a situation where they will never be used, and
b) why rectifying this anomaly is bad for gameplay.

"CCP needs money therefore needless timesink" is a valid answer.
FireFrenzy
Cynosural Samurai
#20 - 2015-05-15 07:25:12 UTC  |  Edited by: FireFrenzy
Just FYI i lived in wormholes for a good slice of my last while as a player, I have 2 chars both of which can fly carriers and my new char i picked HIS VERY NAME so i could make a pun with the name of his carrier.

you dont "get a skill you dont want" you "get a skill you dont often use" big difference, Frenzy doesn't often USE "fleet commander 5" but i do have it... And jump freighters are terribly usefull if you want to go and pick up the mail in highsec and buy some beers. And if you cannot afford a JF well a carrier can do the same job if a little worse...

EDIT: A capital ship is DEFINED by its Jump drive almost as much as by the guns and fighter(bomber)s so if you want some kind of DPS orca i fail to see a real USE other then "but i want one".

How about you come up with some stats, a projected cost "it aught to cost about X mineral value" and THEN we can discuss that ship instead of just telling you to that CAPITAL SHIPS HAVE JUMPDRIVES M'Kay?
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