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Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta

First post
Author
Eldwinn
Deep Core Mining Inc.
Caldari State
#181 - 2015-05-08 17:48:48 UTC
Some things I would like to see out of the new map is,

1. Ability to zoom closer when on the solar system portion. Like I want to see moons and particular asteroid belts if needed.
2. Fix the scan probe issues that has already been mentioned a dozen threads and in this thread.
3. Return the option to directional scan using the new map. Some people (myself being one) use the map to dscan at times.
4. Options to parse data better. For example I want the option to color code statistics or export the statistics via crest API.
Bad Messenger
Rehabilitation Clinic
#182 - 2015-05-08 21:05:28 UTC
New map is pretty much useless.

zoom should go at least 100x closer than it does now. it was bad even on old map and now it worse.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#183 - 2015-05-09 10:13:21 UTC
Just tried scanning some WHs down, sigs kept vanishing from view.

So.... unusable.

Shame, as it looks nice and I like the idea of it being windowed.
Tythe Kriton
Tyde8
#184 - 2015-05-09 20:11:46 UTC  |  Edited by: Tythe Kriton
As I'm sure most people in this thread have said, the new map is not probing friendly. Period.

For me the 3 biggest "quality of life" changes the devs could make are these:

1) change the way statistics are displayed. I probe in low/null sec where population is low and I need to know where the gate camps / other pilots are. The new map doesn't seem to consider anything above 50 kills/pilots/etc significant leaving me in a position where I have to hover over stars to check the system stats
2) centring the camera. Double clicking probes or signatures should centre the camera, this is a feature of the current map and NEEDS to be carried over to the new one
3) the cursor. I'm not sure why a circle was chosen, but when it comes to selecting objects/centring cameras/pulling arrows in a probing situation, I would (and I'm sure I'm not alone here) prefer a pointer and not a big 'O' so I can accurately select objects and not just click in their general direction.

If these three things could be fixed, I feel it would go a long way to fixing the new map, at least from a probers point of view.
Petrified
Old and Petrified Syndication
#185 - 2015-05-10 05:58:52 UTC
My biggest issue with the new map is the lack of a proper pointer. The circle is not as precise as an arrow or the square currently available in the system map. Plus, with the overlap of various icons it can become very painful to move the probes around.

I would like to see two things with the new map:
1 - A selectable and user configured preset that allows one to turn on/off various map symbols so they don't get in the way and
2 - The circle as a pointer needs to replaced with a proper and precise pointer - arrow or the existing square.

I've tried using the beta map since it's release and after a week have simply reverted back to the old map for exploration.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Diaa Moz Fiaskko
Fiaskko Enterprises
#186 - 2015-05-10 09:24:36 UTC
Moving probes has become much more difficult, particularly when just trying to grab the grey cube and drag it across the map. It's rather frustrating! Personally I don't like the icons sitting above the point they are marking. I think they should just sit as the representation of the object.
Lil' Brudder Too
Pistols for Pandas
#187 - 2015-05-10 22:54:50 UTC
I have a feeling it might be wise to just ditch the "one window to rule them all" mentality...remember how well that worked for the Unicrap Inventory...right? It seems as those there are seperate needs for probing that the single map can't provide, while at the same time, there are certain things that you need in the 'galaxy' map that can't be included because of the need for the probing.

Why need single map to do everything? When does this need for a single...everything end? It didn't work for Inventory, and it doesn't work for this.
Mara Rinn
Cosmic Goo Convertor
#188 - 2015-05-11 04:30:57 UTC  |  Edited by: Mara Rinn
Two complaints about the star map for exploration use:

First, the icons for things get in the way of the probe UI (the box and arrows). I have reduced the problem in my own case by turning off icons I don't care for (such as moons and belts)

Second, when in floating or docked mode it is hard to interact with the map and the scanner window due to one window being in front of the other.

It would be nice to have overview-style presets of which icons get shown.
FistyMcBumBardier
State War Academy
Caldari State
#189 - 2015-05-11 18:41:22 UTC
You guys seriously need to leave your computer chairs, go out into the wonderful icelandic wilderness, and try using a real life map. The information on this map is horribly lacking, and it is still very hard to find pockets/systems with people using the ''Average Pilots in Space in the last 30 minutes'' option.

It is also extremely horrible design to have a starmap BEHIND the starmap we are looking at: http://i.imgur.com/ooiaDTz.jpg

Can we please get an option to have a solid black background so that we can easier navigate where the stars actually are on the map?

As a side note, can you please scan out a few wormhole chains using the new map so that you guys can see just how frustrating it is.
StuRyan
Space Wolves ind.
Solyaris Chtonium
#190 - 2015-05-11 22:12:07 UTC
Tried to use this more than once, I generally only use it for scanning and searching for LP stores. I have to say looks great but is not easy to use at all.

currently prefer switching back to the original for both uses.
Akira ShadowWolf
House Sylveste
#191 - 2015-05-12 05:41:00 UTC
Please stop making the beta map the default access on the probing icon, I used to click now I have to press F10. Beta map is only beautifull, not usefull, dont force us to test it, if you want to test it dont make it default please.
Pascalle Sylveste
House Sylveste
#192 - 2015-05-12 06:23:03 UTC  |  Edited by: Pascalle Sylveste
I think I will probably be echoing a lot of opinions already, but I think this is worth it.

When I click the "map" button on my probe scanner tab, I expect a useful, minimalist and accurate UI translation of the system I'm in to show up, so I can start scanning. As any member of the wormhole space community, I do that several times a day when I'm eve. I expect that interface to be extremely pragmatic because it plays a central tactical role in our play style. It wasn't fully optimal yet as it was (and is) but it does its job well.

This new map is an example of a very reproachable thing, that is exchanging functionality for useless prettiness. This beta map is completely scanning-unfriendly, the animations are bothersome and useless, the background is annoying and a functionless distraction, honestly. The whole thing is a fiasco. For people not used to probing or that never before used probes prior to this beta, I may see the appeal. But for us that use the system, so to say, professionally, this is ridiculous.

If CCP is indeed inclined to keep this senseless frosting instead of actually improving a pragmatic system (and there is A LOT of room for improvement in the "good old" scanning map) then by all means, keep your silly toy. But keep it as an optional feature. Don't force it on us that actually make an interesting lay life out here in the wormhole regions. Sometimes I feel you keep releasing stuff and changing things that actually undermine the wormhole community. I think this is a really sad way to go, and you will end up forcing out hundreds if not thousands of great pilots out of the games, because the kspace dreariness and sillyness do not cut it for us anymore.

Honestly guys, don't try to reinvent the wheel. Improve upon a design that already works instead of coming up with a pretty impractical toy. Focus for example on eliminating the bugs from probe marker movement. Making the zooming in into the sig more fluid and have the scale compensate for zooming without you losing track of the probe markers. Improve the pinpointing system so red circles and duplicated dots occur less often with pilots with high skills. Invest more time in building proper tutorials for robing, so we don't have to tell every newbro that comes into anoikis to forget everything they had learned about probing amd read the resources on the web, like the web resources from some of the bigger groups out there.

Focus on the practical and tactical instead of on the pointlessly pretty. If I want that I will go look at some flowers. They are beautiful, alive and ephemeral. That is what I want from them. From the interface in my dystopian and ruthless spaceship game, I want clear, sleek, fierce and pragmatic.

And that is my 0,02 about this.
Lonan O'Labhradha
Deep Core Mining Inc.
Caldari State
#193 - 2015-05-12 12:20:53 UTC
Pretty sure all this has been metioned, but just "upvoting"

It sucks when your probe cube or the signature you're scanning gets stuck behind a bookmark. The bookmarks should be unobtrusive like they are in the old star map or I should have easy-to-find "quick" buttons to disable them (like in the little trapezoidal floating header). Maybe this already exists, but if so, it's hard to find. When I am scanning the thing I want to click on is 99% of the time is the probe cube and nothing else--when the probe cube is present, clicks should fall to it preferentially. I would rather have to recall probes to click on a bookmark in the map view than to deal with my cube getting lost behind bookmarks.

Your entry wormhole and position are not present any more. One of my first acts upon entering a wormhole is to "scan myself" to figure out which signature code (ACG, FDY, NCX, etc.) my entry wormhole is. The "You are here" is very useful for on-grid scanning. I realize the concentric circles are supposed to converge on my position, but when I collapse my probes to 0.25AU and scan myself while floating at 10k off a wormhole, I have gotten "no result" before which indicates that maybe the center of the circles is not me or is much harder for my eyes to focus on.
Oma Lorche
Stay Frosty.
A Band Apart.
#194 - 2015-05-12 19:54:40 UTC
133 - 2015-05-10 12:39:34 UTC |
I'm scanning a lot. I've decided to have a look into new map. And they are the problems I experienced while doing so:

1. Very often when points of interest overlap with "red dot", they cover it, making it hard to look for signature you scan.
2. Mouse pointer - small circle, doesn't help, its not easy to grab probe, its just too big for the task.
3. Points of interest (markers of belts, stations, etc.) don't clearly mark they position on orbit. They just hover next to it. Which is not intuitive when comes to placing probes.
4. In old map I can hover mouse over overview and whatever I point there, I will get response from the map, which makes looking for stuff and getting your bearings much easier. It clearly doesn't work in new map.
5. Sometimes, when results of the scan are two red dots. One of them doesn't show at all, I have to go to old map to localize it.
(Mechanic of it is silly anyway, we know that the right red dot is the farther one, not covered by borders of middle probe, which renders all this mechanic pointless).

It looks pretty, but those issues should be fixed before it goes out of beta.
Maxi Dap
University of Caille
Gallente Federation
#195 - 2015-05-14 15:07:28 UTC
This feature is in game already, higher priority then sov discussions people, focus!

Many have pointed out the flaws with the new map, including the . . . pointer. . no pun intended

One thing to add that's new after reading all the issues in this thread is the following:


The window feature is nice, however the problem is the icons and mouse . . pointer (wth a PLANET?! . . anyway) . . these things do not scale down when the window is made smaller, so the feature of having a window up and rest of the space visible is not really a good option. Probe box gets smaller but not the pointer, or landmark icons, and the overlap issue is magnified.

Please fix this feature, and please for the love of subscriptions keep the old map in game for a long time as a option.
Deacon Abox
Black Eagle5
#196 - 2015-05-14 15:55:42 UTC
Ok. I really don't have time to say exactly why I don't like the new map. I will keep using the old map until you remove it. Which you surely will. Sigh.What?

See my sig. Still waiting for an option to not get stomach churn every time I jump a gate. Sad

Where was there a player driven push for a new map? I don't remember one. There was no player driven push for a jump gate animation either. But it seems someone there at CCP decides I want this that and the other and off it goes. Even in the face of mounting criticism.

So sigh. I am sure you will go ta da, here is the new finished map. But it will not be finished. And we will all sadly have to adjust if we want to keep playing this otherwise wonderful game. But can you not just learn when to not mess with things that are basically working and no player drive to change is there? I worry now about the drive to create an in game fitting program. I worry it will be similarly bugged and unfinished but nevertheless forced into the game. PYFA and EFT are doing fine. But at least you cannot remove those.Straight

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Sgt Ocker
What Corp is it
#197 - 2015-05-16 04:08:06 UTC  |  Edited by: Sgt Ocker
Layout;
Needs option to remove ALL lines
Ability to slide map focus (like the old map) without having to click a system to recenter it (really annoying when trying to work out a route and you have to keep clicking the map to center.)
Having to rotate the map, zoom out, zoom in and click to recenter just to preview a 10 jump route is down right frustrating.

Focus current location;
Why can't it just focus on the system instead of zooming all the way in to little piles of icons that are all but useless without mousing over each individual stack (even at full zoom the icons stack). And is not what I want to see by default.

Solar system view;
Should be clear enough you can see what is in the system at a glance, not spend 5 minutes mousing over stacks of icons and having to scroll lists to see what is there.

Abstract view;
Should more closely resemble the existing (and far superior) map.
Pretty sure the old map shows far more information than just meaningless dots. The new map may look pretty, to some but it is far from practical or user friendly.

One more thing while I think of it.
Can there be an option to change the circular icon to - Anything other than a circle.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

FistyMcBumBardier
State War Academy
Caldari State
#198 - 2015-05-16 23:30:28 UTC  |  Edited by: FistyMcBumBardier
Can we please get a little bit more tuning for the 'Number of pilots currently docked and Active' stat.

Right now it looks like: http://i.imgur.com/nzzILtB.jpg on the new map, and http://i.imgur.com/PjkgA3C.png on the old map.

It is really hard to see at a glance which systems have more undocked pilots. As it is I have to hover over each system to get a rough idea, while with the old map it was much easier to see if the number was between 1-5, 5-10, or 10-50.

Hint: Maut has 3 people, and Adacyne has 68. Yet they are almost the same size.

Another example: While zoomed out we get this view http://i.imgur.com/RCclhMK.jpg . This is a definite loss of information compared to the old map which looks like: http://i.imgur.com/eFZvygU.png

As you can see, finding 'blob's of pilots out in space is still much easier with the old map because systems with 0 pilots are clearly identified with white, and the gradient increases gradually.
Tyranis Marcus
Bloody Heathens
#199 - 2015-05-17 03:27:25 UTC
I love how the new map rotates around whatever point I have centered, instead of the center of the solar system. Whatever else anyone has to say about it, that is a godsend. Thanks for that! I'm using it for scanning and I don't plan on going back to the old one. Ever.

I am having an issue, though, where my own bookmarks and other things can obscure the red dots for my scan results. I can get around it, momentarily, but it's annoying and keeps things from being as smooth as they should be.

Do not run. We are your friends.

Basil Pupkin
Republic Military School
#200 - 2015-05-17 05:52:23 UTC
Tyranis Marcus wrote:
I love how the new map rotates around whatever point I have centered, instead of the center of the solar system. Whatever else anyone has to say about it, that is a godsend. Thanks for that! I'm using it for scanning and I don't plan on going back to the old one. Ever.

You could doubleclick on an object in a scan list and it would rotate around it.
...which is not true for new map, you must double-click objects in the map itlself, instead of the list, and map has many objects of similar type with the same icon and no text.

Tyranis Marcus wrote:
I am having an issue, though, where my own bookmarks and other things can obscure the red dots for my scan results. I can get around it, momentarily, but it's annoying and keeps things from being as smooth as they should be.

I tried it for the first time today and found A LOT more issues.
FPS drops from 120 to 40, looks choppy, pointer sucks, lagging a lot, view is obstructed by useless stuff I have no interest for at the moment, and sigs vanish indeed.

Back to beta pls CCP.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.