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Player Features and Ideas Discussion

 
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New gas harvasting ship.

Author
Jenshae Chiroptera
#1 - 2011-10-20 18:44:27 UTC

(I have started writing posts in notepad before I paste them into these useless forums.
My friend thinks this should look like a Led Zepplin)

Name - Gale
Ship race - Minmatar / Gallente

Quote:
In an effort to bridge the financial gap between the empire states surround Jita and Amarr versus Rens; the Minmatar government made a new ship that would help them to corner the gas market. Unfortunately to make it work they needed the help of Gallente technology and in particular help from CreoDron. This is the ugliest ship in the galaxy (probably something to do with scientists not being artists)


Prerequisites:

Primary

Mining Barge IV
++ regular skills to get that.

Secondary

Minmatar Industrial IV
++

Gallente Industrial III
++

Ship bonuses:

Mining barge - 7.5% more m/3 per cycle
Minmatar Industrial - reduced time to go to warp -10%
Gallente Industrial - 5% more cargo per level

Low slots - 3
Medium slots - 4
High slots - 4

Rigs - 3

Can only fit gas harvasters to high slots.

Slow to move
Almost no armour or hull
Moderate shields
30km with harvasters range (can just reach two clouds if they mess around a bit)
Very slow align time (better keep yourself pointed somewhere)
Moderate time to go to warp
1750m/3 of cargo space

"Strip" gas miner - 35m/3

Refinements? Smile

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Velicitia
XS Tech
#2 - 2011-10-20 19:11:21 UTC
with the exception that I believe any specialised harvesting ship should be an ORE ship, looks like it's not too broken (although, I don't harvest gas much... so there might be caveats I'm simply overlooking for lack of having tried it)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jenshae Chiroptera
#3 - 2011-10-20 19:26:09 UTC
I want it to work, so I didn't make it too over the top. Skills for benefits. Silly harvesting gas in a war ship.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Arronicus
State War Academy
Caldari State
#4 - 2011-10-20 19:44:35 UTC
While I like where you are going with this, I have a couple beefs;

Firstly, in the mining barge and strip miner department. I don't see why the ship shouldn't get it's own unique gas harvesting ship skill, like the orca and noctis got. Piggybacking on ore miners doesn't really foster development.

As for strip miners, you can't really 'strip mine' a cloud of gas, doesn't really make sense, so definitely a big thumbs down to the possibility of those.



That being said, this ship is still worse than harvesting gas in a hurricane, and heres why:

With mining barge at 5, this ship would mine gas at the rate of a normal ship with 5.5 harvesters, thus, a 10% harvesting increase, it sacrifices many of the benefits to gas harvesting in a ship like a hurricane, including speed, difficulty of probing, the ability to fit a cloak and/or probe launcher in the highs (Essential imo), and far less maneuverable. I never found gas harvester range to be any sort of real limitation in wormhole space gas sites myself.

I used to run 4 hurricanes gas harvesting, with cargo expansion, MWDs, remote eccm, cloaks, probe launchers, and for all the sacrifices that would have to be made to get into one of these, definitely wouldnt be worth it. PERHAPS with a 10-15% more m3 per cycle yield bonus, it might be worth it. Assuming the 'strip' gas miner thing doesnt happen.

The noctis really makes sense the way it is, which seems to be what you have based this off of, because wrecks are very far apart much of the time, and it dramatically speeds up the process of bringing them together, as well as salvaging them, however this ship seeks to penalize the player in many aspects, while only granting a very minor benefit.


One last thing, when the whole point of the gas harvesting skill increases the amount of harvesters to 5, why make training that skill to 5 absolutely useless for a ship specialized for the use of them? It's counter productive. If nothing else is changed, the highs on this ship needs to be changed to 5.
Velicitia
XS Tech
#5 - 2011-10-20 19:55:29 UTC
OK, looking at this again...

scrap Min/Gal industrial in favour of ORE Industrial, with some bonuses or something per level (yield, range, whatever). Also shouldn't need Mining Barge (except for whichever ship will use the "strip gas miners" ... maybe use the Procurer for this?)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jenshae Chiroptera
#6 - 2011-10-20 23:39:42 UTC
kk will review this tomorrow. Late here. :)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Mirima Thurander
#7 - 2011-10-21 03:05:33 UTC
if there was any gas ship it would be a pirate ship, there the main people that still use gas harvesting ships, and would be most likely to build one.


its something to add to the pirate LP stores.


and you could have an ORE version of it that's has flavor text saying how they copied it for use in WH space

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Jenshae Chiroptera
#8 - 2011-10-21 15:21:17 UTC
Arronicus wrote:
... PERHAPS with a 10-15% more m3 per cycle yield bonus, it might be worth it. .


As a side note, yeah the special miner of 35m/3 instead of the 20m/3 that is normal would be important for this ship to work. Sorry once again, busy. Will get back to this thread's OP.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Petrus Blackshell
Rifterlings
#9 - 2011-12-27 21:25:16 UTC
Jenshae Chiroptera wrote:

Minmatar Industrial - reduced time to go to warp -10%


There is no "time to go to warp" attribute. You meant some sort of agility bonus, maybe?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Jenshae Chiroptera
#10 - 2011-12-27 21:40:21 UTC
Different ships take different times to get up to warp speed, mining barges for example have low top speeds yet take ages to warp out.
However, that was also based off a lack of knowledge about the game. I thought that when you aligned then stopped your ship the game took that into account.

(This thread needs a lot of work done to it still)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Petrus Blackshell
Rifterlings
#11 - 2011-12-27 21:45:00 UTC
Jenshae Chiroptera wrote:
Different ships take different times to get up to warp speed, mining barges for example have low top speeds yet take ages to warp out.
However, that was also based off a lack of knowledge about the game. I thought that when you aligned then stopped your ship the game took that into account.

(This thread needs a lot of work done to it still)


Mining barges are extremely un-agile. Agility not only determines how fast your ship aligns, but also how fast it accelerates/decelerates. To warp, you have to be at ~85% top speed (if I remember correctly).

I think an agility bonus is what you're looking for. There should be a line of more-agile mining ships that can be used for "hit and run" mining without setting yourself up for ganks so readily. They could be less efficient at mining to compensate. Lowsec mining could be more interesting than "warp to belt; get killed by passing Rifter".

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Jenshae Chiroptera
#12 - 2011-12-27 21:52:31 UTC
At this juncture, thought I would add this:

Quote:
Okay, just to cover the bases, let us run through the general tips for mining in dangerous areas.

-> Book mark two points - drift between them along the length of the belt, with "Approach" at 0.75 of top speed then if someone arrives, your speed is up to instantly warp away to them.
-> D-scan - find a good guide that will help you set up your D-scan. You want to watch it for approaching ships and warp away.
-> Scan for gravimetric sites. You get more warning when the probes are closing in on you and see them on D-scan than them just warping to your belt.

http://sleeplessinspace.blogspot.com/2010/12/how-to-directional-scanner.html

These two are more for ganking if you have Concord coming to the rescue. Doesn't help in a war dec.
-> Tank up - implants, CPU rigs, Damage Control, et cetera.
-> Carry drones - ECM if they haven't been nerfed yet might help.

You can scan while cloaked and if you find Hemorphite it is worth more than pyroxes too.



Pyroxes is the best in high sec
You can get Hemorphite in some high sec grav sites


AFK, for a few hours, probably the night. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dijad Iths
Garoun Investment Bank
Gallente Federation
#13 - 2012-03-07 07:27:19 UTC
I gas harvest alot. Usually from high sec to wh, in and out with my ship. As this is my bread and butter besides low sec hacking sites, I'm really interested in CCP making a gas mining ship.


My Idea


ORE Ship, cruiser size hull, mineral cost equivalent to covetor (15mil)

Skills;
Gas harvesting 5 and ORE Industrial 4

Bonuses:

-5% bonus to gas harvestor cycle time per level Gas havesting
5% bonus to cargo capacity and -5% bonus to signature radius per level ORE Industrial

Enough cpu and grid to fit 5 harvestors and an afterburner, and cargo capacity of at least 3km3 after mods, rigs and bonuses. Rest is fluff.
Delici Feelgood
Doomheim
#14 - 2012-03-07 14:28:24 UTC  |  Edited by: Delici Feelgood
Definatley needs to be a neutral ORE ship for training trees.

You need some form of protection for Gas Harvesting in clouds due to the volatility and damage from some of them. So unless is design as an active shield fit?

That and other suggestion regarding yields and preferential use in other areas.