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Inertia stabs, or nanofibers?

Author
Ridlick Walker
Tillistrian Enterprises
#1 - 2015-05-12 12:50:15 UTC
What would be the best in a mastodon? 1 or the other or a combination of both? I am looking for quicker time from gate to gate. period.
Herateis
State Protectorate
Caldari State
#2 - 2015-05-12 13:13:01 UTC
I heard that inertia was a factor in accelerating into warp, aligning into warp, and decelerating out of warp. The second factor I heard was warp speed max for accelerating and decelerating, and since you just want align time and possibly accel and decel, try the inertia stabilizers. The nanos ruin your hull tank and give you less agility bonus, the speed bonus is probably a waste.
Solecist Project
#3 - 2015-05-12 13:52:45 UTC  |  Edited by: Solecist Project
Considering that a smaller signature radius doesn't help you in a mammoth ...

... use the inertias.

A higgs rig lowers aligntime as well, by 11%.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

ShahFluffers
Ice Fire Warriors
#4 - 2015-05-12 14:09:10 UTC
Intertia Stabilizers.

The conditions for achieving warp are...

- your ship's trajectory aligning within 3 to 5 degrees of your intended destination
- having between 75% to 125% of max speed.


When you initiate warp from a "dead stop" (see: your speed is 0 m/sec) you are already aligned.... regardless of the orientation of your ship.
At that point... all you need is acceleration to reach 75% max speed... which depends on mass and inertia (NOT top speed).

The inertia stabilizers increase your agility by 20%... while the nanofibers only increase it by ~15%.
Use the I-Stabs.
Solecist Project
#5 - 2015-05-12 14:21:17 UTC  |  Edited by: Solecist Project
ShahFluffers wrote:
Intertia Stabilizers.

The conditions for achieving warp are...

- your ship's trajectory aligning within 3 to 5 degrees of your intended destination
- having between 75% to 125% of max speed.


When you initiate warp from a "dead stop" (see: your speed is 0 m/sec) you are already aligned.... regardless of the orientation of your ship.
At that point... all you need is acceleration to reach 75% max speed... which depends on mass and inertia (NOT top speed).

The inertia stabilizers increase your agility by 20%... while the nanofibers only increase it by ~15%.
Use the I-Stabs.

Errr ... you're not aligned at 0msec.

"at 0 velocity you need the same amount of time in any direction" isn't the same as ...
... "at 0 velocity you are aligned towards everything".

Not in the original meaning of the word ...
... and not in CCPs sense of meaning of the word.

The velocity vector is (0,0,0), not (oo,oo,oo).
There's no seperate vector for a direction.

Hmmm.... how do I make a lazy eight aka infinity.


The issue with your wording is that it furthers confusion
for those who don't know better.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Shiloh Templeton
Cheyenne HET Co
#6 - 2015-05-12 14:26:59 UTC
Put your fit into EFT. Swap between the two modules and look at: Mobility, Warp Out time (hover over align time), Signature, EHP.

Choose which of the factors is most important to you.
ShahFluffers
Ice Fire Warriors
#7 - 2015-05-12 14:53:12 UTC  |  Edited by: ShahFluffers
Solstece wrote:
Errr ... you're not aligned at 0msec.


I wrote:
When you initiate warp from a "dead stop" ... you are already aligned

Look at the condition I set at the beginning of the sentence.

Granted... I prolly could have worded it better.
Is it morning for you too? *gulps coffee*


edit: also... what I was pointing out is trajectory alignment, which is its own beast to understand.
It is just easier for newbies to understand the way I have broken it down.
Ridlick Walker
Tillistrian Enterprises
#8 - 2015-05-12 15:01:39 UTC
ty will try the inertia's
Solecist Project
#9 - 2015-05-12 15:07:37 UTC
ShahFluffers wrote:
Solstece wrote:
Errr ... you're not aligned at 0msec.


I wrote:
When you initiate warp from a "dead stop" ... you are already aligned

Look at the condition I set at the beginning of the sentence.

Granted... I prolly could have worded it better.
Is it morning for you too? *gulps coffee*


edit: also... what I was pointing out is trajectory alignment, which is its own beast to understand.
It is just easier for newbies to understand the way I have broken it down.

Ha, coffee.
I see. ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Khorvek
Colear Mining Retrieval and Distributing
#10 - 2015-05-12 21:49:28 UTC
Solecist Project wrote:
Considering that a smaller signature radius doesn't help you in a mammoth ...

... use the inertias.

A higgs rig lowers aligntime as well, by 11%.


Higgs lowers it by massively boosting inertia, which will penalize with stabs. Plus I doubt he'd want to be moving at 10 m/s to dock at a station.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Lost Greybeard
Drunken Yordles
#11 - 2015-05-13 01:03:58 UTC
Also, there's no "top speed" beyond which you won't warp, anything over 3/4 listed sublight maximum is fine, which is why the turn-off-MWD instant warp trick works even though that will often put you on the order of triple your max coming out of warp. So you don't have to worry about being 'too fast'.

In the other thread where people were actually testing this we were getting up to the order of 1000% max speed warps, it was actually pretty fun.
ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2015-05-13 01:22:51 UTC
Herateis wrote:
, the speed bonus is probably a waste.

Worse than a waste it works against you. You need to be aligned and moving at 3/4 of your current max speed which means higher max speed is longer to warp.

Want to talk? Join Cara's channel in game: House Forelli

Avaelica Kuershin
Paper Cats
#13 - 2015-05-13 01:41:24 UTC
Ridlick Walker wrote:
What would be the best in a mastodon? 1 or the other or a combination of both? I am looking for quicker time from gate to gate. period.


So you are looking to get into warp quicker and a quicker warp speed? Because AFAIK, to only way to get a quicker warp speed is through rigs.
ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2015-05-13 01:44:22 UTC
Avaelica Kuershin wrote:


So you are looking to get into warp quicker and a quicker warp speed? Because AFAIK, to only way to get a quicker warp speed is through rigs.

They now have low slot mods call warp accelerators that do it also.

Want to talk? Join Cara's channel in game: House Forelli

Khorvek
Colear Mining Retrieval and Distributing
#15 - 2015-05-13 11:18:13 UTC  |  Edited by: Khorvek
ergherhdfgh wrote:
Herateis wrote:
, the speed bonus is probably a waste.

Worse than a waste it works against you. You need to be aligned and moving at 3/4 of your current max speed which means higher max speed is longer to warp.


I've tested this, and this is bad information. The acceleration from 0 to max speed remains the same no matter what your max speed is. You're probably mixing it up with the mass addition added by an active prop mod, which lowers alignment time due to negatively impacting agility, even though the time to go from 0 to max speed remains the same.

Avaelica Kuershin wrote:
Ridlick Walker wrote:
What would be the best in a mastodon? 1 or the other or a combination of both? I am looking for quicker time from gate to gate. period.


So you are looking to get into warp quicker and a quicker warp speed? Because AFAIK, to only way to get a quicker warp speed is through rigs.


http://community.eveonline.com/news/dev-blogs/warp-drive-active?_ga=1.34532129.1628889041.1413705690
Quote:

Remember that constant k I mentioned earlier? Well here's how we've changed things. For any ship, k is now a function of that ship's maximum warp speed. This means that ships that have a higher speed will reach that speed sooner than a slower ship reaches its own (lower) top speed.

For the acceleration phase, k is equal to the ship’s maximum warp speed (in AU/s).

For the deceleration phase, k is equal to the ship’s maximum warp speed (in AU/s) divided by 3, but with a maximum value of 2. This maximum is in place to prevent ships with excessively high warp speeds from decelerating out of warp so quickly that they transition from "in warp, many AU away" to "next to your battleship and firing up tackle" in less time than the server, client and player can reasonably handle.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Solecist Project
#16 - 2015-05-13 11:19:41 UTC
Khorvek wrote:
ergherhdfgh wrote:
Herateis wrote:
, the speed bonus is probably a waste.

Worse than a waste it works against you. You need to be aligned and moving at 3/4 of your current max speed which means higher max speed is longer to warp.


I've tested this, and this is bad information. The acceleration from 0 to max speed remains the same no matter what your max speed is. You're probably mixing it up with the mass addition added by an active prop mod, which lowers alignment time due to negatively impacting agility, even though the time to go from 0 to max speed remains the same.

You mean it increases alignment time.

The longer it is, the longer it takes.


....


*snickers xD*

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

GankYou
9B30FF Labs
#17 - 2015-05-13 20:21:49 UTC
For a DST like the Mastodon you fit full tank and an Afterburner - one cycle warps you in 8 seconds at AB Skill IV.

So, Power Diagnostic Units. P
Paranoid Loyd
#18 - 2015-05-13 20:47:48 UTC
GankYou wrote:
For a DST like the Mastodon you fit full tank and an Afterburner - one cycle warps you in 8 seconds at AB Skill IV.

So, Power Diagnostic Units. P

This^

To elaborate, PDUs will increase your shield tank, it is a relatively marginal 11% increase but if you are using an AB to shorten your align time to a static 8 seconds agility mods are not necessary.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Solecist Project
#19 - 2015-05-13 21:26:01 UTC
Oooooohhhh that's smart ! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

GankYou
9B30FF Labs
#20 - 2015-05-13 22:24:01 UTC
Warp speed mods are at that point also an option on a shield DST, couple them with a Warp Speed implant - the WS-610 is 25 mil at the moment.

BUY EEET
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