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Wormholes

 
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structure blog out

First post First post
Author
Gary Bell
Therapy.
Brave Collective
#21 - 2015-05-12 18:01:06 UTC
Dude makes a good point.. How about caps mooring to the smaller ones in certain numbers (Max allowed) and then normal caps dock in xls, and supers moor to xls so no docking
Serendipity Lost
Repo Industries
#22 - 2015-05-12 18:04:34 UTC
Where does my loot magically go when my station thingy gets destroyed? That's null I really want to know.

Corbexx - do you want totally destructible structures or magic loot storage? We really need to know where you stand on this.

HTC NecoSino
Suddenly Carebears
#23 - 2015-05-12 18:17:59 UTC
Serendipity Lost wrote:
Where does my loot magically go when my station thingy gets destroyed? That's null I really want to know.

Corbexx - do you want totally destructible structures or magic loot storage? We really need to know where you stand on this.



He has to ask the goons and will get back to you once he has their consensus.
Ariete
Aliastra
Gallente Federation
#24 - 2015-05-12 18:24:22 UTC  |  Edited by: Ariete
Posts from Devs from the new thread about wormholes

Quote:
Scott Ormands wrote:
few questions.

1. Larges; if we cant dock caps in them then how will we keep them in WH space especially since it seems that XL's are going to replace stations and hence wont really be allowed in HW's, plus they are supposed to be very expensive.

2. Vulnerability window; how will that work in WH space where we cant claim SOV to boost our indicies to reduce our vulberability timer.

3. Will the office, cloning, and market functions work in WH space.

4. How will these structures accommodate or replace the current practice in WH's to have Squad POS's with members of each POS having a specific corp hanger division assigned to them and their alts.

EX. 10 members are living in a WH, each with multiple alts, there are two towers with 5 members assigned to each with secret passwords to restrict access to those assigned. In tower 1 Scott is assigned division 5 and the other members are assigned the remainder. Scott has 4 alts and each of them have the same hanger division assigned allowing for easy consolidation of modules and items such as PI and minerals/Ore. Will this functionality be preserved? 

5. How will ship storage be maintained, will it be similar to the current SMA mechanics or will it be more like stations with hangers divided restricted to each character. Maybe a combination of each allow you the option to set up shared hangers?

Thanks
1. You would still have the invulnerability link, but yes, you are right, that's one of the arguments in favor to allow capitals in the Large Citadels.
2. What we are thinking so far is to have high-sec and W-space have higher indices that null-sec by default. So they will be naturally less vulnerable there. We are also thinking about modules, rigs and gameplay options to affect the vulnerability window, but at a price.
3. It depends on which kind of gameplay we want to have in W-space. So far, office and market functions look fine, cloning does not. Again, not set in stone at this point.
4. Sounds so complicated. How about we give you guys personal hangers instead, just like in NPC stations / outposts? And then, if you don't want people to dock in a specific structure you can set restrictions to do so.
5. See above


Quote:
Lyron-Baktos wrote:
was about to say that I'll miss sitting outside my pos in wh space but it seems like when docked, we'll still see outside. cool

Yeah it's going to be a new docked state, like a cross between docking in a station and sitting inside a POS shield.




Quote:

Obil Que wrote:
Soldarius wrote:
w-space was never meant to be occupied. You should not be living there.
I'll let you read CCPs thoughts on wormhole occupation yourself

http://community.eveonline.com/news/dev-blogs/into-the-known-unknowns/
I was going to post this myself!

Heres the important part:
Quote:
We are absolutely happy with how players have taken the wormhole feature and run with it over the last five years and we look forward to many more years of watching the adventures of the wormhole community with joy and awe. Anyone telling you otherwise is woefully mistaken.
Personally I love wormhole space, and try to make sure all those crazy bob worshippers are always considered :)
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
Daerrol
Republic University
Minmatar Republic
#25 - 2015-05-12 18:38:05 UTC  |  Edited by: Daerrol
:S Unsure how to feel about this.

Edit: My main concern is watching POS is a main way to judge activity in a system. Even seeing the capsuls lurking aroudn help you count how many potential enemies there are. D-scan immune ship and more so cloaks fudge this number but have issues. (Cloaks have no warp and scanning issues, and covert claoks are limited to a certain type of ship) so it really helps gauge the enemie's strength. Will an outsider be able to see a guestimate of how many people are docked and online in a Citadel?

Also +1 for market in WH space.
corbexx
Sebiestor Tribe
Minmatar Republic
#26 - 2015-05-12 18:40:52 UTC
Keskora Yaari wrote:
calaretu wrote:


- no autodefence but defined vulnerability time-frame. GOOD. It encourages activity



The blog did include a section on how the new structures will be able to defend themselves under the section "Fire Ze Missles:"

"We have established Citadels need to be able to take care of themselves in a fight.

As such they should:

Repel trolling attempts from a single player trying to capture them with an Entosis module
Act as force multipliers to deal with attacking fleets and promote asymmetric warfare (less defenders are required than attackers)
Have engagement inertia, meaning they require time to acquire and switch targets
Require support from defending fleets to successfully fend off attacks
"

I am really curious about shattered systems too.



CCP Nullarbor wrote:

You would not rely in NPC defense at all, it would be a mild deterrent against a lone ship at best, the point is to show up for your timers and defend.

As I mentioned the balance will be how frequently this happens so that it's not a chore, but still provides opportunities for an interesting engagement.
Obil Que
Star Explorers
Solis Tenebris
#27 - 2015-05-12 18:42:27 UTC
I'm unclear what the motivation for attacking structures in w-space will be other than for lolz or to provoke a PvP response. If the contents of the structure disappear into hidden personal containers spread around the system, what will be the reason to attack? In a space that actually is in bad need of conflict drivers/reasons to engage each other, this system is fundamental removing the one reason we have (potential loot) and instead forcing us into a harassment game to provoke PvP.
corbexx
Sebiestor Tribe
Minmatar Republic
#28 - 2015-05-12 18:43:06 UTC
Serendipity Lost wrote:
Where does my loot magically go when my station thingy gets destroyed? That's null I really want to know.

Corbexx - do you want totally destructible structures or magic loot storage? We really need to know where you stand on this.



ideally i'd want totally destroyable one
Ariete
Aliastra
Gallente Federation
#29 - 2015-05-12 18:49:55 UTC
I get a good feeling about this. The Citadels are pretty much a direct replacement of most Pos functions that we use ie storage and a place to call home.

Medium = Small Towers
Large = Large Towers
X-Large = Stations

Intel wise it sound they will be no different from what we have now D-scan them and eye ball them. Mooring and Docking is just like leaving ships in a hangar or floating around. One issue is in the new system you can have someone in the hangar, the question is will you see them?

Defense wise its going to be much more fun with sieges, if people used their Pos's to fight back.
corbexx
Sebiestor Tribe
Minmatar Republic
#30 - 2015-05-12 18:59:57 UTC
HTC NecoSino wrote:

He has to ask the goons and will get back to you once he has their consensus.


ah that's easy you just tell me which would cause you the most tears, then assume that ;)
MooMooDachshundCow
University of Caille
Gallente Federation
#31 - 2015-05-12 19:13:59 UTC
corbexx wrote:
HTC NecoSino wrote:

He has to ask the goons and will get back to you once he has their consensus.


ah that's easy you just tell me which would cause you the most tears, then assume that ;)


I just noticed that the X's in Corbexx form like 4 little triangle pyramids on their sides.

Illumittani confirmed.

Yeah, well, it's just like my opinion, man.

Forestwalker
POS Party
Ember Sands
#32 - 2015-05-12 19:15:50 UTC
Is there any information as to which structures will be able to deploy in whspace? At this point that is the biggest question I think most have. As I didn't see anything that shows where you can deploy them other than weapons.
Ariete
Aliastra
Gallente Federation
#33 - 2015-05-12 19:23:52 UTC
Forestwalker wrote:
Is there any information as to which structures will be able to deploy in whspace? At this point that is the biggest question I think most have. As I didn't see anything that shows where you can deploy them other than weapons.


We know you will be able to use Citadels in wormhole space. The devs have said they want wormhole space to be able to use all of them, but with restrictions
Forestwalker
POS Party
Ember Sands
#34 - 2015-05-12 19:30:10 UTC
Quote:
We know you will be able to use Citadels in wormhole space. The devs have said they want wormhole space to be able to use all of them, but with restrictions


its the with restrictions undefined that is troublesome at best.

Serendipity Lost
Repo Industries
#35 - 2015-05-12 19:35:32 UTC
corbexx wrote:
Serendipity Lost wrote:
Where does my loot magically go when my station thingy gets destroyed? That's null I really want to know.

Corbexx - do you want totally destructible structures or magic loot storage? We really need to know where you stand on this.



ideally i'd want totally destroyable one



You want them all to be destructable or you want one of them to be destructable?

When they get destroyed do you want loots or do you want space magic for asset protection?
Newt BlackCompany
Ministry of War
Amarr Empire
#36 - 2015-05-12 19:43:49 UTC
I don't like these structures.

1. They are ugly, hopefully they will fix that before they are released.
2. There is no pos shield. I like my pos shield.
3. Without a pos shield, I can't use cargo containers for spare storage (perhaps changed recently anyway?)
4. The docking effect means everyone knows what ships I have here.
5. What happens if I have 250 shuttles? or bombers? Can I dock them all, or am I limited to only docking 10-20 ships?
6. Can people use ship scanners on my docked ships to find the blingy ones before attacking my pos?

Overall, I'm seriously underwhelmed. The main problem with pos's is the need for starbase config roles to do anything with the pos, all the rest of this seems like change for the sake of change, not to fix anything.

Did I mention the lack of a pos shield? I hate that.



corbexx
Sebiestor Tribe
Minmatar Republic
#37 - 2015-05-12 19:57:08 UTC
Serendipity Lost wrote:
corbexx wrote:
Serendipity Lost wrote:
Where does my loot magically go when my station thingy gets destroyed? That's null I really want to know.

Corbexx - do you want totally destructible structures or magic loot storage? We really need to know where you stand on this.



ideally i'd want totally destroyable one



You want them all to be destructable or you want one of them to be destructable?

When they get destroyed do you want loots or do you want space magic for asset protection?


tell you what why don't you tell me what you want and why?
Serendipity Lost
Repo Industries
#38 - 2015-05-12 20:28:11 UTC  |  Edited by: Serendipity Lost
corbexx wrote:
Serendipity Lost wrote:
corbexx wrote:
Serendipity Lost wrote:
Where does my loot magically go when my station thingy gets destroyed? That's null I really want to know.

Corbexx - do you want totally destructible structures or magic loot storage? We really need to know where you stand on this.



ideally i'd want totally destroyable one



You want them all to be destructable or you want one of them to be destructable?

When they get destroyed do you want loots or do you want space magic for asset protection?


tell you what why don't you tell me what you want and why?



I want destructable so I can destroy it.
I want loot because loot is good.

EDIT: I want on record what you want so I can compare what you say here and now to what gets put in future CSM minutes.

What do you want and why?
Ghenghis Kralj
Big Johnson's
#39 - 2015-05-12 21:26:15 UTC
If the baseline for defenses is going to be nullsec behavior, how can we ensure that this system won't be overpowering in wh space? Seems like some of these would be incredibly hard to overcome in lower tier wormholes. Hell, even in c5s.
Phoenix Jones
Small-Arms Fire
#40 - 2015-05-12 21:33:33 UTC  |  Edited by: Phoenix Jones
Well here is the main question. Assuming that these things will be able to defend themselves vs a troll ceptor....

Do we need the timezone protection mechanic for w space? This isn't a issue of space or use as wspace isn't sov.

I understand the need for it in nullsec. I am not sold of the need for it in wspace. It would be a bit more brutal and more timezone coverage would be needed. But knowing the structures can put up at least some defense, i wonder if its needed.

I'm going to hold off on any speculative judgement atm.

Yaay!!!!