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[PROPOSAL] Support Avatar Gameplay As a Means of Increasing Immersion

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Author
Jack Carrigan
Order of the Shadow
#101 - 2015-04-14 15:06:31 UTC
I endorse this product and/or service.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Omid Hakuli
Brutor Tribe
Minmatar Republic
#102 - 2015-04-30 04:05:10 UTC
I made another post on this and then realized this one existed shortly after. That was closed for redundancy so here is that post again.

Omid Hakuli wrote:
I'm sure there will be lots of fire and brimstone headed my way based on what research I've done about this topic and the way that players have felt about it before. I'm just going to go ahead and acknowledge that now and move on to the rest of my post.

Between purportedly leaked emails, monocles that cost more than two months subscription, and just overall player disappointment with Incarna content, it's been wholly and completely left in the dust (no 514 pun intended) with even Eve developers saying that they've failed with the Incarna project.

Everyone loves new players. A lot of new players love what limited portion of Incarna we can see, and want to do more of it. I find someone telling me that they wish Incarna had finished, quite regularly, though of course it's usually players that weren't around during the actual typhoon of drama and upset that occurred during the attempt to implement the content. Leaving the content unfinished as it is now takes away from the experience of a full, polished experience that a game as big as EVE tries to provide. I think that a finished Incarna will keep new players around for longer. Yes, the game is about space stuff, and I know people don't want to see walking in stations become the major attraction or take precedence. But when you're new, there's a /lot/ of time spent doing absolutely nothing, staring at your skills as they slowly tick up, and so forth while you try and figure out the game. Having a mindless social activity to fill in the empty space would really help, as would having a more fleshed out experience that players expect in MMO's: encountering other players and being social with them during downtime.

Incarna doesn't, to me, seem like it has much work left behind it. The character models are done, the devkit for building interiors is complete, including multiple types of walls and even a few decorations based on what I can see. I'm pretty sure that CCP probably has a folder somewhere with a bunch of Incarna content that was never implemented just laying around as well. Really, the hardest part, if it's not yet finished, would be drawing up the system for getting people to walk around and sit in the same room. I'd estimate 3-4 months for completion, with 2 months of occasionally mashing some random bug that pops up.

Hopefully, enough time has passed that Incarna doesn't make CCP afraid of it's playerbase anymore. After formal apologies, adding a ship-spin ticker (did you know if you hit 10,000 spins you get a PLEX?) and putting together the council that I'm appealing to right now, I can easily imagine why the thought of trying to tell the players at Fanfest that they are going to work on Incarna again would send shivers of fear down their spine and perhaps even incite some to run, apologizing, from the stage in lieu of the reaction. Honestly? Maybe that fear is valid. Maybe people do still spit venom at the thought of this subject being broached again. If that's the case, and the playerbase is still that irate about what occured before then the rest of this doesn't matter. In the replies to this topic, we'll find out if that fear is still well founded or not. Personally? I don't want them to fear the players. I love that they take their opinions into account, that they've formed this council, and that they really listen to their fans and if Incarna failing helped bring that relationship to the state that it's in today, that's awesome. But anger, yelling, and rabble-rousing is never a good foundation for any decision.

People aren't running potato-computers to run EVE anymore. I could run Incarna on a GeForce 580 easily, without any fear of having negative effects on my computer, card, or game performance, with the right video options checked off. There's no hardware limitation like there was before, so the former issues of loading it really shouldn't be getting on anyone's nerves.

On some level I feel like refusing to enter the captain's quarters is an elitist 'I'm an old-hat player and I don't need no gorram Captain's Quarters' thing to do, rather than a choice of some merit that actually shows a fondness or dislike. Yes, you may love your ship, but it's still floating there in plain view and there are holograms of it elsewhere. Further, graphically, it's the best looking place in the game, full stop, end argument. I love looking out into space as much as anyone else but the textures, details, and so on are simply better there than they are in space as of now. However, some people will refuse to touch it out of spite or, possibly, they really do prefer using the ship hanger. There is, after all, no accounting for taste. The answer to this is simple: Incarna always has been and should continue to be optional. There's no reason to make it non-optional or even to have it give some tactical advantage outside of the inherent social interaction: I like that I can do all of my business from a menu when I want to and I'm not asking for that to change, just for there to be more there when I want it.

The last reason that it should be done is time is on our side. The above estimate for Incarna being finished was assuming that they halted their current projects and focused on it instead. Honestly, I'd hate that, especially with the new structures coming out. If Incarna was to be slated for completion, I would at least put it after the new structure overhaul due to the effects that update would likely have on the walking in stations content. However, if three to four months is spread out over time, and we're just given another feature here or there on the side, I'd still be happy, and so would quite a few others lingering out there.

Please don't just tell me to give up. Tell me why this is a bad idea instead.

Isis Dea
Society of Adrift Hope
#103 - 2015-04-30 14:42:10 UTC  |  Edited by: Isis Dea
All the points listed here. EVE's alienating a demographic that doesn't want to me a part of trollish alliances and communities (which is what fills the majority of the 'internet spaceships' community). There's those of us who miss the dark dystopia of what EVE once was within it's own lore and not sucking the [insert] of the players to provide it instead.

That's the EVE that was further promised within Incarna, minus the cash shop elements (WHICH HAVE HAPPENED REGARDLESS).

The door was supposed to open the way for that.

The only reason we DON'T more support for this stuff and what diversity we had in the old character editor is because CCP continues to express it doesn't give two f***s for the role-player/single-player/lore-immersive crowd.

+1 for all of this.

More Character Customization :: Especially compared to what we had in 2003...

Jack Carrigan
Order of the Shadow
#104 - 2015-04-30 20:12:29 UTC
Open the door. Let me walk around my hangar. Let me have an office/board room.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Malcanis
Vanishing Point.
The Initiative.
#105 - 2015-05-03 07:06:25 UTC
Jack Carrigan wrote:
Open the door. Let me walk around my hangar. Let me have an office/board room.


Yes it would be nice, agreed. But everyone old enough to know that Santa doesn't really exist should also be mature enough that barring "eccentric billionaire pays CCP 50 million bucks to do it" type scenarios, WiS is never going to happen.

I could reiterate all the reasons why CCP aren't able to deliver it any more, and aren't motivated to make the huge investment required to restart the project (essentially from scratch) even if they were able to raise the resources to do so (they can't), but you have already read and handwaved away or ignored those many times already, so why bore you with them again?

So I will merely say this in all kindness: just accept it. I know it sucks. I agree that it is a huge waste of potential. I absolutely comprehend that if the WiS project hadn't been utterly mismanaged and pissed away years worth of dev resources then it might have lifted EVE to a whole new experiential level. But it was and it did, and it now won't ever achieve that, and those are the cold facts

After 4 years, you should be well past the Denial, Anger and Bargaining phases. Use that energy and commitment towards something that will actually happen. You owe it to yourself.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cade Windstalker
#106 - 2015-05-04 00:41:21 UTC
Malcanis wrote:
Jack Carrigan wrote:
Open the door. Let me walk around my hangar. Let me have an office/board room.


Yes it would be nice, agreed. But everyone old enough to know that Santa doesn't really exist should also be mature enough that barring "eccentric billionaire pays CCP 50 million bucks to do it" type scenarios, WiS is never going to happen.

I could reiterate all the reasons why CCP aren't able to deliver it any more, and aren't motivated to make the huge investment required to restart the project (essentially from scratch) even if they were able to raise the resources to do so (they can't), but you have already read and handwaved away or ignored those many times already, so why bore you with them again?

So I will merely say this in all kindness: just accept it. I know it sucks. I agree that it is a huge waste of potential. I absolutely comprehend that if the WiS project hadn't been utterly mismanaged and pissed away years worth of dev resources then it might have lifted EVE to a whole new experiential level. But it was and it did, and it now won't ever achieve that, and those are the cold facts

After 4 years, you should be well past the Denial, Anger and Bargaining phases. Use that energy and commitment towards something that will actually happen. You owe it to yourself.


I'm wondering where you're getting the whole completely dead and they would have to redevelop stuff to restart it bit. The last bit I heard that was confirmed from CCP was basically that no one in management was willing to be the one to stand up and say they should devote any sort of resources to expanding the project after all of the blowback after the initial launch.

There's certainly nothing to indicate that there's some huge tech debt hurdle to overcome here.

On the flip side I know you generally know what you're talking about and aren't prone to vast sweeping exaggerations.

So, in short, got a source for this?
Flamespar
WarRavens
#107 - 2015-05-05 08:20:39 UTC
CCP has resources that could be spent on WiS, but instead they are choosing to spend those resources on EVE: Valkyrie and (maybe) project Legion.

Time will show if it was a good decision ... either way its a gamble

My subscription expires in 9 days so I don't give a damn either way.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#108 - 2015-05-05 08:21:42 UTC
Flamespar wrote:
CCP has resources that could be spent on WiS, but instead they are choosing to spend those resources on EVE: Valkyrie and (maybe) project Legion.

Time will show if it was a good decision ... either way its a gamble

My subscription expires in 9 days so I don't give a damn either way.


erm how do you know what resources they do and dont have?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Sera Kor-Azor
Amarrian Mission of the Sacred Word
#109 - 2015-05-12 09:01:47 UTC
Crasniya wrote:


The reality is though, CCP needs to work less on spaceships. Spaceships are the best working part of their franchise. And also the least important. This is a political game more than anything else, and the social components are the rot that is going to kill it. Walking in Stations, corp management, etc. is what needs love and attention.

Also, CCP is leaving money on the table by not doing WiS. In addition to the fact that the game would attract many more players with WiS, there's a valuable micro-transaction market in customizing your quarters. Buying different furniture or such. There's a lot of useless hangar items we already have, like ship models, books, etc. which could also be displayed in our Captain's Quarters if we have them.

[/quote]

I agree with this. EVE is a game which revolves around politics, and social organizations. Religion, Corporations, clans and tribes is really what we are all about. Fighting in spaceships is not who we are, it's just what we do. Who we are has a lot more to do with who our family and friends are, what we do in our spare time, etc. WiS would/ could/ should be something to help develop the roleplaying/ and interacting with the milieu of a science fiction world.

Also, I agree about the potential micro-transaction market. Custom furniture, clothes, books, food and drink, trophies, etc. could all be items crafted, bought and sold by players. Besides Captain's quarters, office space in a station could be rented out as well as a bar, casino, chapel, cafe, etc.

TBH, I think even just having a corporate board room to meet your fellow corpies might be the next step. Instead of just your own Captain's quarters, you might have an option of taking a transport tube to 'the' board room for an 'in person' meeting. This would be just as 'boring' as the Captain's quarters, but it would be refreshing to actually see your other corp-mates in 'person' at least.

Also, it would make sense from an in-game perspective. Why would you need to run in a station that had maglev trains and transport tubes? Why would there be fighting in a space station that was secured by your faction?

Of course, people will still want to be able to fight in stations. I wonder if this should be restricted to melee weapons? Not only are they more 'fun' than pistols, but they are probably safer to use in space as well. Imagine what would happen if a bullet or a laser beam ricocheted off the walls of a space station? What if they punctured the space station exterior?

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#110 - 2015-05-12 09:08:27 UTC
why do you want it to turn into a first/third person game?

"CCP needs to work less on spaceships. Spaceships are the best working part of their franchise. And also the least important"

oh why is that? so we should leave broken stuff and move onto creating more broken things? spaceships are the games core, so its the most important thing.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Sera Kor-Azor
Amarrian Mission of the Sacred Word
#111 - 2015-05-12 09:41:03 UTC
Just to add on something here.

In the EVE world, a space station is about the only place that is somewhat safe. The only way to not die is to not undock.

Ever since I first joined EVE, there has been an ongoing battle between the miners/ farmers and the pirates/ griefers that like to gank them. The miners, whom some might call 'carebears', are adamant that high-sec space be safer for them, while the pirates correctly point out that no where is safe in EVE, not even in high sec space.

CCP has chosen to address this problem by 'nerfing' high sec, at least to the point where they are making it more difficult to 'safari' high sec player corps. Perhaps this is necessary, since a lot of players are reluctant to leave the NPC corps specifically for this reason.

I might suggest that the WiS station interiors become a sort of 'newbie' zone. These would be an area to walk around in and explore in safety, while giving your character a 'feel' for life in their chosen faction. This might even be part of the newbie tutorials, walking (or taking a transport tube) to each agent's office in the station. The starting station would have a University campus sort of atmosphere, lots of young people and students.

There might also be some opportunities to make money reasonably safely doing 'social' jobs within the station. It is already possible to make money safely while docked through station trading, why not also as a bartender?

I mention this specifically because EVE has a tendency towards inflation. Goods are becoming more expensive to buy, but missions are paying the same as they always have. Many newbies gravitate towards mining because it seems like the surest, steadiest money for people starting out. If newbies had the opportunity to make money crafting items for use in the station, or roleplaying a 'social' job, there might be higher new player retention.

Did you get your mining ship ganked? No insurance? You might have to work in a station job for a while until you can afford a new ship.

There might also be parts of the station set aside for fighting and other nasty stuff, like gambling, drugs and prostitution. I would call this the 'red light district'. I suppose this would be like the low-sec area of the station.

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#112 - 2015-05-12 09:51:08 UTC
do you really think giving people the encouragement to stay docked is in any way good for the game?

no its not, eve is good at spaceships, we dont need to turn it into the sims in space, oh look wardec who cares i have to do some food shopping in station and buy some wallpaper for my CQ, sounds terrible and doesnt add anything remotely exciting to the game.

oh look corp meeting in the station, fck that lets just use teamspeak like we always have.

this wis is only relevant for a few rp'ers, anything else would just be boring after day 2 and everyone would just resort back to the old and easier ways to do things

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Malcanis
Vanishing Point.
The Initiative.
#113 - 2015-05-12 18:03:34 UTC
Cade Windstalker wrote:
Malcanis wrote:
Jack Carrigan wrote:
Open the door. Let me walk around my hangar. Let me have an office/board room.


Yes it would be nice, agreed. But everyone old enough to know that Santa doesn't really exist should also be mature enough that barring "eccentric billionaire pays CCP 50 million bucks to do it" type scenarios, WiS is never going to happen.

I could reiterate all the reasons why CCP aren't able to deliver it any more, and aren't motivated to make the huge investment required to restart the project (essentially from scratch) even if they were able to raise the resources to do so (they can't), but you have already read and handwaved away or ignored those many times already, so why bore you with them again?

So I will merely say this in all kindness: just accept it. I know it sucks. I agree that it is a huge waste of potential. I absolutely comprehend that if the WiS project hadn't been utterly mismanaged and pissed away years worth of dev resources then it might have lifted EVE to a whole new experiential level. But it was and it did, and it now won't ever achieve that, and those are the cold facts

After 4 years, you should be well past the Denial, Anger and Bargaining phases. Use that energy and commitment towards something that will actually happen. You owe it to yourself.


I'm wondering where you're getting the whole completely dead and they would have to redevelop stuff to restart it bit.


See if you can work it out.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ares Desideratus
UNSAFE SPACE
#114 - 2015-05-13 03:26:18 UTC  |  Edited by: Ares Desideratus
If you guys are really going to move forward with this whole Walking In Stations thing, please make the avatars / characters / capsuleers / people / whatever the hell they are called, make them better. My guy walks like a girl. It's troubling.

Edit: A weird, pretentious girl, I would like to add. One of those kind who thinks she's all that just because she has a vagina.
Xyress Talos
Federal Navy Academy
Gallente Federation
#115 - 2015-05-13 22:32:15 UTC  |  Edited by: Xyress Talos
WiS was announced 2011, and all we got until now is the crappy Captain Quarter and the Aurum Shop.



CCP please, think about it, you put so much ressources on DUST (what nobody plays anyway), Valkyrie, World of Darkness,Legion etc.

Stop wasting your Ressources.

Think about this a second:

Walking in Stations -> Avatar interaction -> natural zeal to enhance prestige -> much more Aurum sales



Or maybe just give us a Sign that you hear us, let us invite our Friends to our Quarters and give us the Option to play the cool Boardgame that you showed us here.


Edit:
A few Minutes after the post there came one thought.

A few Space Sims announced this Feature already. Did you ever think about how much Players EvE will lose when these Games finally come out?
Flamespar
WarRavens
#116 - 2015-05-14 00:33:30 UTC
Speaking of other space games.

I think it's funny that people wail about the processing demands of walking in stations, yet the computing resources for star citizen are much higher.

I can run the captains quarters on my computer and it is smooth as silk. Star citizen currently runs like a slide show on my PC.
Aelavaine
Aelavaine's Corporation
#117 - 2015-05-30 13:27:28 UTC  |  Edited by: Aelavaine
I deeply support WIS, because it would give EVE that extra something.

That argument this game has only to be about spaceships I can't agree with. If it's so then we also don't need SKINS, high resolution textures, new spaceship models etc. In most cases the ships are only icons and symbols on our screens, or we soon get used to the sight and don't even look anymore.

So why we don't just play with gray cubes as ships? Because just a chicken und hot water alone doesn't make a tasty soup.

It's about the environment in which all this comes together. The variety in which the core of the game is embedded. The mortar that makes a house out of simple bricks.

CCP advertises this game with the richness and its history.

Having EVE Source and EVE Universe lying beside me, where is that propagated world from those books? Where can I find it, or where should I find it if not in the game itself.

Eve has this unique world and CCP shouldn't hide it. Instead they should be more proud of it and let us dive into it and not only on some pictures in a book. The technology is there, it just need to be used and carried out.

WIS alone surely isn't that panacea, but it's one part of it like SKINS, textures, lighting etc. If EVE would only be about battling spaceships, then EVE wouldn't be that what it is.

Maybe I can suggest something like "PLEX for WIS" or other crowdfunding methods to get the required resources without removing these from other projects. Maybe a license system for the finished product?

Or perhaps a more democratic payment system, where you can choose for what, as example one third, of your fees should be spend for? Improving null sec, more ships, more skins, wis etc.?

I can even think about a premium membership where you pay some extra money to fund and increase the development of your desired interest. As long as no single fraction is favoured by those developments.
At the release day you will get the stuff as supporter for free while all others have to buy it at the New Eden Store or on the market.

With that everybody would get what he wants. WIS supporter can discover the full diversity of New Eden, exploring the different stations, can meet with other avatars. Perhaps one day even explore the homeworlds of the factions.

People who don't like that and didn't supported can still play just the game they like. Without the impression that their resources are wasted for other players fun, or enriching the product as whole.

So you see, walking in stations is fundable even without downscaling the development speed of other parts of the game.
I'm also sceptical that the concept of spaceships alone, as propagated by some bittervets, will help EVE survive against other current and future spaceship games.
Eve isn't Minecraft or Angry Birds and will it never be, where such a simple concept alone works.

You want more than spinning ships? Support Avatar Gameplay!

Aelavaine
Aelavaine's Corporation
#118 - 2015-05-31 06:56:00 UTC  |  Edited by: Aelavaine
Hmm, the last post is already so long nobody will read this. But nevertheless.

For me WIS isn't a waste of resources, it's a necessity to hold up pace with other developments like star citizen.
New players don't have any clues about Sov changes, Entosis Link modules, Burner missions etc. which are certainly important things for the current players. But with that alone CCP can't motivate new players to give EVE a try.

They look and compare. Do we have spaceship battles? Yes good. Does it look nice? Hell yeah, I like that rust! What else do we have? Nothing? I can't even walk in my ship or around it or on the station I docked? In Star Citizen I can even use the toilet on my ship! - And there we have a simple but effective argument to decide against EVE. Not because of the toilet but the functionality as whole.

Eve online isn't sims in space? Yes I agree. The Sims is about founding a family, get friends and a good paid job to buy nice things for you and for upgrading your house. Upgrading your house? Hey The Sims isn't a construction simulator but still many people play and pay the game just for that.

So the argument that implementing additional functionality in EVE, that has no direct effect on the core game is a waste of resources, is an argument which can't be more wrong.

We have so many useless fun items, give them a use in WIS. Something that has already been mentioned in this thread, like micro transactions. Not everyone will use that but every paying customer is a good customer.

When I look at the player statistics I see a shrinking number of players. And if WIS can help attract new capsuleers, what I believe, and even if they only stick on their stations or don't use it at the end at all, it still helps to keep this game running and that's the important point.

I also say that CCP has the resources to develop it. Wikipedia says they have around 600 employees. If they would take 1% of them for WIS, you wouldn't notice that on the other projects. But they can continue on WIS development. Slowly but steady.

- The first thing could be adding more quartiers for every station type.
- Adding the functionality to place objects/items in your room. Like placing the Sisters OF EVE Charity Statue on the glass table in your quartier.
- Adding bigger quartiers, where the current one is only the hangar waiting area. Here is a good opportunity that this has to be payed for in aurum.
- Open the station doors and let people meet.
- Give the players the ability to go down on planets. Eventually meet Dust players directly and give them a ride to the next planet.
- At this point you can implement a whole new (sandbox) game inside the Eve universe.

Walking in station is an important part of securing the future of Eve Online. The sooner CCP is rethinking their current strategy about WIS the better for us all. Giving up just because you failed once is the wrong answer.

Go CSM, do something I voted for!

You want more than spinning ships? Support Avatar Gameplay!

Aelavaine
Aelavaine's Corporation
#119 - 2015-05-31 19:50:53 UTC  |  Edited by: Aelavaine
I am surely boring the bittervets to death but there is still more.

With walking in stations I don't necessary support the original plan years ago. It's about the opportunities that comes with it. Bonding with the game, the environment and the people in it.

Let's take an example, maybe The Last of Us.

If the players who played it to the end were given the chance to immediately buy a second part and play it. Most would have done it. Why? Emotions.

Naughty Dog understood it perfectly to use something very human. Our emotions. To create a bond between the player and the characters. Something that was amazingly well done.

Would this have worked with a top down view and icons as zombies? It definitely could have made fun when it's made solid and good, but would it had the same success or even made the player cry and buy immediately a second part? I don't think so.

So let's go back to the point EVE doesn't need WIS because it's about spaceships.
If you are that guy who plays exactly the same thing for hours every day and year without getting bored as time is passing. And if you are happy to share that experience in future with only a small numbers of veteran capsuleers left, then yes WIS isn't right for you.

All others be reminded on that "I was there" Trailer. For non-eve-players a little bit strange but for us who attended such fights not very far away from the truth. And here we have again this important element emotions.

Here are some examples what I have in mind by thinking about WIS.

1. Be a new capsuleer and just started in the corporations headquarter on the station. Making some tutorials when suddenly an alarm goes on, security gates get locked, the program on the tvs are changing to a live view from outside the station.
You see two battleship in a fight. You hear rumbling noises when debris and shockwaves hit your station.
Then you think it's possibly part of a tutorial but the view on your chat says otherwise. Then the station is shaking, you look at the screen and one of the ships is gone! Silence.
The view back to the chat tells you, you aren't the only one who just experienced this for the first time.
The alarm goes off and you see someone entering the station. You see his grim face and the medals on his chest are telling you that's not a random dude. That's the one who just blow up that Battleship.
While thinking that he is passing you and heading right to the casino, to make more of the bounty he just got.

2. Getting an invitation to meet at the corp headquarter you trying to join since days. So you are following the orders, you dock and walk the way to the office.
You are opening the door and there they are, lined up to welcome you, dressed in their own corp clothes. While you are walking down the line toward the CEO you are passing numerous awards. One says this corp was founded in 2003. You see medals and pokals of past tournaments and victories. There is even a bust of the CEOs head! This place smells like victory and its long history.
Finally arrived at the CEO he is handing over your corp clothes "Wear it with pride and don't dishonor them!" and give you a certificate with your name and corp entry date on it. A certificate which you place later in your own study room with pride in a frame on the wall behind your desk.

3. You know it's lost. You spend years to build up your own empire but times are changing fast. You don't know how the enemy breached the defences but you know it's lost. They attacked your station with the moment of surprise on their side and your fleet is too many jumps away to get here in time.
There are only minutes left until shields of your station are down and undocking is just suicide.
For the last time you are strolling the hallways. With every hit the station is shaking and groaning and the lights flicker. At your quartier you decide to keep the lights off. Instead you are pushing a button and the wall that was just your tv becomes translucent.
You see the enemy fleet out there and with every hit of their weapons your room gets illuminated. You decide to turn on some music, Pachelbel'S Canon in D maybe, and the noises of the impacts quieten down. You see that your fleet commander is trying to contact you, he got ambushed and must retreat.
A last look on the wall let you see the founding document of this station. It was your second but lasted as longest. For years it was yours, your headquarter, the starting and now the ending point of an empire.
You are walking to the translucent wall to take a last view of the stars, your sector.
A bright white flash appears followed by darkness and silence.

4. You played EVE for more than a decade. It's already a few months ago when you decided to give this new EVE content a try. Fortunately you put once some ISK beside, enough to buy some land on this new planet.
While looking at your land in the evening sun you are noticing this new star above you in the sky. It flashes strangely. Then a second one. Four, ten... A fleet of spaceships illuminated by the sun. There, a brighter flash...and gone. Never will you forget the pictures of an exploding ship. Once they were afraid of you, while others watched up on you. You were once a part of them. But sooner or later everything is ending and here we have the start of something new. With a little bit effort you can turn this land into something great. Something never seen before.

With WIS everyone has different pictures and thoughts in his mind. But for me the most important part of it is the ability to bond the player much stronger to the EVE universe. Due and with the help of emotions and by individualizing and personalizing of experiences.

Part 2 -->

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Aelavaine
Aelavaine's Corporation
#120 - 2015-05-31 19:57:05 UTC  |  Edited by: Aelavaine
<-- Part 1

Sure a call over team speak that you can join the corp does its purpose, but much more memorable and bonding is what I described in 2. That sticks in your head.

Putting a newbie in a rookie ship out in space and tell him to fly to point a. Does its purpose as tutorial but is it interesting, exciting or even bonding? No but 1 is. That gives you the feel to be there even if you don't play an active role in it.

WIS is more than staring at the boobs of other female characters. It's about experiencing and feeling that game way more intense than today. Something that even the nicest looking spreadsheet space simulation alone never will achieve.

Emotions sell, therefore EVE needs WIS!

(sometimes 6000 characters aren't enough, sorry for that)

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