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What do suicide gankers look for?

First post First post
Author
Paranoid Loyd
#61 - 2015-05-12 13:17:06 UTC
Lost Greybeard wrote:
I've had industrials popped just carting around various crap I was too lazy to convert to isk and re-buy at the other end, in a ship significantly more expensive than the loot I ended up dropping.

It's entirely possible that the person ganking you isn't checking your cargo and is just gambling on its value if you're in a ship with a reasonably fast warp-time and a long manifest that they need to pin down quickly.

I find your comments comical considering your most recent loss. Twisted

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Solecist Project
#62 - 2015-05-12 13:20:52 UTC  |  Edited by: Solecist Project
Tbh this topic is silly considering the miniscule amount of ganking that happens
compared to literally every thing else combat related.

The TLDR is that those who talk against it take it personally.


Thanks Indah for letting us know that suicide ganking isn't an issue at all.


Hell, today some moron put 400 million bounty on Sol Project
and kept insisting he's not angry ... while constantly talking about it.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

GankYou
9B30FF Labs
#63 - 2015-05-12 14:51:28 UTC  |  Edited by: GankYou
Paranoid Loyd wrote:
Lost Greybeard wrote:
I've had industrials popped just carting around various crap I was too lazy to convert to isk and re-buy at the other end, in a ship significantly more expensive than the loot I ended up dropping.

It's entirely possible that the person ganking you isn't checking your cargo and is just gambling on its value if you're in a ship with a reasonably fast warp-time and a long manifest that they need to pin down quickly.

I find your comments comical considering your most recent loss. Twisted


That was a very nice 3166.6% return on investment. Pirate

Railguns can't melt Medium Shield Extenders

Dumping low-value, high-volume Mexallon & Pyerite in the same haul with high-value, low-volume Skillbooks and modules is ☯

You got rekt on that Mammoth however, son. The valuations came from Genos 3/4. 🐉
Paranoid Loyd
#64 - 2015-05-12 15:09:21 UTC
GankYou wrote:
You got rekt on that Mammoth however, son. The valuations came from Genos 3/4. 🐉
Hardly classify that as rekt, made 100% on the Geno and the Yacht BPC dropped. The digital rocket booster BPC will become valuable when someone is foolish enough to meander by with the components to build it. Blink

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Solecist Project
#65 - 2015-05-12 15:15:40 UTC
Paranoid Loyd wrote:
GankYou wrote:
You got rekt on that Mammoth however, son. The valuations came from Genos 3/4. 🐉
Hardly classify that as rekt, made 100% on the Geno and the Yacht BPC dropped. The digital rocket booster BPC will become valuable when someone is foolish enough to meander by with the components to build it. Blink

I have no idea how you do this.
It's nerve wreckingly boring and every GCC makes me want to hit my screen.

The GCC especially is psychoterror.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Paranoid Loyd
#66 - 2015-05-12 15:28:06 UTC  |  Edited by: Paranoid Loyd
Solecist Project wrote:

I have no idea how you do this.
It's nerve wreckingly boring and every GCC makes me want to hit my screen.

The GCC especially is psychoterror.

Boredom mitigation: Chat channels, answer mails, organize loot, sell loot, build more gank ships, 4th account (been doing some low sec hunting, learning about invention and fine tuning manufacturing strategies), some sort of strategy game running in the background, RL work.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Solecist Project
#67 - 2015-05-12 15:33:24 UTC
Paranoid Loyd wrote:
Solecist Project wrote:

I have no idea how you do this.
It's nerve wreckingly boring and every GCC makes me want to hit my screen.

The GCC especially is psychoterror.

Boredom mitigation: Chat channels, answer mails, organize loot, sell loot, build more gank ships, 4th account, some sort of strategy game running in the background, RL work.

Tried that. Then I stop scanning.

I tried with the outlaw char in space.
Bouncing and scanning.

While that really improved the fun of it,
it was nearly impossible to catch anything.

I even switched location now, as you might have noticed ...
... but it only made it worse, tbh.

Now some local is annoying me with a private killright.

Killing things for ISK ... no wonder I never cared. -.-

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

GankYou
9B30FF Labs
#68 - 2015-05-12 16:54:25 UTC
Paranoid Loyd wrote:
GankYou wrote:
You got rekt on that Mammoth however, son. The valuations came from Genos 3/4. 🐉
Hardly classify that as rekt, made 100% on the Geno and the Yacht BPC dropped. The digital rocket booster BPC will become valuable when someone is foolish enough to meander by with the components to build it. Blink


I'll take the Yacht BPC off your hands for 55 miljoon precious ISKs. Smile
Solecist Project
#69 - 2015-05-12 17:19:11 UTC
GankYou wrote:
Paranoid Loyd wrote:
GankYou wrote:
You got rekt on that Mammoth however, son. The valuations came from Genos 3/4. 🐉
Hardly classify that as rekt, made 100% on the Geno and the Yacht BPC dropped. The digital rocket booster BPC will become valuable when someone is foolish enough to meander by with the components to build it. Blink


I'll take the Yacht BPC off your hands for 55 miljoon precious ISKs. Smile

Will you pass me today in a shuttle again? ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Nyalnara
Marauder Initiative
#70 - 2015-05-12 17:42:11 UTC
Basil Pupkin wrote:
Once again, I point out that there are 2 problems with ganking - it's too free and it's too easy. I will have nothing against it if it gets a cost and some skill requirement. The easiest way to do this as I see it is a simple measure - reduce CONCORD reaction time to multiple offenses on the same grid. Won't affect alpha ganks, will not do much to talos gank due to its limited numbers, but will remove the free N+1 catalyst gank, and bring some actual skill requirements to otherwise skill-free "occupation".


Then, N+1 arty trasher became the new meta.

French half-noob.

Non, je ne suis pas gentil.

Paranoid Loyd
#71 - 2015-05-12 18:04:16 UTC
GankYou wrote:
I'll take the Yacht BPC off your hands for 55 miljoon precious ISKs. Smile
Ugh Nope.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Kinete Jenius
Republic Military School
Minmatar Republic
#72 - 2015-05-12 18:29:48 UTC  |  Edited by: Kinete Jenius
CCP Bartender wrote:
Most gankers will have alts in industrials to scoop the loot.

For professionals, the criteria is cost of ships they have to suicide to kill you vs value of your loot. Career gankers only attack targets with a loot value greater than 2x the value of the ships they need to sacrifice, because the loot fairy has a 50% chance to drop, so on average they'll do better than break even if they use the >2x metric.

I went and looked up some obelisk losses on zkillboard, looks like it takes about 10 talos' to kill one. Each talos seems to be worth about 100mil, so 10 of them is 1bil, so cost effective gankers will be looking for freighters with more than 2bil in the cargo, and sure enough, all the ganks I saw on zkillboard that don't involve plastic wrap are more than 2bil Big smile

Not sure what the number is like for normal industrials, but it wouldn't surprise me if it was around the 30mil mark (~3 t2 fit catalysts).

My gank talos cost me about 80m fully fitted and I don't have the industrial power behind me that the organized groups like code do.


Gankers look for tears, isk, a boredom breaker and more. THe reasons and motivations can vary as much as those doing the ganking.
Baaldor
School of Applied Knowledge
Caldari State
#73 - 2015-05-12 19:46:46 UTC
Jordan Kandou Worley wrote:
So.... what's the criteria for suicide ganks?


"Two tears in a m'fuckin' bucket....**** it."


Basil Pupkin
Republic Military School
#74 - 2015-05-12 21:29:09 UTC
Nyalnara wrote:
Basil Pupkin wrote:
Once again, I point out that there are 2 problems with ganking - it's too free and it's too easy. I will have nothing against it if it gets a cost and some skill requirement. The easiest way to do this as I see it is a simple measure - reduce CONCORD reaction time to multiple offenses on the same grid. Won't affect alpha ganks, will not do much to talos gank due to its limited numbers, but will remove the free N+1 catalyst gank, and bring some actual skill requirements to otherwise skill-free "occupation".


Then, N+1 arty trasher became the new meta.


Still a step in the right direction as it sufficiently (about 35-40% if I didn't fail me mathz) increases the N requirement for that case.
Then we can think of measures like decreasing navy reaction time to multiple negative sec pilots on grid.

The criteria of a suicide gank is failing in something trivial recently and getting a bleeder on the ego, which needs fixing by picking on random people, for the ganker to assure himself he isn't the lowest eve player he actually is (because hey, he got a kill, who cares if it's his own 1 month old alt in failfit Nereus, he got a kill - means he just became "better", and becoming "better" is all that matters.)

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Jonah Gravenstein
Machiavellian Space Bastards
#75 - 2015-05-12 21:38:29 UTC
Basil Pupkin wrote:
Nyalnara wrote:
Basil Pupkin wrote:
Once again, I point out that there are 2 problems with ganking - it's too free and it's too easy. I will have nothing against it if it gets a cost and some skill requirement. The easiest way to do this as I see it is a simple measure - reduce CONCORD reaction time to multiple offenses on the same grid. Won't affect alpha ganks, will not do much to talos gank due to its limited numbers, but will remove the free N+1 catalyst gank, and bring some actual skill requirements to otherwise skill-free "occupation".


Then, N+1 arty trasher became the new meta.


Still a step in the right direction as it sufficiently (about 35-40% if I didn't fail me mathz) increases the N requirement for that case.
Then we can think of measures like decreasing navy reaction time to multiple negative sec pilots on grid.

The criteria of a suicide gank is failing in something trivial recently and getting a bleeder on the ego, which needs fixing by picking on random people, for the ganker to assure himself he isn't the lowest eve player he actually is (because hey, he got a kill, who cares if it's his own 1 month old alt in failfit Nereus, he got a kill - means he just became "better", and becoming "better" is all that matters.)
More like the start of a process where Thrashers become the favoured tool for ganking and people like you call for them to be nerfed too, adinfinitum.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Baaldor
School of Applied Knowledge
Caldari State
#76 - 2015-05-12 21:48:14 UTC  |  Edited by: Baaldor
Basil Pupkin wrote:
Nyalnara wrote:
Basil Pupkin wrote:
Once again, I point out that there are 2 problems with ganking - it's too free and it's too easy. I will have nothing against it if it gets a cost and some skill requirement. The easiest way to do this as I see it is a simple measure - reduce CONCORD reaction time to multiple offenses on the same grid. Won't affect alpha ganks, will not do much to talos gank due to its limited numbers, but will remove the free N+1 catalyst gank, and bring some actual skill requirements to otherwise skill-free "occupation".


Then, N+1 arty trasher became the new meta.


Still a step in the right direction as it sufficiently (about 35-40% if I didn't fail me mathz) increases the N requirement for that case.
Then we can think of measures like decreasing navy reaction time to multiple negative sec pilots on grid.

The criteria of a suicide gank is failing in something trivial recently and getting a bleeder on the ego, which needs fixing by picking on random people, for the ganker to assure himself he isn't the lowest eve player he actually is (because hey, he got a kill, who cares if it's his own 1 month old alt in failfit Nereus, he got a kill - means he just became "better", and becoming "better" is all that matters.)


You really don't get EvE.

I for one have never used an alt, but when I do, I wear no pants.
Basil Pupkin
Republic Military School
#77 - 2015-05-12 22:16:11 UTC
Jonah Gravenstein wrote:
Basil Pupkin wrote:
Nyalnara wrote:
Basil Pupkin wrote:
Once again, I point out that there are 2 problems with ganking - it's too free and it's too easy. I will have nothing against it if it gets a cost and some skill requirement. The easiest way to do this as I see it is a simple measure - reduce CONCORD reaction time to multiple offenses on the same grid. Won't affect alpha ganks, will not do much to talos gank due to its limited numbers, but will remove the free N+1 catalyst gank, and bring some actual skill requirements to otherwise skill-free "occupation".


Then, N+1 arty trasher became the new meta.


Still a step in the right direction as it sufficiently (about 35-40% if I didn't fail me mathz) increases the N requirement for that case.
Then we can think of measures like decreasing navy reaction time to multiple negative sec pilots on grid.

The criteria of a suicide gank is failing in something trivial recently and getting a bleeder on the ego, which needs fixing by picking on random people, for the ganker to assure himself he isn't the lowest eve player he actually is (because hey, he got a kill, who cares if it's his own 1 month old alt in failfit Nereus, he got a kill - means he just became "better", and becoming "better" is all that matters.)
More like the start of a process where Thrashers become the favoured tool for ganking and people like you call for them to be nerfed too, adinfinitum.

I called ganking to be nerfed, not " thrashers too" or catalysts.
It needs a nerf because it's too free and too easy - eve must be eve to everyone and atm there is an exception, which all the horrible people gladly jumped.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Baaldor
School of Applied Knowledge
Caldari State
#78 - 2015-05-13 01:34:28 UTC
Basil Pupkin wrote:
Jonah Gravenstein wrote:
Basil Pupkin wrote:
Nyalnara wrote:
Basil Pupkin wrote:
Once again, I point out that there are 2 problems with ganking - it's too free and it's too easy. I will have nothing against it if it gets a cost and some skill requirement. The easiest way to do this as I see it is a simple measure - reduce CONCORD reaction time to multiple offenses on the same grid. Won't affect alpha ganks, will not do much to talos gank due to its limited numbers, but will remove the free N+1 catalyst gank, and bring some actual skill requirements to otherwise skill-free "occupation".


Then, N+1 arty trasher became the new meta.


Still a step in the right direction as it sufficiently (about 35-40% if I didn't fail me mathz) increases the N requirement for that case.
Then we can think of measures like decreasing navy reaction time to multiple negative sec pilots on grid.

The criteria of a suicide gank is failing in something trivial recently and getting a bleeder on the ego, which needs fixing by picking on random people, for the ganker to assure himself he isn't the lowest eve player he actually is (because hey, he got a kill, who cares if it's his own 1 month old alt in failfit Nereus, he got a kill - means he just became "better", and becoming "better" is all that matters.)
More like the start of a process where Thrashers become the favoured tool for ganking and people like you call for them to be nerfed too, adinfinitum.

I called ganking to be nerfed, not " thrashers too" or catalysts.
It needs a nerf because it's too free and too easy - eve must be eve to everyone and atm there is an exception, which all the horrible people gladly jumped.

So is making isk, so let's nerf your game too.

fair?

Sounds good, let's do this.
Basil Pupkin
Republic Military School
#79 - 2015-05-13 03:15:55 UTC
Baaldor wrote:
So is making isk, so let's nerf your game too.

fair?

Sounds good, let's do this.


While I said it with a meaning that wanking game needs to be balanced with other games in terms of effort (currently minimal), risk (currently none), and reward (currently infinite), rather than blindly nerfed, I will not go into this discussion with an obvious troll.

Ok, let's nerf my game too. I'll still be crafty and wealthy in comparison, but the very second we introduce skill component to ganking, CODE will failcascade, and future gankers would be worthy of respect at least. So fine, nerf ganking together with my game, whatever you presume it is.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#80 - 2015-05-13 04:14:25 UTC  |  Edited by: Aza Ebanu
Problem with ganking is the same it has always been: no reward for someone to get revenge. A game that tries so hard to appeal to the emotions and feelings of players, and reject the sweet nectar that is revenge, is just stupidity. It is surprising EVE has made it this far.