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Turret Sig Radius

Author
Iroquoiss Pliskin
9B30FF Labs
#21 - 2015-05-12 15:16:22 UTC  |  Edited by: Iroquoiss Pliskin
Iris Bravemount wrote:

This is not very intuitive, because while it's a balanced system gameplay wise, it is complete nonsense and doesn't work like that IRL. Simply because IRL, the turret would have the same turn speed, no matter the size of the target.


Not only that, but the targets themselves experience a dynamic signature radius change the closer or farther they are from the shotgun. Smile

On an unbonused hull with default close range Tech 1 ammo,

A 425mm Autocannon II has Signature radius of 125m, Tracking 0.132
800mm Autocannon II: Signature radius - 400m, Tracking 0.054.

Heavy Blaster Cannon II: Signature radius 125m, Tracking 0.15.
Neutron Blaster Cannon II: Signature radius 400m, Tracking 0.065.

The same 2.44 ratio for Autocannons and 2.3 for Blasters, or 2.38 average across the three turret systems.

A 350 m Signature resolution for Battleship turrets would have been far more reasonable with the current tracking, but whatever - this flaw is leveraged by Tech 2 and Tech 3 cruisers with no battleship concept equivalent to match.

Cruisers Online

TL;DR Reduce Marauder build inputs and give Battlecruisers a Role range bonus to exterminate the cruiser masses, and provide Battleships their natural prey to hunt.

THE CYCLE IS BROKEN
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